Difference between revisions of "RN Bartolomeo Colleoni"

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{{Specs-Fleet-Armaments}}
 
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
The Light Crusier have 4 turrets with 2 150mm cannons each. They can load normal HE rounds APHE rounds or HE-VT. The fire rate is slow, but in the meatime the player can controll the secendary guns to damage the target even more then the main guns did. The Main guns fire 150mm shells, with good balistics, that should easliy destroy every Destroyer in front, side or back of the ship. The HE rounds do alot of damage to superstructer of these kind of ships. APHE shells destroys very good egines and amored turrets. The HE-VT shell is most times usless against, everything.
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{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|152/53 mm Ansaldo mod.1926 (152 mm)}}
  
All the guns can shot often at the same time because the backturrets can turn pretty far to the front that only a little angle is needed to use all guns in the front. Again to the damage. As sad they destroy quick smaller ships but start to struggle against big ships. Even if you hit the engine of a light crusier the damage will not spread far. The HE and HE-VT shells are pretty usless against most light crusier hulls.
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RN Bartolomeo Colleoni has 4 turrets with 2 x 152 mm cannons each. They can load normal HE, APHEBC, or HE-TF shells. The turrets all have good horizontal traverse range, and only a small angle is required for a full broadside salvo. The fire rate is slow, but with good ballistics and explosive filler, the HE shells should still be able to quickly dispatch any unfortunate destroyers. The APHEBC shells are well suited for use against better-armoured targets, such as other cruisers. The HE-TF shell can be useful against aircraft, but are difficult to use efficiently due to their fixed timed fuse.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
The Bartolomeo provides as secendary armament 3 Turrets with 2 100mm Guns each. They are positioned in the middle of the ship. Most times only 2 Trurrets can shot at the same time cause of the placement. They reload cpmared to the main Guns pretty quick that makes them good to youse if the main Guns reload. It can youse 3 diffrent shell types but only 2 are really usefull. The caped amor penetrating high explosive round and the stock highexplosiv round. The AP one is usfull against any other ship at the Br. . If they land a hit they do qoite some damage to smaler ships and boats but they lose alot of power angainst cruser.
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
  
The HE shells are usefull against smaller boats and most destroyers. They can be used agaist aircraft because the third shell for the secendarys , the acctual anti-aircraft shell has problems to land hits or even damgae a plain.
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RN Bartolomeo Colleoni has 6 x 100 mm cannons split into 3 turrets as secendary armament. They are positioned in the middle of the ship. Due to their placement, only two turrets can be fired in the same direction at the same time. Their reload speed is much better than the main cannons, as to be expected with the smaller calibre, which means they can be used efficiently as supplementary damage output while waiting for the main guns to reload. Three shell types are available: HE, APHE, and HE-TF*.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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=== Additional armament ===
 
=== Additional armament ===
The only adable armament are Torpedos. They weight around 1 ton and have 4km range. If they hit, they do alot of damage but the short range limits is use.The tubes are on both side of the ships and pretty limeted to each side so there is no alround torpedo cover.
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|S.I. 250/533,4X7,5 Tipo A (533 mm)}}
 +
 
 +
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
-Balanced amor layout
+
* Balanced armour layout
 
+
* More than adequate firepower
-More than adequate firepower
+
* Enough survivability
 
+
* Sufficient manoeuvrability
-Enough survivability
 
 
 
-Sufficient maneuverability
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
-Short ranged Torpedos
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* Short ranged torpedoes
 
+
* Insufficient 100 mm cannons
-Insufficient 100mm Canons
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* Not good enough AA to hold a plain back
 
 
-Not good enough AA to hold a plain back
 
 
 
*
 
  
 
== History ==
 
== History ==
The ''Bartolomeo Colleoni is are the ship of theAlbert-di-Giussano class. They distinguished themselves by high speed and less amor then other Cruiser.''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
There were 3 other ships of this type build, so in total 4 ships.  
 
 
 
First, when build, the ''Bartolomeo Colleoni was send to Shanghai, from where it get orderd back at the start of WW2. There it was kept near Kreta with another light Crusier. They engaged 4 british Destroyer and hunted after them. They fled north to another Destroyer, the legendary Sydney,''and another ship as well.
 
 
 
They started to battle. After 1 hour of fighting the ''Bartolomeo Colleoni got hit and couldn't move anymore.'' The ''Bartolomeo Colleoni'' didn't stopped fighting and fired everything it had. But it wasn't enough, the ''Bartolomeo Colleoni took Torpedo hits and sunk, 121 sailors died. The other Italian Destroyer got damaged and fled. The fight lasted one and a half hour. The Sydney needed to retreat after it took some light damage and'' was in need of ammo.
 
  
 
== Media ==
 
== Media ==
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* [[wt:en/news/5481-fleet-development-the-first-light-cruisers-in-war-thunder-en|[Devblog] The first Light Cruisers in War Thunder]]
 
* [[wt:en/news/5481-fleet-development-the-first-light-cruisers-in-war-thunder-en|[Devblog] The first Light Cruisers in War Thunder]]
* https://de.wikipedia.org/wiki/Alberto-di-Giussano-Klasse
 
* Michael J. Whitley: . Motorbuch Verlag, Stuttgart 1997, <nowiki>ISBN 978-3-613-01842-6</nowiki>, S. 150–153.
 
  
 
{{Italy light cruisers}}
 
{{Italy light cruisers}}

Revision as of 09:22, 21 August 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
it_cruiser_bartolomeocolleoni_1940.png
GarageImage RN Bartolomeo Colleoni.jpg
RN Bartolomeo Colleoni
AB RB SB
4.7 4.7 4.7
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Alberto da Giussano-class, RN Bartolomeo Colleoni, 1932 is a rank III Italian light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 24 / 20 mm
Main fire tower23 / 23 / 23 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement6 954 t
Crew521 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB80 / 34 km/h
RB69 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 80 34
RB/SB Stock ___ ___
Upgraded 69 29

Modifications and economy

Repair costBasic → Reference
AB5 842 → 7 915 Sl icon.png
RB6 858 → 9 292 Sl icon.png
Total cost of modifications45 600 Rp icon.png
97 800 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png

Armament

Primary armament

4 х Turret2 x 152/53 mm Ansaldo mod.1926 cannon
Ammunition404 rounds
Vertical guidance-5° / 45°

RN Bartolomeo Colleoni has 4 turrets with 2 x 152 mm cannons each. They can load normal HE, APHEBC, or HE-TF shells. The turrets all have good horizontal traverse range, and only a small angle is required for a full broadside salvo. The fire rate is slow, but with good ballistics and explosive filler, the HE shells should still be able to quickly dispatch any unfortunate destroyers. The APHEBC shells are well suited for use against better-armoured targets, such as other cruisers. The HE-TF shell can be useful against aircraft, but are difficult to use efficiently due to their fixed timed fuse.

Secondary armament

3 х Turret2 x 100 mm/47 O.T.O. Mod. 1928 cannon
Ammunition1200 rounds

RN Bartolomeo Colleoni has 6 x 100 mm cannons split into 3 turrets as secendary armament. They are positioned in the middle of the ship. Due to their placement, only two turrets can be fired in the same direction at the same time. Their reload speed is much better than the main cannons, as to be expected with the smaller calibre, which means they can be used efficiently as supplementary damage output while waiting for the main guns to reload. Three shell types are available: HE, APHE, and HE-TF*.

Anti-aircraft armament

2 х Turret40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 autocannon
Ammunition1500 rounds
Belt capacity50 rounds
Fire rate200 shots/min
4 х Turret2 x 13.2 mm Breda Model 31 machine gun
Ammunition6000 rounds
Belt capacity30 rounds
Fire rate500 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm steam turbined torpedo S.I. 250/533,4X7,5 Tipo A

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Balanced armour layout
  • More than adequate firepower
  • Enough survivability
  • Sufficient manoeuvrability

Cons:

  • Short ranged torpedoes
  • Insufficient 100 mm cannons
  • Not good enough AA to hold a plain back

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna