Difference between revisions of "RN Bartolomeo Colleoni"
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== Usage in battles == | == Usage in battles == | ||
− | + | The Ship is big for it's Rank and Battle Rating. Hiting it is not a problem for most players, and because it's so big you can't hide behing most smaller Islands. | |
− | + | ||
+ | It is hard to suprise enemys by waiting beuind big Rocks etc. . But you don't need to hide or suprise anybody. Your armament is strong enough to defeat most enemys and you amor sustaine alot of hits, especally from HE rounds and destroyers. Against Destroyer should be the tactic to suprese them with the main guns, destry thier agains and knock out their crew. But you need to be aware of Torpedos, even thoe the ship is preety good in manuvering. | ||
+ | |||
+ | Against Light Crusiers, the main enemy, it is harder. You damage them good with the 150mm Main guns and with the secendary 100mm guns, if AP ammo is avalible, but it is still harder to get rid of them. You should prepare you and your boat for a longer fight. In close range combat with these light crusiers are the Torpedos helpfull, but if you know you will not get that near, don't take them with you. At longe range combat you will not need to doge torpedos, but you will have a harder time against other crusiers. Ypou should go against every nenemy on mid-range combat. | ||
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
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* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* | * | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' |
Revision as of 12:03, 20 August 2021
Contents
Description
The Alberto da Giussano-class, RN Bartolomeo Colleoni, 1932 is a rank III Italian light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Starfighters".
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 80 | 34 | |
RB/SB | |||
Upgraded | 69 | 29 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
The Ship is big for it's Rank and Battle Rating. Hiting it is not a problem for most players, and because it's so big you can't hide behing most smaller Islands.
It is hard to suprise enemys by waiting beuind big Rocks etc. . But you don't need to hide or suprise anybody. Your armament is strong enough to defeat most enemys and you amor sustaine alot of hits, especally from HE rounds and destroyers. Against Destroyer should be the tactic to suprese them with the main guns, destry thier agains and knock out their crew. But you need to be aware of Torpedos, even thoe the ship is preety good in manuvering.
Against Light Crusiers, the main enemy, it is harder. You damage them good with the 150mm Main guns and with the secendary 100mm guns, if AP ammo is avalible, but it is still harder to get rid of them. You should prepare you and your boat for a longer fight. In close range combat with these light crusiers are the Torpedos helpfull, but if you know you will not get that near, don't take them with you. At longe range combat you will not need to doge torpedos, but you will have a harder time against other crusiers. Ypou should go against every nenemy on mid-range combat.
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Italy light cruisers | |
---|---|
Condottieri-class | RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi |
Capitani Romani-class | RN Attilio Regolo |
Etna-class | RN Etna |