Difference between revisions of "P.7.T AA"
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− | {{Specs-Card|code=fr_citroen_kegresse_p4t}} | + | {{Specs-Card |
+ | |code=fr_citroen_kegresse_p4t | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} French self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. With its four 13.2 mm Hotchkiss Mle 1930 machine guns, it poses a certain threat to enemy aircraft while featuring poor mobility (off-road) and armour. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} French self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. With its four 13.2 mm Hotchkiss Mle 1930 machine guns, it poses a certain threat to enemy aircraft while featuring poor mobility (off-road) and armour. | ||
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
'''Armour type:''' | '''Armour type:''' | ||
+ | |||
* Structural steel (chassis, gun mount) | * Structural steel (chassis, gun mount) | ||
* Wheel (front tires) | * Wheel (front tires) | ||
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|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | |||
* Front tires are 10 mm thick. | * Front tires are 10 mm thick. | ||
* The gun platform is 10 mm thick (wood). | * The gun platform is 10 mm thick (wood). | ||
* Suspension wheels are 15 mm thick while tracks are 7 mm thick, and torsion bars are not modeled. | * Suspension wheels are 15 mm thick while tracks are 7 mm thick, and torsion bars are not modeled. | ||
− | * A 3 mm plate separates the driver cabin | + | * A 3 mm plate separates the driver cabin from the gun platform. |
* Mudguards are 3 mm thick. | * Mudguards are 3 mm thick. | ||
− | The {{PAGENAME}} has practically no armour. Every crew member sits exposed to enemy fire, so even a light machine gun can knock out the entire crew in a matter of seconds. This means that the {{PAGENAME}} should never be exposed to any enemy fire, including artillery barrages, enemy ground fire and | + | The {{PAGENAME}} has practically no armour. Every crew member sits exposed to enemy fire, so even a light machine gun can knock out the entire crew in a matter of seconds. This means that the {{PAGENAME}} should never be exposed to any enemy fire, including artillery barrages, enemy ground fire and even strafing attacks from aircraft. The only parts of the vehicle that might stop a rifle-calibre round are the engine block and the gun mount. |
=== Mobility === | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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The mobility is above average and smooth overall, while no terrain poses a challenge due to the half-track system. Due to the relatively high potential speed, the {{PAGENAME}} can quickly get into an advantageous position on the map to shoot down planes. Just be sure to keep an eye out for flanking light tanks or fast medium tanks such as the Panzer III and IV, as anything can annihilate you with mere MG fire. | The mobility is above average and smooth overall, while no terrain poses a challenge due to the half-track system. Due to the relatively high potential speed, the {{PAGENAME}} can quickly get into an advantageous position on the map to shoot down planes. Just be sure to keep an eye out for flanking light tanks or fast medium tanks such as the Panzer III and IV, as anything can annihilate you with mere MG fire. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|Hotchkiss Mle 1930 (13.2 mm)}} | {{main|Hotchkiss Mle 1930 (13.2 mm)}} | ||
− | The quad 13.2 mm Hotchkiss | + | The quad 13.2 mm Hotchkiss HMGs have excellent performance against low-tier aircraft and start fires very easily since the belts contain pure AP rounds. With their above-average rate of fire, high damage, good accuracy and decent reload speed, they are an excellent choice for someone who enjoys AA gameplay. It is worth noting that they have a limited magazine capacity, only 30 rounds per gun, but this is more-or-less remedied by the fact that there are 4 guns, allowing for 120 rounds total. |
− | + | The P.7's low BR also means that the 13.2 mm MGs can be decent at destroying reserve and BR 1.3 tanks from the sides and rear. Generally speaking this is a terrible idea though, and should only be reserved as a last ditch effort. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | * '''AP-T:''' {{Annotation|AP | + | * '''AP-T:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} |
− | { | + | {{:Hotchkiss Mle 1930 (13.2 mm)/Ammunition|AP, AP-T}} |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | <!-- '''Last updated: 2.1.0.94''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''48''' || | + | | '''48''' || 40 ''(+8)'' || 36 ''(+12)'' || 28 ''(+20)'' || 20 ''(+28)'' || 4 ''(+44)'' || Yes |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | |||
+ | * The ammunition is modeled as clips of 30 rounds. | ||
+ | * The visual discrepancy concerns the total number of clips as well as the number of clips per rack: | ||
+ | ** 38 clips are modeled but you can pack 48 clips. | ||
+ | ** Rack 4 is modeled as 8 clips but contains 10 clips (the last 2 clips count for 4 clips). | ||
+ | ** Rack 5 is modeled as 8 clips but contains 16 clips (every 2 clips count for 4 clips). | ||
== Usage in battles == | == Usage in battles == | ||
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Playing the P.7.T by focusing on air targets is the most viable strategy. Do not spawn this vehicle early game since there will be few planes to shoot at. Do not engage aircraft too early, as you will only expose yourself. Begin firing at less than 1 km range for the best effect. Always watch out for multiple aircraft, as if they strafe you, you will almost certainly die. The guns are surprisingly potent, and will quickly dispatch most air targets after a few hits, although some heavy fighters and bombers may prove challenging to destroy. When engaging enemy tanks, you can reverse from behind a building to only expose the gunner to enemy fire. | Playing the P.7.T by focusing on air targets is the most viable strategy. Do not spawn this vehicle early game since there will be few planes to shoot at. Do not engage aircraft too early, as you will only expose yourself. Begin firing at less than 1 km range for the best effect. Always watch out for multiple aircraft, as if they strafe you, you will almost certainly die. The guns are surprisingly potent, and will quickly dispatch most air targets after a few hits, although some heavy fighters and bombers may prove challenging to destroy. When engaging enemy tanks, you can reverse from behind a building to only expose the gunner to enemy fire. | ||
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=== Pros and cons === | === Pros and cons === | ||
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* Four 13.2 mm machine guns, able to destroy weakly armoured foes like the [[Ha-Go (Family)|Ha-Go]], [[AS 42]] or [[T-26]], and aircraft like the [[He 51 (Family)|He 51]] | * Four 13.2 mm machine guns, able to destroy weakly armoured foes like the [[Ha-Go (Family)|Ha-Go]], [[AS 42]] or [[T-26]], and aircraft like the [[He 51 (Family)|He 51]] | ||
− | * AP | + | * AP/AP-T belt as default means it has anti-tank potential even when stock |
* Excellent at actually being an SPAA. A high rate of fire and powerful rounds will shred planes at the rank | * Excellent at actually being an SPAA. A high rate of fire and powerful rounds will shred planes at the rank | ||
* Good at suppressing enemy vehicles | * Good at suppressing enemy vehicles | ||
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'''Cons:''' | '''Cons:''' | ||
− | * Very low survivability - the crew is exposed, extremely vulnerable to anything especially enemy MG, nearby artillery, bombs and rockets and HE | + | * Very low survivability - the crew is exposed, extremely vulnerable to anything especially enemy MG, nearby artillery, bombs and rockets and HE shrapnel, even 7.62 mm MGs can damage critical parts like the engine or transmission |
* Has difficulty penetrating most enemy tanks frontally, for example Pz.II, [[B1 bis]] | * Has difficulty penetrating most enemy tanks frontally, for example Pz.II, [[B1 bis]] | ||
* Reload time is rather long, stopping it from firing back in critical times | * Reload time is rather long, stopping it from firing back in critical times | ||
* Poor off-road mobility and climbing ability makes it slow on hills | * Poor off-road mobility and climbing ability makes it slow on hills | ||
− | * The four | + | * The four cannons fire synchronously, which reduces the chances to hit an aircraft |
* Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close/fast targets) | * Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close/fast targets) | ||
− | * Limited elevation of 45° limits its effectiveness against targets directly above it, for example dive bombers like [[Ju 87 B-2|Ju 87 B2]]* Driver blocks the gun in a frontal ~90° arc, may not be able to swing the hull around in time to combat sudden encounters | + | * Limited elevation of 45° limits its effectiveness against targets directly above it, for example dive bombers like [[Ju 87 B-2|Ju 87 B2]] |
+ | * Driver blocks the gun in a frontal ~90° arc, may not be able to swing the hull around in time to combat sudden encounters | ||
== History == | == History == | ||
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed-hover" heights="200"> | ||
+ | File:ArtImage P.7.T AA.png | ||
+ | </gallery> | ||
;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | |
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_citroen_kegresse_p4t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
;Videos | ;Videos | ||
− | {{Youtube-gallery|PF2AVtHfWao|'''The Shooting Range #141 (April Fool's)''' - ''Metal Beasts'' section at 00:39 discusses the {{PAGENAME}}. | + | {{Youtube-gallery|PF2AVtHfWao|'''The Shooting Range #141 (April Fool's)''' - ''Metal Beasts'' section at 00:39 discusses the {{PAGENAME}}.}} |
== See also == | == See also == | ||
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;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
+ | |||
* [[M13 MGMC]] | * [[M13 MGMC]] | ||
* [[GAZ-AAA (DShK)]] | * [[GAZ-AAA (DShK)]] | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
{{France anti-aircraft vehicles}} | {{France anti-aircraft vehicles}} | ||
+ | [[Category:Half-tracks]] |
Latest revision as of 22:30, 18 September 2024
Contents
Description
The Citroen Kegresse P.7.T is a rank I French self-propelled anti-aircraft vehicle with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". With its four 13.2 mm Hotchkiss Mle 1930 machine guns, it poses a certain threat to enemy aircraft while featuring poor mobility (off-road) and armour.
The P.7.T AA is a very classic interwar anti-air defence system with its guns mounted on a mobile but vulnerable chassis.
With only 3 exposed crew members, anything can damage, disable or destroy this vehicle. Its armour does not provide enough cover to the crew from any angle. Even .30 cals guns can easily destroy this vehicle, so be sure to stay out of sight from enemies.
The half-track configuration usually provides increased off-road mobility to wheeled vehicles while enabling to carry more weight over the tracked section, a rule to which the P.7.T AA is no exception: It can reliably move itself across any rough terrain. The only downside to this vehicle is its low HP, which makes hill climbing quite slow. This little engine also struggles to bring this much weight to its max speed: One should go downhill and hit the gas in order to reach 40 km/h. Turning on the spot is also a no-go since the tracks do not provide enough traction to the ground: Hit the forward key and gain some speed before attempting any manoeuvre. Be patient and choose your path wisely and you should reach your destination soon enough.
With its four HMGs, this SPAA is quite reminiscent of the GAZ-AAA (4M) while having much more firepower. Since these weapons fire simultaneously, one hit usually means four holes in your opponent, a heavy toll to the early planes (and biplanes) you will be shooting at this BR.
General info
Survivability and armour
Armour type:
- Structural steel (chassis, gun mount)
- Wheel (front tires)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Chassis | 3 mm | N/A 3 mm Engine hood | ||
Gun Mount | 30 mm Base 20 mm Frame |
N/A |
Notes:
- Front tires are 10 mm thick.
- The gun platform is 10 mm thick (wood).
- Suspension wheels are 15 mm thick while tracks are 7 mm thick, and torsion bars are not modeled.
- A 3 mm plate separates the driver cabin from the gun platform.
- Mudguards are 3 mm thick.
The P.7.T AA has practically no armour. Every crew member sits exposed to enemy fire, so even a light machine gun can knock out the entire crew in a matter of seconds. This means that the P.7.T AA should never be exposed to any enemy fire, including artillery barrages, enemy ground fire and even strafing attacks from aircraft. The only parts of the vehicle that might stop a rifle-calibre round are the engine block and the gun mount.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 8 | 2.2 | 28 | 38 | 12.73 | 17.27 |
Realistic | 41 | 8 | 18 | 20 | 8.18 | 9.09 |
The mobility is above average and smooth overall, while no terrain poses a challenge due to the half-track system. Due to the relatively high potential speed, the P.7.T AA can quickly get into an advantageous position on the map to shoot down planes. Just be sure to keep an eye out for flanking light tanks or fast medium tanks such as the Panzer III and IV, as anything can annihilate you with mere MG fire.
Modifications and economy
Armaments
Main armament
The quad 13.2 mm Hotchkiss HMGs have excellent performance against low-tier aircraft and start fires very easily since the belts contain pure AP rounds. With their above-average rate of fire, high damage, good accuracy and decent reload speed, they are an excellent choice for someone who enjoys AA gameplay. It is worth noting that they have a limited magazine capacity, only 30 rounds per gun, but this is more-or-less remedied by the fact that there are 4 guns, allowing for 120 rounds total.
The P.7's low BR also means that the 13.2 mm MGs can be decent at destroying reserve and BR 1.3 tanks from the sides and rear. Generally speaking this is a terrible idea though, and should only be reserved as a last ditch effort.
13.2 mm Hotchkiss Mle 1930 (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,440 (30) | 450 | -10°/+45° | ±180° | N/A | 52.84 | 73.13 | 88.80 | 98.20 | 104.47 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 35.70 | 42.00 | 51.00 | 56.40 | 60.00 |
Ammunition
- AP-T: AP · AP-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
AP | 28 | 25 | 16 | 10 | 6 | 3 | |
AP-T | 28 | 25 | 16 | 10 | 6 | 3 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay | Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
AP | 800 | 0.05 | - | - | - | 47° | 56° | 65° | ||||
AP-T | 800 | 0.05 | - | - | - | 47° | 56° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
48 | 40 (+8) | 36 (+12) | 28 (+20) | 20 (+28) | 4 (+44) | Yes |
Notes:
- The ammunition is modeled as clips of 30 rounds.
- The visual discrepancy concerns the total number of clips as well as the number of clips per rack:
- 38 clips are modeled but you can pack 48 clips.
- Rack 4 is modeled as 8 clips but contains 10 clips (the last 2 clips count for 4 clips).
- Rack 5 is modeled as 8 clips but contains 16 clips (every 2 clips count for 4 clips).
Usage in battles
Overview:
The P.7.T AA has a total lack of armour, so the best strategy is to stay away from enemy ground vehicles and focus on planes. However, the guns do have some penetration, so targeting enemy ground vehicles is a possibility. The limited mobility and lack of armour make fighting enemy ground vehicles very difficult for the P.7.T AA.
Tips:
Playing the P.7.T by focusing on air targets is the most viable strategy. Do not spawn this vehicle early game since there will be few planes to shoot at. Do not engage aircraft too early, as you will only expose yourself. Begin firing at less than 1 km range for the best effect. Always watch out for multiple aircraft, as if they strafe you, you will almost certainly die. The guns are surprisingly potent, and will quickly dispatch most air targets after a few hits, although some heavy fighters and bombers may prove challenging to destroy. When engaging enemy tanks, you can reverse from behind a building to only expose the gunner to enemy fire.
Pros and cons
Pros:
- Four 13.2 mm machine guns, able to destroy weakly armoured foes like the Ha-Go, AS 42 or T-26, and aircraft like the He 51
- AP/AP-T belt as default means it has anti-tank potential even when stock
- Excellent at actually being an SPAA. A high rate of fire and powerful rounds will shred planes at the rank
- Good at suppressing enemy vehicles
- Light: easy to tow from enemy fire when immobilised
- Can damage some tanks from their weaker sides, like the LVT(A) series, Pz.IV C or Pz.II
- Does not lose too much speed when turning due to the half-track configuration
Cons:
- Very low survivability - the crew is exposed, extremely vulnerable to anything especially enemy MG, nearby artillery, bombs and rockets and HE shrapnel, even 7.62 mm MGs can damage critical parts like the engine or transmission
- Has difficulty penetrating most enemy tanks frontally, for example Pz.II, B1 bis
- Reload time is rather long, stopping it from firing back in critical times
- Poor off-road mobility and climbing ability makes it slow on hills
- The four cannons fire synchronously, which reduces the chances to hit an aircraft
- Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close/fast targets)
- Limited elevation of 45° limits its effectiveness against targets directly above it, for example dive bombers like Ju 87 B2
- Driver blocks the gun in a frontal ~90° arc, may not be able to swing the hull around in time to combat sudden encounters
History
The first half-tracks were built by Frenchman Adolphe Kegresse for Russia in 1910-11. After the First World War Kegresse returned to France to work with Citroen to produce half-tracks for the French Army starting in the 1920s. By 1940, these unarmoured Kegresse-Citroen half-tracks (the P.17, P.19, P.107, and MCG variants) were used primarily for towing artillery, although a small number of closed-top half-track armoured cars (the P.16) were also in service. The P.7.T had been an earlier Kegresse model, built between 1925 and 1927. The French, who had created the first self-propelled anti-aircraft gun-truck back in 1913, would continue through the interwar period experimenting with various truck-mounted AA weapons like those shown in this model.
Media
- Images
- Skins
- Videos
See also
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
France anti-aircraft vehicles | |
---|---|
Wheeled/Half-tracked | P.7.T AA · CCKW 353 AA · TPK 6.41 |
AMX-13 Derivatives | VTT DCA · AMX-13 DCA 40 |
Radar SPAAG | AMX-30 S DCA |
Missile SPAA | SANTAL · Roland 1 · ▄ItO 90M |
Other | AMX-10P |