Difference between revisions of "Talk:Ostwind II"
(Question about "Reloading rate (seconds)" (table)) |
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==== Reloading rate (seconds) ==== | ==== Reloading rate (seconds) ==== | ||
Does reload speed mean how long it takes to completely refill the ammo stockpile (if the 1000 rounds are gone and you refill them at the capture point), or how long it takes to reload a shot into the cannon? | Does reload speed mean how long it takes to completely refill the ammo stockpile (if the 1000 rounds are gone and you refill them at the capture point), or how long it takes to reload a shot into the cannon? | ||
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--[[User:U46759123|U46759123]] ([[User talk:U46759123|talk]]) 23:02, 10 October 2019 (UTC) | --[[User:U46759123|U46759123]] ([[User talk:U46759123|talk]]) 23:02, 10 October 2019 (UTC) | ||
+ | :It should be the reload rate when an entire belt has been used.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 23:57, 10 October 2019 (UTC) | ||
+ | ::The reload rate does not always equal fire rate of a gun, I've heard [[OTOMATIC]] reload rate in fact affects it's ROF, some clip feeded tanks swap between them fast but "reload" the clip itself for long time, and there are tanks like [[Warrior]] which have potato fire rate similar to their reload time, but each ~6 shots it actually reloads, not just feeds ammo to gun. The "reload" and "rearm" are also a different thing, since reload is how fast you put potential ammo rack into the gun, while rearm renders you immobile and generally isn't affected by reload skill (and often does not reload at same time, though there are exceptions). Even though it's not default for firearm table, if it reloads after rearm, and both are significant for your play, then you probably should specify reload length and add approximate rearm length into empty field to the right. If it reloads/shifts belts near instantaneous, then you can just specify rearm length, it is probably sufficient. Practical difference: https://wiki.warthunder.com/Falcon and https://wiki.warthunder.com/Chieftain_Marksman . Falcon does not reload during combat, but has to rearm on a cap forever (it also can't move during this and can be destroyed), and then it will still have to reload, which also takes forever. Marksman main belt will rearm for long time, but "reload" and shift between belts just takes a second, and secondary belt has very short rearm time (assuming you do not leave capture point). Sorry for the text wall. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 06:28, 11 October 2019 (UTC) | ||
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+ | So the Ostwind II needs only 0.3 sec. to load a clip (8 shots). If the whole 1000 shots are empty and you want to reload them in the cap, I don't know how long it will take. | ||
+ | Should I therefore now write "0.3" in the table (for stock)? --[[User:U46759123|U46759123]] ([[User talk:U46759123|talk]]) 13:31, 11 October 2019 (UTC) | ||
+ | :Yes just go with the ingame statcard.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 13:54, 11 October 2019 (UTC) |
Latest revision as of 13:55, 11 October 2019
Armaments
Main armament
Reloading rate (seconds)
Does reload speed mean how long it takes to completely refill the ammo stockpile (if the 1000 rounds are gone and you refill them at the capture point), or how long it takes to reload a shot into the cannon? --Leopard408@psn (talk) 23:02, 10 October 2019 (UTC)
- It should be the reload rate when an entire belt has been used.--blastedryan (talk) 23:57, 10 October 2019 (UTC)
- The reload rate does not always equal fire rate of a gun, I've heard OTOMATIC reload rate in fact affects it's ROF, some clip feeded tanks swap between them fast but "reload" the clip itself for long time, and there are tanks like Warrior which have potato fire rate similar to their reload time, but each ~6 shots it actually reloads, not just feeds ammo to gun. The "reload" and "rearm" are also a different thing, since reload is how fast you put potential ammo rack into the gun, while rearm renders you immobile and generally isn't affected by reload skill (and often does not reload at same time, though there are exceptions). Even though it's not default for firearm table, if it reloads after rearm, and both are significant for your play, then you probably should specify reload length and add approximate rearm length into empty field to the right. If it reloads/shifts belts near instantaneous, then you can just specify rearm length, it is probably sufficient. Practical difference: https://wiki.warthunder.com/Falcon and https://wiki.warthunder.com/Chieftain_Marksman . Falcon does not reload during combat, but has to rearm on a cap forever (it also can't move during this and can be destroyed), and then it will still have to reload, which also takes forever. Marksman main belt will rearm for long time, but "reload" and shift between belts just takes a second, and secondary belt has very short rearm time (assuming you do not leave capture point). Sorry for the text wall. --bangerland (talk) 06:28, 11 October 2019 (UTC)
So the Ostwind II needs only 0.3 sec. to load a clip (8 shots). If the whole 1000 shots are empty and you want to reload them in the cap, I don't know how long it will take. Should I therefore now write "0.3" in the table (for stock)? --Leopard408@psn (talk) 13:31, 11 October 2019 (UTC)
- Yes just go with the ingame statcard.--blastedryan (talk) 13:54, 11 October 2019 (UTC)