Difference between revisions of "AF D3"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' (abbreviated as '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German naval ferry barge {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] in the fleet closed beta test.
+
The '''{{Specs|name}}''' (abbreviated as '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German naval ferry barge {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] in the fleet closed beta test. It is essentially the [[AF D1]] equipped with a larger 105mm cannons.
  
 
== General info ==
 
== General info ==
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Although the armour doesn't cover the whole boat, the survivability is not that bad as it is a very long boat with lots of empty space inside for shells to go through. It is thus important that enemies with rapid-firing guns do not get too close to the {{PAGENAME}} as they can riddle the entire boat with shells and hit critical components through the armour.
 
Although the armour doesn't cover the whole boat, the survivability is not that bad as it is a very long boat with lots of empty space inside for shells to go through. It is thus important that enemies with rapid-firing guns do not get too close to the {{PAGENAME}} as they can riddle the entire boat with shells and hit critical components through the armour.
  
Staying far from the enemies and attacking them with the 105 mm guns is the best way to improve the lifespan of the {{PAGENAME}}.
+
Staying far from the enemies and attacking them with the 10.5cm guns is the best way to improve the lifespan of the {{PAGENAME}}.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The maximum speed of the {{PAGENAME}} is 19.8 km/h, which is a mediocre speed compared to other ships it can meet.
+
 
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 
+
Similar to other naval barges, the {{PAGENAME}} has an abysmal top speed of just 20 km/h (RB) and very sluggish turn time. Due to the long hull design, the {{PAGENAME}} has a trouble navigating through various narrow passages and avoiding obstacles and incoming torpedoes.
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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{{main|10.5 cm SK C/32 (105 mm)}}
 
{{main|10.5 cm SK C/32 (105 mm)}}
  
The two SK C/32 turrets have a maximum ammo of 200 shells. The reload speed is a total  of 4.64 seconds. The main gun can fire the following ammo types: HE, HE with base fuse, HE-TF.
+
The {{PAGENAME}} has two 105mm SK C/32 turrets as its main armament which is a direct improvement from the 88mm FlaK from its predecessor. It has higher explosive mass and penetration with a fast reload time of just 4.64 seconds. The main gun can fire the following ammo types: HE (effective against most targets), HE with base fuse (effective against armoured targets), and HE-TF (for anti-aircraft purposes). The barges can carries up to 200 shells in total.
  
 
Ammo information:
 
Ammo information:
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|2 cm/65 Flakvierling 38 (20 mm)|MG M38(t) (15 mm)}}
 
{{main|2 cm/65 Flakvierling 38 (20 mm)|MG M38(t) (15 mm)}}
 +
The {{PAGENAME}} is equipped with two 20mm Flakvierling AA guns placed at the bridge and stern each. In [[SF40 Leichte]], these guns were proven to be very deadly against most targets the {{PAGENAME}} might've face. Due to the gun placement and two less gun mount than the SF40 Leichte, it is somewhat less effective due to less concentrated firepower. However, it is relatively easier to target, as the two gun mount were placed directly frontally and in the rear (as opposed to SF 40 Leichte's diamond placement), this allows the {{PAGENAME}} to hit the target frontally with relative ease.
  
 
20 mm ammo types:
 
20 mm ammo types:
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
Try to stay at long ranges, where the guns and armour work good together. At close range try to angle, the downside is you will only be able to use the front guns or maybe back guns, so long range is the best play here.
+
Similar to the [[AF D1]], the {{PAGENAME}} is excel at fire supporting. Try to stay at long ranges, where the guns and armour work good together. At close range try to angle or peeking, the downside is you will only be able to use the frontal guns or maybe rear guns.
  
Players seeking to defeat the {{PAGENAME}} will try to close in from a blind spot or when the {{PAGENAME}} is occupied with other opponents. Use the secondary armaments to deal with these fast-moving boats as the main 105 mm guns would be too slow to react to new, close-by threats.
+
It might be tempting to do boardside with the {{PAGENAME}}. Be advised, however, that the {{PAGENAME}}'s side armor is flat and became very weak when unangled, coupled with terrible mobility, this made you exposed to all source of incoming fire, including torpedoes.
 +
 
 +
Players seeking to defeat the {{PAGENAME}} will try to close in from a blind spot or when the {{PAGENAME}} is occupied with other opponents. Use the secondary armaments to deal with these fast-moving boats as the main 105mm guns would be too slow to react to new, close-by threats.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Good armament against ships and planes
+
* 105mm cannons is very effective against all kinds of targets it face, with high destruction power and quick reload time
* Armour quite good when angled
+
* 20mm AA cannons is very useful against fast-moving targets and AA duties
 +
* Relatively good survivability when angled correctly
 +
* High crew count
 +
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Terrible top speed and very sluggish to manuerver
 +
* Large, slow targets makes it very vulnerable against bombs, torpedoes, and rockets
 
* Armour quite easily to defeat if not angled
 
* Armour quite easily to defeat if not angled
 
* Angling armour only allow some guns to be used in combat
 
* Angling armour only allow some guns to be used in combat

Revision as of 18:41, 10 March 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
AF D3
germ_artilleriefahrprahm_typ_d3.png
GarageImage AF D3.jpg
AF D3
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The D3-class, AF D3 (abbreviated as AF D3) is a rank IV German naval ferry barge with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" in the fleet closed beta test. It is essentially the AF D1 equipped with a larger 105mm cannons.

General info

Survivability and armour

Armourfront / side / back
Citadel0 / 40 / 0 mm
Main fire tower15 / 15 / 0 mm
Hull20 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement440 t
Crew57 people

Although the armour doesn't cover the whole boat, the survivability is not that bad as it is a very long boat with lots of empty space inside for shells to go through. It is thus important that enemies with rapid-firing guns do not get too close to the AF D3 as they can riddle the entire boat with shells and hit critical components through the armour.

Staying far from the enemies and attacking them with the 10.5cm guns is the best way to improve the lifespan of the AF D3.

Mobility

Speedforward / back
AB23 / 11 km/h
RB20 / 10 km/h


Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 23 11
RB/SB Stock ___ ___
Upgraded 20 10

Similar to other naval barges, the AF D3 has an abysmal top speed of just 20 km/h (RB) and very sluggish turn time. Due to the long hull design, the AF D3 has a trouble navigating through various narrow passages and avoiding obstacles and incoming torpedoes.

Modifications and economy

Repair costBasic → Reference
AB4 229 → 5 362 Sl icon.png
RB6 501 → 8 243 Sl icon.png
Total cost of modifications90 900 Rp icon.png
156 300 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
15 000 Rp icon.png
Cost:
26 000 Sl icon.png
760 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
15 000 Rp icon.png
Cost:
26 000 Sl icon.png
760 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png

Armament

Primary armament

2 х Turret10.5 cm/45 SK C/32 cannon
Ammunition100 rounds
Vertical guidance-5° / 70°

The AF D3 has two 105mm SK C/32 turrets as its main armament which is a direct improvement from the 88mm FlaK from its predecessor. It has higher explosive mass and penetration with a fast reload time of just 4.64 seconds. The main gun can fire the following ammo types: HE (effective against most targets), HE with base fuse (effective against armoured targets), and HE-TF (for anti-aircraft purposes). The barges can carries up to 200 shells in total.

Ammo information:

HE : 20mm penetration any range and any angle. Exeplosive mass: 1.55 KG

HE with base fuse: 50 mm penetration at 1 KM, 21 mm at 15 KM. Explosive mass: 1.55 KG

HE-TF: 20 mm penetration any range and any angle. Explosive mass: 1.55 KG

All rounds have a muzzle velocity of 900 m/s

Secondary armament

2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret15 mm MG M38(t) machine gun
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate300 shots/min

The AF D3 is equipped with two 20mm Flakvierling AA guns placed at the bridge and stern each. In SF40 Leichte, these guns were proven to be very deadly against most targets the AF D3 might've face. Due to the gun placement and two less gun mount than the SF40 Leichte, it is somewhat less effective due to less concentrated firepower. However, it is relatively easier to target, as the two gun mount were placed directly frontally and in the rear (as opposed to SF 40 Leichte's diamond placement), this allows the AF D3 to hit the target frontally with relative ease.

20 mm ammo types:

  • Universal (36 mm pen at 10 m, 17 mm at 2 km)
  • HET magazines (36 mm pen at 10 m, 17 mm at 2 km)
  • APT magazines (36 mm pen at 10 m, 17 mm at 2 km)

Anti-aircraft armament

Turret3.7 cm SK C/30 mounting
Ammunition2000 rounds

A single 37 mm SK C/30 cannon is available in the anti-aircraft weapon slot for the AF D3.

3.7 cm SK C/30
Ammo capacity 2000
Fire rate 30 rounds/minute
Reloading rate 2 seconds
Vertical guidance -10°/+80°
Horizontal guidance ±180°
Targeting speed 17°/s
Targeting vertical speed 13°/s

Additional armament

Setup 14 x WBD depth charge
Main article: WBD depth charge

There are 4 WBD depth charges on the boat. These can be used as a close range weapon, although they only fire behind you so don't treat them as weapons with any reach.

Usage in battles

Similar to the AF D1, the AF D3 is excel at fire supporting. Try to stay at long ranges, where the guns and armour work good together. At close range try to angle or peeking, the downside is you will only be able to use the frontal guns or maybe rear guns.

It might be tempting to do boardside with the AF D3. Be advised, however, that the AF D3's side armor is flat and became very weak when unangled, coupled with terrible mobility, this made you exposed to all source of incoming fire, including torpedoes.

Players seeking to defeat the AF D3 will try to close in from a blind spot or when the AF D3 is occupied with other opponents. Use the secondary armaments to deal with these fast-moving boats as the main 105mm guns would be too slow to react to new, close-by threats.

Pros and cons

Pros:

  • 105mm cannons is very effective against all kinds of targets it face, with high destruction power and quick reload time
  • 20mm AA cannons is very useful against fast-moving targets and AA duties
  • Relatively good survivability when angled correctly
  • High crew count


Cons:

  • Terrible top speed and very sluggish to manuerver
  • Large, slow targets makes it very vulnerable against bombs, torpedoes, and rockets
  • Armour quite easily to defeat if not angled
  • Angling armour only allow some guns to be used in combat

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany barges
Anti-air ferries  SF40 Light · SF40 Heavy
Naval ferry barges  AF D1 · AF D3