Difference between revisions of "ZSU-23-4M2"
m (→Mobility: added a note to the mobility, i say the article is done) (Tag: Visual edit) |
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]]. | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]]. It is a modification of the [[ZSU-23-4]], aimed at improving its effectiveness against infantry. It had its [[1RL33]] radar removed, and in its place it has double the ammunition load. This makes it capable of using its insane fire rate more effectively, but removed its anti-air targeting system. Additionally, a night sight was added. |
== General info == | == General info == | ||
Line 12: | Line 12: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | Like any Shilka, the overall protection is next to none. As a SPAA, in most cases the vehicle would not likely need to advance to the most heated frontline, thus the overall protection is nowhere sufficient to stop any bullets above .50 cal, let alone cannon or autocannon shells. Protection is not improved on the ZSU-23-4M2, thus it retains little protection like other Shilkas with armour plates less thick than 10 mm RHA. | |
− | + | The M2 variant also still retains mostly identical interior design of other Shilka with a crew of four inside, the ASU-85 based chassis and turret systems, except for the extra ammo storage. In many cases, any penetrating shots on the Shilka will lead to critical damage to the turret system if not to a sudden detonation due to the huge ammo storage with around 4,000 x 23 mm shells onboard. | |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 9.4 mm (57°) || 9.4 mm || 9.4 mm (46°) ''Upper'' | + | | Hull || 9.4 mm (57°) || 9.4 mm || 9.4 mm (46°) ''Upper'' <br> 9.4 mm (22°) ''Lower'' || 9.4 mm |
− | 9.4 mm (22°) ''Lower'' | ||
− | | 9.4 mm | ||
|- | |- | ||
| Turret || 8.9 mm (23°) || 8.9 mm (8-10°) || 8.9 mm (1°) || 8.9 mm | | Turret || 8.9 mm (23°) || 8.9 mm (8-10°) || 8.9 mm (1°) || 8.9 mm | ||
Line 33: | Line 31: | ||
|- | |- | ||
|} | |} | ||
− | + | '''Notes:''' | |
− | '''Notes:''' | ||
− | |||
* Suspension wheels are 20 mm thick while tracks are 15 mm thick. | * Suspension wheels are 20 mm thick while tracks are 15 mm thick. | ||
Line 43: | Line 39: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | The ZSU-23-4M2 has an average speed comparable to other vehicles, but it struggles with hills due to its weak power-to-weight ratio. | |
{{tankMobility|abMinHp=398|rbMinHp=248}} | {{tankMobility|abMinHp=398|rbMinHp=248}} | ||
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{{main|AZP-23 (23 mm)}} | {{main|AZP-23 (23 mm)}} | ||
− | + | The ZSU-23-4M2 is armed with the AZP-23 quad-mount autocannons, known as the sewing machine due to its iconic firing sound. Although the sound from the firing can sometimes deter enemy aircraft, players who understand the rather curved trajectory of the 23 mm autocannon will have an easy time taking down the Shilka. Sudden attack with the autocannons is always the best idea to use the vehicle. Leave the shells for aircraft instead as the penetration of 23 mm shells are rather disappointing, sometimes barely able to penetrate NATO tanks from their sides. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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{{:AZP-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}} | {{:AZP-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}} | ||
− | |||
− | |||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
<!-- '''Last updated:''' --> | <!-- '''Last updated:''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 94: | Line 88: | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
− | !Visual<br> | + | !Visual<br>discrepancy |
|- | |- | ||
− | | '''8''' || 0 (+8) || 0 (+8) || 0 (+8) | + | | '''8''' || 0 ''(+8)'' || 0 (+8)'' || 0 (+8)'' || No |
− | |No | ||
|- | |- | ||
|} | |} | ||
− | + | {{Clear}} | |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The ZSU-23-4M2 is not the greatest anti-tank vehicle, but its very high fire rate cripples enemy tanks in a moment, so your best chance is against enemies that aren't aware of you. As an anti-air platform, it preforms good enough, its high fire rate saturates the skies making it difficult for planes to avoid your fire. Wait for a good prey and fire at it, effect of surprise is your best friend as you are hard to detect. | |
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | '''Pros:''' | ||
− | + | * High rate of fire, allows for area saturation | |
− | + | * Relatively high top speed | |
− | + | * Very high ammo count | |
− | + | * Fast turret traverse speed | |
− | + | * Can penetrate lightly armoured vehicles | |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | + | * Thin armour, aircraft cannons will cause severe damage | |
− | + | * Low power-to-weight ratio, struggles with slopes and off-road | |
− | + | * Low penetration for 23 mm cannon, has trouble penetrating tanks from the side | |
− | |||
− | |||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | The ZSU-23-4M2 was a field modification performed during the Afghanistan war. It was made to utilize its powerful cannons against infantry targets. | |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | ||
== See also == | == See also == | ||
Line 136: | Line 127: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Related development | |
− | |||
* [[ZSU-23-4 (Family)]] | * [[ZSU-23-4 (Family)]] | ||
− | |||
− | |||
− | |||
− | |||
− | * | + | ;Vehicles with similar weapon systems |
+ | * [[BTR-ZD]] | ||
== External links == | == External links == | ||
Line 150: | Line 137: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | + | ''Paste links to sources and external resources, such as:'' | |
− | * | + | * ''topic on the official game forum;'' |
+ | * ''other literature.'' | ||
{{USSR anti-aircraft vehicles}} | {{USSR anti-aircraft vehicles}} |
Revision as of 18:54, 22 September 2024
Contents
Description
The ZSU-23-4M2 "Shilka-M2" is a rank V Soviet SPAA with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update "Dance of Dragons". It is a modification of the ZSU-23-4, aimed at improving its effectiveness against infantry. It had its 1RL33 radar removed, and in its place it has double the ammunition load. This makes it capable of using its insane fire rate more effectively, but removed its anti-air targeting system. Additionally, a night sight was added.
General info
Survivability and armour
Like any Shilka, the overall protection is next to none. As a SPAA, in most cases the vehicle would not likely need to advance to the most heated frontline, thus the overall protection is nowhere sufficient to stop any bullets above .50 cal, let alone cannon or autocannon shells. Protection is not improved on the ZSU-23-4M2, thus it retains little protection like other Shilkas with armour plates less thick than 10 mm RHA.
The M2 variant also still retains mostly identical interior design of other Shilka with a crew of four inside, the ASU-85 based chassis and turret systems, except for the extra ammo storage. In many cases, any penetrating shots on the Shilka will lead to critical damage to the turret system if not to a sudden detonation due to the huge ammo storage with around 4,000 x 23 mm shells onboard.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 9.4 mm (57°) | 9.4 mm | 9.4 mm (46°) Upper 9.4 mm (22°) Lower |
9.4 mm |
Turret | 8.9 mm (23°) | 8.9 mm (8-10°) | 8.9 mm (1°) | 8.9 mm |
Cupola | 8.9 mm | 8.9 mm | 8.9 mm | 8.9 mm |
Notes:
- Suspension wheels are 20 mm thick while tracks are 15 mm thick.
- Belly armour is 9.4 mm thick.
Mobility
The ZSU-23-4M2 has an average speed comparable to other vehicles, but it struggles with hills due to its weak power-to-weight ratio.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 55 | 8 | 20.7 | 398 | 534 | 19.23 | 25.8 |
Realistic | 51 | 7 | 248 | 280 | 11.98 | 13.53 |
Modifications and economy
Armaments
Main armament
The ZSU-23-4M2 is armed with the AZP-23 quad-mount autocannons, known as the sewing machine due to its iconic firing sound. Although the sound from the firing can sometimes deter enemy aircraft, players who understand the rather curved trajectory of the 23 mm autocannon will have an easy time taking down the Shilka. Sudden attack with the autocannons is always the best idea to use the vehicle. Leave the shells for aircraft instead as the penetration of 23 mm shells are rather disappointing, sometimes barely able to penetrate NATO tanks from their sides.
23 mm AZP-23 (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 4,000 (500) | 850 | -4°/+85° | ±180° | Two-plane | 61.6 | 85.3 | 103.6 | 114.6 | 121.9 | 5.20 | 4.60 | 4.24 | 4.00 |
Realistic | 41.6 | 49.0 | 59.5 | 65.8 | 70.0 |
Ammunition
- Default: API-T · HEF-I
- HEFI-T: HEF-I · HEFI-T · HEF-I · API-T
- APIT: API-T · API-T · API-T · HEFI-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEF-I | 6 | 6 | 4 | 3 | 2 | 2 | |
API-T | 51 | 48 | 36 | 26 | 18 | 13 | |
HEFI-T | 6 | 6 | 4 | 3 | 2 | 2 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEF-I | 980 | 0.18 | 0.1 | 0.1 | 28.49 | 79° | 80° | 81° | ||||
API-T | 970 | 0.19 | - | - | - | 47° | 60° | 65° | ||||
HEFI-T | 970 | 0.19 | 0.1 | 0.1 | 20.02 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
8 | 0 (+8) | 0 (+8) | 0 (+8) | No |
Usage in battles
The ZSU-23-4M2 is not the greatest anti-tank vehicle, but its very high fire rate cripples enemy tanks in a moment, so your best chance is against enemies that aren't aware of you. As an anti-air platform, it preforms good enough, its high fire rate saturates the skies making it difficult for planes to avoid your fire. Wait for a good prey and fire at it, effect of surprise is your best friend as you are hard to detect.
Pros and cons
Pros:
- High rate of fire, allows for area saturation
- Relatively high top speed
- Very high ammo count
- Fast turret traverse speed
- Can penetrate lightly armoured vehicles
Cons:
- Thin armour, aircraft cannons will cause severe damage
- Low power-to-weight ratio, struggles with slopes and off-road
- Low penetration for 23 mm cannon, has trouble penetrating tanks from the side
History
The ZSU-23-4M2 was a field modification performed during the Afghanistan war. It was made to utilize its powerful cannons against infantry targets.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
- Vehicles with similar weapon systems
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |