Difference between revisions of "ZSU-23-4M2"

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(Description: Wrote the article, needs mobility table added)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]]. Its a modification of the [[ZSU-23-4]], aimed at improving its effectivness against infantry. It has its [[1RL33]] radar removed, it its place it has double the ammunition load. Making it capable of using its insane firerate more effectivelly, but removing its fantastic anti air system. Addtionally a night sight was added.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]]. It is a modification of the [[ZSU-23-4]], aimed at improving its effectiveness against infantry. It had its [[1RL33]] radar removed, and in its place it has double the ammunition load. This makes it capable of using its insane fire rate more effectively, but removed its anti-air targeting system. Additionally, a night sight was added.
  
 
== General info ==
 
== General info ==
Line 12: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Like any Shilka in service, to put the overall protection in simple words: next to none. As a SPAA, in most cases the vehicle would not likely need to advance to the most heated frontline, thus the overall protection is nowhere sufficient to stop any bullets above .50 cal, let alone cannon or autocannon shells; protection is not one of the upgraded parts of ZSU-23-4M2 in this case, thus it retains identical protection to other serial production Shilka with no armor plates thicker than 10 mm RHA, be extra careful on where the vehicle appear and always find good cover to hide away from any possible threats before delivering the fatal blow.''
+
Like any Shilka, the overall protection is next to none. As a SPAA, in most cases the vehicle would not likely need to advance to the most heated frontline, thus the overall protection is nowhere sufficient to stop any bullets above .50 cal, let alone cannon or autocannon shells. Protection is not improved on the ZSU-23-4M2, thus it retains little protection like other Shilkas with armour plates less thick than 10 mm RHA.
  
''The M2 variant also still retains mostly identical interior design of other Shilka with a crew of four inside the ASU-85 based chassis and turret systems, aside from the extra ammo storage; in many cases any penetrated shots on the Shilka will lead to critical damage to the turret system if not detonated right away due to the huge ammo storage with around 4000 rounds of 23 mm shells onboard.''
+
The M2 variant also still retains mostly identical interior design of other Shilka with a crew of four inside, the ASU-85 based chassis and turret systems, except for the extra ammo storage. In many cases, any penetrating shots on the Shilka will lead to critical damage to the turret system if not to a sudden detonation due to the huge ammo storage with around 4,000 x 23 mm shells onboard.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
Line 24: Line 24:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 9.4 mm (57°) || 9.4 mm || 9.4 mm (46°) ''Upper''
+
| Hull || 9.4 mm (57°) || 9.4 mm || 9.4 mm (46°) ''Upper'' <br> 9.4 mm (22°) ''Lower'' || 9.4 mm
9.4 mm (22°) ''Lower''
 
| 9.4 mm
 
 
|-
 
|-
 
| Turret || 8.9 mm (23°) || 8.9 mm (8-10°) || 8.9 mm (1°) || 8.9 mm
 
| Turret || 8.9 mm (23°) || 8.9 mm (8-10°) || 8.9 mm (1°) || 8.9 mm
Line 33: Line 31:
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
* Belly armour is 9.4 mm thick.
 
* Belly armour is 9.4 mm thick.
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The ZSU-23-4M2 has an average speed comparable to other vehicles, but it struggles with hills due to its weak power-to-weight ratio.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=398|rbMinHp=248}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 56: Line 53:
 
{{main|AZP-23 (23 mm)}}
 
{{main|AZP-23 (23 mm)}}
  
''The ZSU-23-4M2 is armed with the AZP-23 quad-mount autocannons onboard; known as the sewing machine due to its iconic firing sound. Although the sound from the firing can sometimes deter enemy aircrafts, for players who understand the rather curved trajectory of the 23 mm autocannon, they will have easy time taking down the Shilka; sudden attack with the autocannons is always the best idea to utilize the vehicle. Leave the shells for aircrafts instead as the penetration of 23 mm shells are rather disappointing, sometimes barely able to penetrate NATO tanks from their sides.''
+
The ZSU-23-4M2 is armed with the AZP-23 quad-mount autocannons, known as the sewing machine due to its iconic firing sound. Although the sound from the firing can sometimes deter enemy aircraft, players who understand the rather curved trajectory of the 23 mm autocannon will have an easy time taking down the Shilka. Sudden attack with the autocannons is always the best idea to use the vehicle. Leave the shells for aircraft instead as the penetration of 23 mm shells are rather disappointing, sometimes barely able to penetrate NATO tanks from their sides.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 4,000 (500) || rowspan="2" | 850 || rowspan="2" | -4°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 4,000 (500) || rowspan="2" | 850 || rowspan="2" | -4°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 41.6 || 49.0 || 59.5 || 65.8 || 70.0
 
|-
 
|-
 
|}
 
|}
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 91: Line 88:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
+
!Visual<br>discrepancy
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''8''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''8''' || 0&nbsp;''(+8)'' || 0&nbsp;(+8)'' || 0&nbsp;(+8)'' || No
 
|-
 
|-
 
|}
 
|}
 
+
{{Clear}}
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''The ZSU-23-4M2 is not the greatest anti tank viehicle, but its very high fire rate cripples enemy tanks in a moment, so your best chance is against enemies that arent aware of you. As an anti air it preforms good enough, its high fire rate saturates the skies making it difficult for planes to avoid your fire.''
+
The ZSU-23-4M2 is not the greatest anti-tank vehicle, but its very high fire rate cripples enemy tanks in a moment, so your best chance is against enemies that aren't aware of you. As an anti-air platform, it preforms good enough, its high fire rate saturates the skies making it difficult for planes to avoid your fire. Wait for a good prey and fire at it, effect of surprise is your best friend as you are hard to detect.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
'''Pros:'''
  
** High rate of fire; allows for area saturation
+
* High rate of fire, allows for area saturation
** Relatively high top speed
+
* Relatively high top speed
** Very high ammo count
+
* Very high ammo count
** Fast turret traverse
+
* Fast turret traverse speed
** Can penetrate lightly armoured vehicles
+
* Can penetrate lightly armoured vehicles
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
** Thin armour; aircraft cannons will cause severe damage
+
* Thin armour, aircraft cannons will cause severe damage
** Low power to weight ratio; struggles with slopes and off-road
+
* Low power-to-weight ratio, struggles with slopes and off-road
** Low penetration for 23 mm cannons; means troubles penetrating certain tanks from the side
+
* Low penetration for 23 mm cannon, has trouble penetrating tanks from the side
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''ZSU-23-4M2 is somewhat a field modification done during the Afghanistan war. It was made to utilize its powerfull cannons against infantry targets.''
+
The ZSU-23-4M2 was a field modification performed during the Afghanistan war. It was made to utilize its powerful cannons against infantry targets.
  
 
== Media ==
 
== Media ==
Line 135: Line 126:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[ZSU-23-4 (Family)]]
 +
 
 +
;Vehicles with similar weapon systems
 +
* [[BTR-ZD]]
  
 
== External links ==
 
== External links ==
Line 145: Line 138:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}

Revision as of 18:54, 22 September 2024

Rank 7 USA
F-5C Pack
ZSU-23-4M2
ussr_zsu_23_4m2.png
GarageImage ZSU-23-4M2.jpg
ZSU-23-4M2
AB RB SB
7.3 7.3 7.3
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The ZSU-23-4M2 "Shilka-M2" is a rank V Soviet SPAA with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update "Dance of Dragons". It is a modification of the ZSU-23-4, aimed at improving its effectiveness against infantry. It had its 1RL33 radar removed, and in its place it has double the ammunition load. This makes it capable of using its insane fire rate more effectively, but removed its anti-air targeting system. Additionally, a night sight was added.

General info

Survivability and armour

Armourfront / side / back
Hull9 / 9 / 7
Turret8 / 8 / 8
Crew4 people
Visibility341 %

Like any Shilka, the overall protection is next to none. As a SPAA, in most cases the vehicle would not likely need to advance to the most heated frontline, thus the overall protection is nowhere sufficient to stop any bullets above .50 cal, let alone cannon or autocannon shells. Protection is not improved on the ZSU-23-4M2, thus it retains little protection like other Shilkas with armour plates less thick than 10 mm RHA.

The M2 variant also still retains mostly identical interior design of other Shilka with a crew of four inside, the ASU-85 based chassis and turret systems, except for the extra ammo storage. In many cases, any penetrating shots on the Shilka will lead to critical damage to the turret system if not to a sudden detonation due to the huge ammo storage with around 4,000 x 23 mm shells onboard.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 9.4 mm (57°) 9.4 mm 9.4 mm (46°) Upper
9.4 mm (22°) Lower
9.4 mm
Turret 8.9 mm (23°) 8.9 mm (8-10°) 8.9 mm (1°) 8.9 mm
Cupola 8.9 mm 8.9 mm 8.9 mm 8.9 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 9.4 mm thick.

Mobility

Speedforward / back
AB55 / 8 km/h
RB and SB51 / 7 km/h
Number of gears5 forward
1 back
Weight20.7 t
Engine power
AB534 hp
RB and SB280 hp
Power-to-weight ratio
AB25.8 hp/t
RB and SB13.5 hp/t

The ZSU-23-4M2 has an average speed comparable to other vehicles, but it struggles with hills due to its weak power-to-weight ratio.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 8 20.7 398 534 19.23 25.8
Realistic 51 7 248 280 11.98 13.53

Modifications and economy

Repair costBasic → Reference
AB4 047 → 5 208 Sl icon.png
RB3 809 → 4 902 Sl icon.png
SB5 330 → 6 859 Sl icon.png
Total cost of modifications77 500 Rp icon.png
130 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 180 / 250 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods art support.png
Artillery Support
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png

Armaments

Main armament

4 x 23 mm AZP-23 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition4 000 rounds
Belt capacity500 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate850 shots/min
Vertical guidance-4° / 85°
Main article: AZP-23 (23 mm)

The ZSU-23-4M2 is armed with the AZP-23 quad-mount autocannons, known as the sewing machine due to its iconic firing sound. Although the sound from the firing can sometimes deter enemy aircraft, players who understand the rather curved trajectory of the 23 mm autocannon will have an easy time taking down the Shilka. Sudden attack with the autocannons is always the best idea to use the vehicle. Leave the shells for aircraft instead as the penetration of 23 mm shells are rather disappointing, sometimes barely able to penetrate NATO tanks from their sides.

23 mm AZP-23 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4,000 (500) 850 -4°/+85° ±180° Two-plane 61.6 85.3 103.6 114.6 121.9 5.20 4.60 4.24 4.00
Realistic 41.6 49.0 59.5 65.8 70.0

Ammunition

  • Default: API-T · HEF-I
  • HEFI-T: HEF-I · HEFI-T · HEF-I · API-T
  • APIT: API-T · API-T · API-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 6 6 4 3 2 2
API-T 51 48 36 26 18 13
HEFI-T 6 6 4 3 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 980 0.18 0.1 0.1 28.49 79° 80° 81°
API-T 970 0.19 - - - 47° 60° 65°
HEFI-T 970 0.19 0.1 0.1 20.02 79° 80° 81°

Ammo racks

Ammo racks of the ZSU-23-4M2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
8 (+8) 0 (+8) 0 (+8) No

Usage in battles

The ZSU-23-4M2 is not the greatest anti-tank vehicle, but its very high fire rate cripples enemy tanks in a moment, so your best chance is against enemies that aren't aware of you. As an anti-air platform, it preforms good enough, its high fire rate saturates the skies making it difficult for planes to avoid your fire. Wait for a good prey and fire at it, effect of surprise is your best friend as you are hard to detect.

Pros and cons

Pros:

  • High rate of fire, allows for area saturation
  • Relatively high top speed
  • Very high ammo count
  • Fast turret traverse speed
  • Can penetrate lightly armoured vehicles

Cons:

  • Thin armour, aircraft cannons will cause severe damage
  • Low power-to-weight ratio, struggles with slopes and off-road
  • Low penetration for 23 mm cannon, has trouble penetrating tanks from the side

History

The ZSU-23-4M2 was a field modification performed during the Afghanistan war. It was made to utilize its powerful cannons against infantry targets.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development
Vehicles with similar weapon systems

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34