Difference between revisions of "HMS Queen Mary"

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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
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* [[wt:en/news/8927-development-hms-queen-mary-royalty-at-sea-en|[Devblog] HMS Queen Mary: Royalty at Sea]]
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
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{{ShipManufacturer Palmers Shipbuilding and Iron Company}}
 
{{Britain battlecruisers}}
 
{{Britain battlecruisers}}

Revision as of 21:33, 19 June 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
HMS Queen Mary
uk_battlecruiser_queen_mary.png
GarageImage HMS Queen Mary.jpg
HMS Queen Mary
AB RB SB
6.3 6.3 6.3
Research:230 000 Specs-Card-Exp.png
Purchase:640 000 Specs-Card-Lion.png
Show in game

Description

The Queen Mary-class, HMS Queen Mary (14), 1914 is a rank V British battlecruiser with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Seek & Destroy".

General info

Survivability and armour

Armourfront / side / back
Citadel102 / 229 / 25 mm
Main fire tower229 / 229 / 203 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement31 650 t
Crew1 278 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB61 / 22 km/h
RB52 / 19 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 61 22
RB/SB Stock ___ ___
Upgraded 52 19

Modifications and economy

Repair costBasic → Reference
AB23 145 → 28 560 Sl icon.png
RB29 205 → 36 038 Sl icon.png
Total cost of modifications219 000 Rp icon.png
340 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training185 000 Sl icon.png
Experts640 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
580 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
580 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
580 Ge icon.png
Mods tank ammo.png
102mm_uk_bl_mk7_navy_cpc_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
13.5 inch APC Mk.Ia
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
13.5 inch CPC
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
270 Ge icon.png

Armament

Primary armament

4 х Turret2 x 13.5 inch/45 Mark 5(H) cannon
Ammunition200 rounds
Vertical guidance-3° / 20°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HE HE 77 77 77 77 77 77
APC Mk.Ia APCBC 554 510 447 395 352 294
CPBC SAPCBC 300 276 242 214 190 159
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
HE HE 759 635 0 0.1 88.11 79° 80° 81°
APC Mk.Ia APCBC 759 635 0.025 20 22.22 48° 63° 71°
CPBC SAPCBC 759 635 0.035 26 53.3 48° 63° 71°

Secondary armament

16 х Turret4 inch/50 BL Mark VII cannon
Ammunition150 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4 inch HE HE 11 11 11 11 11 11
4 inch CPC SAPBC 102 84 60 45 34 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE HE 873 14.06 0 0.1 700 79° 80° 81°
4 inch CPC SAPBC 873 14.06 0.015 5 420 48° 63° 71°

Additional armament

Setup 114 x 21 inch Mark I torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Palmers Shipbuilding and Iron Company
Light Cruisers 
Town-class  HMS York
Battlecruisers 
Unique ships  HMS Queen Mary

Britain battlecruisers
Invincible-class  HMS Invincible
  HMS Queen Mary*
Renown-class  HMS Renown · HMS Repulse
Courageous-class  HMS Glorious
Admiral-class  HMS Hood
  * Unique ship