Difference between revisions of "MPK Pr.201M"

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{{About
 +
| about = Soviet sub-chaser '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = MPK Pr.201K
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_mpk_201m
 
|code=ussr_mpk_201m
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].
+
The MPK Pr.201M is a successor to the [[MPK Pr.122bis]] and the most produced model among all the MPK Pr.201 series, with around 200 being built. Although it was constructed in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the [[MPK Pr.204]] in the 1960s. However, it remained in service with the Border Guards until 1991.
 +
 
 +
This vessel was introduced during the [[Update "Ground Breaking"]]. Its gameplay remains the same as the previous model, the [[MPK Pr.201K]], utilizing two twin 25 mm autocannons for destroying lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The MPK Pr.201M has virtually no armour, only being protected by steel on the hull and the superstructure. The only armour it possesses is located on its two twin 25 mm turrets. It can withstand small arms fire and some heavy machine gun fire, but it is vulnerable to autocannon fire. Despite having only 29 crew members, it has surprisingly good survivability. However, you should be cautious with the front hull because all of the ammo is located there. Conceal the front hull or you risk being destroyed instantly.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The MPK Pr.201M is quite fast, boasting a speed of 52 km/h forward and 20 km/h in reverse (RB/SB). This speed allows you to flank the enemy and seek cover to catch other boats by surprise, sometimes even catching unaware PT boats off guard with its two rapid-firing twin 25 mm autocannons.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
Line 31: Line 38:
 
{{main|2M-3 (25 mm)}}
 
{{main|2M-3 (25 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The 25 mm 2M-3 is a common naval autocannon found on many Soviet naval ships. It is effective against lightly-armoured targets and PT boats and can also serve as anti-aircraft defense. However, it's important to exercise caution because you cannot fire the 25 mm cannon if the enemy is directly in front of your boat, as the bridge and rocket launcher block the cannon's line of sight.
 +
 
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
 
 +
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}
  
 
=== Additional armament ===
 
=== Additional armament ===
Line 38: Line 51:
 
{{main|YAM-43 mine|RBU-1200}}
 
{{main|YAM-43 mine|RBU-1200}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
The MPK Pr.201M is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with 32 kg of explosive material. These depth charges can be launched in a salvo of 20, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, requiring adjustments to the boat's hull to accurately aim the launcher. Additionally, the limited range of approximately 1 km makes it challenging to successfully hit enemy vessels.
 +
 
 +
The boat also carries 20 YAM-43 coastal mines, each containing 20 kg of explosive material. These mines can be strategically deployed to obstruct enemy movement into vital areas, such as capture points. Placing these mines along common enemy routes can effectively impede their progress. These mines are particularly effective against enemy destroyers due to their larger size, while smaller boats have a better chance of evading mines if spotted.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The MPK Pr.201M, although designed as a sub-chaser, finds itself in a unique role in War Thunder due to the absence of submarines. Its impressive armament, consisting of two twin 25 mm autocannons, allows it to excel as a Boat Hunter. These autocannons make it well-suited for dismantling enemy PT boats and other lightly armoured vessels. The coastal mines prove valuable for obstructing enemy movement in key areas, strategically placed where enemy vessels are expected to pass. The depth charges, while suitable for engaging enemy destroyers, pose a challenge due to aiming difficulties and limited launch range.
 +
 
 +
Given its lack of armour, it's advisable not to rush to the frontline immediately. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your two twin 25 mm armaments can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Impressive autocannon firepower capable of obliterating enemy boats and other lightly armoured vessels
 +
* Decent mobility for a sub-chaser
 +
* Coastal mines can effectively obstruct enemy pathways to key areas
 +
* Can perform anti-aircraft duties when enemy aircraft are approaching
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* These autocannons can only be fired sideways
 +
* The utilization of depth charges presents significant difficulty
 +
* Autocannons have a long reload time
 +
* Hopeless against destroyers when stock
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
In 1957-1958, a total of 10 [[MPK Pr.201K]] boats were delivered to the navy for field testing and evaluation. After the navy's assessment, they identified necessary and unnecessary changes that needed adjustment before mass production could begin.
 +
 
 +
The project's revisions included modifications to the hull, as well as changes to the armament and equipment. To reduce top weight, the decision was made to replace the 45mm SM-21-ZIF mount with the same 25mm 2M-3 mount found on the bow. This not only saved weight but also simplified and standardized the fire control for the ship. This improved version also received more advanced radar, transmission, identification equipment, and sonar.
 +
 
 +
A total of 160 MPK Pr.201M boats were built and delivered to the navy and the Border Guard between 1958 and 1967, with around 60 more being constructed for export.
 +
 
 +
In 1964, the Kerch Shipyard tested an improved version of the MPK Pr.201, named Pr.201T. It was equipped with two 400 mm torpedo launchers for SET-40 anti-submarine torpedoes. However, it didn't meet the navy's expectations due to its slow speed, which limited the effective use of torpedoes. Post-war submarines had improved to the point where the MPK Pr.201M couldn't effectively intercept them, leading to its gradual replacement by more advanced ships like the [[MPK Pr.204]].
 +
 
 +
In the end, some MPK Pr.201M boats were sold to other nations, while others remained in service and were transferred to the Border Guards, serving until 1991.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 67: Line 102:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 75: Line 111:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{ShipManufacturer Krasny Metallist}}
 
{{USSR sub-chasers}}
 
{{USSR sub-chasers}}

Latest revision as of 08:06, 27 February 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet sub-chaser MPK Pr.201M. For the other version, see MPK Pr.201K.
MPK Pr.201M
ussr_mpk_201m.png
GarageImage MPK Pr.201M.jpg
MPK Pr.201M
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The MPK Pr.201M is a successor to the MPK Pr.122bis and the most produced model among all the MPK Pr.201 series, with around 200 being built. Although it was constructed in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the MPK Pr.204 in the 1960s. However, it remained in service with the Border Guards until 1991.

This vessel was introduced during the Update "Ground Breaking". Its gameplay remains the same as the previous model, the MPK Pr.201K, utilizing two twin 25 mm autocannons for destroying lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.

General info

Survivability and armour

Armourfront / side / back
Main fire tower10 / 10 / 10 mm
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement213 t
Crew28 people

The MPK Pr.201M has virtually no armour, only being protected by steel on the hull and the superstructure. The only armour it possesses is located on its two twin 25 mm turrets. It can withstand small arms fire and some heavy machine gun fire, but it is vulnerable to autocannon fire. Despite having only 29 crew members, it has surprisingly good survivability. However, you should be cautious with the front hull because all of the ammo is located there. Conceal the front hull or you risk being destroyed instantly.

Mobility

Speedforward / back
AB79 / 31 km/h
RB52 / 20 km/h

The MPK Pr.201M is quite fast, boasting a speed of 52 km/h forward and 20 km/h in reverse (RB/SB). This speed allows you to flank the enemy and seek cover to catch other boats by surprise, sometimes even catching unaware PT boats off guard with its two rapid-firing twin 25 mm autocannons.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 31
RB/SB Stock ___ ___
Upgraded 52 20

Modifications and economy

Repair costBasic → Reference
AB4 499 → 5 475 Sl icon.png
RB7 057 → 8 588 Sl icon.png
Total cost of modifications90 100 Rp icon.png
155 800 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 200 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
5 100 Rp icon.png
Cost:
8 700 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
7 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
7 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
5 100 Rp icon.png
Cost:
8 700 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
5 100 Rp icon.png
Cost:
8 700 Sl icon.png
200 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
7 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods ammo.png
25mm_2m3_he_navy_ammo_pack
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
240 Ge icon.png
Mods ammo.png
25mm_2m3_ap_navy_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 700 Sl icon.png
200 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
7 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
7 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods naval mine.png
Mines
Research:
7 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mod arrow right 0.png
Mods rocket launcher.png
Rocket Launcher
Research:
7 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png

Armament

Primary armament

2 х Turret2 x 25 mm 2M-3 mounting
Ammunition3900 rounds
Belt capacity65 rounds
Fire rate300 shots/min
Vertical guidance-10° / 85°
Main article: 2M-3 (25 mm)

The 25 mm 2M-3 is a common naval autocannon found on many Soviet naval ships. It is effective against lightly-armoured targets and PT boats and can also serve as anti-aircraft defense. However, it's important to exercise caution because you cannot fire the 25 mm cannon if the enemy is directly in front of your boat, as the bridge and rocket launcher block the cannon's line of sight.

  • Universal: AP-T · FI-T
  • 25 mm HE magazines: FI-T · FI-T · FI-T · AP-T
  • 25 mm AP magazines: AP-T · AP-T · AP-T · FI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
FI-T 3 3 3 3 3 3
AP-T 55 52 42 32 25 19
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FI-T 900 0.28 0 0.1 30.8 47° 56° 65°
AP-T 900 0.28 - - - 47° 60° 65°

Additional armament

Setup 160 x RBU-1200 mortar
Setup 220 x YAM-43 small moored contact coastal mine
Setup 360 x RBU-1200 mortar
2 x YAM-43 small moored contact coastal mine
Main articles: YAM-43 mine, RBU-1200

The MPK Pr.201M is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with 32 kg of explosive material. These depth charges can be launched in a salvo of 20, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, requiring adjustments to the boat's hull to accurately aim the launcher. Additionally, the limited range of approximately 1 km makes it challenging to successfully hit enemy vessels.

The boat also carries 20 YAM-43 coastal mines, each containing 20 kg of explosive material. These mines can be strategically deployed to obstruct enemy movement into vital areas, such as capture points. Placing these mines along common enemy routes can effectively impede their progress. These mines are particularly effective against enemy destroyers due to their larger size, while smaller boats have a better chance of evading mines if spotted.

Usage in battles

The MPK Pr.201M, although designed as a sub-chaser, finds itself in a unique role in War Thunder due to the absence of submarines. Its impressive armament, consisting of two twin 25 mm autocannons, allows it to excel as a Boat Hunter. These autocannons make it well-suited for dismantling enemy PT boats and other lightly armoured vessels. The coastal mines prove valuable for obstructing enemy movement in key areas, strategically placed where enemy vessels are expected to pass. The depth charges, while suitable for engaging enemy destroyers, pose a challenge due to aiming difficulties and limited launch range.

Given its lack of armour, it's advisable not to rush to the frontline immediately. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your two twin 25 mm armaments can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.

Pros and cons

Pros:

  • Impressive autocannon firepower capable of obliterating enemy boats and other lightly armoured vessels
  • Decent mobility for a sub-chaser
  • Coastal mines can effectively obstruct enemy pathways to key areas
  • Can perform anti-aircraft duties when enemy aircraft are approaching

Cons:

  • These autocannons can only be fired sideways
  • The utilization of depth charges presents significant difficulty
  • Autocannons have a long reload time
  • Hopeless against destroyers when stock

History

In 1957-1958, a total of 10 MPK Pr.201K boats were delivered to the navy for field testing and evaluation. After the navy's assessment, they identified necessary and unnecessary changes that needed adjustment before mass production could begin.

The project's revisions included modifications to the hull, as well as changes to the armament and equipment. To reduce top weight, the decision was made to replace the 45mm SM-21-ZIF mount with the same 25mm 2M-3 mount found on the bow. This not only saved weight but also simplified and standardized the fire control for the ship. This improved version also received more advanced radar, transmission, identification equipment, and sonar.

A total of 160 MPK Pr.201M boats were built and delivered to the navy and the Border Guard between 1958 and 1967, with around 60 more being constructed for export.

In 1964, the Kerch Shipyard tested an improved version of the MPK Pr.201, named Pr.201T. It was equipped with two 400 mm torpedo launchers for SET-40 anti-submarine torpedoes. However, it didn't meet the navy's expectations due to its slow speed, which limited the effective use of torpedoes. Post-war submarines had improved to the point where the MPK Pr.201M couldn't effectively intercept them, leading to its gradual replacement by more advanced ships like the MPK Pr.204.

In the end, some MPK Pr.201M boats were sold to other nations, while others remained in service and were transferred to the Border Guards, serving until 1991.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Red Metallist Shipyard (Красный металлист)
Submarine Chasers 
Project 122bis  MPK-163 · MPK Pr.122bis
Project 201M  MPK Pr.201M
Frigates 
Project 159  SKR-1

USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204