Difference between revisions of "Yenot"

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(Undo revisions by User:sky_serpent1423: Plagiarism from wikipedia:Riga-class frigate)
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The Project 50 frigate, NATO reporting name Riga-class, was a class of frigates built for the Soviet Navy in the 1950s. The Soviet designation for these ships was Storozhevoi Korabl (escort ship) Project 50 Gornostay (Ermine stoat). The Riga class was analogous to World War II era destroyer escorts.
 
 
 
These ships were a smaller and simpler version of the Kola class frigate. According to Conway's, this simpler group of ships were ordered by Joseph Stalin who was concerned about the cost of large ships. The class introduced high pressure steam turbines and new radars into Soviet service. The bridge, gun turrets, and magazines were covered in 8 mm (0.31 in)-thick armour. The main armament comprised three single dual-purpose 100 mm (3.9 in) guns with remote power control and a single Yakor type fire control director. The machinery comprised two TV-9 steam turbines with two boilers and had initial problems with reliability.
 
 
 
The Project 50 Riga class was a rather simplistic and straight forward design. With their basic capabilities, moderate size and ease of operation, they made perfect export vessels for smaller navies where such ships could easily fill the multi-purpose role, taking the place of large minesweepers and actual destroyers.
 
 
 
There was a modernisation programme designated Project 50 A in the late 1950s early 1960s. This included fitting anti-submarine rocket launchers (RBU-2500) new radar and adding permanent ballast for improved stability.<ref>https://en.wikipedia.org/wiki/Riga-class_frigate</ref>
 
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_skr_pr50_jenot Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_skr_pr50_jenot Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Related development
 
;Related development
 
 
* [[Pr.50 (Family)]]
 
* [[Pr.50 (Family)]]
  
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
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{{ShipManufacturer Yantar Baltic Shipyard}}
 
{{ShipManufacturer Yantar Baltic Shipyard}}
 
{{USSR frigates}}
 
{{USSR frigates}}
<references />
 

Revision as of 08:26, 11 May 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_skr_pr50_jenot.png
GarageImage Yenot.jpg
Yenot
AB RB SB
4.0 4.0 4.0
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:640 000 Specs-Card-Lion.png
Show in game

Description

The Pr.50, SKR Yenot is a rank V Soviet frigate with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Raining Fire".

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement1 186 t
Crew168 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB77 / 27 km/h
RB55 / 20 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 77 27
RB/SB Stock ___ ___
Upgraded 55 20

Modifications and economy

Repair costBasic → Reference
AB9 100 → 11 411 Sl icon.png
RB13 070 → 16 389 Sl icon.png
Total cost of modifications187 600 Rp icon.png
298 000 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training185 000 Sl icon.png
Experts640 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
210 / 410 / 100 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
195 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
420 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
195 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
195 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
420 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_dist_he_ammo_pack
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
37 mm HE clips
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
195 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_radio_aa_ammo_pack
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
37 mm AP clips
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
195 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
420 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
420 Ge icon.png

Armament

Primary armament

3 х Turret100 mm/56 B-34 universal naval cannon, pattern 1940
Ammunition300 rounds
Vertical guidance-5° / 85°

The Yenot gets access to three 100 mm B-34 naval cannons which are quite effective against enemy vessels. The weapons fire 15 rounds per minute, which is relatively good for a weapon of its size, but suffers from a slow traverse rate similar to other Soviet naval cannons. The Yenot gets access to three shells: a standard HE shell, a HE-TF time fuse shell or a HE-VT proximity-fused shell. Of these, the HE shell is ideal against naval targets while the HE-VT is the most effective against aerial targets.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
F-56 HE HE 24 24 24 24 24 24
ZS-56 HE HE-TF 24 24 24 24 24 24
ZS-56R HE-VT HE-VT 16 16 16 16 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
F-56 HE HE 900 15.8 0 0.1 1.93 79° 80° 81°
ZS-56 HE HE-TF 900 15.6 0 0.1 1.93 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
ZS-56R HE-VT HE-VT 900 15.9 0 0.1 270 15 1.23 79° 80° 81°

Secondary armament

2 х Turret2 x 37 mm/67 twin automatic V-11 cannon
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
Main article: V-11 (37 mm)

The Yenot carries two dual 37 mm 70-K mounts for anti-aircraft defence. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon gets access to three belts - default, AP and HE. The HE belt is usually the best belt as it is the most effective against enemy aircraft.

  • Universal: HEF-T · AP-T · HEF-T · HEF-T · AP-T
  • 37 mm HE clips: HEF-T · HEF-T · HEF-T · HEF-T · AP-T
  • 37 mm AP clips: AP-T · AP-T · AP-T · AP-T · HEF-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 3 3 3 3 3 3
AP-T 79 76 63 51 41 32
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 880 0.72 0 0.1 56.98 79° 80° 81°
AP-T 880 0.76 - - - 47° 60° 65°

Additional armament

Setup 12 x 533 mm 53-38 torpedo
Setup 224 x MBU-600 mortar
4 x BB-1 depth charge
Setup 324 x MBU-600 mortar
1 x 533 mm 53-38 torpedo
4 x BB-1 depth charge

The Yenot gets access to two 533 mm 53-38 torpedoes. The 53-38 torpedo is also found on most Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the "torpedo mode" modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range large-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships if you can get close enough to fire them. On the Yenot, these may be used as a close-in backup weapon against ships that outgun you.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Yantar Baltic Shipyard (Прибалтийский судостроительный завод «Янтарь»)
Frigates 
Project 50  Yenot · Rosomacha · Karl Marx*
Project 35  SKR-7
  *Tur in East German service

USSR frigates
Pr. 50  Rosomacha · Yenot
Pr. 159  SKR-1
Pr. 35  SKR-7
Pr. 1331M  MPK Pr.1331M