Difference between revisions of "GAZ-MM (72-K)"
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The armour of the GAZ-MM (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with | + | The armour of the GAZ-MM (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with a few millimetres thick armour invites all enemy players to use machine guns to kill it. |
'''Armour type:''' | '''Armour type:''' | ||
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|} | |} | ||
− | Note: | + | '''Note''': |
* The ammunition is modeled as a single rack containing all clips. | * The ammunition is modeled as a single rack containing all clips. | ||
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Depending on your skill level there are 2 tactics when playing. For the more experienced, load up on AP and HE in a 5:3 ratio. Move towards a capture point keeping a look out for enemies. If you encounter a plane try encourage them into a strafing run, show them your side (to space out compartments and give you a better firing arc) and unload on them with the HE belt. If you meet a tank switch to AP and shoot for the turret first, then move onto the main body of the tanks. | Depending on your skill level there are 2 tactics when playing. For the more experienced, load up on AP and HE in a 5:3 ratio. Move towards a capture point keeping a look out for enemies. If you encounter a plane try encourage them into a strafing run, show them your side (to space out compartments and give you a better firing arc) and unload on them with the HE belt. If you meet a tank switch to AP and shoot for the turret first, then move onto the main body of the tanks. | ||
− | For people new to this SPAA play in a more reserved manner. When it comes to fighting tanks, one should have a hit-and-run mentality, since, once discovered, this vehicle is an incredibly easy target. The exception in this case is self-propelled guns with an open top, like the [[Marder III | + | For people new to this SPAA play in a more reserved manner. When it comes to fighting tanks, one should have a hit-and-run mentality, since, once discovered, this vehicle is an incredibly easy target. The exception in this case is self-propelled guns with an open top, like the [[Marder III]] or the [[M10 GMC]], as these are very vulnerable to any quick-firing weapon, and can be taken down easily if surprised by a volley of 25 mm shells. However, many of these have either fast-firing main guns (in the case of AA vehicles) or machine guns that can devastate the unarmoured 72-K GAZ-MM in seconds if still operating. If you are new to the vehicle you should station this vehicle in a safe area away from the main battle area but close enough to defend your comrades. |
− | This vehicle's gun can not aim effectively in the front (as the front of the vehicle stops it.) so you might want to point the back or side to the enemy. Also, you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn. | + | This vehicle's gun can not aim effectively in the front (as the front of the vehicle stops it.) so you might want to point the back or side to the enemy. Also, you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn. |
− | |||
− | |||
+ | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
'''Pros:''' | '''Pros:''' | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37| | + | The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37|37 mm anti-aircraft guns of the 61-K]], this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov. |
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced. | To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced. | ||
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;Skins | ;Skins | ||
− | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_gaz_mm_72k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | |
− | * [https://live.warthunder.com/feed/camouflages/? | + | |
− | |||
;Videos | ;Videos | ||
− | {{Youtube-gallery|3rPzG7PQ_1E|'''Penetration + Rate of Fire : | + | {{Youtube-gallery|3rPzG7PQ_1E|'''Penetration + Rate of Fire : GAZ-MM (72-K)''' - ''HowToPlay1337''|Lip3RZnROig|'''72-K GAZ MM Tank Review''' - ''NUSensei''}} |
== See also == | == See also == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | |||
− | |||
− | |||
;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
− | |||
* [[Sd.Kfz. 6/2]] | * [[Sd.Kfz. 6/2]] | ||
Revision as of 10:18, 11 November 2021
Contents
Description
The GAZ-MM (72-K) (72-K gun mount on a GAZ-MM truck) is a rank II Soviet self-propelled anti-aircraft vehicle with a battle rating of 2.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.
The 72-K is an autocannon, bringing a better gun to the playing field. Granted, it is still mounted on an unarmoured truck chassis, and the gun shield will only protect from light machine-gun rounds.
The main purpose of this vehicle is to destroy enemy aircraft, mostly it is used to defend friendly tanks from air attack. However, if used correctly, it can damage or even destroy tanks. The fact that the gun has to elevate to fire forward means that one should never face an enemy head-on in this truck. Whilst a player can still shoot aircraft while aiming the turret forwards, against low-flying attackers the task will be more complicated. Whenever possible, one side of this vehicle should have cover - if no targets are to the right of the truck, for instance, it would be senseless to leave the right flank exposed for nothing.
General info
Survivability and armour
The armour of the GAZ-MM (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with a few millimetres thick armour invites all enemy players to use machine guns to kill it.
Armour type:
- Structural steel
- Wood (Truck bed)
- Rolled homogeneous armour (Gun platform)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Driver's cabin | 1 mm (2°) | 1 mm (1-6°) | 1 mm (2-3°) | 1 mm |
Cargo bed | 15 mm (2°) | 15 mm | 15 mm (2°) | 15 mm |
Gun platform | 7 mm (11-20°) | 7 mm (2°) | N/A | N/A |
Notes:
- Wheels are 2 mm thick while the chassis is 5 mm thick.
- The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.
- The radiator housing is unarmoured.
Mobility
The mobility of the GAZ-MM is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80 km/h. When off-road, the GAZ-MM will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand, and snow are the worst enemies of tires, mainly for the traction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 77 | 10 | 3 | 81 | 95 | 27 | 31.67 |
Realistic | 71 | 9 | 50 | 50 | 16.67 | 16.67 |
Modifications and economy
It is recommended to research the OZR-132 belts as soon as possible. These give the player access to a full HE ammo belt for destroying air targets. Since this vehicle has extremely poor survivability, the Parts and FPE modules are not as important as they are for other vehicles - often the GAZ-MM will be destroyed in one hit anyways.
Armaments
Main armament
The GAZ-MM is armed with single shielded 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate is. At first sight this may not be seen as a threat but depending on the ammunition used, the GAZ-MM is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.
25 mm 72-K | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 399 (7) | 240 | -10°/+85° | ±180° | N/A | 30.8 | 42.7 | 51.8 | 57.3 | 60.9 | 0.26 | 0.23 | 0.21 | 0.20 |
Realistic | 20.8 | 24.5 | 29.8 | 32.9 | 35.0 |
Ammunition
- Default: AP-T · FI-T* - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.
- OZR-132: FI-T* - These are suited to the AA role but useless against ground vehicles.
- BR-132: AP-T - These are best against lightly armoured tanks at close range and still do good damage to planes.
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 55 | 52 | 42 | 32 | 25 | 19 |
OZR-132 | 2 | 2 | 2 | 2 | 2 | 2 |
BR-132 | 55 | 52 | 42 | 32 | 25 | 19 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
OZR-132 | FI-T* | 910 | 0.29 | 0 | 0.1 | 13 | 47° | 56° | 65° |
BR-132 | AP-T | 900 | 0.28 | N/A | N/A | N/A | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
57 | 1 (+56) | No |
Note:
- The ammunition is modeled as a single rack containing all clips.
Usage in battles
Depending on your skill level there are 2 tactics when playing. For the more experienced, load up on AP and HE in a 5:3 ratio. Move towards a capture point keeping a look out for enemies. If you encounter a plane try encourage them into a strafing run, show them your side (to space out compartments and give you a better firing arc) and unload on them with the HE belt. If you meet a tank switch to AP and shoot for the turret first, then move onto the main body of the tanks.
For people new to this SPAA play in a more reserved manner. When it comes to fighting tanks, one should have a hit-and-run mentality, since, once discovered, this vehicle is an incredibly easy target. The exception in this case is self-propelled guns with an open top, like the Marder III or the M10 GMC, as these are very vulnerable to any quick-firing weapon, and can be taken down easily if surprised by a volley of 25 mm shells. However, many of these have either fast-firing main guns (in the case of AA vehicles) or machine guns that can devastate the unarmoured 72-K GAZ-MM in seconds if still operating. If you are new to the vehicle you should station this vehicle in a safe area away from the main battle area but close enough to defend your comrades.
This vehicle's gun can not aim effectively in the front (as the front of the vehicle stops it.) so you might want to point the back or side to the enemy. Also, you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn.
Pros and cons
Pros:
- Good shell velocity.
- High rate of fire.
- Very short reload time.
- Decent turret rotation and elevation.
- Good acceleration, that allows it to flank slower tanks/vehicles when encountered at close-quarters.
- AP rounds with enough penetration to kill light and medium tanks that it may encounter.
Cons:
- Highly vulnerable to any HE rounds.
- Cannot shoot straight ahead due to the driver's compartment.
- No armour protection whatsoever.
- Highly vulnerable to artillery fire.
- Vulnerable to machine gun fire, aircraft strafing, and collision damage.
- Poor vehicle stability, very easy to flip upside down when driving in rough terrain.
History
The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful 37 mm anti-aircraft guns of the 61-K, this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the GAZ MM (72-K). However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.
In-game description
Before the Great Patriotic War began, the question of creating so-called anti-aircraft tanks was under consideration. Among projects in an early stage of development was an anti-aircraft tank with a turret-mounted 25 mm 72-K anti-aircraft gun placed on a T-50 light tank. Due to the beginning of the war, all work on this vehicle, dubbed the T-50-2, was halted.
In the second half of 1941, tests were conducted on the 25 mm 72-K Mod. 1940 cannon mounted on the back of a 4 × 2 GAZ-MM truck made by the Gorky automobile factory. The tests were successful, and this improvised SPAAG was put into mass production at the Kolomna Locomotive Works. Additional motivation to produce these vehicles came from the fact that installing 72-K cannons in these trucks did not require carriages, which were seriously problematic to manufacture. Due to the evacuation of the facility they were built in, mass production of the SPAAG ceased in December 1941 after around 200 were produced.
The anti-aircraft vehicle's crew consisted of 6 people. The primary task of the new SPAAG was to fire on air targets at a range of up to 2.4 km and a height of up to 2 km. If necessary, the cannon could also be used successfully to fire on ground targets, including light tanks and armoured vehicles.
The vehicle's advantages lay in its high mobility and ease of manufacturing. The SPAAG's disadvantages included insufficient manoeuvrability, particularly off-road, and its lack of armour plating or any kind of armour protection for the crew.
Media
- Skins
- Videos
See also
- Other vehicles of similar configuration and role
External links
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |