Difference between revisions of "Naval units"
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{{DISPLAYTITLE:Naval units}} | {{DISPLAYTITLE:Naval units}} | ||
− | + | Naval units, sometimes referred to as ships, are NPC and player vehicles in War Thunder. NPC naval units are often used as objectives in Ground Strike or Operation missions. Player naval units were introduced with update [[Update 1.83 "Masters of the Sea"|1.83 "Masters of the Sea"]]. | |
− | Naval units, sometimes referred to as ships, are | + | [[File:Navalunits DefensiveAAFire Midway.jpg|thumbnail|right|Defensive AA fire with timed fuzes.]] |
− | [[File: | ||
__TOC__ | __TOC__ | ||
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===NPC Vessels=== | ===NPC Vessels=== | ||
There are eight main types of NPC naval units that one can encounter in-game: | There are eight main types of NPC naval units that one can encounter in-game: | ||
− | ====Landing Craft==== | + | |
+ | ====Landing Craft==== | ||
Landing Craft are relatively slow, very small, and have practically no armor. Their sole purpose is to land and launch tanks, armored cars, or AAA vehicles on maps such as Saipan, Top of the World, Pacific Hidden Base, Pearl Harbor, Jungle, and some other maps featuring coastlines. The sole advantages of a Landing Craft is that their minuscule size makes bombing difficult, and fighters that try to strafe them are often diving too quickly to have any effect. [[File:HMS Eagle (R05) flight deck at Gibraltar c1953.jpg|thumbnail|right|HMS Eagle flight deck with [[Attacker_FB_1|Supermarine Attackers]] at Gibraltar in 1953. ]] | Landing Craft are relatively slow, very small, and have practically no armor. Their sole purpose is to land and launch tanks, armored cars, or AAA vehicles on maps such as Saipan, Top of the World, Pacific Hidden Base, Pearl Harbor, Jungle, and some other maps featuring coastlines. The sole advantages of a Landing Craft is that their minuscule size makes bombing difficult, and fighters that try to strafe them are often diving too quickly to have any effect. [[File:HMS Eagle (R05) flight deck at Gibraltar c1953.jpg|thumbnail|right|HMS Eagle flight deck with [[Attacker_FB_1|Supermarine Attackers]] at Gibraltar in 1953. ]] | ||
− | ====Patrol Boat==== | + | ====Patrol Boat==== |
− | Patrol Boats are often seen escorting Landing Craft, and, unlike their rather frail comrades, can withstand barrages of Machine Gun fire. They are most effectively dealt with by strafing with cannons, shooting them from the top, or bombing them from low altitude. Using heavy | + | Patrol Boats are often seen escorting Landing Craft, and, unlike their rather frail comrades, can withstand barrages of Machine Gun fire. They are most effectively dealt with by strafing with cannons, shooting them from the top, or bombing them from low altitude. Using heavy ordnance on these small craft can safely be considered a "waste," as they often are not close enough together to get multiple kills with one bomb. |
− | ====Destroyers==== | + | ====Destroyers==== |
Destroyers are large naval vessels designed to deal with many seaborne threats as well as those of the air. Their Anti-Aircraft Artillery fire can become withering in groups, so be careful when attempting to torpedo them. Destroyers have moderate armor, and are best dealt with by bombs from low altitude or dive bombers, or occasionally torpedoes. Rockets, excluding the Tiny Tim 298 mm rocket, have difficulty destroying destroyers, and may be unpredictable when used for said purpose. A destroyer can consistently resist bombs of up to 100 pounds. | Destroyers are large naval vessels designed to deal with many seaborne threats as well as those of the air. Their Anti-Aircraft Artillery fire can become withering in groups, so be careful when attempting to torpedo them. Destroyers have moderate armor, and are best dealt with by bombs from low altitude or dive bombers, or occasionally torpedoes. Rockets, excluding the Tiny Tim 298 mm rocket, have difficulty destroying destroyers, and may be unpredictable when used for said purpose. A destroyer can consistently resist bombs of up to 100 pounds. | ||
− | ====Light Cruisers==== | + | ====Light Cruisers==== |
− | Light Cruisers are also large naval vessels designed to deal with a myriad of targets. Their guns are larger and their armor is heavier than those/that (respectively) of a destroyer, and their flak output can be fierce even on their own, although, some of this hasn't been seen in-game except for a range buff to Light Cruisers. Again, they are dealt with best by bombs or torpedoes. Light Cruisers have been known to resist 100 pound bombs, and may even survive 250 pounders. Using heavy | + | Light Cruisers are also large naval vessels designed to deal with a myriad of targets. Their guns are larger and their armor is heavier than those/that (respectively) of a destroyer, and their flak output can be fierce even on their own, although, some of this hasn't been seen in-game except for a range buff to Light Cruisers. Again, they are dealt with best by bombs or torpedoes. Light Cruisers have been known to resist 100 pound bombs, and may even survive 250 pounders. Using heavy ordnance can ensure the destruction of the target, and hopefully victory for your team. Light Cruisers can be found at Tier II and up, on maps like Two Towns, Preparation for Military Operation on Hokkaido, Lonely Island, and others. Light Cruisers can also be seen in the "Jungle" map for Ground Forces, and can be destroyed with artillery (although they are mostly immune to all tank fire). [[File:OS2U returning to USS Massachusetts BB-59 1944.jpg|thumbnail|right|[[OS2U-3|OS2U]] returning to USS Massachusetts BB-59 in 1944]] |
− | ====Heavy Cruisers==== | + | ====Heavy Cruisers==== |
− | Heavy Cruisers have heavier guns and armor than Light Cruisers, but tend to be much slower. Usually seen at Tier III and up, and occasionally seen at Tier II, Heavy Cruisers have huge ranges (but little accuracy at distance) with their flak batteries. Often times, Heavy Cruisers can harass bomber pilots who fly over them at high altitude. Heavy Cruisers are best dealt with by using torpedoes or bombs. Heavy | + | Heavy Cruisers have heavier guns and armor than Light Cruisers, but tend to be much slower. Usually seen at Tier III and up, and occasionally seen at Tier II, Heavy Cruisers have huge ranges (but little accuracy at distance) with their flak batteries. Often times, Heavy Cruisers can harass bomber pilots who fly over them at high altitude. Heavy Cruisers are best dealt with by using torpedoes or bombs. Heavy ordnance may be needed to eliminate a Heavy Cruiser, however, as they can shrug off most bombs at 250 pounds or below. Be warned also that 500 pound bombs may not destroy them in one strike. |
− | ====Battleships==== | + | ====Battleships==== |
Battleships are rarely ever seen at or below Tier III, and have the largest guns and the heaviest armor, but tend to have leaner AAA armaments and be very slow. Battleships are best dealt with by heavy torpedoes, because they may be able to shrug off even direct hits from the 4000 pound "Cookie" bomb that the [[Wellington_Mk_III|Wellington]] can carry. Battleships are often escorted by Destroyers, Cruisers, Heavy Cruisers, and/or Light Cruisers, but don't seem to do much as NPC vessels, other than provoke rage from bombers trying to score kills. Battleships are practically immune to all rockets (excluding the Tiny Tim). At the time of this writing, the author had only ever seen and engaged battleships in one map, the Arcade version of Peleliu at Tier II, where he attempted and failed to destroy one several times with a 4,000lb "Cookie" Bomb, even though the bomb-following camera confirmed direct hits. | Battleships are rarely ever seen at or below Tier III, and have the largest guns and the heaviest armor, but tend to have leaner AAA armaments and be very slow. Battleships are best dealt with by heavy torpedoes, because they may be able to shrug off even direct hits from the 4000 pound "Cookie" bomb that the [[Wellington_Mk_III|Wellington]] can carry. Battleships are often escorted by Destroyers, Cruisers, Heavy Cruisers, and/or Light Cruisers, but don't seem to do much as NPC vessels, other than provoke rage from bombers trying to score kills. Battleships are practically immune to all rockets (excluding the Tiny Tim). At the time of this writing, the author had only ever seen and engaged battleships in one map, the Arcade version of Peleliu at Tier II, where he attempted and failed to destroy one several times with a 4,000lb "Cookie" Bomb, even though the bomb-following camera confirmed direct hits. | ||
− | ====Aircraft Carriers==== | + | ====Aircraft Carriers==== |
NPC Aircraft Carriers function as spawn points and bases in some Naval Maps, such as Saipan and Midway, and often have the health and damage-resistance seen by Airfields on the ground. Aircraft Carriers are best dealt with by heavy bombers bombing from medium to low altitude, as attempts at torpedo attacks may provoke vicious counter-attacks by enemy fighters that are spawning-in. | NPC Aircraft Carriers function as spawn points and bases in some Naval Maps, such as Saipan and Midway, and often have the health and damage-resistance seen by Airfields on the ground. Aircraft Carriers are best dealt with by heavy bombers bombing from medium to low altitude, as attempts at torpedo attacks may provoke vicious counter-attacks by enemy fighters that are spawning-in. | ||
− | ====Cargo Ships==== | + | ====Cargo Ships==== |
Cargo Ships are freighters that primarily serve as targets for torpedo bombers, dive bombers, and heavy bombers on maps such as Top of the World, Fjords, and Crater. They have some AAA, but it is often ineffective. Cargo ships are often located near the spawn points of their respective team, and some spawn in advantageous positions, such as behind a cliff in the Fjords map. | Cargo Ships are freighters that primarily serve as targets for torpedo bombers, dive bombers, and heavy bombers on maps such as Top of the World, Fjords, and Crater. They have some AAA, but it is often ineffective. Cargo ships are often located near the spawn points of their respective team, and some spawn in advantageous positions, such as behind a cliff in the Fjords map. | ||
===Player Warships=== | ===Player Warships=== | ||
− | + | {{main|Fleet}} | |
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+ | Player warships were introduced into War Thunder with [[Update 1.83 "Masters of the Sea"]]. They were hinted as far back as 2015 in a [[wt:en/news/3275-news-the-big-q-a-with-ceo-anton-yudintsev-en||Q&A with Anton Yudintsev]] as a post-release feature. The Closed Beta Test for naval forces began in [[wt:en/news/5594-naval-closed-beta-testing-begins-en|09 July 2018]] during [[Update 1.77 "Advancing Storm"]], accepting those who applied for the test or bought one of the available pre-order packs. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 15:33, 11 May 2021
Naval units, sometimes referred to as ships, are NPC and player vehicles in War Thunder. NPC naval units are often used as objectives in Ground Strike or Operation missions. Player naval units were introduced with update 1.83 "Masters of the Sea".
Contents
NPC Vessels
There are eight main types of NPC naval units that one can encounter in-game:
Landing Craft
Landing Craft are relatively slow, very small, and have practically no armor. Their sole purpose is to land and launch tanks, armored cars, or AAA vehicles on maps such as Saipan, Top of the World, Pacific Hidden Base, Pearl Harbor, Jungle, and some other maps featuring coastlines. The sole advantages of a Landing Craft is that their minuscule size makes bombing difficult, and fighters that try to strafe them are often diving too quickly to have any effect.Patrol Boat
Patrol Boats are often seen escorting Landing Craft, and, unlike their rather frail comrades, can withstand barrages of Machine Gun fire. They are most effectively dealt with by strafing with cannons, shooting them from the top, or bombing them from low altitude. Using heavy ordnance on these small craft can safely be considered a "waste," as they often are not close enough together to get multiple kills with one bomb.
Destroyers
Destroyers are large naval vessels designed to deal with many seaborne threats as well as those of the air. Their Anti-Aircraft Artillery fire can become withering in groups, so be careful when attempting to torpedo them. Destroyers have moderate armor, and are best dealt with by bombs from low altitude or dive bombers, or occasionally torpedoes. Rockets, excluding the Tiny Tim 298 mm rocket, have difficulty destroying destroyers, and may be unpredictable when used for said purpose. A destroyer can consistently resist bombs of up to 100 pounds.
Light Cruisers
Light Cruisers are also large naval vessels designed to deal with a myriad of targets. Their guns are larger and their armor is heavier than those/that (respectively) of a destroyer, and their flak output can be fierce even on their own, although, some of this hasn't been seen in-game except for a range buff to Light Cruisers. Again, they are dealt with best by bombs or torpedoes. Light Cruisers have been known to resist 100 pound bombs, and may even survive 250 pounders. Using heavy ordnance can ensure the destruction of the target, and hopefully victory for your team. Light Cruisers can be found at Tier II and up, on maps like Two Towns, Preparation for Military Operation on Hokkaido, Lonely Island, and others. Light Cruisers can also be seen in the "Jungle" map for Ground Forces, and can be destroyed with artillery (although they are mostly immune to all tank fire).Heavy Cruisers
Heavy Cruisers have heavier guns and armor than Light Cruisers, but tend to be much slower. Usually seen at Tier III and up, and occasionally seen at Tier II, Heavy Cruisers have huge ranges (but little accuracy at distance) with their flak batteries. Often times, Heavy Cruisers can harass bomber pilots who fly over them at high altitude. Heavy Cruisers are best dealt with by using torpedoes or bombs. Heavy ordnance may be needed to eliminate a Heavy Cruiser, however, as they can shrug off most bombs at 250 pounds or below. Be warned also that 500 pound bombs may not destroy them in one strike.
Battleships
Battleships are rarely ever seen at or below Tier III, and have the largest guns and the heaviest armor, but tend to have leaner AAA armaments and be very slow. Battleships are best dealt with by heavy torpedoes, because they may be able to shrug off even direct hits from the 4000 pound "Cookie" bomb that the Wellington can carry. Battleships are often escorted by Destroyers, Cruisers, Heavy Cruisers, and/or Light Cruisers, but don't seem to do much as NPC vessels, other than provoke rage from bombers trying to score kills. Battleships are practically immune to all rockets (excluding the Tiny Tim). At the time of this writing, the author had only ever seen and engaged battleships in one map, the Arcade version of Peleliu at Tier II, where he attempted and failed to destroy one several times with a 4,000lb "Cookie" Bomb, even though the bomb-following camera confirmed direct hits.
Aircraft Carriers
NPC Aircraft Carriers function as spawn points and bases in some Naval Maps, such as Saipan and Midway, and often have the health and damage-resistance seen by Airfields on the ground. Aircraft Carriers are best dealt with by heavy bombers bombing from medium to low altitude, as attempts at torpedo attacks may provoke vicious counter-attacks by enemy fighters that are spawning-in.
Cargo Ships
Cargo Ships are freighters that primarily serve as targets for torpedo bombers, dive bombers, and heavy bombers on maps such as Top of the World, Fjords, and Crater. They have some AAA, but it is often ineffective. Cargo ships are often located near the spawn points of their respective team, and some spawn in advantageous positions, such as behind a cliff in the Fjords map.
Player Warships
Player warships were introduced into War Thunder with Update 1.83 "Masters of the Sea". They were hinted as far back as 2015 in a |Q&A with Anton Yudintsev as a post-release feature. The Closed Beta Test for naval forces began in 09 July 2018 during Update 1.77 "Advancing Storm", accepting those who applied for the test or bought one of the available pre-order packs.