PLAY
Aviation
Mirage 2000D-R1
VIII
Rank
AB
12.0
RB
12.3
SB
12.3
AB
RB
11.3
SB
11.3
AB
12.0
RB
12.3
SB
Battle rating
France
Game nation
Strike aircraft
Main role
400,000
RP
Research
1,080,000
SL
Purchase
General information

The Mirage 2000D-R1 was the dedicated ground attack variant of the Mirage 2000, based in the Mirage 2000D, which in itself, was based in the Mirage 2000N, a nuclear strike variant. It had a conventional two-seat configuration, like most ground attackers, and incorporated a series of improvements to increase its survivability, like improved countermeasure pods, better electronic countermeasures, an improved RWR, and for increased accuracy against ground targets, it received the same weaponry as the Mirage 2000-5F would later receive, that being AS-30L air to ground missiles, laser guided bombs, and targeting pods. It still retained the same radar as the ones in the Mirage 2000C.

It was introduced in Update "Apex Predators". The Mirage 2000D-R1 is the lowest BR Mirage 2000 variant, and for a good reason: while it has access to very precise ground ordnance, this comes in small numbers, being able to take 2 x GBU-12s and 2 x AS-30L Nords at the same time, however while doing this, it can also carry 2 x Matra Magic 2 IR missiles. It has a two seat configuration, with more weight, but it still has access to the powerful engine of the Mirage 2000C family, which means that it has good acceleration and low speeds and a high top speed, at the cost of a relatively high fuel consumption, especially when compared to the Mirage F1. In air battles, try using your ordnance to destroy a base, then switch to air targets using your Magic 2s. However, this vehicle is more suited for ground battle, staying at high altitude to drop laser-guided bombs, and then proceeding to the laser-guided ATGMs at a lower altitude. The AS-30L Nords are specially useful to destroy enemy SPAA from long distances before approaching the battlefield, since their HE warhead is not as reliable against armoured targets as a more conventional HEAT warhead.



Flight performance
Max speed
at 12,000 m 2,3402,1632,4442,240 km/h
Rate of Climb 192143.9233.1154.6 m/s
Turn time 25.527.324.326.8 s
Max altitude 16,000 m
Takeoff Run 750 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 2 persons
Gross weight 12.2 t
Engine SNECMA M53-P2
Length 15.3 m
Wingspan 9 m

Limits:
Max Speed Limit (IAS) 1,512 km/h
Mach Number Limit 2
Gear Speed Limit (IAS) 426 km/h
Suspended armament
Max weight 6,300 kg

NameWeightSlot
89 kg
18 × 90.9 kg
247 kg
240.9 kg
247 kg
254 kg
520 kg
400 kg
2 × 481.8 kg
2 × 508 kg
2 × 554.3 kg
970 kg
495.3 kg
1,079.6 kg
Drop tank (1300 liters.)105 kg
2 × 916 kg
CLDP targeting pod120 kg
Economy
Repair cost Basic → Reference
AB 2,742 → 4,404 SL
RB 6,935 → 11,138 SL
SB 9,831 → 15,789 SL
Crew training 310,000 SL
Experts 1,080,000 SL
Aces 3,400 GE
Research Aces 1,280,000 RP
Reward multiplier AB / RB / SB
90 / 340 / 600 % SL
250 % RP
Total cost of modifications 306,600 RP
475,000 SL
Talisman cost 3,100 GE

Research order:

Flight performance
Survivability
Weaponry
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
13
Flight performance: Not enough ratings
Survivability: Not enough ratings
Aerial combat: Not enough ratings
Ground attack: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content