Difference between revisions of "Ro-Go"

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{{About
+
{{Specs-Card|code=jp_type_95_heavy}}
| about = Japanese heavy tank '''{{PAGENAME}}'''
 
| usage = the tank destroyer
 
| link = Ro-Go Exp.
 
}}
 
{{Specs-Card
 
|code=jp_type_95_heavy
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
The '''{{Specs|name}}''' ({{Annotation|九五式重戦車「ロ号」|Kyūgo-Shiki Jū-Sensha [Ro-Go]}}) was a Japanese heavy tank design that joined the trend of multi-turret tank designs such as the [[T-28]], [[T-35]], and the [[Independent]]. While it was the second Japanese tank that was adopted for service after the [[I-Go Ko|Type 89 I-Go]], its combat trials in Manchuria proved that the production, cost, weight, and mobility were problems and resulted in not seeing mass production.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{break}}
The Ro-Go was introduced in [[Update 1.67 "Assault"]]. It plays very closely to the [[I-Go Ko|I-Go]], lacking any real armour, offering a low-velocity main cannon that does have a potentially strong HEAT shell and lacklustre mobility. The additional benefits however include an additional 37 mm in a secondary turret, a rear machine gun operated by an independent crew member that helps survivability, and overall more crew members in total.
+
The '''{{Specs|name}}''' is a premium rank {{specs|rank}} Japanese heavy tank {{Battle-rating}}. It was introduced in [[Update_1.67_"Assault"|Update 1.67 "Assault"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
 
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
The Ro-Go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.
+
The Ro-go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 38: Line 31:
 
| Secondary Turret #2 || 14-15 mm (0-3°) || 25 mm || 25 mm || 13 mm
 
| Secondary Turret #2 || 14-15 mm (0-3°) || 25 mm || 25 mm || 13 mm
 
|-
 
|-
| Cupola || 25 mm || 25 mm || 25 mm || 8-13 mm
+
! Armour !! Sides !! Roof
 
|-
 
|-
 +
| Cupola || 25 mm || 8-13 mm
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
Line 46: Line 40:
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=374|rbMinHp=256}}
+
{{tankMobility|abMinHp= 374|rbMinHp= 256}}
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
 
{{main|Type 94 (70 mm)}}
 
{{main|Type 94 (70 mm)}}
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Type 94 (70 mm)|70 mm Type 94]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 100 || -10°/+22° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 7.44 || 10.30 || __.__ || __.__ || 14.72
 
|-
 
|-
! colspan="5" | [[Type 94 (70 mm)|70 mm Type 94]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
| ''Realistic'' || 5.47 || 6.44 || __.__ || __.__ || 9.20
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="4" | Reloading rate (seconds)
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
! colspan="1" style="width:4em" |Stock
| rowspan="2" | 100 || rowspan="2" | -10°/+22° || rowspan="2" | ±180° || rowspan="2" | N/A || 12.3 || 17.0 || 20.7 || 22.9 || 24.3 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
+
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
! ''Realistic''
+
| 5.20 || __.__ || __.__ || 4.00
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== Ammunition =====
The only real choice is the '''Type 3 HEAT''': it has the penetrating power to defeat any armour at this BR, and it can also inflict overpressure damage to lightly-armoured and open-topped vehicles. On the flip side, it has the lowest velocity of all the available shells and it's advised to learn to get accommodated to this round nonetheless.
+
{| class="wikitable sortable" width="100%" style="text-align:center"
 
+
! colspan="8" | Penetration statistics
{{:Type 94 (70 mm)/Ammunition|Type 95 APHE, Type 92 HE, Type 3 HEAT}}
+
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Type 95 APHE || APHE ||21||20||18||16||14||13
 +
|-
 +
| Type 92 HE || HE || 9 || 9 || 9 || 9 || 9 || 9
 +
|-
 +
| Type 3 HEAT || HEAT ||80||80||80||80||80|| 80
 +
|-
 +
|}
 +
{| class="wikitable sortable" width="100%" style="text-align:center"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Type 95 APHE || APHE ||300||4.45|| 1.2 ||14|| 170 || -1° || 47° || 60° || 65°
 +
|-
 +
| Type 92 HE || HE || 348 ||3.81|| 2.0 || 0.1 || 590 || +0° || 79° || 80° || 81°
 +
|-
 +
| Type 3 HEAT || HEAT || 200 ||3.35|| 0.0 || 0.1 || 601.6 || +0° || 62° || 69° || 73°
 +
|-
 +
|}
  
==== [[Ammo racks]] ====
+
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
{| class="wikitable sortable" style="text-align:center"
<!-- '''Last updated: 2.7.0.235''' -->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |1st<br /> rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |Visual<br /> discrepancy
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''100''' || 98&nbsp;''(+2)'' || 95&nbsp;''(+5)'' || 70&nbsp;''(+30)'' || 45&nbsp;''(+55)'' || 20&nbsp;''(+80)'' || 1&nbsp;''(+99)'' || Yes
+
| '''100''' || 98&nbsp;''(+2)'' || 95&nbsp;''(+5)'' || 1&nbsp;''(+99)''|| style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
  
* Racks disappear after you've fired all shells in the rack.
+
Turret empty: 95&nbsp;''(+5)''
* The visual discrepancy concerns the 4 side racks: 4 rows of 11 shells are modeled but the first 3 rows contain 25 shells each and the last one 19 shells.
 
* Turret empty: 95&nbsp;''(+5)'' shells.
 
* Side rack empty above trackline: 45 (+55) shells.
 
  
 
=== Additional armament ===
 
=== Additional armament ===
{{Specs-Tank-Weapon|2}}
+
<!--Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.-->
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
 
{{main|Type 94 (37 mm)}}
 
{{main|Type 94 (37 mm)}}
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Type 94 (37 mm)|37 mm Type 94]]
 +
|-
 +
! colspan="6" | ''Secondary turret mount''
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! colspan="5" | [[Type 94 (37 mm)|37 mm Type 94]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
| colspan="3" | 50 || -8°/+20° || ±110° || N/A
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="4" | Reloading rate (seconds)
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
! colspan="1" style="width:4em" |Stock
| rowspan="2" | 150 || rowspan="2" | -8°/+20° || rowspan="2" | -110°/+100° || rowspan="2" | N/A || 12.3 || 17.0 || 20.7 || 22.9 || 24.3 || rowspan="2" | 3.7 || rowspan="2" | 3.3 || rowspan="2" | 3.0 || rowspan="2" | 2.9
+
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert Qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace Qualif.
 
|-
 
|-
! ''Realistic''
+
| 4.3 || __.__ || __.__ || __.__
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== Ammunition =====
{{:Type 94 (37 mm)/Ammunition|Type 94 APHE}}
+
{| class="wikitable sortable" width="100%" style="text-align:center"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Type 94 APHE || APHE ||34||33||27||22||17||14
 +
|-
 +
|}
 +
{| class="wikitable sortable" width="100%" style="text-align:center"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Type 94 APHE || APHE || 575 ||0.7||1.2||9||9.4|| -1° || 47° || 60° || 65°
 +
|-
 +
|}
  
==== [[Ammo racks]] ====
+
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_{{PAGENAME}}_secondary.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|300px|Ammo racks of the Ro-Go.]]
<!-- '''Last updated: 2.7.0.235''' -->
+
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |1st<br /> rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |4th<br /> rack empty
! 5th<br>rack empty
+
! class="wikitable unsortable" |5th<br /> rack empty
! 6th<br>rack empty
+
! class="wikitable unsortable" |Visual<br /> discrepancy
! Visual<br>discrepancy
 
 
|-
 
|-
| '''150''' || 146&nbsp;''(+4)'' || 141&nbsp;''(+9)'' || 116&nbsp;''(+34)'' || 91&nbsp;''(+59)'' || 46&nbsp;''(+104)'' || 1&nbsp;''(+149)'' || Yes
+
| '''150''' || 146&nbsp;''(+4)'' || 141&nbsp;''(+9)'' || 91&nbsp;''(+59)'' || 46&nbsp;''(+104)'' || 1&nbsp;''(+149)'' || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
  
* Racks disappear after you've fired all shells in the rack.
+
Turret empty: 141&nbsp;(+9)
* The visual discrepancy concerns side racks and floor racks: the four racks are modeled as 60 shells each but both side racks contain 25 shells each while both floor racks contain 45 shells each.
 
* Turret empty: 141&nbsp;''(+9)'' shells.
 
* Left flank empty: 91&nbsp;''(+59)'' shells.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|3}}
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
{{main|Type 97 tank (7.7 mm)}}
{{main|Type 97 (7.7 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
 
|-
 
|-
! colspan="5" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
+
! colspan="7" | ''Rear turret mount''
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Rear || 1,960 (20) || 499 || -8°/+20° || ±110°
+
| colspan="4" | 1,950 (20) || 499 || -8°/+20° || ±110°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
 
The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the ''Type 95 APHE'' and a mere 200 m/s on the ''Type 3 HEAT'' while the secondary cannon, a [[Type 94 (37 mm)|''37 mm Type 94'']], found on the [[Ha-Go|Type 95 Ha-Go]] has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armoured truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.
 
  
As noted in [[#Ammunition|ammunition]], the only real choice is the '''''Type 3 HEAT''''' round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.
+
The Ro-go, like most landships, is the perfect vehicle to lead an assault. The Ro-go's relatively thick armour and impressive firepower mean that the Ro-go can deal a lot of punishment to the enemy. As well, if being the spearhead of an assault isn't your style, you can always use that sweet 200 m/s to annoy enemies who think that they are safe behind buildings, walls, rocks and even hills.
 
 
The ''37 mm Type 94'' can be used to either be used to shoot beyond the regular range of the 70 mm, or bait out shots in close range so the enemies pop out of cover and make quick work of them with the main 70 mm cannon.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 188: Line 268:
 
* Six crew vehicle
 
* Six crew vehicle
 
* The secondary frontal turret can act as a shield to absorb some hits
 
* The secondary frontal turret can act as a shield to absorb some hits
* Has armour relatively thick enough to stop heavy machine gun fire
+
* Has relatively thick armour enough to stop heavy machine gun fire, and even some anti-tank weapons
* Good manoeuvrability for a heavy tank
+
* Good maneuverability for a heavy tank
 
* 70 mm HEAT shells excel in both penetration and damage
 
* 70 mm HEAT shells excel in both penetration and damage
 
* Modules are very well hidden in the vehicle
 
* Modules are very well hidden in the vehicle
Line 201: Line 281:
 
* Very slow
 
* Very slow
 
* Penetration with standard APHE for both guns is lacking
 
* Penetration with standard APHE for both guns is lacking
* Low velocity HEAT shell can be difficult to aim
+
* Hard to aim with HEAT
* Easy to ammorack
 
* Highly susceptible to large-calibre chemical shells
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
  
After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.
+
After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Skins
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_95_heavy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Videos
 
{{Youtube-gallery|RyA5KcS2hAw|'''Multi-turreted Tanks'''  discusses the {{PAGENAME}} at 2:04  - ''War Thunder Official Channel''}}
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
;Related Development
 
 
 
* [[Ro-Go Exp.]]
 
 
 
;Other vehicles of similar configuration and role
 
 
 
* [[Nb.Fz.]]
 
* [[Independent]]
 
* [[T-35]]
 
* [[2C]]
 
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{TankManufacturer Osaka Arsenal}}
 
 
{{Japan heavy tanks}}
 
{{Japan heavy tanks}}
 
{{Japan premium ground vehicles}}
 
{{Japan premium ground vehicles}}

Revision as of 05:51, 21 April 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Ro-Go
jp_type_95_heavy.png
Ro-Go
AB RB SB
1.3 1.3 1.3
Purchase:1 370 Specs-Card-Eagle.png
Show in game

Description

GarageImage Ro-Go.jpg


The Type 95 Ro-Go is a premium rank I Japanese heavy tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

General info

Survivability and armour

The Ro-go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm Front plates
25 mm (61°) Front glacis
25 mm (68°) Lower glacis
30 mm (0-56°) Top
30 + 6 mm Bottom
13 mm Top
25 mm (0-32°) Bottom
13 mm
Main Turret 30 mm (8-78°) Turret front
30 mm Gun mantlet
25 mm (8-10°)
15 mm (2-34°)
25 mm (8°) Machine gun port 8 mm
Secondary Turret #1 30 mm (0-1°) Turret front
30 mm Gun mantlet
25 mm 25 mm 8 mm
Secondary Turret #2 14-15 mm (0-3°) 25 mm 25 mm 13 mm
Armour Sides Roof
Cupola 25 mm 8-13 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 25 7 25.5 374 553 14.67 21.69
Realistic 23 7 256 290 10.04 11.37

Armaments

Main armament

Main article: Type 94 (70 mm)
70 mm Type 94
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
100 -10°/+22° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 7.44 10.30 __.__ __.__ 14.72
Realistic 5.47 6.44 __.__ __.__ 9.20
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.20 __.__ __.__ 4.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 95 APHE APHE 21 20 18 16 14 13
Type 92 HE HE 9 9 9 9 9 9
Type 3 HEAT HEAT 80 80 80 80 80 80
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 95 APHE APHE 300 4.45 1.2 14 170 -1° 47° 60° 65°
Type 92 HE HE 348 3.81 2.0 0.1 590 +0° 79° 80° 81°
Type 3 HEAT HEAT 200 3.35 0.0 0.1 601.6 +0° 62° 69° 73°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
100 98 (+2) 95 (+5) (+99) No

Turret empty: 95 (+5)

Additional armament

Main article: Type 94 (37 mm)
37 mm Type 94
Secondary turret mount
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
50 -8°/+20° ±110° N/A
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
4.3 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 34 33 27 22 17 14
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 575 0.7 1.2 9 9.4 -1° 47° 60° 65°
Ammo racks
Ammo racks of the Ro-Go.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
150 146 (+4) 141 (+9) 91 (+59) 46 (+104) (+149) No

Turret empty: 141 (+9)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Rear turret mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,950 (20) 499 -8°/+20° ±110°

Usage in battles

The Ro-go, like most landships, is the perfect vehicle to lead an assault. The Ro-go's relatively thick armour and impressive firepower mean that the Ro-go can deal a lot of punishment to the enemy. As well, if being the spearhead of an assault isn't your style, you can always use that sweet 200 m/s to annoy enemies who think that they are safe behind buildings, walls, rocks and even hills.

Pros and cons

Pros:

  • Main gun with 70 mm HEAT and the secondary with 37 mm APHE are a deadly combination
  • 70 mm's HEAT velocity of 200 m/s (one of the slowest in the game) means that it can shoot enemies behind cover
  • Great gun depression and good elevation
  • Six crew vehicle
  • The secondary frontal turret can act as a shield to absorb some hits
  • Has relatively thick armour enough to stop heavy machine gun fire, and even some anti-tank weapons
  • Good maneuverability for a heavy tank
  • 70 mm HEAT shells excel in both penetration and damage
  • Modules are very well hidden in the vehicle

Cons:

  • Slow turret traverse makes the Ro-Go easy to flank
  • Features only a single machine gun in a rear turret
  • Two massively different trajectories for the main guns
  • Back turret ammo runs out very quickly
  • Very slow
  • Penetration with standard APHE for both guns is lacking
  • Hard to aim with HEAT

History

After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan heavy tanks
Type 95  Ro-Go
Germany  ▅Heavy Tank No.6

Japan premium ground vehicles
Light tanks  Ha-Go Commander · Type 16 (FPS)
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90B "Fuji"
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS