MPK pr. 122A

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MPK pr. 122A
General characteristics
49 peopleCrew
238 tDisplacement
4Number of section
8 mm (steel)Hull armor
4 mm (steel)Superstructure armor
Primary armament
76 mm 34-K mountingTurret
230 roundsAmmunition
-5° / 77°Vertical guidance
Secondary armament
12.7 mm DShK machine gun3 x Turret
2 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
Additional armament
18 x BM-1 small depth chargeSetup 1
24 x BB-1 large depth chargeSetup 2
24 x BB-1 large depth charge
18 x BM-1 small depth charge
Setup 3
11 000 Rp icon.pngResearch
38 000 Sl icon.pngPurchase
Sl icon.png/1 540 / 1 901/1 200 / 1 482Repair
11 000 Sl icon.pngCrew training
38 000 Sl icon.pngExperts
250 Ge icon.pngAces
124 % Rp icon.pngReward for battle
100 % Sl icon.png70 % Sl icon.png70 % Sl icon.png


GarageImage MPK pr. 122A.jpg

The MPK pr. 122A is a rank I Soviet sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.


Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.


Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.


Primary armament

Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding it’s own against larger vessels. The gun is protected by steel plate however due to it’s position it will often get knocked out by enemy fire.

HE is deadly against small and medium sized vessels, disabling compartments in one or two hits, while AP is good for armoured targets such as the soviet gunboats, it will over-penetrate most vehicles this boat will face.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Special armament

While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons


•Rapid fire cannon which deals decent damage at it’s br

•Self defence AA is capable of shooting down planes at short range (1km or closer)

•Fast in a straight line

•good survivability


•Auxiliary armament of 3 .50 cal mg’s are mostly ineffective against other ships, and A.I. Gunners tend to be asleep

•Big turning circle and big length mean difficulty traversing in tight spaces-beware of running aground

•Cannon does get knocked out easily


Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.

USSR sub-chasers
  MPK pr. 122A · MPK Pr.122bis · MPK-163 · Pr. 159 · Pr. 35 · Groza
Small  OD-200 · MO-4
Armored  BMO