Marat

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Marat
ussr_battleship_marat.png
GarageImage Marat.jpg
Marat
AB RB SB
6.7 6.7 6.7
Show in game

Description

The Sevastopol-class, Marat, 1941 is a premium gift rank V Soviet battleship with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Sons of Attila".

General info

Survivability and armour

Armourfront / side / back
Citadel50 / 225 / 38 mm
Main fire tower203 / 203 / 305 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement26 700 t
Crew1 286 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB49 / 25 km/h
RB42 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 49 25
RB/SB Stock ___ ___
Upgraded 42 22

Modifications and economy

Repair cost
AB12 733 Sl icon.png
RB14 714 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 280 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces1 550 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
305mm_ussr_52_obr1907_navy_ap_ammo_pack
Mods tank ammo.png
120mm_ussr_obr1911_sap_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
305mm_ussr_52_obr1907_navy_sap_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods torpedo.png
Torpedo Mode
Mods tank ammo.png
12-inch HE patt.1928

Armament

Primary armament

4 х Turret3 x 12-inch/52 pattern 1907 cannon
Ammunition300 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HE patt.1911 HE 71 71 71 71 71 71
AP patt.1911 APCBC 522 471 398 340 295 238
SAP patt.1911 SAPCBC 395 356 301 257 223 180
HE patt.1928 HE 72 72 72 72 72 72
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
HE patt.1911 HE 762 470.9 0 0.1 47.48 79° 80° 81°
AP patt.1911 APCBC 762 470.9 0.05 17 12.96 48° 63° 71°
SAP patt.1911 SAPCBC 762 470.9 0.05 17 55.2 48° 63° 71°
HE patt.1928 HE 950 314 0 0.1 55.41 79° 80° 81°

Secondary armament

14 х Turret120 mm/50 pattern 1905 cannon
Ammunition250 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Patt.1911 HE HE 35 35 35 35 35 35
Patt.1911 SAP SAP 143 125 100 81 67 52
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Patt.1911 HE HE 732 29 0 0.1 3.16 79° 80° 81°
Patt.1911 SAP SAP 792 28.97 0.035 5 3.73 47° 60° 65°

Anti-aircraft armament

6 х Turret76 mm/55 34-K cannon
Ammunition300 rounds
2 х Turret2 x 76 mm/55 39-K cannon
Ammunition600 rounds
6 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
13 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 112 x 450 mm wet-heater torpedo pattern 1912
Main article: Pattern 1912 (450 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR battleships
  Imperial Russia
Sevastopol-class  Marat* · Parizhskaya Kommuna** · Poltava
Imperatritsa Mariya-class  Imperatritsa Mariya
  * Laid down as Petropavlovsk; renamed and remodeled by the USSR
** Laid down as Sevastopol; renamed and remodeled by the USSR
Trophies  Italy
Conte di Cavour-class  Novorossiysk*
  * Laid down as RN Giulio Cesare for the Regia Marina

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat