Difference between revisions of "Type 93"
(combined cons, removed minor con to lower count, updated pro cons to reflect missile's live server performance as of today. added RB usage in battles [this was based on 3 days of game play, and asking others on the new live server]) (Tag: Visual edit) |
Wiggles289 (talk | contribs) (Added General info on the Type 93 and contributed to almost all sections, as it is in game seeing this page was empty.) (Tag: Visual edit) |
||
Line 10: | Line 10: | ||
=== Survivability and armour === | === Survivability and armour === | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | |||
+ | Armour protection on this vehicle is near non existant. And the idea of no armour being best armour holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid a otherwise critical hit. | ||
+ | |||
+ | This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off road. | ||
+ | |||
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | ||
Line 16: | Line 21: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 5 mm || 5 mm ''Top'' <br>5 mm ''Bottom'' || 5 mm || 5 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 10 mm ''Turret front'' <br>10 mm ''Gun mantlet'' || 10 mm || 10 mm || 10 mm |
|- | |- | ||
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm | ||
Line 36: | Line 41: | ||
=== Main armament === | === Main armament === | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
+ | |||
+ | The main armament for the Type 93 SAM, is a SAM Launcher built by Toshiba Heavy Industries. The ammunition you will be firing are 8x Type 91 SAM3 Missiles. These missiles are a variant of the Type 91 SAM2 Missiles fired from a handheld launcher by Infantry. Similar is purpose and design to Stingers | ||
+ | |||
+ | The launcher features a centralised optic system and 2 x 4 launchers located either side of it. The turret is capable of 360 degree turning and elevation of 70 degrees, there is no depression on the launcher meaning firing at targets below you will be difficult. | ||
+ | |||
+ | The Missiles fired use a First of its kind Guidance ( At the time ) Infared and Image Guidance System. The main benefit of this system was that It can lock onto targets emiiting heat but also is smart enough to detect the target through countermeasures. Meaning flares will do nothing to a missile chasing its target. The optics contain a TV Camera, Infared Sensors, Laser Recievers and IFF Antennas These feed through to a launch control device located on the passenger side of the vehicle. | ||
+ | |||
+ | This optic also allows you to track onto targets within +1 / -1 Degrees however offers no Radar itself to spot incoming enemies so relies on callouts from team mates or your own ears and eyes to spot. | ||
+ | |||
+ | The Launcher has a warm up time of 4s before it can gain a lock and fire the missiles. it is advised to keep the missiles warmed at all times to intercept fast moving Jets. Only 1 missile can be fired per target and warm up and lock on must be achieved again. | ||
+ | |||
+ | The launcher can be fired on the move unlike other SPAA | ||
+ | |||
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | ||
{{main|Type 91}} | {{main|Type 91}} | ||
Line 51: | Line 69: | ||
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 72.3 || 85.0 || 85.0 || __.__ || __.__ |
|- | |- | ||
|} | |} | ||
Line 82: | Line 100: | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | Type 91 || SAM || | + | | Type 91 || SAM || 1000 || 7.7 || 1 || 10 ||486 |
+ | | 47° || 56° || 65° | ||
|- | |- | ||
|} | |} | ||
Line 105: | Line 124: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept Air. With a range of 7km in Rear Aspect and the 4.5km in All Aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficed parts of the map to get into position to lay ambushes for enemy air. While this vehicle does not feature Spotting like light tanks you can use your Optical and Commander thermals to see enemies and ping the map for your team, this can help out your team during the downtime between Aircraft spawning. | |
− | + | On some maps you can be key to getting a quick cap on a middle point, or decapping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there. | |
− | + | In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature Radar you will have to rely on sounds and team callouts to know where to aim. However this is offset by the fact your missile lock on does not set off early warning unless you activate tracking, and by the time enemies see you it will be too late to avoid. | |
− | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Modules === | === Modules === | ||
Line 157: | Line 144: | ||
|Parts | |Parts | ||
|Horizontal Drive | |Horizontal Drive | ||
− | |NVD | + | |NVD / Thermals |
|- | |- | ||
| II | | II | ||
Line 170: | Line 157: | ||
| | | | ||
|Crew Replenishment | |Crew Replenishment | ||
− | |Elevation Mechanism | + | |Elevation |
+ | |||
+ | Mechanism | ||
| | | | ||
|- | |- | ||
Line 188: | Line 177: | ||
* Very high top speed for a ground vehicle | * Very high top speed for a ground vehicle | ||
− | * | + | * Its armament of SAMs can be deadly, especially at long range |
− | * | + | * Lock on does not set off early warning for Jets or Helicopters |
− | * Missiles | + | * Missiles can be fired on the move |
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Can easily be destroyed by machine guns and Hull | + | * Can easily be destroyed by heavy machine guns and strafing aircraft |
+ | * As with nearly all light vehicles, it is susceptible to the "Hull Break" mechanic | ||
* No gun armament for backup | * No gun armament for backup | ||
− | * | + | * As with all "cars", this vehicle cannot pivot in place like tanks can |
− | * | + | * Warm up time of 4s on the launcher and missiles. |
− | |||
− | |||
== History == | == History == |
Revision as of 18:05, 5 June 2020
Contents
Description
The Type 93 is a rank VII Japanese SPAA
with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Starfighters".
General info
Survivability and armour
Armour protection on this vehicle is near non existant. And the idea of no armour being best armour holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid a otherwise critical hit.
This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off road.
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 5 mm | 5 mm Top 5 mm Bottom |
5 mm | 5 mm |
Turret | 10 mm Turret front 10 mm Gun mantlet |
10 mm | 10 mm | 10 mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 136 | 39 | 4.2 | _,___ | 324 | __.__ | 77.14 |
Realistic | 125 | 36 | _,___ | 170 | __.__ | 40.48 |
Armaments
Main armament
The main armament for the Type 93 SAM, is a SAM Launcher built by Toshiba Heavy Industries. The ammunition you will be firing are 8x Type 91 SAM3 Missiles. These missiles are a variant of the Type 91 SAM2 Missiles fired from a handheld launcher by Infantry. Similar is purpose and design to Stingers
The launcher features a centralised optic system and 2 x 4 launchers located either side of it. The turret is capable of 360 degree turning and elevation of 70 degrees, there is no depression on the launcher meaning firing at targets below you will be difficult.
The Missiles fired use a First of its kind Guidance ( At the time ) Infared and Image Guidance System. The main benefit of this system was that It can lock onto targets emiiting heat but also is smart enough to detect the target through countermeasures. Meaning flares will do nothing to a missile chasing its target. The optics contain a TV Camera, Infared Sensors, Laser Recievers and IFF Antennas These feed through to a launch control device located on the passenger side of the vehicle.
This optic also allows you to track onto targets within +1 / -1 Degrees however offers no Radar itself to spot incoming enemies so relies on callouts from team mates or your own ears and eyes to spot.
The Launcher has a warm up time of 4s before it can gain a lock and fire the missiles. it is advised to keep the missiles warmed at all times to intercept fast moving Jets. Only 1 missile can be fired per target and warm up and lock on must be achieved again.
The launcher can be fired on the move unlike other SPAA
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
Type 91 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (8) | 60 | 0°/+70° | ±180° | Two-plane | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | 72.3 | 85.0 | 85.0 | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 91 | SAM | __ | __ | __ | __ | __ | __ |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 91 | SAM | 1000 | 7.7 | 1 | 10 | 486 | 47° | 56° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept Air. With a range of 7km in Rear Aspect and the 4.5km in All Aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficed parts of the map to get into position to lay ambushes for enemy air. While this vehicle does not feature Spotting like light tanks you can use your Optical and Commander thermals to see enemies and ping the map for your team, this can help out your team during the downtime between Aircraft spawning.
On some maps you can be key to getting a quick cap on a middle point, or decapping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.
In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature Radar you will have to rely on sounds and team callouts to know where to aim. However this is offset by the fact your missile lock on does not set off early warning unless you activate tracking, and by the time enemies see you it will be too late to avoid.
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tires | Parts | Horizontal Drive | NVD / Thermals | |
II | Suspension | Brake System | FPE | ||
III | Filters | Crew Replenishment | Elevation
Mechanism |
||
IV | Transmission | Engine | Artillery Support | Laser Rangefinder |
Pros and cons
Pros:
- Very high top speed for a ground vehicle
- Its armament of SAMs can be deadly, especially at long range
- Lock on does not set off early warning for Jets or Helicopters
- Missiles can be fired on the move
Cons:
- Can easily be destroyed by heavy machine guns and strafing aircraft
- As with nearly all light vehicles, it is susceptible to the "Hull Break" mechanic
- No gun armament for backup
- As with all "cars", this vehicle cannot pivot in place like tanks can
- Warm up time of 4s on the launcher and missiles.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |