Difference between revisions of "AG-30 (30 mm)"

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m (Available ammunition: Updates to page regarding recent updates)
(Inceptor, read EVERY word of this page before editing or deleting.)
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=== Available ammunition ===
 
=== Available ammunition ===
Currently, only HE ammo is available for the AG-30 due to its purpose mainly being anti-personnel. Other ammunition types cannot be selected, there is only 1 type of belt for the time being. The AG-30 has only HE, Smoke and Training munitions in real life, so only gaining access to HE makes sense.
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''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
 
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''
 
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''
  
(Currently, there are no other automatic grenade launchers installed on any other vehicles, so a comparison cannot be made.)
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== Usage in battles ==
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Despite having no infantry to fight, the AG-30 can be used to cripple critical enemy modules. Breaking their gun barrel and tracks will give you time to either escape or time to aim for weak spots. The shells have less than 5mm of penetration, so don't even think about killing anything with this. The only things that you might shred through are ATGM carriers and thinly armored SPAAs, but then HMGs and high-caliber HE shells do a better job at killing them. This is essentially a tool to buy time, and can't really do anything much more than disarming and demobilizing light tanks and MBTs. If you manage to break their ERA, then you'll be helping both your teammates and yourself. But it isn't all that useful, since the ATGMs on the BMP-2M are tandem charges, and the ATGMs can be fired in rapid succession. And again, don't think about killing anything with the AG-30. Roofs and belly armor of even the earliest light tanks exceed 10mm of RHA, which means penetration is nigh impossible.
  
== Usage in battles ==
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Editor's note: Inceptor, stop deleting things about the sights and secondary weapons. Go to the test range and try out the BMP-2M. Press the "Select secondary weapon" button and press shift. There '''''ARE''''' sights for the AG-30. Stop deleting things that are true. You can now individually fire the AG-30 by pressing the "fire secondary weapon" button. If you didn't bind a key for it, DO IT '''NOW'''. I am sick of this mindless deleting of other's hard work.
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Decent rate of fire (400 RPM) in terms of an automatic grenade launcher
 
* Decent rate of fire (400 RPM) in terms of an automatic grenade launcher
 
* May damage and cripple modules that are important to the enemy, such as their gun barrel and tracks
 
* May damage and cripple modules that are important to the enemy, such as their gun barrel and tracks
* Can remove enemy applique armor plates, especially ERA plates, so that the primary armament will have a better chance of penetrating.
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* Can remove enemy armor plates, especially ERA plates, so that the primary armament will have a better chance of penetrating
* If enemy compartment is open-back or open-top, the crew of the enemy will be eliminated within a single good burst.
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* If enemy compartment is open-back or open-top, the crew of the enemy will be eliminated within a single good burst
* Large belt capacity allows sustained fire for longer durations (300 grenades for the BMP-2M).
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* Large belt capacity allows sustained fire for longer durations (300 grenades for the BMP-2M)  
* Surprisingly, the grenades don't drop that much which makes firing at far-away stationary targets not that much of a problem.
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* Surprisingly, the grenades don't drop that much, so firing at far-away stationary targets won't be that much of a problem
* Launcher has decent elevation angles.
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* Launcher has decent elevation angles
* Grenade launcher was given a sight and is now considered a secondary weapon after an update, so accurate fire and independent aiming is now possible.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Grenades will almost never penetrate armor directly and hurt the crew inside.
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* Grenades will almost never penetrate armor directly and hurt the crew inside
* Grenade's low muzzle velocity results in quite a delay from firing to grenade impact.
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* Grenade's low muzzle velocity results in quite a delay from firing to grenade impact
** Time of travel can be ~1 second at 250 meters, and ~3 seconds at 500 meters, and expect even more time needed for targets beyond 500 m.
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** Time of travel can be ~1 second at 250 meters, and ~3 seconds at 500 meters, and expect even more time needed for targets beyond 500 m
** The very low muzzle velocity will make it a challenge to hit any moving targets beyond 200 meters.
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** The very low muzzle velocity will make it a challenge to hit any moving targets beyond 200 m
 
<!--* Enemies may be able to shoot the launcher and cause an ammunition detonation (NEEDS EXPERIMENTATION TO CONFIRM)-->
 
<!--* Enemies may be able to shoot the launcher and cause an ammunition detonation (NEEDS EXPERIMENTATION TO CONFIRM)-->
  

Revision as of 05:24, 27 July 2021

Description

Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.

Vehicles equipped with this weapon

General info

Tell us about the tactical and technical characteristics of the cannon or machine gun.

Available ammunition

Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).

Comparison with analogues

Give a comparative description of cannons/machine guns that have firepower equal to this weapon.

Usage in battles

Despite having no infantry to fight, the AG-30 can be used to cripple critical enemy modules. Breaking their gun barrel and tracks will give you time to either escape or time to aim for weak spots. The shells have less than 5mm of penetration, so don't even think about killing anything with this. The only things that you might shred through are ATGM carriers and thinly armored SPAAs, but then HMGs and high-caliber HE shells do a better job at killing them. This is essentially a tool to buy time, and can't really do anything much more than disarming and demobilizing light tanks and MBTs. If you manage to break their ERA, then you'll be helping both your teammates and yourself. But it isn't all that useful, since the ATGMs on the BMP-2M are tandem charges, and the ATGMs can be fired in rapid succession. And again, don't think about killing anything with the AG-30. Roofs and belly armor of even the earliest light tanks exceed 10mm of RHA, which means penetration is nigh impossible.

Editor's note: Inceptor, stop deleting things about the sights and secondary weapons. Go to the test range and try out the BMP-2M. Press the "Select secondary weapon" button and press shift. There ARE sights for the AG-30. Stop deleting things that are true. You can now individually fire the AG-30 by pressing the "fire secondary weapon" button. If you didn't bind a key for it, DO IT NOW. I am sick of this mindless deleting of other's hard work.

Pros and cons

Pros:

  • Decent rate of fire (400 RPM) in terms of an automatic grenade launcher
  • May damage and cripple modules that are important to the enemy, such as their gun barrel and tracks
  • Can remove enemy armor plates, especially ERA plates, so that the primary armament will have a better chance of penetrating
  • If enemy compartment is open-back or open-top, the crew of the enemy will be eliminated within a single good burst
  • Large belt capacity allows sustained fire for longer durations (300 grenades for the BMP-2M)
  • Surprisingly, the grenades don't drop that much, so firing at far-away stationary targets won't be that much of a problem
  • Launcher has decent elevation angles

Cons:

  • Grenades will almost never penetrate armor directly and hurt the crew inside
  • Grenade's low muzzle velocity results in quite a delay from firing to grenade impact
    • Time of travel can be ~1 second at 250 meters, and ~3 seconds at 500 meters, and expect even more time needed for targets beyond 500 m
    • The very low muzzle velocity will make it a challenge to hit any moving targets beyond 200 m

History

The AGS-30 in an exhibition.

The AGS-17 adopted in 1971 was improved upon with the introduction of the AGS-30 grenade launcher.[1] The new launcher, which had development started in the early 1990s by the KBP Instrument Design Bureau, was introduced in 1999 as a lighter, more accurate, and farther-hitting grenade launcher compared to the AGS-17, [2] as well as constructed with 40% fewer parts.[3] This was possible due to changes in the operating mechanism that allows a lighter breech body for firing from an open bolt (compared to the AGS-17's blowback operated closed bolt system), which consequently makes the weapon lighter with a faster firing rate.[4]

The AGS-30 (Avtomatischeskyi Granatmyot Stankovyi Automatic Grenade Launcher - Mounted) was adopted for Russian Army service in 2002, firing the same 30x28B mm grenades as the AGS-17 in belts of 29 grenades. Due to its lightweight construction of 16 kg with tripod included (compared to the AG-17's weight of 18 kg alone, with the tripod weighing 12 kg), the weapon could be easily used and moved by a crew of two soldiers in the infantry support role.[4] The AGS-30 can also be found as vehicle mounts as the AG-30M on AFV and helicopters with a remote-controlled turret.[1]

The AGS-30 is still in service today, alongside the AGS-17 grenade launcher that it was intended to replace.[5]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

References
  1. 1.0 1.1 Military-Today "AGS-30"
  2. Popenker "AGS-30"
  3. Army Recognition 2018
  4. 4.0 4.1 Koll 2009, pg 239-242
  5. TASS 2019
Bibliography
  • Army Recognition, "AGS-30 30mm automatic grenade launcher." Army Recognition, Army Recognition Group SPRL, 09 Oct. 2018, Website. Accessed 22 Apr. 2021 (Archive).
  • Koll, Christian, Soviet Cannon: A Comprehensive Study of Soviet Guns and Ammunition in Calibres 12.7mm to 57mm. Self-published, PDF, 2009.
  • Military-Today. "AGS-30" Military-Today, Website. Accessed on 22 Apr 2021 (Archive).
  • Popenker, Maxim, "AGS-30." Modern Firearms, Website. Accessed 22 Apr. 2021 (Archive).
  • TASS, "Russian arms manufacturer to launch production of AGS-30 grenade launchers in 2020." Russian News Agency TASS, 20 Aug. 2019, Website. Accessed 22 Apr. 2021 (Archive from 08 Nov 2020).


USSR tank cannons
20 mm  TNSh
30 mm  2A42 · 2A72 · AG-30
45 mm  20-K
57 mm  AU-220 · Ch-51M · ZIS-2 · ZIS-4 · ZIS-4M
73 mm  2A28
76 mm  1902/30 · 3-K · D-56TS · F-32 · F-34 · F-96 · KT-28 · L-10 · L-11 · ZIS-3 · ZIS-5
85 mm  D-5S · D-5T · D-58 · D-70 · F-30 · ZIS-S-53
100 mm  2A48 · 2A70 · D-10S · D-10T · D-10T2S · D-50 · LB-1 · S-34
107 mm  ZIS-6
115 mm  U-5TS
122 mm  A-19 · D-25-44T · D-25S · D-25T · D-25TS · D-30T · D-49 · M-30 · M-62-T2S
125 mm  2A26 · 2A46 · 2A46M · 2A46M-1 · 2A46M-4 · 2A46M-5 · 2A46MS · 2A75 · D-126
130 mm  B-13 · C-70 · M-65
152 mm  2A33 · LP-83 · M-10T · M-64 · M-69 · ML-20S
  Foreign:
37 mm  M5 (USA)
50 mm  KwK L/42 (Germany)
57 mm  6pdr OQF Mk.III (Britain) · M1 (USA)
75 mm  KwK42 (Germany) · M2 (USA)
76 mm  M1 (USA)
85 mm  Type-62-85-TC (China)