Difference between revisions of "Kuban"

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(Updated Strategy: , Media: , See Also: and External links: sections)
(Strategy)
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==Strategy==
 
==Strategy==
''Describe what focus a team should have when spawning into the map''
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From the 3 points located on the map the A point (furthest left) is the hardest to capture, being located on a hilly surface it typically has many different angles that you are able to be shot from. if your team are able to capture this point early game and then position heavily armoured tanks on the point the enemies will have a hard time being able to get a shot off as they attempt to drive over the hilltops. Assuming that the enemies captured this point before you. you are able to flank them from either side (the side closer to the edge of the map would work better as they are unable to get two separate lines of sights on you, unlike going through the centre of the map, where you can get spotted from a complete 180 degree radius) with some risk.
 +
 
 +
If you are looking to go for the other objectives teams commonly send light tanks to capture the points and then scout over the objectives to ensure the enemy does not recapture them... common watchman points for C could entail going around the camp's huts and then parking a tank on the slope of the mountain, which is covered in trees and bushes, which although creates low visibility it is rewarded with the factor of 'no enemy would consider looking there'.
 +
 
 +
In terms of the B (middle) point for both teams it is tricky to capture and tricky to re-obtain, so many different strategies have to be used in order to re-capture it, such as;
 +
 
 +
Rushing from over a hill and hiding behind the dirt mound to capture it
 +
 
 +
Getting a teammate to cover you, whilst you take the less risky option of heading through the hills and under the bridge, however this will more times fail rather than succeed, due to snipers camping the road, sniper hill, or even the various different hills located around the C point.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Videos
 
;Videos
 
{{Youtube-gallery|d2J6pMUWVPw|'''Map Analysis - Update 1.69 - {{PAGENAME}}''' - ''TheEuropeanCanadian''}}
 
{{Youtube-gallery|d2J6pMUWVPw|'''Map Analysis - Update 1.69 - {{PAGENAME}}''' - ''TheEuropeanCanadian''}}
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to related locations''
 
* ''reference to related locations''
  

Revision as of 19:37, 31 January 2021


MapIcon Ground Kuban.jpg
Game Modes
Icon GreenCheckmark.png Battle
Icon GreenCheckmark.png Domination
Icon GreenCheckmark.png Conquest
Icon GreenCheckmark.png Break
Icon GreenCheckmark.png Skirmish

Overview

The Kuban Map

Kuban is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the ground forces Closed Beta Test (CBT), and being released with the ground forces Open Beta Test (OBT) in Update 1.41; although has been significantly reworked since then. It is the only ground forces map in the game which is available in all five game modes (Battle, Domination, Conquest, Break and Skirmish). The map is set in the Kuban region of Russia, near the town of Krymskaya (now known as Krymsk).

The map is set in a rural area; there is a Prisoner Of War (POW) camp in the southeast of the map, made up of wooden buildings, and surrounded by barbed wire and guard towers. Aside from the camp and the small number of houses next to it, there are very few other buildings in the map; with two small clusters of forestry buildings, surrounded by chopped down trees, in the east and west of the map. The terrain is very uneven with lots of hills and rocky areas throughout the map, providing opportunities for short range brawling, and longer range "sniping" engagements.

The southeastern area of the map is separated from the rest of the map by several rocky hills, with passages between them. A road runs round the outside of the entire map, and another runs across it from the southwest to the northeast. The middle and northwest of the map are both similar, with plenty of hills and uneven terrain. There is a deep lake in the northwest, which if fallen in to is impossible to escape from.

The tank battles map is 1.6km x 1.6km and the air battles map is the same map as the Krymsk air battles map, at 65km x 65km.

Game Description

Historical Background

This map is set in the Kuban region of Southern Russia, surrounding the Kuban River, on the Black Sea. The tank map is a fictional location, inspired by the terrain in the area. The air battles map puts the tank battles map about 6.5km (4 miles) west of the town of Krymskaya (now known as Krymsk) and 25km (15.5 miles) northeast of the Port of Novorossiysk, which also features as a ground forces map in War Thunder.

The Kuban region saw fighting between Soviet and German forces during the Battle of the Caucasus, between 1942 and 1944.

Notable Landmarks

Map configuration

Domination
There are three Capture Points. Point A will be in the centre of the map (grid zone H7), B is in the north west of the map (grid zone F5), C is just outside the POW camp in the southwest (grid zone L10).

The Domination configuration.

Conquest
There are three configurations of the conquest mode, each with one Capture Point. The point will be in the northwest (grid zone E4), in the southeast of the map near the POW camp (grid zone K10) or along the road running across the map (grid zone I8).

The Conquest #1 configuration.
The Conquest #2 configuration.
The Conquest #3 configuration.

Battle
There are two capture points, each owned by one of the teams. The points are among the forestry buildings in the east and west of the map.

The Battle configuration.

Break
One capture point will be in the northwest of the map (grid zone E4), and another will be near the road, towards the middle of the map (grid zone I8). When captured they will unlock capture points between the two spawns each team has.

The Break configuration.

Skirmish
Kuban is one of only two maps to have access to the Skirmish mode, the other being Ash River. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. For the possible locations of the points see the image below.

The possible location of capture points in Skirmish.

Strategy

From the 3 points located on the map the A point (furthest left) is the hardest to capture, being located on a hilly surface it typically has many different angles that you are able to be shot from. if your team are able to capture this point early game and then position heavily armoured tanks on the point the enemies will have a hard time being able to get a shot off as they attempt to drive over the hilltops. Assuming that the enemies captured this point before you. you are able to flank them from either side (the side closer to the edge of the map would work better as they are unable to get two separate lines of sights on you, unlike going through the centre of the map, where you can get spotted from a complete 180 degree radius) with some risk.

If you are looking to go for the other objectives teams commonly send light tanks to capture the points and then scout over the objectives to ensure the enemy does not recapture them... common watchman points for C could entail going around the camp's huts and then parking a tank on the slope of the mountain, which is covered in trees and bushes, which although creates low visibility it is rewarded with the factor of 'no enemy would consider looking there'.

In terms of the B (middle) point for both teams it is tricky to capture and tricky to re-obtain, so many different strategies have to be used in order to re-capture it, such as;

Rushing from over a hill and hiding behind the dirt mound to capture it

Getting a teammate to cover you, whilst you take the less risky option of heading through the hills and under the bridge, however this will more times fail rather than succeed, due to snipers camping the road, sniper hill, or even the various different hills located around the C point.

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to related locations

External links