Difference between revisions of "AMX-13 (FL11)"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a Rank {{specs|rank}} French light tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. It is the first of many iterations of the famous AMX-13. Although this version lacks the punch of its successors, it certainly offers a good foresight of what this light chassis can do.
 +
 
 +
The AMX-13 (FL11) is the first tank with the distinctive oscillating French turret design, combining it with a low, sleek-profiled chassis - almost identical to 6.0 AMX-13, save for a few small details (e.g. exhaust). The FL11 has a smaller, shorter gun with a double muzzle-break, on a smaller turret that doesn't have the large rear counter-weight/storage and the canvas over the turret joint found on later models.
 +
 
 +
At its BR, this light tank actually has ''decent'' armour, especially in the turret front area, where 40 mm sloped at ~60° will defeat some low-caliber guns. Be cautious: although turret frontal armour is good, this does not means you can just go hull down and be safe, it will only provide you a chance to survive a shot and reposition (this tank is great for learning how to use later models of the AMX-13). As for everywhere else (but the UFP), 20 mm of flat armour is all you get, note that the upper front plate is sloped at 67°, which ''may'' ricochet long-range shots. With only 10 mm of top armour, seek company from allied AAs since your own armament does not enables you to engage aerial threats.
 +
 
 +
Speaking of armament, the 75 mm SA49 cannon is quite decent at the BR. Its only flaw being a bad firing arc (shell drops fast with distance), which makes long-range engagements inadvisable. Penetration rates are comparable to those of the Russian [[76 mm Tank Gun F-34|F-34]] cannon or those of the British [[Ordnance QF 6-pounder|QF 6-pounder]]'s stock shot. While not being the best gun at the BR, it certainly provides enough firepower to destroy any enemy's flank. Horizontal drive is fast, allowing for fast reaction shots in close range engagements. As for elevation angles, -6° of depression feels a bit lacking while 13° of elevation is clearly the worst thing about this configuration: you cannot engage air targets. One last thing to consider about your main gun: it is mounted on an oscillating turret, which makes stop-and-shoot tactics ineffective. Coaxial armament is the classic French MAC 31 with 100 rounds loaded and ready to turn those soft targets to shreds. A sweet addition to this tank is 4 smoke launchers located on the lower turret part's back, these can be used either to shield you and your allies from incoming fire, to cover your retreat or to hide your team's movements from enemy sight. Smoke launchers at this low BR prepares players to higher-ranking battlefields and tactic opportunities, make sure to master them.
 +
 
 +
With a power ratio of 26.97 HP/ton in AB, or 15.42 HP/ton in RB ('''stock!'''), the AMX-13 chassis offers mobility that leave almost nothing to be desired (reverse speed is kind of slow with only -6 km/h). With its wide tracks, even soft terrain is not that hard to cross. The only thing to consider while driving this light tank is obstacles as they can significantly reduce your speed, thus making you vulnerable and/or less effective. One could make very good use of such a fast and small vehicle by avoiding contact while making a large flanking manoeuvre, scouting enemies and popping out sometimes to take down enemies from unexpected angles.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
* Cast homogeneous armour
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 40 mm (8-87°) ''Front plate'' <br> 22 mm (75-85°), 40 mm (31°) ''Front glacis'' <br> 40 mm (30°) ''Lower glacis'' || 40 mm (1-33°) <br> 40 mm (1-2°) || 40 mm (24-30°) ''Top'' <br> 40 mm (9-32°) ''Bottom'' || 22 mm
 +
|-
 +
| Turret || 45 + 25 mm (5°) ''Turret front'' <br> 45 mm (28-30°) ''Left side'' <br> 25 mm (10-19°) ''Gun mantlet'' || 40 mm (1-27°)  || 40 mm (8-63°) || 25 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 40 mm || 40 mm
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels, bogies, and tracks are all 15 mm thick.
 +
* Turret ring is 5 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 12.1 || colspan="1" rowspan="2" | N/A || colspan="1" | 41 (AB)
 +
|-
 +
|36 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|130
 +
|160
 +
|-
 +
|''Realistic/Simulator''
 +
|106
 +
|120
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|10.74
 +
|13.22
 +
|-
 +
|''Realistic/Simulator''
 +
|8.76
 +
|9.92
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|SA49 (75 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[SA49 (75 mm)|75 mm SA49]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 37 || -6°/+13° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 17.9 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
| ''Realistic'' || 17.9 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.5 || _.__ || _.__ || _.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M61 shot || APCBC || 90 || 88 || 81 || 73 || 65 || 59
 +
|-
 +
| PCOT-51P || APCBC || 102 || 98 || 91 || 80 || 69 || 57
 +
|-
 +
| 75mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| M61 shot || APCBC || 618 || 6.8 || 1.2 || 20 || 63.7 || ° || 48° || 63° || 71°
 +
|-
 +
| PCOT-51P || APCBC || 625 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 +
|-
 +
| 75mm HE || HE || 600 || 6.2 || 0.4 || 0.1 || 675 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
  
=== Additional armament ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''37''' || 31&nbsp;''(+6)'' || 20&nbsp;''(+17)'' || 12&nbsp;''(+25)'' || 4&nbsp;''(+33)'' || 1&nbsp;''(+36)'' || style="text-align:left" | no
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|MAC 31 (7.5 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 4,950 (150) || 1,350 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The AMX-13 (FL11), in line with most light tanks, shines best as a flanker and scout, due to its almost non-existent armour. Some shots against lower tiers can be bounced off by the sloped upper glacis plate and turret front, but anywhere else will get penetrated with ease. A sub-par gun without APHE ammunition means frontal engagements are mostly out of the question.
 +
 
 +
Scout and flank, as any other light tank should. The AMX-13 (FL11) cannot stand up to direct assaults from the enemy; it has irrelevant armour, decent speed, a useable gun with lacking depression (especially facing forward), and only 3 crew. The bad reverse speed also makes it unable to retreat behind cover once discovered, so caution in engagements is advised. It is also worth noting that the low velocity and high drop rate of its shells allow the FL11 to engage from behind slopes without having to reveal itself.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Decent penetration
 +
* Fairly small
 +
* Good mobility
 +
* Has smoke launchers
 +
* At this BR, poorly aimed shots may bounce off the 40 mm sloped turret
 +
* Coaxial MAC 31 MG
 +
* Low profile: easy to hide, helps scouting
 +
* Unlike most light tanks, impervious to HMG from the front
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Light armour
 +
* Does not have explosive filler in shells
 +
* Long Reload
 +
* Low velocity cannon: long-range shots are hard to land.
 +
* Unstable cannon pitch up when firing, makes it difficult to stay on target
 +
* Unstable cannon pitch up when braking, makes it difficult and slow to acquire targets right after stopping
 +
* Mediocre gun depression (especially facing forward)
 +
* Bad reverse
 +
* Bad elevation and no top-mounted MG makes it vulnerable to aircrafts
 +
* Turret area is filled with ammo and fuel.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
  
 
== Media ==
 
== Media ==
Line 51: Line 252:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{French light tanks}}

Revision as of 06:52, 14 December 2018

RANK 5 FRANCE
Somua SM PACK
fr_amx_13_fl_11.png
AMX-13 (FL11)
AB RB SB
4.0 4.3 4.3
Class:
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AMX-13 (FL11).jpg


The AMX-13 (FL11) is a Rank III French light tank with a battle rating of 4.0 (AB) and 4.3 (RB/SB). It was introduced in Update 1.75 "La Résistance". It is the first of many iterations of the famous AMX-13. Although this version lacks the punch of its successors, it certainly offers a good foresight of what this light chassis can do.

The AMX-13 (FL11) is the first tank with the distinctive oscillating French turret design, combining it with a low, sleek-profiled chassis - almost identical to 6.0 AMX-13, save for a few small details (e.g. exhaust). The FL11 has a smaller, shorter gun with a double muzzle-break, on a smaller turret that doesn't have the large rear counter-weight/storage and the canvas over the turret joint found on later models.

At its BR, this light tank actually has decent armour, especially in the turret front area, where 40 mm sloped at ~60° will defeat some low-caliber guns. Be cautious: although turret frontal armour is good, this does not means you can just go hull down and be safe, it will only provide you a chance to survive a shot and reposition (this tank is great for learning how to use later models of the AMX-13). As for everywhere else (but the UFP), 20 mm of flat armour is all you get, note that the upper front plate is sloped at 67°, which may ricochet long-range shots. With only 10 mm of top armour, seek company from allied AAs since your own armament does not enables you to engage aerial threats.

Speaking of armament, the 75 mm SA49 cannon is quite decent at the BR. Its only flaw being a bad firing arc (shell drops fast with distance), which makes long-range engagements inadvisable. Penetration rates are comparable to those of the Russian F-34 cannon or those of the British QF 6-pounder's stock shot. While not being the best gun at the BR, it certainly provides enough firepower to destroy any enemy's flank. Horizontal drive is fast, allowing for fast reaction shots in close range engagements. As for elevation angles, -6° of depression feels a bit lacking while 13° of elevation is clearly the worst thing about this configuration: you cannot engage air targets. One last thing to consider about your main gun: it is mounted on an oscillating turret, which makes stop-and-shoot tactics ineffective. Coaxial armament is the classic French MAC 31 with 100 rounds loaded and ready to turn those soft targets to shreds. A sweet addition to this tank is 4 smoke launchers located on the lower turret part's back, these can be used either to shield you and your allies from incoming fire, to cover your retreat or to hide your team's movements from enemy sight. Smoke launchers at this low BR prepares players to higher-ranking battlefields and tactic opportunities, make sure to master them.

With a power ratio of 26.97 HP/ton in AB, or 15.42 HP/ton in RB (stock!), the AMX-13 chassis offers mobility that leave almost nothing to be desired (reverse speed is kind of slow with only -6 km/h). With its wide tracks, even soft terrain is not that hard to cross. The only thing to consider while driving this light tank is obstacles as they can significantly reduce your speed, thus making you vulnerable and/or less effective. One could make very good use of such a fast and small vehicle by avoiding contact while making a large flanking manoeuvre, scouting enemies and popping out sometimes to take down enemies from unexpected angles.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (8-87°) Front plate
22 mm (75-85°), 40 mm (31°) Front glacis
40 mm (30°) Lower glacis
40 mm (1-33°)
40 mm (1-2°)
40 mm (24-30°) Top
40 mm (9-32°) Bottom
22 mm
Turret 45 + 25 mm (5°) Turret front
45 mm (28-30°) Left side
25 mm (10-19°) Gun mantlet
40 mm (1-27°) 40 mm (8-63°) 25 mm
Armour Sides Roof
Cupola 40 mm 40 mm

Notes:

  • Suspension wheels, bogies, and tracks are all 15 mm thick.
  • Turret ring is 5 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
12.1 N/A 41 (AB)
36 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 130 160
Realistic/Simulator 106 120
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 10.74 13.22
Realistic/Simulator 8.76 9.92

Armaments

Main armament

Main article: SA49 (75 mm)
75 mm SA49
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
37 -6°/+13° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 17.9 _.__ _.__ _.__ _.__
Realistic 17.9 _.__ _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.5 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M61 shot APCBC 90 88 81 73 65 59
PCOT-51P APCBC 102 98 91 80 69 57
75mm HE HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M61 shot APCBC 618 6.8 1.2 20 63.7 ° 48° 63° 71°
PCOT-51P APCBC 625 6.4 N/A N/A N/A ° 48° 63° 71°
75mm HE HE 600 6.2 0.4 0.1 675 +0° 79° 80° 81°
Ammo racks
Ammo racks of the AMX-13 (FL11).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
37 31 (+6) 20 (+17) 12 (+25) (+33) (+36) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,950 (150) 1,350 N/A N/A

Usage in the battles

The AMX-13 (FL11), in line with most light tanks, shines best as a flanker and scout, due to its almost non-existent armour. Some shots against lower tiers can be bounced off by the sloped upper glacis plate and turret front, but anywhere else will get penetrated with ease. A sub-par gun without APHE ammunition means frontal engagements are mostly out of the question.

Scout and flank, as any other light tank should. The AMX-13 (FL11) cannot stand up to direct assaults from the enemy; it has irrelevant armour, decent speed, a useable gun with lacking depression (especially facing forward), and only 3 crew. The bad reverse speed also makes it unable to retreat behind cover once discovered, so caution in engagements is advised. It is also worth noting that the low velocity and high drop rate of its shells allow the FL11 to engage from behind slopes without having to reveal itself.

Pros and cons

Pros:

  • Decent penetration
  • Fairly small
  • Good mobility
  • Has smoke launchers
  • At this BR, poorly aimed shots may bounce off the 40 mm sloped turret
  • Coaxial MAC 31 MG
  • Low profile: easy to hide, helps scouting
  • Unlike most light tanks, impervious to HMG from the front

Cons:

  • Light armour
  • Does not have explosive filler in shells
  • Long Reload
  • Low velocity cannon: long-range shots are hard to land.
  • Unstable cannon pitch up when firing, makes it difficult to stay on target
  • Unstable cannon pitch up when braking, makes it difficult and slow to acquire targets right after stopping
  • Mediocre gun depression (especially facing forward)
  • Bad reverse
  • Bad elevation and no top-mounted MG makes it vulnerable to aircrafts
  • Turret area is filled with ammo and fuel.

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

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