Difference between revisions of "ZiS-12 (94-KM)"
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== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | This anti-aircraft gun is used in a similar way as the 72-K GAZ MM and is armed with not one, but two 25 mm cannons that dish out twice the damage. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's Armour. A good strategy might be to flank the enemy team, or an individual and attack it in the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can pen their Armour. Again, being shot by anything will often result in your vehicle being destroyed, or put out of action. Although this vehicle is very fast, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing 2 of your 4 crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape. | + | This anti-aircraft gun is used in a similar way as the 72-K GAZ MM and is armed with not one, but two 25 mm cannons that dish out twice the damage. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's Armour. A good strategy might be to flank the enemy team, or an individual and attack it in the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side Armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can pen their Armour. Again, being shot by anything will often result in your vehicle being destroyed, or put out of action. Although this vehicle is very fast, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing 2 of your 4 crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape. |
=== Pros and cons === | === Pros and cons === |
Revision as of 00:19, 25 March 2019
Contents
Description
The ZiS-12 (94-KM) (94-KM gun mount on a ZIS-12 truck), or as the 94-KM ZIS-12, is a Rank II Soviet self-propelled anti-aircraft vehicle
with a battle rating of 3.7 (AB) and 3.0 (RB/SB). It was introduced in Update 1.57 "Battle March".
The 94-KM is an improvement over the GAZ-MM (72-K) with its dual-mounted 25 mm cannons, increasing its rate of fire and area of saturation for anti-aircraft duties.
General info
Survivability and armour
Armour type:
- Structural steel
- Wood (Truck bed)
- Rolled homogeneous armour (Gun mount)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Driver's cabin | 1 mm | 1 mm | 1 mm | 1 mm |
Cargo bed | 15 mm | 15 mm | 15 mm | 15 mm |
Notes:
- The wheels are 2 mm thick.
- The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.
- The radiator housing is unarmoured.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
3.0 | N/A | 55 (AB) |
51 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 99 | ___ |
Realistic/Simulator | 62 | 70 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 33.00 | __.__ |
Realistic/Simulator | 20.67 | 23.33 |
Armaments
25 mm 72-K (x2) | |||||
---|---|---|---|---|---|
Capacity (Belt capacity each) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
530 (7) | 240 | -10°/+85° | ±180° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 20.8 | 28.8 | __.__ | __.__ | __.__ |
Realistic | 20.8 | 24.5 | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
0.3 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | ||||||||
---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | ||||||
10m | 100m | 500m | 1000m | 1500m | 2000m | |||
OZR-132 | FI-T* | 3 | 3 | 2 | 2 | 2 | 2 | |
BR-132 | AP-T | 46 | 43 | 33 | 27 | 23 | 15 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
OZR-132 | FI-T* | 910 | 0.29 | 0.2 | 0.1 | 13 | +0° | 62° | 69° | 73° |
BR-132 | AP-T | 900 | 0.28 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
Belt types
Belts | Shell composition | Combat usage |
Default | AP-T, FI-T* (Armour Piercing tracer – Fragmentation Incendiary tracer) shell |
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt. |
OZR-132 | FI-T* (Fragmentation Incendiary tracer) shell |
The "explosive" rounds for the gun. This is the best ammo to use against aircraft, but useless against ground vehicles. |
BR-132 | AP-T (Armour Piercing tracer) shell |
As an armour-piercing round, it is too small to be a significant threat against ground targets but the lightest armoured ones, and has little effect on planes unless a good shot hits a critical area. Not really a recommended belt to use, but in an emergency it may save the vehicle. |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
72 | 0 (+72) | Yes |
Usage in the battles
This anti-aircraft gun is used in a similar way as the 72-K GAZ MM and is armed with not one, but two 25 mm cannons that dish out twice the damage. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's Armour. A good strategy might be to flank the enemy team, or an individual and attack it in the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side Armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can pen their Armour. Again, being shot by anything will often result in your vehicle being destroyed, or put out of action. Although this vehicle is very fast, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing 2 of your 4 crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape.
Pros and cons
Pros:
- Similar play style to its predecessor GAZ-MM (72-K).
- 25 mm Armour Piercing offers decent penetration.
- Dual mounted cannons offers twice the rate of fire compared to the GAZ-MM (72-K).
- Extremely low reload time allows the guns to fire nearly continuously.
- Good engine and transmission allows it accelerate and drive at high speeds, and stop in a reasonable distance.
- Light armored enemies are easy to penetrate with AP rounds.
- Air targets belt offers almost a shot down plane on a direct hit.
Cons:
- Highly vulnerable to artillery.
- Vulnerable to flipping at high speeds.
- High Explosive rounds can easily destroy the vehicle .
- Cannot shoot straight ahead due to driving compartment.
- No armour or protection whatsoever.
- Only a marginal ammo count increase from the GAZ-MM (72-K), meaning that ammo runs out quite fast if used recklessly.
- Any aircraft can easily destroy the ZiS-12 with machine guns and/or cannons rounds.
History
Soviet mobile anti-aircraft defenses in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the GAZ-AAA (4M) and a single 25 mm auto cannon in the GAZ-MM (72-K). By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the 94-KM ZIS-12. Plant no.88 produced the 94-KM in 1944 to 1945 before stopping at either production number 225 or 237, possible due to the introduction of the better ZSU-37 anti-aircraft system.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |