Difference between revisions of "AF D3"

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{{Specs-Card|code=germ_artilleriefahrprahm_typ_d3}}
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{{About
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| about = German barge '''{{PAGENAME}}'''
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| usage = the 88 mm version
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| link = AF D1
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}}
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{{Specs-Card
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|code=germ_artilleriefahrprahm_typ_d3
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''Artilleriefährprahm Typ D3''' (or '''{{Specs|pseudonym}}''' for short) was a variant of the MF Typ A landing craft converted into a makeshift gunboat after the planned invasion of Great Britain was cancelled. Due to the makeshift conversion plans between shipyards, each AF Typ D landing craft was outfitted with different kinds of armaments and armouring, such as different gun layout and extra concrete coating. The Typ D3, compared to the [[AF D1|Typ D1]], differed in its armament, featuring heavier 10.5 cm cannons instead of the 8.8 cm Flak cannons. In total, around 700 of AF Typ D of all variants were converted, and they were used either as an auxiliary minelayer towed along by destroyers, or used inland as a fire support gunboat.
{{break}}
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The Artilleriefahrprahm typ D3 (abbreviated as AF D3) is a Rank II German naval ferry barge 3.0 (AB/RB/SB). It was introduced in [[Update 1.79 "Project X"]] in the fleet closed beta test.
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Introduced in [[Update 1.79 "Project X"]] in the fleet closed beta test, the '''AF D3''' is essentially the [[AF D1]] equipped with larger 105 mm cannons and slightly different AA armaments. The AF D3 generally performs well as a fire support vessel, as the 105 mm cannons offer a major firepower upgrade over the D1's 88 mm Flak, since it is capable of hull-breaking various PT boats with ease, and even capable of going toe-to-toe against early destroyers. However, being originally designed as a landing craft, the AF D3 is completely lacking in mobility, and struggles to handle multiple enemies at once. As such, positioning and proper support is the key to success in playing this makeshift gunboat.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
Although the armour is weak ( hull armor 15mm of steel and citadel 4 mm steel, in result is 40mm), the survivability is not that bad as it is a very long boat. If the engine gets hit, you fire back. If the guns get hit, You get to cover. But lets face it,its overall armour is weak.  
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
So, the boat has just a little bit of armor plating, so its not goin to do anything for you at CLOSE RANGE.  
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Although the armour doesn't cover the whole boat, the survivability is not that bad, as it is a very long boat with lots of empty space inside for shells to go through. It is thus important that enemies with rapid-firing guns do not get too close to the {{PAGENAME}} as they can riddle the entire boat with shells and hit critical components through the armour.
  
But because of the guns are laid at you can  do fairly effective broadsides at long range.  
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Staying far from the enemies and attacking them with the 10.5 cm guns is the best way to improve the lifespan of the {{PAGENAME}}.
  
 
=== Mobility ===
 
=== Mobility ===
max speed: 19.8 km/h. A mediocore speed if compared to other ships at its BR.  
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{{Specs-Fleet-Mobility}}
 
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
== Armament ==
 
=== Primary armament ===
 
TWO  105mm guns SK C/32
 
  
The two SK C/32 turrets have a maximum ammo of 200 shells. The reload speed is a total  of 4.640 seconds. The main gun can fire the following ammo types: HE, HE with base fuse, HE-TF. 
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{{NavalMobility}}
  
Ammo information:
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Like other German naval barges, the {{PAGENAME}} has an abysmal top speed of just 20 km/h (RB) and very sluggish turn time. Due to the long hull design, the {{PAGENAME}} has trouble navigating through various narrow passages and avoiding obstacles and incoming torpedoes.
  
HE : 20mm penetration any range and any angle. Exeplosive mass: 1.55 KG
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=== Modifications and economy ===
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{{Specs-Economy}}
  
HE with base fuse: 50 mm penetration at 1 KM, 21 mm at 15 KM. Explosive mass: 1.55 KG
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== Armament ==
 +
{{Specs-Fleet-Armaments}}
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=== Primary armament ===
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|SK C/32 (105 mm)}}
  
HE-TF: 20 mm penetration any range and any angle. Explosive mass: 1.55 KG
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The {{PAGENAME}} has two 105 mm SK C/32 turrets as its main armament, which is a direct improvement from the 88 mm FlaK from its predecessor. It has higher explosive mass and penetration, with a fast reload time of just 4.64 seconds. The main gun can fire the following ammo types: HE (effective against most targets), HE with base fuse (effective against armoured targets), and HE-TF (for anti-aircraft purposes). The barges can carry up to 200 shells in total.
  
All rounds have a muzzle velocity of 900 m/s
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{{:SK C/32 (105 mm)/Ammunition|10.5 cm Sprgr. L/4.4 Kpf.Z, 10.5 cm Sprgr. L/4.4 Bd.Z, 10.5 cm Sprgr. L/4.4 Zt.Z}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
2cm/65 Flakvierling 38 (20mm), MG M 38 (t) (15 mm)
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{{Specs-Fleet-Secondary}}
 
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
Ammo: 2000
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{{main|2 cm/65 Flakvierling 38 (20 mm)|MG M38(t) (15 mm)}}
  
Ammo types: universal (36 mm pen at 10 M, 17 mm at 2KM)
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The {{PAGENAME}} is equipped with two 20 mm Flakvierling AA guns placed at the bridge and stern each. On the [[SF40 Light]], these guns proved to be very effective against most targets the {{PAGENAME}} might have to face. Due to the gun placement and two fewer gun mounts than the SF40 Leichte, it is somewhat less effective due to less concentrated firepower. However, it is relatively easier to target, as the two gun mount were placed directly frontally and in the rear (as opposed to SF 40 Leichte's diamond placement), this allows the {{PAGENAME}} to hit the target frontally with relative ease.
  
HET magazines ( 36 mm pen at 10 M, 17 mm at 2 KM)
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
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* '''20 mm HET magazines:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP|Armour-piercing}}
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* '''20 mm APT magazines:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
  
APT magazines ( 36 mm pen at 10 M, 17 mm at 2 KM)
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{{:2 cm/65 Flakvierling 38 (20 mm)/Ammunition|HEF-T, AP, AP-T, HEF}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
37 mm SK C/30
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{{Specs-Fleet-AA}}
 
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
Ammo: 2000  rate: 30 rounds/minute
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{{main|SK C/30 (37 mm)}}
 
 
Reload rate: 2 seconds
 
 
 
Horizontal guidance: +- 180°
 
  
vertical guidance: -10°/+80°
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A single 37 mm SK C/30 cannon is available in the anti-aircraft weapon slot for the {{PAGENAME}}.
  
targeting speed: 17°/sec
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="8" | [[3.7 cm SK C/30 (37 mm)|3.7 cm SK C/30]]
 +
|-
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! Ammo capacity
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| 2,000
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|-
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! Fire rate
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| 30 rounds/minute
 +
|-
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! Reloading rate
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| 2 seconds
 +
|-
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! Vertical guidance
 +
| -10°/+80°
 +
|-
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! Horizontal guidance
 +
| ±180°
 +
|-
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! Targeting speed
 +
| 17°/s
 +
|-
 +
! Targeting vertical speed
 +
| 13°/s
 +
|-
 +
|}
  
targeting vertical : 13°/sec
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=== Additional armament ===
 
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{{Specs-Fleet-Additional}}
Usage: AA
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
 
=== Special armament ===
 
 
{{main|WBD depth charge}}
 
{{main|WBD depth charge}}
WBD depth charge
 
  
There are 4 WBD depth charges on the boat.  
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There are 4 WBD depth charges on the boat. These can be used as a close range weapon, although they only drop behind in your wake.
  
These can be used as a close range weapon although they only fire behind you. THESE ARE NOT MORTARS.
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== Usage in battles ==
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
information: Mass: 194 KG
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Similar to the [[AF D1]], the {{PAGENAME}} excels in a fire support role. Try to stay at long ranges, where the guns and armour work good together. At close range try to angle or peeking, the downside is you will only be able to use the frontal or rear guns.
  
Explosive mass: 130 KG
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Depending on the enemy your face, some weapons on the {{PAGENAME}} might be better than the others. Uses the 105 mm guns is preferred against enemy at long range or a large and/or well-armored vessel to deal high damage, while the 20 mm can be reserved for close-range engagements against faster and more manoeuvrable enemy.
  
Price 40 SL for 4 depth charges
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It might be tempting to do a broadside with the {{PAGENAME}}. Be advised, however, that the {{PAGENAME}}'s side armour is flat and became very weak when not angled, coupled with terrible mobility, this made you exposed to all source of incoming fire, including torpedoes.
  
Usage: not that often
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Players seeking to defeat the {{PAGENAME}} will try to close in from a blind spot or when the {{PAGENAME}} is occupied with other opponents. Use the secondary armaments to deal with these fast-moving boats, as the main 105 mm guns would be too slow to react to new, close-by threats.
  
== Usage in battles ==
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=== Pros and cons ===
Try to stay at long range, where your guns and armor work good together. At close range try to angle, the downside is you will only be able to use the front guns or maybe back guns, so long range is the best play here.  
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
How to defeat this 105 mm monster?
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'''Pros:'''
  
try to be sneaky with your boat, if spotted you will be guaranteed dead, or damaged heavily.
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* 105 mm cannons are very effective against all kinds of targets, with high destructive power and quick reload time
 +
* 20 mm AA cannons are very useful against fast-moving targets and aircraft
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* Relatively good survivability when angled correctly
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* High crew count
  
So i recommend coming close to the ship as the armor is weak, only downside, you will get a shower or 20 mm guns and a 37 mm gun. The main gun needs some time to turn, so a quick execution is needed
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'''Cons:'''
  
=== and cons ===
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* Terrible top speed and very sluggish to manoeuvre
 +
* Large, slow targets makes it very vulnerable against bombs, torpedoes, and rockets
 +
* In rough sea conditions, the 105 mm cannon's frontal line of fire can be obstructed by the 20 mm mounts
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* While thick, the armour is quite flat, thus rendering the barge vulnerable from the boardsides
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* Angling armour only allows some guns to be used in combat
  
'''Pros: good armament against ships and airplanes, armor is good when angled,'''
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== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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[[File:Artilleriefaehrprahm Modell 1.jpg|300px|thumb|right|A 1:100 scale model of the AF Type D landing barge, International Maritime Museum, Hamburg. Note the scale model of the MF Type A landing craft at the back for comparison.]]
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The '''Artilleriefährprahm Typ D''' (Artillery Barge Type D) was a modified version of the ''Marinefährprahm Typ A'' (Marine Barge Type A), the largest landing craft class built by the Krigsmarine in World War II. Originally developed in 1941 for Operation Sea Lion, when the plan was cancelled, the barge found its usage in numerous roles it was originally not intended to throughout the war. Over 700 of the barges of various configuration was built.
 +
===AF Typ D===
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The AF D was a series of the ''Marinefährprahm Typ A'' modified into a makeship gunboat. The conversion usually varies depending on the shipyard and available materials. Typically, the barge is outfitted with two quadruple 20 mm anti-air cannon mounts, two single 88 mm flak cannons, and one 75 mm anti-air cannon. Although some barge were also outfitted with a 105 mm instead of 88 mm. The helm is moved forward close to the centre of the craft. The craft is often reinforced with armour around the superstructure and ammunition storage, and some have their bulwarks coated with 10 cm of concrete.
  
*
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The AF D barges were primarily used as an escort and minelayer, towing along by other ships. Although some also found itself inland as an artillery support platform.
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== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
'''Cons: When not angled the enemy can easily penetrate you, when angled only some guns can be used for combat.  Depth charges are rarely used as you are a long range fighter.'''
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;Skins
  
*
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_artilleriefahrprahm_typ_d3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== History ==
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;Videos
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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{{Youtube-gallery|NeZe7Rrc_Qo|''' AF D3''' - ''Wulfbane''}}
 
 
== Media ==
 
https://youtu.be/NeZe7Rrc_Qo
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the ship;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the ship;''
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;Related development
* ''links to approximate analogues of other nations and research trees.''
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* [[AF D1]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
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* ''other literature.'' -->
* ''other literature.''
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* [[Wikipedia:en:Marinefährprahm|[Wikipedia] Marinefährprahm]]
 
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* [[Wikipedia:de:Marinefährprahm|[Wikipedia.de] Marinefährprahm]] (in German)
 
{{Germany barges}}
 
{{Germany barges}}

Latest revision as of 09:53, 20 April 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the German barge AF D3. For the 88 mm version, see AF D1.
AF D3
germ_artilleriefahrprahm_typ_d3.png
GarageImage AF D3.jpg
AF D3
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Artilleriefährprahm Typ D3 (or AF D3 for short) was a variant of the MF Typ A landing craft converted into a makeshift gunboat after the planned invasion of Great Britain was cancelled. Due to the makeshift conversion plans between shipyards, each AF Typ D landing craft was outfitted with different kinds of armaments and armouring, such as different gun layout and extra concrete coating. The Typ D3, compared to the Typ D1, differed in its armament, featuring heavier 10.5 cm cannons instead of the 8.8 cm Flak cannons. In total, around 700 of AF Typ D of all variants were converted, and they were used either as an auxiliary minelayer towed along by destroyers, or used inland as a fire support gunboat.

Introduced in Update 1.79 "Project X" in the fleet closed beta test, the AF D3 is essentially the AF D1 equipped with larger 105 mm cannons and slightly different AA armaments. The AF D3 generally performs well as a fire support vessel, as the 105 mm cannons offer a major firepower upgrade over the D1's 88 mm Flak, since it is capable of hull-breaking various PT boats with ease, and even capable of going toe-to-toe against early destroyers. However, being originally designed as a landing craft, the AF D3 is completely lacking in mobility, and struggles to handle multiple enemies at once. As such, positioning and proper support is the key to success in playing this makeshift gunboat.

General info

Survivability and armour

Armourfront / side / back
Citadel0 / 40 / 0 mm
Main fire tower15 / 15 / 0 mm
Hull20 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement440 t
Crew57 people

Although the armour doesn't cover the whole boat, the survivability is not that bad, as it is a very long boat with lots of empty space inside for shells to go through. It is thus important that enemies with rapid-firing guns do not get too close to the AF D3 as they can riddle the entire boat with shells and hit critical components through the armour.

Staying far from the enemies and attacking them with the 10.5 cm guns is the best way to improve the lifespan of the AF D3.

Mobility

Speedforward / back
AB23 / 11 km/h
RB20 / 10 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 23 11
RB/SB Stock ___ ___
Upgraded 20 10

Like other German naval barges, the AF D3 has an abysmal top speed of just 20 km/h (RB) and very sluggish turn time. Due to the long hull design, the AF D3 has trouble navigating through various narrow passages and avoiding obstacles and incoming torpedoes.

Modifications and economy

Repair costBasic → Reference
AB4 229 → 5 362 Sl icon.png
RB6 501 → 8 243 Sl icon.png
Total cost of modifications90 900 Rp icon.png
156 300 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
15 000 Rp icon.png
Cost:
26 000 Sl icon.png
760 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
15 000 Rp icon.png
Cost:
26 000 Sl icon.png
760 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png

Armament

Primary armament

2 х Turret10.5 cm/45 SK C/32 cannon
Ammunition100 rounds
Vertical guidance-5° / 70°
Main article: SK C/32 (105 mm)

The AF D3 has two 105 mm SK C/32 turrets as its main armament, which is a direct improvement from the 88 mm FlaK from its predecessor. It has higher explosive mass and penetration, with a fast reload time of just 4.64 seconds. The main gun can fire the following ammo types: HE (effective against most targets), HE with base fuse (effective against armoured targets), and HE-TF (for anti-aircraft purposes). The barges can carry up to 200 shells in total.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Sprgr. L/4.4 Kpf.Z HE 20 20 20 20 20 20
Sprgr. L/4.4 Bd.Z HE 42 34 25 20 20 20
Sprgr. L/4.4 Zt.Z HE-TF 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. L/4.4 Kpf.Z HE 785 15.1 0 0.1 1,550 79° 80° 81°
Sprgr. L/4.4 Bd.Z HE 785 15.1 0.015 5 1,550 79° 80° 81°
Sprgr. L/4.4 Zt.Z HE-TF 785 15.1 0 0.1 1,550 79° 80° 81°

Secondary armament

2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret15 mm MG M38(t) machine gun
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate300 shots/min

The AF D3 is equipped with two 20 mm Flakvierling AA guns placed at the bridge and stern each. On the SF40 Light, these guns proved to be very effective against most targets the AF D3 might have to face. Due to the gun placement and two fewer gun mounts than the SF40 Leichte, it is somewhat less effective due to less concentrated firepower. However, it is relatively easier to target, as the two gun mount were placed directly frontally and in the rear (as opposed to SF 40 Leichte's diamond placement), this allows the AF D3 to hit the target frontally with relative ease.

  • Universal: AP-T · AP · HEF-T · HEF
  • 20 mm HET magazines: HEF · HEF-T · HEF · AP
  • 20 mm APT magazines: AP · AP-T · AP · HEF

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP 36 35 27 20 15 11
AP-T 36 35 27 20 15 11
HEF 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 835 0.12 0 0.1 10.54 79° 80° 81°
AP 785 0.15 - - - 47° 60° 65°
AP-T 785 0.15 - - - 47° 60° 65°
HEF 835 0.12 0 0.1 10.54 79° 80° 81°

Anti-aircraft armament

Turret3.7 cm SK C/30 mounting
Ammunition2000 rounds
Main article: SK C/30 (37 mm)

A single 37 mm SK C/30 cannon is available in the anti-aircraft weapon slot for the AF D3.

3.7 cm SK C/30
Ammo capacity 2,000
Fire rate 30 rounds/minute
Reloading rate 2 seconds
Vertical guidance -10°/+80°
Horizontal guidance ±180°
Targeting speed 17°/s
Targeting vertical speed 13°/s

Additional armament

Setup 14 x WBD depth charge
Main article: WBD depth charge

There are 4 WBD depth charges on the boat. These can be used as a close range weapon, although they only drop behind in your wake.

Usage in battles

Similar to the AF D1, the AF D3 excels in a fire support role. Try to stay at long ranges, where the guns and armour work good together. At close range try to angle or peeking, the downside is you will only be able to use the frontal or rear guns.

Depending on the enemy your face, some weapons on the AF D3 might be better than the others. Uses the 105 mm guns is preferred against enemy at long range or a large and/or well-armored vessel to deal high damage, while the 20 mm can be reserved for close-range engagements against faster and more manoeuvrable enemy.

It might be tempting to do a broadside with the AF D3. Be advised, however, that the AF D3's side armour is flat and became very weak when not angled, coupled with terrible mobility, this made you exposed to all source of incoming fire, including torpedoes.

Players seeking to defeat the AF D3 will try to close in from a blind spot or when the AF D3 is occupied with other opponents. Use the secondary armaments to deal with these fast-moving boats, as the main 105 mm guns would be too slow to react to new, close-by threats.

Pros and cons

Pros:

  • 105 mm cannons are very effective against all kinds of targets, with high destructive power and quick reload time
  • 20 mm AA cannons are very useful against fast-moving targets and aircraft
  • Relatively good survivability when angled correctly
  • High crew count

Cons:

  • Terrible top speed and very sluggish to manoeuvre
  • Large, slow targets makes it very vulnerable against bombs, torpedoes, and rockets
  • In rough sea conditions, the 105 mm cannon's frontal line of fire can be obstructed by the 20 mm mounts
  • While thick, the armour is quite flat, thus rendering the barge vulnerable from the boardsides
  • Angling armour only allows some guns to be used in combat

History

A 1:100 scale model of the AF Type D landing barge, International Maritime Museum, Hamburg. Note the scale model of the MF Type A landing craft at the back for comparison.

The Artilleriefährprahm Typ D (Artillery Barge Type D) was a modified version of the Marinefährprahm Typ A (Marine Barge Type A), the largest landing craft class built by the Krigsmarine in World War II. Originally developed in 1941 for Operation Sea Lion, when the plan was cancelled, the barge found its usage in numerous roles it was originally not intended to throughout the war. Over 700 of the barges of various configuration was built.

AF Typ D

The AF D was a series of the Marinefährprahm Typ A modified into a makeship gunboat. The conversion usually varies depending on the shipyard and available materials. Typically, the barge is outfitted with two quadruple 20 mm anti-air cannon mounts, two single 88 mm flak cannons, and one 75 mm anti-air cannon. Although some barge were also outfitted with a 105 mm instead of 88 mm. The helm is moved forward close to the centre of the craft. The craft is often reinforced with armour around the superstructure and ammunition storage, and some have their bulwarks coated with 10 cm of concrete.

The AF D barges were primarily used as an escort and minelayer, towing along by other ships. Although some also found itself inland as an artillery support platform.

Media

Skins
Videos

See also

Related development

External links

Germany barges
Anti-air ferries  SF40 Light · SF40 Heavy
Naval ferry barges  AF D1 · AF D3