Difference between revisions of "Advance to the Rhine"

From War Thunder Wiki
Jump to: navigation, search
(Strategy: Tried my hand at Strategy. South side key positions.)
m (North Side)
 
(10 intermediate revisions by 5 users not shown)
Line 22: Line 22:
 
==Overview==
 
==Overview==
 
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''-->
 
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''-->
'''Advance to the Rhine''' is a ground forces map available in all modes. Being a "generalized recreation" of the city of Cologne, Germany, it was added in [[Update 1.53 "Fire Storm"]]. The map is very close quarters, with fighting taking place on the city streets of Cologne. The majority of the map is made up of bombed out buildings, with a large tower statue in the west, and a more open park area in the east of the map.
+
'''Advance to the Rhine''' is a ground forces map available in all modes. It is a "generalized recreation" of the city of Cologne, Germany and was added in [[Update 1.53 "Fire Storm"]]. The fighting takes place on the city streets of Cologne and is almost entirely close-quarters. Most of the map is made up of bombed out buildings, with a large tower statue in the west, and an open park area in the east.
  
 
The full tank map is 1.05 km x 1.05 km, making it the smallest tank map in the game. The air battle area is 65km x 65km.
 
The full tank map is 1.05 km x 1.05 km, making it the smallest tank map in the game. The air battle area is 65km x 65km.
Line 88: Line 88:
 
|}
 
|}
  
At present this map has the same layouts in AB, RB and SB.
+
At present, this map has the same layouts in AB, RB and SB.
  
 
===Domination===
 
===Domination===
Line 198: Line 198:
  
 
==Strategy==
 
==Strategy==
<!--Describe what focus a team should have when spawning into the map-->
+
<!-- ''Describe what focus a team should have when spawning into the map'' -->
The map with its dense urban environment is unfriendly for tank destroyer players, giving them only two options:
+
=== Ground Gameplay ===
 +
This map favours lighter vehicles that can move around and change positions, however heavy vehicles will excel at flanking. The monument is a key location, where heavy vehicles can create a breach and light vehicles can exploit it. It is possible to drive on top of the monument, although this exposes you to enemy fire.
  
* Camping behind strategic corners for long duration of time
+
There are many potential angles of attack on the middle of the map, so the plentiful hard and soft cover should be used to protect against ambushes. High-profile vehicles can shoot over the low hills and rubble piles, and vehicles with good gun depression can take strong hull-down positions. The park area contains a lot of bushes which can obscure enemies, so extra care should be taken to be ambushed.
* Attempting to advance along the wide and long streets on the far right side of the map and toward the central statue square
 
  
Tank destroyers should otherwise always advance in company of medium or heavy tanks, as they can be easily flanked in this map.
+
==== <u>South Side</u> ====
 +
[[File:Advance to the Rhine, South Side, Key Positions.jpg|left|thumb|''Key sight lines and positions for the south team''.]]
 +
''[Left: Key sight lines and positions for the south team]''
  
The map is a great battlefield for fast, light tanks that can outflank the enemy. Heavy tanks should similarly as tank destroyers beware of being flanked, traveling in groups and using street corners to their advantage.
+
''This is not an exhaustive list of positions. Always stay vigilant.''
  
Airplanes, especially bombers, will have a difficult time in the map against ground targets. The best opportunity for bombers to score hits is when the enemy is capturing a point or when allies designate their location on the mini-map. Flying low to spot enemies is also an option but very dangerous.
+
'''A: Behind the''' '''house''' '''that looks''' '''past the monument.'''
  
The design of the map makes it harder for the team starting in the bottom (south) spawn points.
+
There are broken windows that you can easily shoot through. This location is best for lighter vehicles which can occupy it early. It can also be taken during to contest the A-Point during the middle of the game, which provides an angles opponents peeking the angle from behind the monument.
  
==== South Side ====
+
'''B: Behind the house on the corner of the road crossing the map.'''
[[File:Advance to the Rhine, South Side, Key Positions.jpg|left|thumb|Strategic locations to occupy for the South side. ''Not all possible locations shown.'']]
 
The image on the left showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:
 
  
''These are not by any means all available positions. There are dozens others that I haven't included, however most of them are either not applicable to early-mid game or they are too situational, or I've simply forgotten/not knownT about thiem.''
+
Peeking around the building, or shooting through the rubble, will catch enemies crossing the northern major street and can be used throughout the game.  
  
'''A: Be'''''t'''''hind the'''  '''house'''  '''that looks'''''t'' '''past the mo'''''e'''''nument. There are broken windows that you can easil'''''e'''''y shoot through.'''
+
'''C: At the far corner of the middle section of the map.'''  
  
Best fit''g'' for lighter vehicles that can occupy t''a''his posit''ho''i''t''on  at the very start''i'' of t''g''he game.However, it can be ta''i''kenduring a contest at A during mid-game, to try to catch some opponents peeking the angle from behind the monument, or rotating from the right side.
+
Any vehicle can take this location, however care must be taken while travelling to it, as enemies often push to A using the major road and you can be flanked from the right. This position overlooks an entrance to A, as well as much of the major Northern road and the major road going from north home point to south home point (on the right).
  
'''B: Behind the house on the corner of the road crossing the map. You can peek from the building, or if it's destroyed shoot through the rubble.'''
+
'''D: Western side-streets'''
  
'''C: At the far corner of the middle section of the map. There are buildings for cover in the front and the right side.'''
+
This position is very safe because it's so close to the spawn. It overlooks the entrances to A from the left side, although some sightlines are blocked which can allow enemies to flank the position. This position is ideal for light vehicles with fast reloads to take near the start of the game.
  
This location can be used by any tanks, but you have to carefully make your way over there, as enemies often push to A using the major road, and you can get flanked from the right. You will sometimes be shot from the front as well, but you are unlikely to receive major damage that way. This position is great, because it allows you to overlook one entrance to A, as well as a big part of the major Northern road and the major road going from North home point to South home point (on the right). Just be attentive.
+
'''E: West side of the park'''
  
'''D: At the corner of the long building in the middle of the passage on the left.'''
+
This position is very common because it's a point where two teams meet. It is possible to peek around the buildings or to destroy the the building with large-calibre or high-explosive rounds, which allows shooting through the rubble. Stabilised guns are key for players who want to peek around the corners as enemies will quickly return fire. If point A is lost, consider retreating to avoid being overrun.
  
This position is very safe, because it's so close to the spawn. You are overlooking the entrances to A from the left side, although enemies can sneak past you because there is a tram and rubble blocking the sight line slightly. If you have a fast reload, this is a great position for the start of a match.
+
'''F: East-side, north-south road'''
  
'''E: Further than position D, this one is located behind the T-shaped building in the middle of the map.'''
+
These positions are key to stop enemies flanking but can be tedious to hold, as enemies might be unwilling to peek. Well-armoured vehicles (e.g. The ''Ferdinand'', ''Jagdtiger'', and ''Ho-Ri Production/Prototype'') will be able to fully-exploit these positions, as their strong frontal armour will protect against enemy retaliation when peeking around the corner. These vehicles must still be wary of cannon-barrel and track damage.
  
This position is very common, because it's a point where two teams meet. You can peek around the building, although that is risky, or you can try shooting at the building with medium to large rounds to break it down and shoot through it. Tanks with stabilizers are great here, because you can peek and get your gun ready instantly. Be careful, because enemies will return fire and will try to flank you. If point A is lost, consider retreating to avoid dying from being overrun.
+
'''G: Centre of the park'''
  
'''F: These positions are on the very right side of the map, overlooking the long road that's used for flanking.'''
+
Vehicles with over 10 degrees of depression will excel in this position, as they can take a hull-down position and ambush enemies over the low-hills. Care must be taken, as enemies may attack from any direction, so players in this area should be prepared to retreat if team-support collapses.
  
F1 is safer, but further away than F2. Depending on the situation you can choose either. Overall, these positions are key to stop enemies flanking, but they can be boring to hold because enemies might be unwilling to peek. Well-armoured vehicles (e.g. Ferdinand, Jagdtiger, Ho-Ri Production/Prototype, etc) will find these positions amazing, because you can slowly roll up to the enemy stopping to take shots at those who dare peek you.
+
==== <u>North Side</u> ====
 +
[[File:Advance to the Rhine, North Side, Key Locations.jpg|thumb|Strategic locations to occupy for the North side. ''Not all possible locations shown.'']]
 +
The image on the right showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:
  
'''G: In the middle and generally around the park in the middle of the map.'''
+
''These are not by any means all available positions. There are dozens others that haven't been included, however most of them are either not applicable to early-mid game or they are too situational.''
  
This is a very unpopular position, which is surprising because tanks with 10 degrees of depression or more can really take advantage of it. You can peek over the hills, take a shot at an unsuspecting enemy and retreat, perhaps even move to a different position within the park to add confusion. Be careful, though, because you can get flanked from any side, and attack frontally. If you see your teammates dying around you, it's best to retreat to the Southern major road closer to position B.
+
'''A: North-east corner of the A-Point'''
 +
 
 +
This location is great for any decently fast tank that wants to catch enemies entering into A from the right side. This position can be unsafe during mid-game when enemies have advanced, but before that the only threat comes from the front.
 +
 
 +
'''B: Western side-streets'''
 +
 
 +
Fast tanks can catch enemies coming from spawn here, though slower vehicles can take pass west of this position to counter the enemy approach. Small vehicles, or vehicles with strong turret armour, will be best in this position because enemy fire will be intense.
 +
 
 +
'''C: Centre of the map'''
 +
 
 +
This position is a counter to position C of the south side and overlooks the major southern road and the end of the park. It's possible to push across to the line of buildings on the right and shoot into the park or the vertical road. Players taking this positions should take cover or retreat if team-support collapses, as this position is quite exposed.
 +
 
 +
'''D: East of the park'''
 +
 
 +
Players taking this position put pressure on the enemy, but are exposed to many angles of attack. It provides views into the park and the enemy spawn. It is easy to relocate and defend the eastern north-road.
 +
 
 +
'''E: Eastern north-road'''
 +
 
 +
Heavy armour or good manoeuvrability is essential in this position. There will be heavy enemy fire, and flanking on the western side of this road is essential to avoid heavy casualties.
 +
 
 +
=== Air Gameplay ===
 +
This map can be difficult for Close Air Support (CAS), because there are tall buildings around the map, and small buildings blocking the tanks below. Rockets are likely to be more effective than bombs, because bombs can get stuck in buildings and bounce off of weird rubble.
 +
 
 +
Enemies will often be grouped on the capture points; on the north and south ends of the ''eastern north-road''; in the middle of the map around the large rubble and park; anywhere around the monument and the left side of the map.
 +
 
 +
Self-Propelled Anti-Air (SPAA) vehicles will struggle to shoot around buildings, so CAS players should to spot your target at altitude, out of range of SPAAs, and stay low and fast for your strikes.
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|_axMvzS97Sw|Map Review: Advance to the Rhine - War Thunder Video Tutorials}}
 
{{Youtube-gallery|rEqwLLFNC3w|[History] Video of Jim Bates talking about the filming of the Panther vs. Pershing at Cologne (Warning: Graphic images)}}
 
  
==References==
+
;Videos
<references />
+
{{Youtube-gallery|QvZ8h1CuM7s|'''The Shooting Range #314''' - ''Squadmates'' section at 08:15 discusses the map {{PAGENAME}}.|ZnopLjce42E|'''The Shooting Range #225''' - ''Map Guide'' section at 07:53 discusses the map {{PAGENAME}}.|_axMvzS97Sw|'''Map Review: Advance to the Rhine''' - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
* ''reference to related locations'' -->
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
  
 
* [[Berlin (Ground Forces)]]
 
* [[Berlin (Ground Forces)]]
Line 266: Line 289:
 
* ''other literature.''-->
 
* ''other literature.''-->
  
* [https://warthunder.com/en/devblog/current/805/ [Devblog<nowiki>]</nowiki> Advance to the Rhine]<br />
+
[[wt:en/devblog/current/805|[Devblog] Advance to the Rhine]]
  
 
[[Category:Maps_and_missions]]  
 
[[Category:Maps_and_missions]]  
 
[[Category:Ground forces maps]]
 
[[Category:Ground forces maps]]

Latest revision as of 13:40, 22 September 2022


MapIcon Ground AdvancetotheRhine.jpg
Possible Layouts
Icon GreenCheckmark.pngDomination
Icon GreenCheckmark.pngConquest
Icon GreenCheckmark.pngBattle
Icon RedXCross.pngBreak
Icon RedXCross.pngSkirmish
Other Information
1.05 km x 1.05 kmFull tank area size
Cologne, Germany CountryIcon NDE.pngReal World Location
Full Map
MapLayout Ground AdvancetotheRhine.jpg

Overview

Advance to the Rhine is a ground forces map available in all modes. It is a "generalized recreation" of the city of Cologne, Germany and was added in Update 1.53 "Fire Storm". The fighting takes place on the city streets of Cologne and is almost entirely close-quarters. Most of the map is made up of bombed out buildings, with a large tower statue in the west, and an open park area in the east.

The full tank map is 1.05 km x 1.05 km, making it the smallest tank map in the game. The air battle area is 65km x 65km.

Battle area Size
Game Mode AB RB SB
Domination 1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km
Conquest #1 1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km
Conquest #2 1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km
Conquest #3 1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km
Conquest #4 1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km
Battle 1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

Game Description

Teams fight for control over the bridges leading to the other side of the Rhine.

Historical Background

The devastated urban environment of "Advance to the Rhine" is based off the conditions of the city Cologne in Germany.

During World War II, Cologne was the Military Area Command Headquarters for the Military District of Münster. The city was subjected to multiple air raids by Western Allies bombers throughout the war. In March 1945, the city was the target of the U.S. First Army in their path towards the Rhine River. It was here that a famous tank encounter occurred that was captured by Signal Corps member Jim Bates. A Panther tank taking position near the Cologne Cathedral gave the Americans heavy resistance, knocking out a M4A1 (76) lead in a tank platoon. Noting the heavy fire from a high-velocity gun, the crew of a M26 Pershing, commandeered by Sergeant Early, maneuvered around the Panther and in a meet-up with both of their guns pointing at each other, the Pershing fired off the first shot, hitting the Panther straight in the hull side. The Pershing fired two more shots as the Panther crew bailed out of their burning tank, ending with a catastrophic explosion of the Panther's ammunition.

The German garrison in Cologne soon surrendered to the Allies around March 7th. This freed up many American soldiers to exploit a new breakthrough discovered at the German city of Remagen, the still-standing Lundendorff Bridge over the Rhine.

Notable Landmarks

  1. The large tower statue as seen in the map's thumbnail is the landmark in most game modes for a flag point.

Map configuration

Change Maps by Game Modes
AB
RB
SB

At present, this map has the same layouts in AB, RB and SB.

Domination

Domination Mode - Map Layouts
MapLayout Domination AdvancetotheRhine ABRBSB.jpg
MapLayout Domination AdvancetotheRhine ABRBSB.jpg
MapLayout Domination AdvancetotheRhine ABRBSB.jpg

1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

In AB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection. In RB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection. In SB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.

Conquest

Conquest Mode - Map Layouts
Conquest #1 Conquest #2 Conquest #3 Conquest #4
MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg
MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg

1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

In AB the capture point is around the statue / column in the west. In RB the capture point is around the statue / column in the west. In SB the capture point is around the statue / column in the west.

In AB the capture point is at the southeast intersection. In RB the capture point is at the southeast intersection. In SB the capture point is at the southeast intersection.

In AB the capture point is at the northeast intersection. In RB the capture point is at the northeast intersection. In SB the capture point is at the northeast intersection.

In AB the capture point is in the middle of the park in the east of the map. In RB the capture point is in the middle of the park in the east of the map. In SB the capture point is in the middle of the park in the east of the map.

Battle

Battle Mode - Map Layouts
MapLayout Battle AdvancetotheRhine ABRBSB.jpg
MapLayout Battle AdvancetotheRhine ABRBSB.jpg
MapLayout Battle AdvancetotheRhine ABRBSB.jpg

1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

In AB the capture points are located at the northeast and southeast intersections. In RB the capture points are located at the northeast and southeast intersections. In SB the capture points are located at the northeast and southeast intersections.

Strategy

Ground Gameplay

This map favours lighter vehicles that can move around and change positions, however heavy vehicles will excel at flanking. The monument is a key location, where heavy vehicles can create a breach and light vehicles can exploit it. It is possible to drive on top of the monument, although this exposes you to enemy fire.

There are many potential angles of attack on the middle of the map, so the plentiful hard and soft cover should be used to protect against ambushes. High-profile vehicles can shoot over the low hills and rubble piles, and vehicles with good gun depression can take strong hull-down positions. The park area contains a lot of bushes which can obscure enemies, so extra care should be taken to be ambushed.

South Side

Key sight lines and positions for the south team.

[Left: Key sight lines and positions for the south team]

This is not an exhaustive list of positions. Always stay vigilant.

A: Behind the house that looks past the monument.

There are broken windows that you can easily shoot through. This location is best for lighter vehicles which can occupy it early. It can also be taken during to contest the A-Point during the middle of the game, which provides an angles opponents peeking the angle from behind the monument.

B: Behind the house on the corner of the road crossing the map.

Peeking around the building, or shooting through the rubble, will catch enemies crossing the northern major street and can be used throughout the game.

C: At the far corner of the middle section of the map.

Any vehicle can take this location, however care must be taken while travelling to it, as enemies often push to A using the major road and you can be flanked from the right. This position overlooks an entrance to A, as well as much of the major Northern road and the major road going from north home point to south home point (on the right).

D: Western side-streets

This position is very safe because it's so close to the spawn. It overlooks the entrances to A from the left side, although some sightlines are blocked which can allow enemies to flank the position. This position is ideal for light vehicles with fast reloads to take near the start of the game.

E: West side of the park

This position is very common because it's a point where two teams meet. It is possible to peek around the buildings or to destroy the the building with large-calibre or high-explosive rounds, which allows shooting through the rubble. Stabilised guns are key for players who want to peek around the corners as enemies will quickly return fire. If point A is lost, consider retreating to avoid being overrun.

F: East-side, north-south road

These positions are key to stop enemies flanking but can be tedious to hold, as enemies might be unwilling to peek. Well-armoured vehicles (e.g. The Ferdinand, Jagdtiger, and Ho-Ri Production/Prototype) will be able to fully-exploit these positions, as their strong frontal armour will protect against enemy retaliation when peeking around the corner. These vehicles must still be wary of cannon-barrel and track damage.

G: Centre of the park

Vehicles with over 10 degrees of depression will excel in this position, as they can take a hull-down position and ambush enemies over the low-hills. Care must be taken, as enemies may attack from any direction, so players in this area should be prepared to retreat if team-support collapses.

North Side

Strategic locations to occupy for the North side. Not all possible locations shown.

The image on the right showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:

These are not by any means all available positions. There are dozens others that haven't been included, however most of them are either not applicable to early-mid game or they are too situational.

A: North-east corner of the A-Point

This location is great for any decently fast tank that wants to catch enemies entering into A from the right side. This position can be unsafe during mid-game when enemies have advanced, but before that the only threat comes from the front.

B: Western side-streets

Fast tanks can catch enemies coming from spawn here, though slower vehicles can take pass west of this position to counter the enemy approach. Small vehicles, or vehicles with strong turret armour, will be best in this position because enemy fire will be intense.

C: Centre of the map

This position is a counter to position C of the south side and overlooks the major southern road and the end of the park. It's possible to push across to the line of buildings on the right and shoot into the park or the vertical road. Players taking this positions should take cover or retreat if team-support collapses, as this position is quite exposed.

D: East of the park

Players taking this position put pressure on the enemy, but are exposed to many angles of attack. It provides views into the park and the enemy spawn. It is easy to relocate and defend the eastern north-road.

E: Eastern north-road

Heavy armour or good manoeuvrability is essential in this position. There will be heavy enemy fire, and flanking on the western side of this road is essential to avoid heavy casualties.

Air Gameplay

This map can be difficult for Close Air Support (CAS), because there are tall buildings around the map, and small buildings blocking the tanks below. Rockets are likely to be more effective than bombs, because bombs can get stuck in buildings and bounce off of weird rubble.

Enemies will often be grouped on the capture points; on the north and south ends of the eastern north-road; in the middle of the map around the large rubble and park; anywhere around the monument and the left side of the map.

Self-Propelled Anti-Air (SPAA) vehicles will struggle to shoot around buildings, so CAS players should to spot your target at altitude, out of range of SPAAs, and stay low and fast for your strikes.

Media

Videos

See also

External links

[Devblog] Advance to the Rhine