Difference between revisions of "MPK Pr.1331M"

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{{ShipManufacturer Peene-Werft}}
 
{{ShipManufacturer Peene-Werft}}
 
{{USSR frigates}}
 
{{USSR frigates}}
 
== CDK vehicle references ==
 
 
* Unit = "ussr_mpk_pr1331m.blk"
 
* Weapon = "rbu_6000_bomb_mortar_bb1_depth_charges" "ussr_mpk_pr1331m_default" "rbu_6000_bomb_mortar_set40_torpedoes"
 
"rbu_6000_bomb_mortar_bb1_depth_charges_torpedoes"
 
* Universal Ammo = "30mm_ussr_ak630_universal" (2000)
 
* HE Ammo = "76mm_ussr_ak726_navy_HE" (152)
 
* Torpedoes Ammo = "ship_torpedoes" (4)
 
* Rocket Ammo = "ship_rocket_launcher"
 
 
 
UserSkin :
 
 
skin{
 
name:t="template_ussr_mpk_pr1331m"
 
 
set_tex{
 
  from:t="mpk_pr1331m_deckhouse_c*"
 
  to:t="UserSkins\template_ussr_mpk_pr1331m\mpk_pr1331m_deckhouse_c.dds"
 
  param:t="camo_skin_tex"
 
}
 
 
set_tex{
 
  from:t="mpk_pr1331m_c*"
 
  to:t="UserSkins\template_ussr_mpk_pr1331m\mpk_pr1331m_c.dds"
 
  param:t="camo_skin_tex"
 
}
 
 
}
 

Latest revision as of 20:03, 22 October 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MPK Pr.1331M
ussr_mpk_pr1331m.png
GarageImage MPK Pr.1331M.jpg
MPK Pr.1331M
AB RB SB
4.0 4.0 4.0
Class:
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

The MPK Pr.1331M is a rank V Soviet frigate with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement935 t
Crew80 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB64 / 28 km/h
RB45 / 20 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 64 28
RB/SB Stock ___ ___
Upgraded 45 20

Modifications and economy

Repair costBasic → Reference
AB9 965 → 12 416 Sl icon.png
RB14 321 → 17 843 Sl icon.png
Total cost of modifications241 000 Rp icon.png
374 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training220 000 Sl icon.png
Experts780 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
230 / 440 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
230 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
530 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
230 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
230 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
530 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
76mm_ussr_ak726_navy_HE_radio_fuse_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
230 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
250 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods rocket launcher.png
Rocket Launcher
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
530 Ge icon.png

Armament

Primary armament

Turret76 mm/60 AK-176M automatic cannon
Ammunition152 rounds
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HE OF-62 HE* 10 10 10 10 10 10
HE ZS-62 HE-VT 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE OF-62 HE* 980 5.9 0 0.1 616 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE ZS-62 HE-VT 980 5.9 0 0.1 400 8 739.2 79° 80° 81°

Secondary armament

Turret30 mm/54 AK-630 automatic cannon
Ammunition2000 rounds
Belt capacity2000 rounds
Fire rate5000 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T* · HEF-I* · HEF-I* · HEF-I* · HEF-I* · HEF-I*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T* 3 3 3 3 3 3
HEF-I* 4 4 4 4 4 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 900 0.39 0 0.1 17.86 79° 80° 81°
HEF-I* 900 0.39 0 0.1 75.46 79° 80° 81°

Additional armament

Setup 14 x 533 mm SET-53M torpedo
Setup 2120 x RBU-6000 mortar
Setup 3120 x RBU-6000 mortar
2 x 533 mm SET-53M torpedo
Setup 4120 x RBU-6000 mortar
20 x BB-1 depth charge
Setup 520 x BB-1 depth charge
Setup 64 x 533 mm SET-65 torpedo
12 x BB-1 depth charge
Setup 7120 x RBU-6000 mortar
2 x 533 mm SET-53M torpedo
20 x BB-1 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Two RBU-6000 rocket launchers
  • Large ship hull absorbs shrapnel
  • 76 mm gun uses mechanized ammo rack

Cons:

  • Very low ammo capacity and no available armour-piercing ammunition
  • No rangefinder
  • Very large profile
  • Uses destroyer's spawn

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Peene-Werft
Minesweepers 
Project 89.2  Bernau
Corvettes 
Project 1331M  MPK Pr.1331M*
  *Built for USSR

USSR frigates
Pr. 50  Rosomacha · Yenot
Pr. 159  SKR-1
Pr. 35  SKR-7
Pr. 1331M  MPK Pr.1331M