Difference between revisions of "XM975"

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{{Specs-Card
 
{{Specs-Card
 
|code=us_xm_975_roland
 
|code=us_xm_975_roland
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American SPAA {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
The '''Carrier Air Defense Missile System XM975''' is a U.S. self-propelled missile defence (SAM) system based on the French Roland ground-to-air missile that was constructed on the Tracked Carrier - XM975. The U.S. Army evaluated the Roland missile system in the 1970s and early 1980s. The [[Roland]] ground-to-air missile launcher was mounted on the Tracked Carrier - XM975 (a weapon-tracked carrier that was also utilized on the M109 self-propelled howitzer). Overall, this SAM system had limited service, with only one prototype manufactured and approximately 27 units produced in total. It served in the U.S. Army for about 5 to 10 years before being phased out.
  
It is an American prototype SAM system, mounting the French [[Roland]] missile as its primary weapon.
+
Introduced in [[Update "Winged Lions"]], the XM975 is a rank VII U.S. Army ground forces SAM system, that clears the skies of potential enemy aircraft. This SAM system will be quite familiar to French Army ground personnel, as it uses the French Roland ground-to-air missile as its primary weapon. Unfortunately, it lacks additional armaments and only has two ready-to-fire missiles in the missile launcher, forcing the player to make every missile count.
  
 
== General info ==
 
== General info ==
Line 41: Line 41:
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=575|rbMinHp=358}}The mobility of the XM975 is similar to that of earlier SPAAs in the American tree, accelerating slightly quicker than the [[M247]], but slower than the [[M163]]. The top speed of 57 km/h ( 35.4 mph) is reasonably quick. The XM975 is capable of traversing the map relatively quickly, though if possible it is recommended to travel in mostly straight lines. The acceleration is mediocre and it will take time for the vehicle to regain speed again, so attempt to avoid many turns and take roads when able.
+
The top speed of 57 km/h (35.4 mph) is reasonably quick. The XM975 is capable of traversing the map relatively quickly, though it is recommended to travel in mostly straight lines if possible. The acceleration is mediocre and it will take time for the vehicle to regain speed again, so attempt to avoid many turns and take roads when able.
 +
 
 +
{{tankMobility|abMinHp=575|rbMinHp=358}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
{{Specs-Economy}}The modification order is fairly simple for the XM975. Parts and FPE should come first as usual, then the [[Roland 3]] . This will raise the range of the XM975's SAMs from 6.3 km to 8 km and allow engagement of most enemy helicopters. Then horizontal drive, airstrike and elevation mechanism, to allow for better tracking of fast moving enemy aircraft and a reduction to the spawn cost of allied aircraft. After that, mobility modifications, crew replenishment and finally improved optics.
+
{{Specs-Economy}}
 +
The modification order is fairly simple for the XM975. Parts and FPE should come first as usual, then the [[Roland 3]]. This will increase the engagement range of the XM975 from 6.3 km to 8 km and allow engagement of most enemy helicopters. Then horizontal drive, airstrike and elevation mechanism, to allow for better tracking of fast moving enemy aircraft and a reduction to the spawn cost of allied aircraft. After that, mobility modifications, crew replenishment and finally improved optics.
  
 
== Armaments ==
 
== Armaments ==
Line 55: Line 58:
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[Roland]] missile || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[Roland]] missile || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
!Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 10 (2) || rowspan="2" | -10°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || 74.9 || 103.6 || 125.8 || 139.1 || 148.0 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00
+
| rowspan="2" | 10 (2) || rowspan="2" | -10°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || 74.9 || 103.6 || 125.8 || 139.1 || 148.0 || rowspan="2" | 5.00  
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 70: Line 73:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Roland/Ammunition|Roland 1, Roland 3}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Roland 1 || SAM || 39 || 39 || 39 || 39 || 39 || 39
 
|-
 
| Roland 3 || SAM || 54 || 54 || 54 || 54 || 54 || 54
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Roland 1 || SAM || 500 || 6,300 || 65 || 0 || 0.1 || 4,590 || 79° || 80° || 81°
 
|-
 
| Roland 3 || SAM || 575 || 8,000 || 77 || 0 || 0.1 || 6,810 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 123: Line 93:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
When using the XM975, attempt to stay focused on the air threats. As a SAM platform, there are very few ground vehicles that can be knocked out by the Roland missile, so it is better to find a concealed position and avoid contact with enemy armour. The XM975 does have an advantage over quite a few other anti-air vehicles, thanks to the IRST (infrared search and track) mode. Commanders of the XM975 should be aware of this mode, as it prevents detection of lock-on by the enemy aircraft's RWR. The IRST mode also ignores enemy chaff, and is generally just a better mode to operate in as a whole.  
+
When using the XM975, attempt to stay focused on the air threats. As a SAM platform, there are very few ground vehicles that can be knocked out by the Roland missile, so it is better to find a concealed position and avoid contact with enemy armour. The XM975 does have an advantage over quite a few other anti-air vehicles, thanks to the IRST (infrared search and track) mode. Commanders of the XM975 should be aware of this mode, as it prevents detection of lock-on by the enemy aircraft's RWR. The IRST mode also ignores enemy chaff, and is generally just a better mode to operate in as a whole.
  
The Roland is a relatively slow missile, so it is not recommended to fire upon jets that are near the limit of the missile's range and/or fly at high speed. However, this is made up for by the high manoeuvrability of the missile, as the slower speed allows it to pull sharper turns than quicker SAM missiles. Helicopters are usually within range, as all helicopters armed with the [[AGM-114B Hellfire|AGM-114 Hellfire]] will be within engagement range, as the maximum range of the hellfire is 8 km, compared to the 8.5 km of the [[Roland 3]]. Some helicopters may outrange the Roland in uptiers, such as the [[Ka-50]] or [[Ka-52]] with the [[9K127 Vikhr|9K 127 Vikhr]] missiles. It is recommended to immediately take cover if outside engagement range, although it is possible to proximity fuse the Vikhr with the Roland if there is no other option available.
+
The Roland is a relatively slow missile, so it is not recommended to fire upon jets that are near the limit of the missile's range and/or fly at high speed. However, this is made up for by the high manoeuvrability of the missile, as the slower speed allows it to pull sharper turns than quicker SAM missiles. Helicopters are usually within range, as all helicopters armed with the [[AGM-114B Hellfire|AGM-114 Hellfire]] will be within engagement range, as the maximum range of the hellfire is 8 km, like the [[Roland 3]]. Some helicopters may outrange the Roland in uptiers, such as the [[Ka-50]] or [[Ka-52]] with the [[9K127 Vikhr|9K 127 Vikhr]] missiles. It is recommended to immediately take cover if outside engagement range, although it is possible to proximity fuse the Vikhr with the Roland if there is no other option available.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 132: Line 102:
 
'''Pros:'''
 
'''Pros:'''
  
* Roland SAMs are manoeuvrable, and do not decelerate like other SAMS
+
* Roland SAMs are quite manoeuvrable compared to other SAMs around the BR
* Can take down aircraft and choppers up to 8.5 km (5.2 mi) with the Roland 3
+
* Can take down aircraft and choppers up to 8.0 km (4.97 mi) with the Roland 3
 +
* SACLOS-guided SAMs are much harder to defeat compared to IR-guided SAMs
  
 
'''Cons:'''
 
'''Cons:'''
  
* Roland missiles are slow
+
* Lacklustre armour and high profile makes the XM975 vulnerable to enemy fire
 +
* Roland missiles are slower than later SAMs and fairly easy to spot
 
* No anti-aircraft cannons as backup once all missiles are expended or for use against close-range/ground targets
 
* No anti-aircraft cannons as backup once all missiles are expended or for use against close-range/ground targets
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The XM975 was selected by US Army as a forward air defence system in 1975. The first missiles were delivered in 1977 and fired in 1978. The XM975 was a modified M109 howitzer chassis equipped with a Roland 2 system with a longer range American-made search radar. Unfortunately problems with technology transfer and rising costs terminated the program after producing 27 launchers and 600 missiles, mounted on M812 flatbed trucks.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_xm_975_roland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
File:XM975 Firing Roland 3.png|View of the XM975 firing its Roland 3 at an enemy air target, the vehicle's primary role.
 +
</gallery>
  
 
== See also ==
 
== See also ==
Line 161: Line 141:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wikipedia:Roland_(missile)|[Wikipedia] Roland (missile)]]
* ''other literature.''
 
  
 
{{USA anti-aircraft vehicles}}
 
{{USA anti-aircraft vehicles}}

Latest revision as of 01:30, 6 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
XM975
us_xm_975_roland.png
GarageImage XM975.jpg
ArtImage XM975.png
XM975
AB RB SB
10.0 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The Carrier Air Defense Missile System XM975 is a U.S. self-propelled missile defence (SAM) system based on the French Roland ground-to-air missile that was constructed on the Tracked Carrier - XM975. The U.S. Army evaluated the Roland missile system in the 1970s and early 1980s. The Roland ground-to-air missile launcher was mounted on the Tracked Carrier - XM975 (a weapon-tracked carrier that was also utilized on the M109 self-propelled howitzer). Overall, this SAM system had limited service, with only one prototype manufactured and approximately 27 units produced in total. It served in the U.S. Army for about 5 to 10 years before being phased out.

Introduced in Update "Winged Lions", the XM975 is a rank VII U.S. Army ground forces SAM system, that clears the skies of potential enemy aircraft. This SAM system will be quite familiar to French Army ground personnel, as it uses the French Roland ground-to-air missile as its primary weapon. Unfortunately, it lacks additional armaments and only has two ready-to-fire missiles in the missile launcher, forcing the player to make every missile count.

General info

Survivability and armour

Armourfront / side / back
Hull32 / 32 / 32
Turret15 / 15 / 15
Crew3 people
Visibility-600 %

The XM975 has similar protection to other SPAAs and SAMs of its rank, with enough protection to stop some splash damage from near misses of small rockets and bombs. The armour will also stop rifle-calibre rounds, but the American M2HB Browning, the Soviet NSVT, or other similar heavy machine guns will slice straight through the armour, along with of course any MBT round. Avoid direct confrontation with all enemy ground forces.

Armour type:

  • Rolled homogeneous armour (turret, hull rear)
  • Aluminium alloy 5083 (hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 32 mm Top
32 mm (30-75°) Upper glacis
32 mm (0-59°) Lower glacis
32 mm (24°) Top
32 mm Bottom
6.35 mm Top
32 mm Bottom
32 mm
Turret 15 mm 15 mm 15 mm 10 mm

Notes:

  • Tracks are 20 mm thick, suspension wheels are 15 mm thick

Mobility

Speedforward / back
AB62 / 13 km/h
RB and SB57 / 12 km/h
Number of gears5 forward
2 back
Weight24.8 t
Engine power
AB773 hp
RB and SB405 hp
Power-to-weight ratio
AB31.2 hp/t
RB and SB16.3 hp/t

The top speed of 57 km/h (35.4 mph) is reasonably quick. The XM975 is capable of traversing the map relatively quickly, though it is recommended to travel in mostly straight lines if possible. The acceleration is mediocre and it will take time for the vehicle to regain speed again, so attempt to avoid many turns and take roads when able.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 13 24.8 575 773 23.19 31.17
Realistic 57 12 358 405 14.44 16.33

Modifications and economy

Repair costBasic → Reference
AB5 039 → 6 706 Sl icon.png
RB5 099 → 6 786 Sl icon.png
SB5 840 → 7 773 Sl icon.png
Total cost of modifications243 000 Rp icon.png
413 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new tank filter.png
Filters
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
450 Ge icon.png
Mods new tank engine.png
Engine
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
450 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
5 400 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
163mm_roland_3_aam_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods airstrike.png
Airstrike
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods art support.png
Artillery Support
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
450 Ge icon.png
Mods scouting.png
Improved optics
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
450 Ge icon.png

The modification order is fairly simple for the XM975. Parts and FPE should come first as usual, then the Roland 3. This will increase the engagement range of the XM975 from 6.3 km to 8 km and allow engagement of most enemy helicopters. Then horizontal drive, airstrike and elevation mechanism, to allow for better tracking of fast moving enemy aircraft and a reduction to the spawn cost of allied aircraft. After that, mobility modifications, crew replenishment and finally improved optics.

Armaments

Main armament

Roland SAM
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition10 rounds
Belt capacity2 rounds
Reload5.0 s
Fire rate145 shots/min
Vertical guidance-10° / 80°
Fire on the moveup to 5 km/h
Main article: Roland
Roland missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 10 (2) -10°/+80° ±180° N/A 74.9 103.6 125.8 139.1 148.0 5.00
Realistic 50.6 59.5 72.3 79.9 85.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Roland 1 SAM 39 39 39 39 39 39
Roland 3 SAM 54 54 54 54 54 54
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Roland 1 SAM 500 6,300 65 1 0.1 300 6 4.59 79° 80° 81°
Roland 3 SAM 570 8,000 77 1 0.1 300 6 6.81 79° 80° 81°

Ammo racks

Ammo racks of the XM975
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
5 (+1) (+2) (+3) (+4) No

Usage in battles

When using the XM975, attempt to stay focused on the air threats. As a SAM platform, there are very few ground vehicles that can be knocked out by the Roland missile, so it is better to find a concealed position and avoid contact with enemy armour. The XM975 does have an advantage over quite a few other anti-air vehicles, thanks to the IRST (infrared search and track) mode. Commanders of the XM975 should be aware of this mode, as it prevents detection of lock-on by the enemy aircraft's RWR. The IRST mode also ignores enemy chaff, and is generally just a better mode to operate in as a whole.

The Roland is a relatively slow missile, so it is not recommended to fire upon jets that are near the limit of the missile's range and/or fly at high speed. However, this is made up for by the high manoeuvrability of the missile, as the slower speed allows it to pull sharper turns than quicker SAM missiles. Helicopters are usually within range, as all helicopters armed with the AGM-114 Hellfire will be within engagement range, as the maximum range of the hellfire is 8 km, like the Roland 3. Some helicopters may outrange the Roland in uptiers, such as the Ka-50 or Ka-52 with the 9K 127 Vikhr missiles. It is recommended to immediately take cover if outside engagement range, although it is possible to proximity fuse the Vikhr with the Roland if there is no other option available.

Pros and cons

Pros:

  • Roland SAMs are quite manoeuvrable compared to other SAMs around the BR
  • Can take down aircraft and choppers up to 8.0 km (4.97 mi) with the Roland 3
  • SACLOS-guided SAMs are much harder to defeat compared to IR-guided SAMs

Cons:

  • Lacklustre armour and high profile makes the XM975 vulnerable to enemy fire
  • Roland missiles are slower than later SAMs and fairly easy to spot
  • No anti-aircraft cannons as backup once all missiles are expended or for use against close-range/ground targets

History

The XM975 was selected by US Army as a forward air defence system in 1975. The first missiles were delivered in 1977 and fired in 1978. The XM975 was a modified M109 howitzer chassis equipped with a Roland 2 system with a longer range American-made search radar. Unfortunately problems with technology transfer and rising costs terminated the program after producing 27 launchers and 600 missiles, mounted on M812 flatbed trucks.

Media

Skins
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  ADATS · Imp.Chaparral · LAV-AD · XM975