Difference between revisions of "Pz.II C (DAK)"
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Revision as of 16:17, 16 November 2018
Contents
Description
The Pz.Kpfw. II DAK (Panzer II DAK) is a premium Rank I German light tank with a battle rating of 1.0. It was introduced in Update 1.41.27. A premium version of the Panzer II C, it costs 250 Golden Eagles. This is the first vehicle in the German ground forces tech tree. It is quick and nimble, however as a reserve tank it does not have a very heavy punch. The 20mm gun does not have a huge penetration rating, however the armour piercing types are capable of taking care of most of its reserve vehicle opponents.
This is a very quick little tank when fully developed. However, even completely undeveloped, it has a decent turn of speed. It has a high rate of fire which makes it very forgiving as far as aiming and hitting is concerned, and even allows a (relatively) accurate fire on the move capability, assuming the ground is not too rough.
On rough ground the Pz II pitches like a lifeboat in a storm, making firing on the move impossible. However, this is where you are able to hide in the furrows between rises, allowing you sneak up on the enemy and attack from surprise. Its rate of fire is a problem, however, as reloading its magazine can take a rather long time when in combat, and if you change ammunition during a fight, the magazine will be changed out immediately after the next shot is fired, not when the magazine is emptied.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (11°) Front plate 30 mm (73°) Front glacis 35 mm (36°) Bottom glacis |
15 mm | 15 mm | 15 mm |
Turret | 30 mm Turret front 30 mm Gun Mantlet |
15 mm | 15 mm | 10 mm |
Armour | Sides | Roof | ||
Cupola | 15 mm | 10 mm |
Notes:
- Suspension wheels are 10 mm thick while tracks are 15 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
9.1 | N/A | 49 (AB) |
44 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 216 | 267 |
Realistic/Simulator | 123 | 140 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 23.74 | 29.34 |
Realistic/Simulator | 13.52 | 15.38 |
Armaments
Main armament
20 mm KwK 30 | |||||
---|---|---|---|---|---|
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
150 (10) | 280 | -9°/+20° | ±180° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 8.30 | 11.50 | _.__ | _.__ | _.__ |
Realistic | 8.30 | 9.80 | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.80 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
PzGr | API-T | 46 | 45 | 33 | 23 | 15 | 11 |
PzGr 40 | HVAP-T | 64 | 63 | 33 | 23 | 15 | 11 |
Sprgr. | HEFI-T* | 2 | 2 | 2 | 2 | 2 | 2 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
PzGr | API-T | 780 | 0.15 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
PzGr 40 | HVAP-T | 1050 | 0.1 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Sprgr. | HEFI-T* | 900 | 0.11 | 0.3 | 0.1 | 10.2 | +0° | 79° | 80° | 81° |
Belt types
Belts | Shell composition | Combat usage |
Default | API-T, HEFI-T (Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell |
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt. |
PzGr | API-T (Armour Piercing Incendiary tracer) shell |
Intermediate usage until the better PzGr 40 can be used. Decent enough versus light tanks and other vehicles from the rear. Due the lack of HE filler underwhelming damage, yet still better than the PzGr 40. |
PzGr | HVAP-T (High Velocity Armour Piercing tracer) shell |
Best penetrating shell of this vehicle. However, the damage effects are very poor. In close combat snipe for modules and crewmember for increased survival rate. Nothing is more annoying than emptying a clip and then to get killed in the reload because the enemy gunner survived. Against angled armoured it is not very effective like any other APCR shell, this is offset by the very high base penetration though. |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Recommendations | Visual discrepancy |
---|---|---|---|---|
15 | 8 (+7) | 1 (+14) | Yes |
Machine guns
7.92 mm MG 34 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,800 (150) | 900 | N/A | N/A |
Usage in the battles
The main key to success with this vehicle is to drive aggressively, trying to get shots at relatively close range (100m-300m or even less). Aiming for the enemy's weak spots, it is often possible to set your opponent on fire, allowing the Pz II to take on vehicles beyond its battle rating.
Where possible, try to use the terrain to remain hull down. Even the smallest undulations are quite often enough to mask your hull, allowing you to take quick shots with minimal risk. However closing the distance quickly with your opponent is really the only way to set up a kill, as your armour is not enough to bounce a shot in a face up fight.
Pros and cons
Pros:
- Fast and more armoured compared to its Soviet counterpart, the T-26 mod.1939;
- Excellent frontal armour, can shrug off most rounds, including its own 20 mm cannon
- The gun can be utilized as an AA gun.
- Equipped with a magazine, allowing for rapid follow-up shots
- High penetration offered by the PzGr. 40 rounds
Cons:
- Like all German tanks the transmission and the engine are very prone to being damaged;
- The crew is prone to knock out easily.
- Low penetration of ordinary AP rounds, low damage from individual PzGR. 40 rounds
- Bright yellow facade is often noticeable in non-desert areas (including beaches)
History
Development
In 1934, the development of the new German tanks, which would be the Panzer III and Panzer IV, was falling behind schedule despite an urgent need for tanks. As a stopgap solution until the designs were finalized, the Germany Army submitted a request for a new tank, giving the responsibility of designing to Krupp, MAN, Henschel, and Daimler-Benz.
The product was a design that is based off the German Panzer I light tank, but was larger with the addition of an extra bogie wheel and had a 20 mm autocannon as its main armament. The finished tank was designated the Panzer II and production was to start in 1935, but did not start delivering tanks until 18 months later. At this time, it was in a low rate production status by 1936 in the Panzer II Ausf. C variant. In the 1940s, the Panzer II was upgraded to the Panzer II Ausf. F, which entered into production in 1941 with increased armour and a torsion bar suspension system. A total of 524 Ausf. F were produced between March 1941 to December 1942.
The Panzer II Ausf. F had a 35 mm front armour and 20 mm side armour compared to the 14 mm all-around armour on the Ausf. C. The 20 mm autocannon on the turret was the same, based off the 20 mm FlaK 30 then in use with a firing rate of 600 rpm from a 10-round magazine. The tank also came with a coaxial machine gun as well. The turret was hand cranked by the commander, who doubled as the gunner of the tanks. The crew of the Panzer II consist of three people, the driver, commander, and loader who doubled as a radio operator. The Panzer II Ausf. C could reach a speed of 33 mph with its torion-bar suspension
Combat usage
The Panzer II would serve in the initial stages of World War II in the Battle of Poland, France, and Operation Barbarossa as Germany's most numerous tank (By May 1940, there were about a thousand Panzer Is and IIs, but only 381 Panzer III and 290 Panzer IVs). The Panzer II also saw service in the German Afrika Korps (Deutsches Afrikakorps, DAK) during the Northern Africa campaign. By 1941, it was clear that the Panzer II was starting to become obsolete, and with increasing quantity of Panzer IIIs and IVs, the Panzer II was relegated to reconnaissance duties when going against the Allies.
Despite the up-armouring in the different Panzer II variants, the Panzer II could still be penetrated by most towed anti-tank weapon in service at the time, leaving the crew at risk to enemy fire. By 1942, it was largely removed from front lines and production ceased by 1943. The turrets of these obsolete tanks were used as gun turrets on defensive bunkers on the Atlantic Wall, and the chassis stayed in use for other purposes, such as a self-propelled gun and tank destroyer in the Wespe and Marder II respectively.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Sights
Obtainable events
- The Panzer II DAK was available to be earned during the German Unity Day in October 2017. If already unlocked, the player could also receive Flegel's Bf 109A, and 250 GE if a player also has that plane as well.
Read also
Official War Thunder forum article: [Vehicle Profile] PzKpfw II Ausf C/F and DAK
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.