Difference between revisions of "M13 MGMC"

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(Updated)
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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_M13MGMC.jpg|420px|thumb|left]]
 
[[File:GarageImage_M13MGMC.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American Self-Propelled Anti-Aircraft (SPAA) vehicle {{Battle-rating}}. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American Self-Propelled Anti-Aircraft (SPAA) vehicle {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]].
  
 
The M13 MGMC is an M3 half-track with a dual-mounted .50 calibre M2 Browning machine guns on the rear. The .50 calibre machine guns are mounted in a Maxson M33 Twin Mount. Each machine gun has 200 rounds each, giving it a total of 400 rounds before reloads. Due to this armament, the M13 is foremost an SPAA that relies on its mobility and fire rate to destroy aircraft, or very thinly-armoured tanks. However, when compared to other tanks of its rank, the M13 is a relatively weak vehicle. The MG-only armament gives the M13 exceptional AAA potential, but not much else.
 
The M13 MGMC is an M3 half-track with a dual-mounted .50 calibre M2 Browning machine guns on the rear. The .50 calibre machine guns are mounted in a Maxson M33 Twin Mount. Each machine gun has 200 rounds each, giving it a total of 400 rounds before reloads. Due to this armament, the M13 is foremost an SPAA that relies on its mobility and fire rate to destroy aircraft, or very thinly-armoured tanks. However, when compared to other tanks of its rank, the M13 is a relatively weak vehicle. The MG-only armament gives the M13 exceptional AAA potential, but not much else.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
'''Armour type:'''
 
 
'''Armour type:'''  
 
  
 
*Rolled homogeneous armour
 
*Rolled homogeneous armour
Line 24: Line 22:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 6 mm (31°) ''Hood front'' <br>13 mm (31°) ''Driver port'' || 6 mm || 6 mm || 6 mm ''Engine Compartment''  
+
| Hull || 6 mm (31°) ''Hood front'' <br>13 mm (31°) ''Driver port'' || 6 mm || 6 mm || 6 mm ''Engine Compartment''
 
|-
 
|-
| Turret || 13 mm || 6 mm || N/A || N/A  
+
| Turret || 13 mm || 6 mm || N/A || N/A
 
|}
 
|}
 
Notes:
 
Notes:
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 210|rbMinHp= 131|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=210|rbMinHp=131}}
  
 
== Armaments ==
 
== Armaments ==
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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=== Main armament ===
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|M2HB (12.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]] (x2)
 
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 4,800 (200) || 576 || -10°/+95° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 52.84 || 73.13 ||88.80||98.20|| 104.47
 
 
|-
 
|-
| ''Realistic'' || 35.70 || 42.00 || 51.00 || 56.40 || 60.00
+
! colspan="6" | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 4,800 (200) || rowspan="2" | 577 || rowspan="2" | -10°/+90° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.84 || 73.13 || 88.80 || 98.20 || 104.47 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 10.40 || 9.20 || 8.48 || 8.00
+
! ''Realistic''
 +
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00
 
|-
 
|-
 
|}
 
|}
  
=== Ammunition ===
+
==== Ammunition ====
 +
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These rounds work well until the others are researched.
 +
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
 +
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are best against enemy tanks at close range and do good damage to planes.
 +
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}} - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
 
|-
 
|-
! 10m
+
| Common || 31 || 30 || 26 || 22 || 18 || 15
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| AP || 26 || 25 || 19 || 12 || 7 || 5
+
| API || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
| I || 2 || 2 || 2 || 1 || 1 || 1
+
| AP || 31 || 30 || 26 || 22 || 18 || 15
 
|-
 
|-
| AP-I || 23 || 22 || 16 || 10 || 6 || 5
+
| APIT || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
| APIT || 23 || 22 || 16 || 10 || 6 || 5
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="10" | Belt details
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| AP || 856 || 0.05 || N/A || N/A || N/A || 47° || 56° || 65°
+
| APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|-
| I || 944 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
| AP-I || 887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
| APIT || 887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
 
|}
 
|}
  
===Belt types===
 
{| class="wikitable"
 
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
|-
 
| align="left" |''Default'' || align="left" | '''API-T''' / '''I''' / '''AP''' / '''API-T''' || align="left" | These rounds work well until the others are researched.
 
|-
 
| align="left" |''API'' || align="left" | '''API-T''' / '''AP-I''' / '''API-T''' || align="left" | These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
 
|-
 
| align="left" |''AP'' || align="left" | '''AP''' / '''AP''' / '''API-T''' || align="left" | These are best against enemy tanks at close range and do good damage to planes.
 
|-
 
| align="left" |''APIT'' || align="left" | '''API-T''' || align="left" | Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer, it makes destroying aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
 
|}
 
  
=== [[Ammo racks|Ammo racks]] ===
+
==== [[Ammo racks]] ====
[[File:Ammoracks_M13 MGMC.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M13 MGMC.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''24''' || 20&nbsp;''(+4)'' || 16&nbsp;''(+8)'' || 10&nbsp;''(+14)'' || 6&nbsp;''(+18)'' || 2&nbsp;''(+22)'' || style="text-align:left" | No  
+
| '''24''' || 20&nbsp;''(+4)'' || 16&nbsp;''(+8)'' || 10&nbsp;''(+14)'' || 6&nbsp;''(+18)'' || 2&nbsp;''(+22)'' || No
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
With the M13, the armour is very thin, and the lack of sloping makes the M13 an extremely easy target. Therefore, rely on the exceptional maneuverability, handling, and speed to either stay in cover or flank weaker tanks. Always relocate when faced with an artillery barrage as the shells will tear the thinly-armoured vehicle apart.
 
With the M13, the armour is very thin, and the lack of sloping makes the M13 an extremely easy target. Therefore, rely on the exceptional maneuverability, handling, and speed to either stay in cover or flank weaker tanks. Always relocate when faced with an artillery barrage as the shells will tear the thinly-armoured vehicle apart.
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Against tanks, flanking and hit and run are a must. The high rate of fire, good handling/mobility, and turret traverse make the M13 a wonderful hit-and-run tank. Aim for crew hatches and weak points in armour. Many times the high fire rate and penetration can easily knock out a crew of sublime armour. However, against better-armoured tanks such as the T-26 or M3 Lee, always stay out of the line of fire and try to avoid tanks such as these altogether.
 
Against tanks, flanking and hit and run are a must. The high rate of fire, good handling/mobility, and turret traverse make the M13 a wonderful hit-and-run tank. Aim for crew hatches and weak points in armour. Many times the high fire rate and penetration can easily knock out a crew of sublime armour. However, against better-armoured tanks such as the T-26 or M3 Lee, always stay out of the line of fire and try to avoid tanks such as these altogether.
===Modules===
+
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="2" |Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks||
+
| Tracks
|Parts
+
|
|API||Horizontal Drive
+
| Parts
 +
| API
 +
| Horizontal Drive
 
|-
 
|-
|II
+
| II
|Suspension||Brake System
+
| Suspension
|FPE
+
| Brake System
|AP||Adjustment of Fire
+
| FPE
 +
| AP
 +
| Adjustment of Fire
 
|-
 
|-
|III
+
| III
|Filters||
+
| Filters
|Crew Replenishment
+
|
|APIT||Elevation Mechanism
+
| Crew Replenishment
 +
| APIT
 +
| Elevation Mechanism
 
|-
 
|-
|IV
+
| IV
|Transmission||Engine
+
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 
|
 
|
|Artillery Support||
 
 
|-
 
|-
 
|}
 
|}
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Development===
 
===Development===
Line 231: Line 200:
  
 
Following trials, the recommendation was made to accept the weapon and launch full-scale production based on the M3 half-track personnel carrier. That decision was based on the fact that the M3 was 250 mm longer, making it an easier fit for the armament and crew.
 
Following trials, the recommendation was made to accept the weapon and launch full-scale production based on the M3 half-track personnel carrier. That decision was based on the fact that the M3 was 250 mm longer, making it an easier fit for the armament and crew.
+
 
 
The first mass-produced vehicles were launched by the White Motor Company in December 1942 as the M13 MGMC (Multiple Gun Motor Carriage). Production of that modification continued through May 1943, with 1,103 units eventually built.
 
The first mass-produced vehicles were launched by the White Motor Company in December 1942 as the M13 MGMC (Multiple Gun Motor Carriage). Production of that modification continued through May 1943, with 1,103 units eventually built.
  
Line 241: Line 210:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [[wt:en/devblog/current/703/|[Devblog<nowiki>]</nowiki> Steel Generals: M13 MGMC]]
+
* [[wt:en/devblog/current/703/|[Devblog] Steel Generals: M13 MGMC]]
* [[wt:en/devblog/current/713/|[Devblog<nowiki>]</nowiki> Developers about M13 MGC]]
+
* [[wt:en/devblog/current/713/|[Devblog] Developers about M13 MGC]]
  
 
{{USA anti-aircraft vehicles}}
 
{{USA anti-aircraft vehicles}}

Revision as of 13:21, 3 August 2020

RANK 5 FRANCE
Somua SM PACK
M13 MGMC
us_halftrack_m13.png
M13 MGMC
AB RB SB
1.3 1.7 1.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage M13 MGMC.jpg


The Multiple Gun Motor Carriage M13 is a rank I American Self-Propelled Anti-Aircraft (SPAA) vehicle with a battle rating of 1.3 (AB) and 1.7 (RB/SB). It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals".

The M13 MGMC is an M3 half-track with a dual-mounted .50 calibre M2 Browning machine guns on the rear. The .50 calibre machine guns are mounted in a Maxson M33 Twin Mount. Each machine gun has 200 rounds each, giving it a total of 400 rounds before reloads. Due to this armament, the M13 is foremost an SPAA that relies on its mobility and fire rate to destroy aircraft, or very thinly-armoured tanks. However, when compared to other tanks of its rank, the M13 is a relatively weak vehicle. The MG-only armament gives the M13 exceptional AAA potential, but not much else.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Structural Steel (Gun breech, Suspension)
Armour Front (Slope angle) Sides Rear Roof
Hull 6 mm (31°) Hood front
13 mm (31°) Driver port
6 mm 6 mm 6 mm Engine Compartment
Turret 13 mm 6 mm N/A N/A

Notes:

  • Tracks are 7 mm thick.
  • Chassis are 10 mm thick, while the caterpillar wheels are 15 mm thick.
  • Wheels are 2 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 19 8.3 210 282 25.3 33.98
Realistic 76 18 131 148 15.78 17.83

Armaments

Main armament

Main article: M2HB (12.7 mm)
12.7 mm M2HB (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4,800 (200) 577 -10°/+90° ±180° N/A 52.84 73.13 88.80 98.20 104.47 10.40 9.20 8.48 8.00
Realistic 35.70 42.00 51.00 56.40 60.00

Ammunition

  • Common: API-T · I · AP · API-T - These rounds work well until the others are researched.
  • API: API-T · AP-I · API-T - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
  • AP: AP · AP · API-T - These are best against enemy tanks at close range and do good damage to planes.
  • APIT: API-T - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Common 31 30 26 22 18 15
API 30 29 24 20 16 13
AP 31 30 26 22 18 15
APIT 30 29 24 20 16 13
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APIT API-T 929 0.04 N/A N/A N/A 47° 56° 65°


Ammo racks

Ammo racks of the M13 MGMC
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
24 20 (+4) 16 (+8) 10 (+14) (+18) (+22) No

Usage in battles

With the M13, the armour is very thin, and the lack of sloping makes the M13 an extremely easy target. Therefore, rely on the exceptional maneuverability, handling, and speed to either stay in cover or flank weaker tanks. Always relocate when faced with an artillery barrage as the shells will tear the thinly-armoured vehicle apart.

Against planes, basic aiming rules apply. Fighters may target you due to the sole designation of SPAA. Hence, always remain on the lookout for enemy aircraft. Strafing aircraft can be extremely deadly; stay in cover and lead your target. The M2s have exceptional AAA ability, take use of their tendency to set opponents alight.

Against tanks, flanking and hit and run are a must. The high rate of fire, good handling/mobility, and turret traverse make the M13 a wonderful hit-and-run tank. Aim for crew hatches and weak points in armour. Many times the high fire rate and penetration can easily knock out a crew of sublime armour. However, against better-armoured tanks such as the T-26 or M3 Lee, always stay out of the line of fire and try to avoid tanks such as these altogether.

Modules

Tier Mobility Protection Firepower
I Tracks Parts API Horizontal Drive
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment APIT Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Great rate of fire
  • Exceptional mobility and speed
  • M2 MGs are effective against thinly-armoured vehicles (BT-5, Pz. IIC, etc.)
  • Maximum reverse speed is 16 km/h (10 MPH)
  • Can turn in place, as compared to the 4M GAZ-AAA
  • Can penetrate the sides and rear of most contemporary vehicles
  • Respectable reload rate for a trained crew
  • Traverse rate is acceptable for its peers
  • Reload time is acceptable
  • AP-T rounds are the same as on the P-51 D models and are extremely effective against planes and thinly armoured vehicles alike

Cons:

  • Armour is extremely thin- coaxial guns attached to other tanks can easily knock out the crew
  • Crew exposed - easily taken out by tanks
  • Gun does very little damage to heavily armoured vehicles/tanks
  • Bullets are small and individually may do little or no damage even if they hit a module
  • Vulnerable to all cannon shells
  • Artillery strikes can easily destroy this vehicle

History

Development

The changing concept of warfare ever since aircraft were introduced into combat led to the role of the anti-aircraft. As such, the US Army submitted a request for the development of a mobile anti-aircraft vehicle to defend themselves against enemy aircraft. Development didn't start until October 1940 to build such a vehicle, with the purpose to protect mechanized troops from airstrikes. The first build up was a 4x4 truck with an anti-aircraft armament of two .50 cal M2 Browning machine guns, this was called the T1. The development went on with T1E1 with a Bendix mount on an M2 half-track car and the T1E2 with the Maxson mount. T1E3 had an electro-dynamic aircraft turret made for bombers from the Glenn L. Martin Company. Of these three, the T1E2 was selected for further development. The turret design on the T1E2 was placed onto the longer M3 half-track for more ammunition storage. This design, known as the T1E4, was accepted into service as the M13 Multiple Gun Motor Carriage on July 27, 1942. A total of 1,103 units were produced from that day until May 15, 1943, though about 583 units were converted to the M16 MGMC before being delivered. First deliveries came in late 1943.

Combat usage

The M13 saw service during the Italian Campaign in the landing at Anzio in January 1944. It served as an anti-aircraft weapon for the initial landings and then later as a ground support role by firing at ground troops and vehicles. The M13 GMC only saw service here, as they were replaced three months later by the newer and better M16 MGMC vehicle, which had four .50 cal machine guns rather than two. Only 139 units of the M13 GMC were deployed overseas by the army.

In-game description

Work on a mobile anti-aircraft emplacement began in October 1940, as the US Army needed vehicles capable of covering mechanized columns against enemy air units. In 1941 the Diamond T(WMC) M2 half-track, mass produced by the White Motor Company, was selected as the base for the new model. During trials with a number of different weapon types the decision was made to use the double-barreled W.L. Maxson Corporation M33 machine gun turret equipped with two 12.7 mm Browning M2HB machine guns as the main armament. The Maxson turret offered 360° rotation to go along with 90°+ to -11.5° elevation, and was capable of power rotation at 74° per second.

Following trials, the recommendation was made to accept the weapon and launch full-scale production based on the M3 half-track personnel carrier. That decision was based on the fact that the M3 was 250 mm longer, making it an easier fit for the armament and crew.

The first mass-produced vehicles were launched by the White Motor Company in December 1942 as the M13 MGMC (Multiple Gun Motor Carriage). Production of that modification continued through May 1943, with 1,103 units eventually built.

The M13 MGMCs joined the US army's AA battalions. By the time the allies landed in France, 568 of them had been refitted with the later M45 turrets. Some M13 MGMCs fought in Sicily, though none were delivered to other countries.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  ADATS · Imp.Chaparral · LAV-AD · XM975