Difference between revisions of "PL66 Gai (152 mm)"
Colok76286 (talk | contribs) (Edits) |
|||
Line 12: | Line 12: | ||
=== Available ammunition === | === Available ammunition === | ||
<!--''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--> | <!--''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--> | ||
− | Although the gun was certified in 1966, due to the lack of plans for more powerful shells until the late 1980s, both shells, DDB1 and its VT variant, are equivalent of the already obsolete OF-540 shell in Soviet service, thus it needs more careful aiming for maximum efficiency as enemies can sometimes survive a direct hit and fire back | + | Although the gun was certified in 1966, due to the lack of plans for more powerful shells until the late 1980s, both shells, DDB1 and its VT variant, are equivalent of the already obsolete OF-540 shell in Soviet service, thus it needs more careful aiming for maximum efficiency as enemies can sometimes survive a direct hit and fire back at the PLZ83. |
− | '''DDB1/PL66, Stock''' - the DDB1 shell is identical to the OF-540 used in Soviet Army since the 1940s on the ISU-152 and 2S3M. Although the calibre sounds fearsome | + | '''DDB1/PL66, Stock''' - the DDB1 shell is identical to the OF-540 used in the Soviet Army since the 1940s on the ISU-152 and 2S3M. Although the calibre sounds fearsome, due to the insufficient explosive filler in DDB1 (the 3OF25 has almost twice the TNT equivalent), players should always aim for weak spots i.e. optics, top of vehicle etc. to achieve a one-hit knock-out. If the gun on the enemy vehicle survives the hit and remains operational, chances are this will be a death sentence for the PLZ83. |
+ | |||
+ | '''DDB1/PL66 (VT), Tier III''' - the researchable DDB1/PL66 (VT) is identical to its stock counterpart with the addition of an MD81 radio fuse; while this enables the gun to be used as a huge anti-aircraft cannon, the shell should only be considered if enemy aircraft are coming straight at the PLZ83 without any manoeuvres, considering the 3 m trigger radius of the MD81 fuse and its relatively high trajectory. Remember to switch back to the stock DDB1/PL66 before hitting ground targets as the trigger radius is very unlikely to do any damage to armoured targets. | ||
− | |||
{{:PL66 Gai (152 mm)/Ammunition|DDB1/PL66, DDB1/PL66 (VT)}} | {{:PL66 Gai (152 mm)/Ammunition|DDB1/PL66, DDB1/PL66 (VT)}} | ||
Revision as of 19:53, 24 March 2024
Contents
Description
Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.
Vehicles equipped with this weapon
General info
Tell us about the tactical and technical characteristics of the cannon or machine gun.
Available ammunition
Although the gun was certified in 1966, due to the lack of plans for more powerful shells until the late 1980s, both shells, DDB1 and its VT variant, are equivalent of the already obsolete OF-540 shell in Soviet service, thus it needs more careful aiming for maximum efficiency as enemies can sometimes survive a direct hit and fire back at the PLZ83.
DDB1/PL66, Stock - the DDB1 shell is identical to the OF-540 used in the Soviet Army since the 1940s on the ISU-152 and 2S3M. Although the calibre sounds fearsome, due to the insufficient explosive filler in DDB1 (the 3OF25 has almost twice the TNT equivalent), players should always aim for weak spots i.e. optics, top of vehicle etc. to achieve a one-hit knock-out. If the gun on the enemy vehicle survives the hit and remains operational, chances are this will be a death sentence for the PLZ83.
DDB1/PL66 (VT), Tier III - the researchable DDB1/PL66 (VT) is identical to its stock counterpart with the addition of an MD81 radio fuse; while this enables the gun to be used as a huge anti-aircraft cannon, the shell should only be considered if enemy aircraft are coming straight at the PLZ83 without any manoeuvres, considering the 3 m trigger radius of the MD81 fuse and its relatively high trajectory. Remember to switch back to the stock DDB1/PL66 before hitting ground targets as the trigger radius is very unlikely to do any damage to armoured targets.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% |
Comparison with analogues
Give a comparative description of cannons/machine guns that have firepower equal to this weapon.
Usage in battles
Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.
Pros and cons
Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.
Pros:
Cons:
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the cannon/machine gun;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China tank cannons | |
---|---|
30 mm | ZPL02 · ZPZ02 |
73 mm | Type 86 |
76 mm | M32K1 |
85 mm | Type 56 · Type 63 |
100 mm | PTP86 · Type 59 · Type 69 · Type 69-II · ZPL04 |
105 mm | 88B-105T · Type 83 · WMA301 · ZPL94 · ZPL98A |
120 mm | 122TM · PTZ89 |
125 mm | Type 88C · Type 99A · ZPT98 |
130 mm | PL59A Gai |
152 mm | PL66 Gai |
Foreign: | |
20 mm | KwK30 (Germany) |
37 mm | M6 (USA) |
45 mm | 20-K (USSR) |
47 mm | Type 1 (Japan) |
57 mm | Type 97 (Japan) · ZIS-2 (USSR) |
75 mm | M2 Howitzer (USA) · M3 (USA) · M6 (USA) |
76 mm | D-56T (USSR) · F-34 (USSR) · M1 (USA) · M7 (USA) · ZIS-3 (USSR) |
85 mm | ZIS-S-53 (USSR) |
90 mm | M3 (USA) · M41 (USA) |
100 mm | D-10S (USSR) |
105 mm | M68 (USA) · M68A1 (USA) |
115 mm | U-5TS (USSR) |
122 mm | A-19 (USSR) · D-25T (USSR) |
152 mm | ML-20S (USSR) |