Difference between revisions of "Pantsir-S1"

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(Usage in battles)
m (Pros and cons: Added the multitrack and fire capabilities of the vehicle in the Pros section, as well as its ability to easily intercept certain air-to-ground weaponry with ease. Cons is unchanged.)
 
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update "Sky Guardians"]].
+
The '''{{Specs|name}}''' is a Russian SPAA designed with the intent of complementing and enhancing the existing air defence capabilities for military, industrial, and administrative installations. The development of the Pantsir-S1 can be traced back to the early 1990s, when the Russian military realised it needed an adaptable short-to-medium-range air defence system. The Instrument Design Bureau (KPB Tula) and the Ulyanovsk Mechanical Plant worked together to develop the Pantsir-S1. The main objective was to develop a highly adaptable and powerful anti-aircraft system that could take on a variety of aerial threats, such as helicopters, fighter jets, and drones. It features advanced radar systems and a combination of missiles and guns for effective air defence. Additionally, the system is equipped with a high degree of automation, allowing for quick reaction times and efficient target engagement.
 +
 
 +
The {{Specs|name}} was introduced in [[Update "Sky Guardians"]] as a top-tier SPAA vehicle. In terms of gameplay, the Pantsir-S1 excels at engaging aircraft and helicopters at medium to close range. Its combination of missiles and autocannons allows it to deal with various aerial threats effectively. However, its armour is relatively thin, so players need to be cautious about enemy ground units. Nonetheless, the Pantsir-S1's mobility and versatility ensure that it can provide effective air defence support to friendly forces.
 +
 
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour.  
+
The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour.
  
The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, making a single shot lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire.
+
The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, meaning a single shot is lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult.  
+
The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult.
  
 
This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult.
 
This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=568|rbMinHp=354}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A38M (30 mm)}}
 
{{main|2A38M (30 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 1,404 (351) || rowspan="2" | 1,250 || rowspan="2" | -1°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 1,404 (351) || rowspan="2" | 1,250 || rowspan="2" | -1°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 59.0 || 81.7 || 99.2 || 109.7 || 116.7 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 39.9 || 46.9 || 57.0 || 63.0 || 67.0
 
|-
 
|-
 
|}
 
|}
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* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
+
* '''30 mm HEI:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
  
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== Usage in battles ==
 
== Usage in battles ==
The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can toggled to scan for the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can technically fly out to 20km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complimentary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom out to 28x, allowing for better target recognition and acquisition on the battlefield.
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can be toggled to scan the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can fly out to 20 km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complementary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom to 28x, allowing for better target recognition and acquisition on the battlefield.
  
As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it is also a massive downgrade in other aspects, primarily concerning tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.
+
As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it does also have reduced tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 +
'''Pros:'''
  
'''Pros:'''
+
* New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively
 
+
* 95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1
*New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively
+
* 28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed
*95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1
+
* 2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes
*28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed
+
* 50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload
*2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes
+
* Has the ability to track, target and fire upon multiple targets within its tracking radar's azimuth simultaneously.
*50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload
+
* Can reliably detect and intercept air to ground weaponry, namely the AGM-65 Maverick.
  
'''Cons:'''  
+
'''Cons:'''
  
*No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis
+
* No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis
*No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile
+
* No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile
*Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats
+
* Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats
*Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground
+
* Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground
*Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance
+
* Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance
*Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking
+
* Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking
*Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka
+
* Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
The 96K6 Pantsir-S1 anti-aircraft missile and artillery system, developed in the mid-1990s, was designed to protect strategically important areas, troops and long-range air defense systems. Due to the economic crisis in Russia, the development of the system was sluggish, but hot boosted in the late 90s, with new tactical requirements appearing for export of the system to the UAE. The modified Pantsir with a long-range radar also began to enter service with the Russian army, primarily in the air defense units. The version on the chassis of the KamAZ 8x8 truck appeared in 2006, and after successfully passing the tests, the Pantsir-S1 modification was put into trial operation, and in 2012 commissioned for service. At the moment, systems of the Pantsir family are in service with the Russian army and are constantly upgraded. The air defense system is intensively exported, the largest foreign operators of the Pantsir systems are Morocco, Syria, Algeria, Iraq and other countries.
 +
 
 +
''- From [[wt:en/news/8123-development-96k6-pantsir-s1-the-ultimatum-en|Devblog]]''
  
 
== Media ==
 
== Media ==

Latest revision as of 04:15, 6 March 2024

Rank 7 USA
F-5C Pack
Pantsir-S1
ussr_pantsyr_s1.png
GarageImage Pantsir-S1.jpg
Pantsir-S1
AB RB SB
12.0 12.0 12.0
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The 72V6 "Pantsir-S1" is a Russian SPAA designed with the intent of complementing and enhancing the existing air defence capabilities for military, industrial, and administrative installations. The development of the Pantsir-S1 can be traced back to the early 1990s, when the Russian military realised it needed an adaptable short-to-medium-range air defence system. The Instrument Design Bureau (KPB Tula) and the Ulyanovsk Mechanical Plant worked together to develop the Pantsir-S1. The main objective was to develop a highly adaptable and powerful anti-aircraft system that could take on a variety of aerial threats, such as helicopters, fighter jets, and drones. It features advanced radar systems and a combination of missiles and guns for effective air defence. Additionally, the system is equipped with a high degree of automation, allowing for quick reaction times and efficient target engagement.

The 72V6 "Pantsir-S1" was introduced in Update "Sky Guardians" as a top-tier SPAA vehicle. In terms of gameplay, the Pantsir-S1 excels at engaging aircraft and helicopters at medium to close range. Its combination of missiles and autocannons allows it to deal with various aerial threats effectively. However, its armour is relatively thin, so players need to be cautious about enemy ground units. Nonetheless, the Pantsir-S1's mobility and versatility ensure that it can provide effective air defence support to friendly forces.

General info

Survivability and armour

Armourfront / side / back
Hull6 / 6 / 6
Turret5 / 5 / 5
Crew3 people
Visibility-862 %

The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour.

The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, meaning a single shot is lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 6 mm 5 - 6 mm Top
5 - 6 mm Bottom
6 mm 6 mm
Turret 15 mm Turret front
5 - 10 Gun mantlet
5 - 15 mm 5 mm 5 - 15 mm
Cupola 5 - 15 mm 5 - 15 mm 5 mm 15 - 5 mm

Notes:

  • The structural steel located on the bottom of the Pantsir-S1 is 35 mm thick, being on the same level of the upper transmission.

Mobility

Speedforward / back
AB77 / 6 km/h
RB and SB70 / 6 km/h
Number of gears16 forward
2 back
Weight34.0 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB22.4 hp/t
RB and SB11.8 hp/t

The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult.

This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 6 34 568 763 16.71 22.44
Realistic 70 6 354 400 10.41 11.76

Modifications and economy

Repair costBasic → Reference
AB5 728 → 7 979 Sl icon.png
RB6 825 → 9 507 Sl icon.png
SB7 658 → 10 667 Sl icon.png
Total cost of modifications284 700 Rp icon.png
471 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 200 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods new car suspension.png
Suspension
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
650 Ge icon.png
Mods new tank engine.png
Engine
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
650 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 200 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
30mm_2a38_HE_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
30mm_2a42_AP_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods thermal sight.png
NVD
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods art support.png
Artillery Support
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
650 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

4 x 30 mm 2A38M automatic cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 404 rounds
Belt capacity351 rounds
Reloadbasic crew → aces
65.0 → 50.0 s
Fire rate1 251 shots/min
Vertical guidance-1° / 85°
Main article: 2A38M (30 mm)
30 mm 2A38M (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,404 (351) 1,250 -1°/+85° ±180° Two-plane 59.0 81.7 99.2 109.7 116.7 5.20 4.60 4.24 4.00
Realistic 39.9 46.9 57.0 63.0 67.0

Ammunition

  • Default: AP-T · HEF-I*
  • 30 mm HEI: HEF-I* · HEF-T* · HEF-I* · AP-T
  • 30 mm APT: AP-T · AP-T · AP-T · HEF-I*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I* 8 7 6 5 4 3
AP-T 65 63 53 44 36 29
HEF-T* 9 8 7 5 4 3
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I* 960 0.39 0.1 0.1 75.46 79° 80° 81°
AP-T 970 0.4 - - - 47° 60° 65°
HEF-T* 960 0.39 0.1 0.1 17.86 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

AAM 95Ya6
Ammunition12 rounds
Belt capacity12 rounds
Fire rate30 shots/min
Vertical guidance0° / 85°
Main article: 95Ya6

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

95Ya6 missile
Capacity (Belt) Vertical Horizontal Stabilizer
12 (12) 0°/+85° - -

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
95Ya6 SAM 60 60 60 60 60 60
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
95Ya6 SAM 1,300 20,000 72.5 1 0.3 300 9 8.47 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can be toggled to scan the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can fly out to 20 km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complementary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom to 28x, allowing for better target recognition and acquisition on the battlefield.

As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it does also have reduced tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.

Pros and cons

Pros:

  • New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively
  • 95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1
  • 28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed
  • 2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes
  • 50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload
  • Has the ability to track, target and fire upon multiple targets within its tracking radar's azimuth simultaneously.
  • Can reliably detect and intercept air to ground weaponry, namely the AGM-65 Maverick.

Cons:

  • No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis
  • No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile
  • Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats
  • Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground
  • Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance
  • Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking
  • Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka

History

The 96K6 Pantsir-S1 anti-aircraft missile and artillery system, developed in the mid-1990s, was designed to protect strategically important areas, troops and long-range air defense systems. Due to the economic crisis in Russia, the development of the system was sluggish, but hot boosted in the late 90s, with new tactical requirements appearing for export of the system to the UAE. The modified Pantsir with a long-range radar also began to enter service with the Russian army, primarily in the air defense units. The version on the chassis of the KamAZ 8x8 truck appeared in 2006, and after successfully passing the tests, the Pantsir-S1 modification was put into trial operation, and in 2012 commissioned for service. At the moment, systems of the Pantsir family are in service with the Russian army and are constantly upgraded. The air defense system is intensively exported, the largest foreign operators of the Pantsir systems are Morocco, Syria, Algeria, Iraq and other countries.

- From Devblog

Media

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Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34