Difference between revisions of "Cannone da 100/17 Mod.1914 (100 mm)"
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== General info == | == General info == | ||
<!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --> | <!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --> | ||
− | While it is a cannon from 1914, it may seem weird that it comes with HESH. In reality, it's a flawed HEAT charge that has a poor | + | While it is a cannon from 1914, it may seem weird that it comes with HESH. In reality, it's a flawed HEAT charge that has a poor fuse that would bend and mould the soft metal without fusing and directly detonate the explosive matter the moment it impacts the target, acting as HESH without the chemical effect. |
=== Available ammunition === | === Available ammunition === | ||
Line 20: | Line 20: | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' | + | <!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' --> |
− | The Mod. 1914 is a | + | The Cannone da 100/17 Mod.1914 is a howitzer and thus is difficult to learn to master. It provides the benefit of being able to knock out most vehicles at its rank. Care should be taken not to aim at gun barrels because these will reduce the lethality of the impact of the shell, unless the target is open-topped, in which case such an impact will not likely matter. Aim your shells at locations in which the enemy crew or shells will take the most damage, resulting in an instant knock-out. |
− | In the tank destroyer role the Mod. 1914 will usually have a | + | In the tank destroyer role, the Cannone da 100/17 Mod.1914 will usually have a slow rate of fire, so care should be taken to max out the reloading and leadership skills, as well as ace status to ensure the reload time is as short as possible. The arcing trajectory means that it is uniquely suited to go after tanks in the hull down position, and can even be used to provide indirect fire for your team, though this will require extensive practice. |
− | + | === Pros and cons === | |
+ | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * Powerful | + | * Powerful shells that will critically damage or outright knock out tanks |
* Arcing trajectory can be used to put down fire on tanks in hull down positions | * Arcing trajectory can be used to put down fire on tanks in hull down positions | ||
− | * Access to HESH at | + | * Access to HEAT and HESH shells at rank I |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
* Long reload time | * Long reload time | ||
− | * Howitzer behaves differently than cannon; more difficult to learn drop | + | * Howitzer behaves differently than a cannon; more difficult to learn drop |
* Large size makes it easy to damage | * Large size makes it easy to damage | ||
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− | |||
− | |||
== History == | == History == |
Latest revision as of 07:51, 12 July 2023
Contents
Description
Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.
Vehicles equipped with this weapon
General info
While it is a cannon from 1914, it may seem weird that it comes with HESH. In reality, it's a flawed HEAT charge that has a poor fuse that would bend and mould the soft metal without fusing and directly detonate the explosive matter the moment it impacts the target, acting as HESH without the chemical effect.
Available ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Granata da 100 Mod.32 | HE | 27 | 27 | 27 | 27 | 27 | 27 |
Granata da 100 Mod.914 | AC | 26 | 26 | 24 | 23 | 22 | 21 |
Effetto Pronto da 100 | HESH | 75 | 75 | 75 | 75 | 75 | 75 |
Effetto Pronto mod.43 | HEAT | 110 | 110 | 110 | 110 | 110 | 110 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Granata da 100 Mod.32 | HE | 399 | 13.49 | 0.2 | 0.1 | 2.22 | 79° | 80° | 81° | |||
Granata da 100 Mod.914 | AC | 244 | 16.2 | 1.2 | 19 | 1.55 | 47° | 60° | 65° | |||
Effetto Pronto da 100 | HESH | 399 | 10.45 | 0.1 | 4 | 2.11 | 73° | 77° | 80° | |||
Effetto Pronto mod.43 | HEAT | 431 | 12.5 | 0.05 | 0.1 | 1.54 | 62° | 69° | 73° |
Comparison with analogues
Give a comparative description of cannons/machine guns that have firepower equal to this weapon.
Usage in battles
The Cannone da 100/17 Mod.1914 is a howitzer and thus is difficult to learn to master. It provides the benefit of being able to knock out most vehicles at its rank. Care should be taken not to aim at gun barrels because these will reduce the lethality of the impact of the shell, unless the target is open-topped, in which case such an impact will not likely matter. Aim your shells at locations in which the enemy crew or shells will take the most damage, resulting in an instant knock-out.
In the tank destroyer role, the Cannone da 100/17 Mod.1914 will usually have a slow rate of fire, so care should be taken to max out the reloading and leadership skills, as well as ace status to ensure the reload time is as short as possible. The arcing trajectory means that it is uniquely suited to go after tanks in the hull down position, and can even be used to provide indirect fire for your team, though this will require extensive practice.
Pros and cons
Pros:
- Powerful shells that will critically damage or outright knock out tanks
- Arcing trajectory can be used to put down fire on tanks in hull down positions
- Access to HEAT and HESH shells at rank I
Cons:
- Long reload time
- Howitzer behaves differently than a cannon; more difficult to learn drop
- Large size makes it easy to damage
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the cannon/machine gun;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.