Difference between revisions of "Pantsir-S1"
m (→Pros and cons: Added the multitrack and fire capabilities of the vehicle in the Pros section, as well as its ability to easily intercept certain air-to-ground weaponry with ease. Cons is unchanged.) (Tag: Visual edit) |
davidthenewb (talk | contribs) (→Usage in battles) |
||
(17 intermediate revisions by 7 users not shown) | |||
Line 6: | Line 6: | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update "Sky Guardians"]]. |
− | |||
− | |||
− | |||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour. | + | The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour. |
− | The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, | + | The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, making a single shot lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire. |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
Line 40: | Line 37: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult. | + | The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult. |
This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult. | This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult. | ||
− | {{tankMobility | + | {{tankMobility}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 55: | Line 52: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|2A38M (30 mm)}} | {{main|2A38M (30 mm)}} | ||
+ | |||
+ | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 65: | Line 64: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 1,404 (351) || rowspan="2" | 1,250 || rowspan="2" | -1°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 1,404 (351) || rowspan="2" | 1,250 || rowspan="2" | -1°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | __._ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
Line 75: | Line 74: | ||
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}} | * '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}} | ||
− | * '''30 mm | + | * '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} |
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}} | * '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}} | ||
Line 137: | Line 136: | ||
== Usage in battles == | == Usage in battles == | ||
− | + | The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can toggled to scan for the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can technically fly out to 20km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complimentary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom out to 28x, allowing for better target recognition and acquisition on the battlefield. | |
− | The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can | ||
− | As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it | + | As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it is also a massive downgrade in other aspects, primarily concerning tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs. |
=== Pros and cons === | === Pros and cons === | ||
− | |||
− | |||
− | * New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively | + | '''Pros:''' |
− | * 95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1 | + | |
− | * 28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed | + | *New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively |
− | * 2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes | + | *95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1 |
− | * 50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload | + | *28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed |
− | + | *2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes | |
− | + | *50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload | |
− | '''Cons:''' | + | '''Cons:''' |
− | * No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis | + | *No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis |
− | * No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile | + | *No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile |
− | * Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats | + | *Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats |
− | * Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground | + | *Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground |
− | * Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance | + | *Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance |
− | * Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking | + | *Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking |
− | * Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka | + | *Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka |
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
− | |||
− | |||
− | |||
== Media == | == Media == |
Revision as of 17:12, 15 April 2023
Contents
Description
The 96K6 Pantsir-S1 is a rank VIII Soviet SPAA with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Sky Guardians".
General info
Survivability and armour
The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour.
The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, making a single shot lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 6 mm | 5 - 6 mm Top 5 - 6 mm Bottom |
6 mm | 6 mm |
Turret | 15 mm Turret front 5 - 10 Gun mantlet |
5 - 15 mm | 5 mm | 5 - 15 mm |
Cupola | 5 - 15 mm | 5 - 15 mm | 5 mm | 15 - 5 mm |
Notes:
- The structural steel located on the bottom of the Pantsir-S1 is 35 mm thick, being on the same level of the upper transmission.
Mobility
The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult.
This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 77 | 6 | 34 | _,___ | 763 | __.__ | 22.44 |
Realistic | 70 | 6 | _,___ | 400 | __.__ | 11.76 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
30 mm 2A38M (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,404 (351) | 1,250 | -1°/+85° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: AP-T · HEF-I*
- 30 mm HE: HEF-I* · HEF-T* · HEF-I* · AP-T
- 30 mm APT: AP-T · AP-T · AP-T · HEF-I*
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEF-I* | 8 | 7 | 6 | 5 | 4 | 3 | |
AP-T | 65 | 63 | 53 | 44 | 36 | 29 | |
HEF-T* | 9 | 8 | 7 | 5 | 4 | 3 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEF-I* | 960 | 0.39 | 0.1 | 0.1 | 75.46 | 79° | 80° | 81° | ||||
AP-T | 970 | 0.4 | - | - | - | 47° | 60° | 65° | ||||
HEF-T* | 960 | 0.39 | 0.1 | 0.1 | 17.86 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
95Ya6 missile | |||
---|---|---|---|
Capacity (Belt) | Vertical | Horizontal | Stabilizer |
12 (12) | 0°/+85° | - | - |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
95Ya6 | SAM | 60 | 60 | 60 | 60 | 60 | 60 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
95Ya6 | SAM | 1,300 | 20,000 | 72.5 | 1 | 0.3 | 300 | 9 | 8.47 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can toggled to scan for the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can technically fly out to 20km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complimentary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom out to 28x, allowing for better target recognition and acquisition on the battlefield.
As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it is also a massive downgrade in other aspects, primarily concerning tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.
Pros and cons
Pros:
- New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively
- 95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1
- 28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed
- 2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes
- 50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload
Cons:
- No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis
- No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile
- Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats
- Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground
- Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance
- Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking
- Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Images
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |