Difference between revisions of "Cannone da 100/17 Mod.1914 (100 mm)"
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== Usage in battles == | == Usage in battles == | ||
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' | ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' | ||
+ | |||
+ | The Mod. 1914 is a strange weapon in that it is a solidly mediocre weapon mounted on a terrible platform. The Howitzer is difficult to learn and does not lend itself to learning easily. That being said, it has the benefit of being able to one shot most vehicles at its rank. Care should be taken not to aim at gun barrels, because these will reduce the lethality of the impact of the shell unless it is open topped, in which case such an impact will not likely matter. Take care to aim your shells at locations in which the enemy crew or shells will take the most damage, resulting in a one shot kill, though sometimes hitting at those locations is not needed for this affect. | ||
+ | |||
+ | In the tank destroyer role the Mod. 1914 will usually have a slower fire rate, so care should be taken to have maxxed out the reloading and leadership skills, as well as ace status to ensure the fire rate is as high as possible. The arcing trajectory means that it is uniquely suited to go after tanks in the hull down position, and can even be used to provide indirect fire for your team, though this will require extensive practice. | ||
+ | |||
+ | In short, the Mod. 1914 is not the best weapon, but can perform if you play to its strengths and be aware of its weaknesses. | ||
=== Pros and cons === | === Pros and cons === | ||
− | '' | + | '''Pros:''' |
+ | |||
+ | * Powerful; most shells will critically damage or outright kill most tanks | ||
+ | * Arcing trajectory can be used to put down fire on tanks in hull down positions | ||
+ | * Access to HESH at Tier I | ||
− | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Long reload time | ||
+ | * Howitzer behaves differently than cannon; more difficult to learn drop | ||
+ | * Large size makes it easy to damage | ||
+ | * Mounted on the [[Lancia 3Ro (100/17)]] | ||
+ | |||
* | * | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the article about the variant of the cannon/machine gun;'' | * ''reference to the article about the variant of the cannon/machine gun;'' | ||
* ''references to approximate analogues by other nations and research trees.'' | * ''references to approximate analogues by other nations and research trees.'' | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 20:08, 22 March 2023
Contents
Description
Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.
Vehicles equipped with this weapon
General info
While it is a cannon from 1914, it may seem weird that it comes with HESH. In reality, it's a flawed HEAT charge that has a poor fuze that would bend & mold the soft metal without fuzing and directly detonate the explosive matter the moment it impacts the target, acting as HESH without the chemical effect.
Available ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Granata da 100 Mod.32 | HE | 27 | 27 | 27 | 27 | 27 | 27 |
Granata da 100 Mod.914 | AC | 26 | 26 | 24 | 23 | 22 | 21 |
Effetto Pronto da 100 | HESH | 75 | 75 | 75 | 75 | 75 | 75 |
Effetto Pronto mod.43 | HEAT | 110 | 110 | 110 | 110 | 110 | 110 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Granata da 100 Mod.32 | HE | 399 | 13.49 | 0.2 | 0.1 | 2.22 | 79° | 80° | 81° | |||
Granata da 100 Mod.914 | AC | 244 | 16.2 | 1.2 | 19 | 1.55 | 47° | 60° | 65° | |||
Effetto Pronto da 100 | HESH | 399 | 10.45 | 0.1 | 4 | 2.11 | 73° | 77° | 80° | |||
Effetto Pronto mod.43 | HEAT | 431 | 12.5 | 0.05 | 0.1 | 1.54 | 62° | 69° | 73° |
Comparison with analogues
Give a comparative description of cannons/machine guns that have firepower equal to this weapon.
Usage in battles
Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.
The Mod. 1914 is a strange weapon in that it is a solidly mediocre weapon mounted on a terrible platform. The Howitzer is difficult to learn and does not lend itself to learning easily. That being said, it has the benefit of being able to one shot most vehicles at its rank. Care should be taken not to aim at gun barrels, because these will reduce the lethality of the impact of the shell unless it is open topped, in which case such an impact will not likely matter. Take care to aim your shells at locations in which the enemy crew or shells will take the most damage, resulting in a one shot kill, though sometimes hitting at those locations is not needed for this affect.
In the tank destroyer role the Mod. 1914 will usually have a slower fire rate, so care should be taken to have maxxed out the reloading and leadership skills, as well as ace status to ensure the fire rate is as high as possible. The arcing trajectory means that it is uniquely suited to go after tanks in the hull down position, and can even be used to provide indirect fire for your team, though this will require extensive practice.
In short, the Mod. 1914 is not the best weapon, but can perform if you play to its strengths and be aware of its weaknesses.
Pros and cons
Pros:
- Powerful; most shells will critically damage or outright kill most tanks
- Arcing trajectory can be used to put down fire on tanks in hull down positions
- Access to HESH at Tier I
Cons:
- Long reload time
- Howitzer behaves differently than cannon; more difficult to learn drop
- Large size makes it easy to damage
- Mounted on the Lancia 3Ro (100/17)
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the cannon/machine gun;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.