Difference between revisions of "WSP XP PAGE"

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(Alternative Simplified)
m (Alternative Simplified)
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! colspan="9" | [[100/65 mm Type 98 mod A (100 mm)|100/65 mm Type 98 mod A]]
 
! colspan="9" | [[100/65 mm Type 98 mod A (100 mm)|100/65 mm Type 98 mod A]]
 
|-
 
|-
! colspan="1" | Turrets<br>(Bow to stern) || colspan="2" | Horizontal   
+
! colspan="1" | '''Turrets<br>(Bow to stern)''' || colspan="2" | '''Horizontal'''  
Guidance
+
'''guidance'''
! colspan="2" |Vertical  
+
! colspan="2" |'''Vertical'''
guidance
+
'''guidance'''
! Rounds  
+
! '''Rounds'''
(per turret)
+
'''(per turret)'''
!First-stage<br>ammo
+
!'''First-stage<br>ammo'''
!First-stage<br>Fire rate
+
!'''First-stage<br>Fire rate'''
!Fire rate
+
!'''Fire rate'''
 
|-
 
|-
 
! Turret 1 (2x)
 
! Turret 1 (2x)
Line 201: Line 201:
 
! colspan="9" | [[120 mm/45 O.T.O. Mod. 1926 (120 mm)|120 mm/45 O.T.O. Mod. 1926]]
 
! colspan="9" | [[120 mm/45 O.T.O. Mod. 1926 (120 mm)|120 mm/45 O.T.O. Mod. 1926]]
 
|-
 
|-
! colspan="1" | Turrets<br>(Bow to stern) || colspan="2" | Horizontal   
+
! colspan="1" | '''Turrets<br>(Bow to stern)''' || colspan="2" | '''Horizontal'''  
Guidance
+
'''guidance'''
! colspan="2" |Vertical  
+
! colspan="2" |'''Vertical'''
guidance
+
'''guidance'''
! Rounds  
+
! '''Rounds'''
(per turret)
+
'''(per turret)'''
!First-stage<br>ammo
+
!'''First-stage<br>ammo'''
!First-stage<br>Fire rate
+
!'''First-stage<br>Fire rate'''
!Fire rate
+
!'''Fire rate'''
 
|-
 
|-
 
! Turret 1 (x2)
 
! Turret 1 (x2)

Revision as of 07:17, 5 January 2022

For you to try new stuff: Only on this page. Not on any other page. - Enjoy.

Naval Main Armament Table (Re-Work)

Example Vessels:

Notes Before Going In:

  • All Cannon Stats Are Aced
    • This Is Regardless Of Crew Status - X-Ray Speeds Are Default To RB Aced
  • Gamemode Does Not Change Reload Stats
  • Gamemode Does Change Targeting Speed
    • This Is Regardless Of Gamemode - X-Ray Speeds Are Default To RB Aced
  • Cannon Stats Do Change Targeting Speed On Modifications (Current Tables Are Spaded)
    • This Also Changes X-Ray Speeds
  • Vertical Guidance Is 99% Of The Time Always The Same For Cannons In The Same Turret Mounting
100/65 mm Type 98 mod A x2 (x4)
Turrets (Bow to stern)
Turret 1 Turret 2 Turret 3 Turret 4
Guidance
Horizontal guidance ±154° ±165° ±160° ±150°
Targeting speed 12°/s
Vertical guidance -10°/+89° -10°/+89° -10°/+89° -10°/+89°
Vertical targeting speed 16°/s
Firepower
Ammo capacity 1,600
Rounds per turret 200
First-stage ammo 40 40 40 40
First-stage fire rate 21 rounds/min
Fire rate 15 rounds/min
120 mm/45 O.T.O. Mod. 1926 x2 (x2)
Turrets (Bow to stern)
Turret 1 Turret 2
Guidance
Horizontal guidance ±150° ±150°
Targeting speed 15°/s
Vertical guidance -5°/+45° -11°/+33°
Vertical targeting speed 15°/s
Firepower
Ammo capacity 800
Rounds per turret 200
First-stage ammo N/A
First-stage fire rate N/A
Fire rate 7 rounds/min

Alternative

100/65 mm Type 98 mod A
Turrets
(Bow to stern)
Guidance Firepower
Horizontal guidance Vertical guidance Rounds per turret First-stage
ammo
First-stage
fire rate
Fire rate
Turret 1 (dual) ±154° 12°/s -10°/+89° 16°/s 400 40 21 rounds/min 15 rounds/min
Turret 2 (single) ±165°
Turret 3 (quad) ±160°
Turret 4 (triple) ±150°
120 mm/45 O.T.O. Mod. 1926
Turrets
(Bow to stern)
Guidance Firepower
Horizontal guidance Vertical guidance Rounds per turret First-stage
ammo
First-stage
fire rate
Fire rate
Turret 1 (x2) ±150° 15°/s -11°/+33° 15°/s 200 N/A N/A 7 rounds/min
Turret 2 (x3)

Alternative Simplified

100/65 mm Type 98 mod A
Turrets
(Bow to stern)
Horizontal

guidance

Vertical

guidance

Rounds

(per turret)

First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x) ±154° 12°/s - 10°

+89°

16°/s 400 40 21 RPM 15 RPM
Turret 2 (2x) ±165°
Turret 3 (2x) ±160°
Turret 4 (2x) ±150°
120 mm/45 O.T.O. Mod. 1926
Turrets
(Bow to stern)
Horizontal

guidance

Vertical

guidance

Rounds

(per turret)

First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (x2) ±150° 15°/s - 11°

+33°

15°/s 200 N/A N/A 7 RPM
Turret 2 (x2)

New compressor table

Compressor (RB/SB)
Optimal altitude Setting 1
850 m 2,100 hp 100% Engine power
0 m 2,590 hp WEP Engine power
Optimal altitude Setting 2
5,340 m 1,700 hp 100% Engine power
4,500 m 2,100 hp WEP Engine power

v2

Compressor (RB/SB)
100% Setting 1 Setting 2
Power 2,100 hp 1,700 hp
Altitude 850 m 5,340 m
WEP Setting 1 Setting 2
Power 2,590 hp 2,100 hp
Altitude 0 m 4,500 m

v3

Compressor (RB/SB)
100% Engine Power
Gear Setting 1 Setting 2
Power 2,100 hp 1,700 hp
Altitude 850 m 5,340 m
WEP Engine Power
Gear Setting 1 Setting 2
Power 2,590 hp 2,100 hp
Altitude 0 m 4,500 m

v4

Compressor (RB/SB)
Gear 100% Engine power WEP Engine power
Setting 1 Setting 2 Setting 1 Setting 2
Power -- -- -- --
Altitude -- -- -- --

v5

Compressor (RB/SB)
Gear 100% WEP
Power Altitude Power Altitude
Setting 1 -- -- -- --
Setting 2 -- -- -- --

v6 by Flame2512

Compressor (RB/SB)
Gear Setting 1 Setting 2
Throttle 100% WEP 100% WEP
Power 2,100 hp 2,590 hp 1,700 hp 2,100
Altitude 850 m 0 m 5,340 m 4,500 m

Current

Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Old one

Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,602 hp 1,954 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,900 m 1,478 hp 1,804 hp

Template for value comparisons

This template proposal allows to quickly generate value comparisons. Eg. if you'll pass penetration values of 2 weapons, it can be used to generate text like "It's close Soviet counterpart has 21% lower penetration". It can accommodate to a different language versions and flexion via optional parameters. If accepted - it can be used to built template that would be automatically pulling values for the units based purely on their codes and specified attributes (idea is to make requests like jp_type_95_ha_go|us_m2a2|speed|forward|AB)


Proposal for Ammo racks

Because ammo racks tables are not very intuitive, here is my proposal:

Racks empty none 1 1 & 2 1 to 3 1 to 4 1 to 5 1 to 6
Racks full 1 to 6 2 to 6 3 to 6 4 to 6 5 & 6 6 none
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) 1 (+__)

Alternative?

Racks Full 1st empty 2nd empty 3rd empty 4th empty Visual discrepancy
◼◼◼◼ ◼◼◼◻ ◼◼◻◻ ◼◻◻◻ ◻◻◻◻ ����
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) Yes

Bomb tables

I took this article: AN-M30A1 (100 lb) as a template for bomb pages.

Proposal 1

General Info

Data for WSP XP PAGE bomb
Metric Imperial
Overall Length 97.6 cm 38.4 in
Body Diameter 20.7 cm 8.1 in
Filling Weight 24.5 kg 52.9 lb
Total Weight 45.8 kg 100 lb
Explosive Filling Amatol
Bomb Type High Explosive

Effective damage

WSP XP PAGE damage table Metric Imperial
Max armour penetration high explosive action 79 mm 3.11 in
Radius of destruction of an armoured vehicle 2.1 m 6.9 ft
Radius of fragment dispersion 67.3 m 220.8 ft

Comparison with analogues

Comparable bombs to WSP XP PAGE
Name Mass Explosive mass Explosive Armor Pen. Destruction radius Frag radius
FAB-50 64 kg 24 kg TNT 79 mm 2.1 m 68.6 m
SC50JA 50 kg 25 kg Fp.60/40 80 mm 2.1 m 70.1 m
Type 97 Number 6 60 kg 23 kg TNT 78 mm 2.1 m 67 m
Type 94 GPHE 50 kg 19.6 kg TNT 74 mm 1.8 m 62.5 m
GP 50 58 kg 25 kg TNT 80 mm 2.1 m 70.1 m
G.A.M.Mn 50 50 kg 28.5 kg M.Mn 82 mm 2.4 m 77.1 m
D.T. No.2 55.7 kg 19.9 kg TNT 73 mm 2.1 m 67.4 m

Proposal 2

Another user updated the bomb pages with this template:

Mass 45.8kg
Explosive type Amatol
Explosive mass 24.5kg
TNT equivalent 24.5kg
Max armor penetration HE action 79 mm
Radius of destruction of armored vehicles 2 m
Radius of fragment dispersion 67 m

Proposal 3

Bomb characteristics
Mass 45.8 kg
Explosive mass 24.5 kg
Explosive type Amatol
TNT equivalent 24.5 kg
HE max penetration 79 mm
Armour destruction radius 2 m
Fragment dispersion radius 67 m

Machine Gun Belt Table Proposal

Blank Table

Belt Composition Belt Penetration @ 0° Angle of Attack (mm)
Belt Rounds 10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
____ ____ ___ ___ ___ ___ ___ ___

Example: British M2 Ammunition

Belt Composition Belt Penetration @ 0° Angle of Attack (mm)
Belt Rounds 10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default T  · Ball  · Ball  · IAI  · AP-I 26 25 16 12 3 3
Universal AP-I  · AP-I  · AP-I  · T  · IAI 26 25 16 12 3 3
Ground Targets T  · AP  · AP  · AP-I  · AP-I  · IAI 26 25 19 12 4 3
Tracers T  · T  · T  · T  · T  · AP-I 26 25 16 12 0 0
Stealth AP-I  · AP-I  · AP-I  · IAI  · IAI 26 25 16 12 3 3