Difference between revisions of "Namer 30"

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(Added basic information for armor values, armaments, mobility, and pros/cons. Updated description.)
(Mobility)
 
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The reverse speed is good, allowing the player to get out of most sticky situations relatively quick. Another note is that the Namer unfortunately does not inherit the reverse gearbox on the Merkava 4 MBT which allows it to travel the same speed in both directions.
 
The reverse speed is good, allowing the player to get out of most sticky situations relatively quick. Another note is that the Namer unfortunately does not inherit the reverse gearbox on the Merkava 4 MBT which allows it to travel the same speed in both directions.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=1860|rbMinHp=1061|AoAweight=}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 200 (100) || rowspan="2" | 200 || rowspan="2" | -20°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 200 (100) || rowspan="2" | 200 || rowspan="2" | -20°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.2 || __._ || __._ || __._ || __._ || rowspan="2" | 0.3 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 20.8 || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial
 +
| 400 (___) || ___ || __° || __°
 
|-
 
|-
 
|}
 
|}
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 +
=== [[wt:en/news/8933-development-namer-30-desert-feline-en|Devblog]] ===
 +
Up until the early 2000s, Israel’s primary APC was still the American-built M113 which first entered service in the early 1960s. Becoming increasingly clear that the vehicle was susceptible to the threats of the modern battlefield, engineers began work on developing a successor based on the Merkava tank. Following rapid development and successful testing, the Namer officially entered service with the IDF in 2008. In 2016, the Namer underwent an experimental modification which saw it outfitted with a remote controlled 30 mm turret and Spike missile launchers.
  
 
== Media ==
 
== Media ==
Line 219: Line 223:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
* [[wt:en/news/8933-development-namer-30-desert-feline-en|Namer 30: Desert Feline [Devblog]]]
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 
{{Israel light tanks}}
 
{{Israel light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Latest revision as of 10:57, 21 June 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Namer 30
Namer 30
AB RB SB
10.3 10.3 10.3
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The Namer RCWS-30 is a rank VII Israeli light tank with a battle rating of 10.3 (AB/RB/SB). The version present in-game is equipped with the Samson Remote Controlled Weapon System (RCWS) with a 30mm Bushmaster cannon and two SPIKE LR launchers. It was introduced in Update "Seek & Destroy".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull50 / 50 / 50
Turret10 / 10 / 10
Crew3 people
Visibility205 %

The armor of the Namer is based off the Merkava Mk4, inheriting the same spacious design and the external composite. Due to this, the armor of the Namer is substantially better than other contemporary IFVs and light tanks. The front is resistant to almost all autocannon rounds and most chemical weapons. However, most large-calibre APFSDS rounds will be able to reliable penetrate the frontal armor.

The side armor of the Namer will be penetrated by most MBT rounds and most autocannon APFSDS rounds will find their way through the armor under prolonged fire. There are also external composite skirts which offer some protection.

The roof armor is relatively thick, with the crew compartment being virtually immune to strafing aircraft. The overhead weapons mount does act as an overpressure trap, and HE rounds that hit the RCWS will sometimes overpressure the crew.

Crew survivability is relatively good, but APFSDS shots to the UFP that spall enough will most likely take out 2 of the crew, resulting in the vehicle's destruction. There is a large amount of space in the vehicle toward the rear that can act as a dead zone for shells. Make sure to use Crew Replenishment on capture points if there are only 2 of the 3 crew remaining, as the Namer is extremely vulnerable to one-shots with only 2 crew left.

Armour type:

Armour Front Sides Rear Roof
Hull 70 mm (74°) - Upper glacis, composite screen

50 mm (44°) - Lower glacis, RHA

50 mm (9°) - Side plate, RHA

50 mm (56°) - Upper side plates, composite NERA

35 mm (1°) - Rear plate, RHA

30 mm (1°) - Rear door, RHA 10 mm (2°) - Fuel tank coverings, RHA

~120 mm (89°) - Crew compartment roof, Composite NERA
Turret 10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

Notes:

Mobility

Speedforward / back
AB60 / 26 km/h
RB and SB54 / 24 km/h
Number of gears8 forward
4 back
Weight61.0 t
Engine power
AB2 290 hp
RB and SB1 200 hp
Power-to-weight ratio
AB37.5 hp/t
RB and SB19.7 hp/t

The mobility of the Namer is worse compared to other IFVs and light tanks due to it weighing a monstrous 61 tons. Most MBTs and almost all smaller vehicles will be faster than the player at the battle rating. Flanking is a possibility, but keep in mind that other light vehicles will arrive at areas before the player gets there.

The reverse speed is good, allowing the player to get out of most sticky situations relatively quick. Another note is that the Namer unfortunately does not inherit the reverse gearbox on the Merkava 4 MBT which allows it to travel the same speed in both directions.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 26 61 1860 2,290 30.49 37.54
Realistic 54 24 1061 1,200 17.39 19.67

Modifications and economy

Repair costBasic → Reference
AB3 351 → 5 994 Sl icon.png
RB3 198 → 5 721 Sl icon.png
SB4 259 → 7 619 Sl icon.png
Total cost of modifications209 300 Rp icon.png
344 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
30mm_173_HEI_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods scouting.png
Improved optics
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
30mm_173_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm Bushmaster 2 Mk.44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate201 shots/min
Vertical guidance-20° / 60°

The 30mm Bushmaster is the primary weapon of the Namer, with access to APDS, APFSDS, and HEI-T round options. There are two belts with 100 rounds each in a storage box on the opposite side of the SPIKE LR launchers. The Namer will have no problem penetrating the side armor of vehicles with the APFSDS belt. The APFSDS is also more than sufficient to destroy gun barrels and tracks.

Shooting down enemy aircraft is also relatively easy at closer ranges due to the IRST feature. Once locked, a lead indicator will appear showing where the player has to shoot. In conjunction with the HEI-T ammunition, the Namer can work as an improvised SPAA against close range aircraft.

Always make sure to keep an eye on the amount of cannon ammo that is left, as it is quite easy to burn through all of the 200 rounds during fighting. The 30mm ammunition can be replenished on friendly capture zones.

Since all of the cannon ammunition is mounted externally, a shot to the cannon belt will render the 30mm Bushmaster unusable, leaving the player with the SPIKE LRs and the coaxial MG as their only weapons.

30 mm Bushmaster 2 Mk.44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 200 (100) 200 -20°/+60° ±180° Two-plane 33.2 __._ __._ __._ __._ 0.3 _.__ _.__ _.__
Realistic 20.8 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 87 86 81 75 70 65
HEI-T 9 8 6 5 3 3
APFSDS 116 115 110 104 99 93
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APDS 1,480 0.19 - - - 75° 78° 80°
HEI-T 1,080 0.36 0.1 0.1 54.4 79° 80° 81°
APFSDS 1,430 0.1 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Spike-LR2 ATGM
Ammunition2 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance-3° / 20°
Main article: Spike-LR2

The Namer 30 is equipped with four SPIKE LR missiles, with 2 being loaded in the launch tubes and with 2 being stored in the hull. The SPIKE LRs are best used against long range targets. Due to the fire-and-forget capability, players can shoot off a missile at longer ranges at the start of matches on open maps while moving to objectives.

The Spike LRs are inconsistent against armored vehicles, with only 700mm of tandem chemical penetration. Prioritize unarmored/light vehicles for easier kills.

Keep in mind that the SPIKE LR has a top-attack path, meaning that the missile will travel upwards immediately after being fired before aiming downwards to hit the target. Therefore, the SPIKE LR may not work against close range enemies since the missile will loft over the intended target.

Spike-LR2 missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
4 (2) -3°/+20° - - 13.0 11.5 10.6 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spike-LR2 ATGM (tandem) 700 700 700 700 700 700
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spike-LR2 ATGM (tandem) 180 20,000 13 0.4 0.01 1.27 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min

The Namer 30 is equipped with a 7.62mm coaxial machine gun mounted next to the 30mm Bushmaster. It is only useful for pinging enemy tanks or destroying fences and other small obstacles.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 400 (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very good armor compared to other contemporary light tanks, such as the BMP-2M and the M3A3 Bradley
    • Resistant to autocannons and most ATGMs frontally, being based on the Merkava 4 chassis
  • Excellent hull-down capabilities with good gun depression
  • SPIKE LRs are fire-and-forget ATGMs, no manual guidance of the missile required
    • Able to be used against helicopters and slow-flying aircraft, but will be fooled by flares due to IR guidance

Cons:

  • Armor can be penetrated by most large-calibre APFSDS rounds at the battle rating
  • SPIKE ATGMs are fairly inconsistent against armored targets with a relatively low ammo count (4 missiles total)
  • Slower than other contemporary light tanks due to the large size and heavy weight (61 tons) of the Namer 30
  • Overhead weapon station is an overpressure trap for HE shells

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

Up until the early 2000s, Israel’s primary APC was still the American-built M113 which first entered service in the early 1960s. Becoming increasingly clear that the vehicle was susceptible to the threats of the modern battlefield, engineers began work on developing a successor based on the Merkava tank. Following rapid development and successful testing, the Namer officially entered service with the IDF in 2008. In 2016, the Namer underwent an experimental modification which saw it outfitted with a remote controlled 30 mm turret and Spike missile launchers.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Israel light tanks
Tracked  AMX-13 · Namer 30
Wheeled  AML-90