PLAY

CDK Reference

This page lists the known values/IDs/etc that can be used in various sections of the Dagor editor. When and where can the listed values/IDs/etc be used is specified in each category.

In this article: Shortcuts Effects • Icons • Mission hints

Shortcuts

This is a list of all shortcut IDs, typically used in the playerShortcutPressed condition and playerEmulateShortcut action.

The following list is for all platforms, be it console or PC.

Note: According to the current knowledge of the userbase, it is currently assumed that there are no ways to use specific keybindings rather than shortcuts, supposedly because of the cross-platform nature of the game.

An example of how to utilize these references with the playerShortcutPressed condition.
IDDescription
ID_ZOOM_TOGGLEZoom Camera
ID_ZOOM_MOREZoom In
ID_ZOOM_LESSZoom Out
ID_ZOOM_HOLD_GMZoom Camera
ID_ZOOM_HARDCOREZoom Camera (Simulator)
ID_ZOOMZoom Camera
ID_WHEEL_BRAKEWheel brake
ID_WEAPON_SELECTOR_HEADERWeapon Selector
ID_WEAPON_LOCK_TANKWeapon lock
ID_WEAPON_LOCK_HUMANWeapon lock
ID_WEAPON_LOCK_HELICOPTERWeapon lock (air-to-air)
ID_WEAPON_LOCKWeapon lock (air-to-air)
ID_WEAPON_LEAD_TANKSwitch guidance method
ID_WALKER_VIEW_HEADERCamera control
ID_WALKER_TORSO_UPRaise torso
ID_WALKER_TORSO_DOWNLower torso
ID_WALKER_SMOKE_SCREENSmoke grenades
ID_WALKER_OTHER_HEADERMiscellaneous
ID_WALKER_MOVE_HEADERMovement
ID_WALKER_KILLSTREAK_WHEEL_MENUEvent selection menu
ID_WALKER_FIRE_HEADERWeaponry
ID_WALKER_CONTROL_HEADERWalker
ID_WALKER_ACTION_BAR_ITEM_9Air battles: aircraft #3
ID_WALKER_ACTION_BAR_ITEM_8Air battles: aircraft #2
ID_WALKER_ACTION_BAR_ITEM_7Air battles: aircraft #1
ID_WALKER_ACTION_BAR_ITEM_6Fire extinguisher
ID_WALKER_ACTION_BAR_ITEM_5Artillery strike
ID_WALKER_ACTION_BAR_ITEM_4Select the fourth type of shells
ID_WALKER_ACTION_BAR_ITEM_3Select the third type of shells
ID_WALKER_ACTION_BAR_ITEM_2Select the second type of shells
ID_WALKER_ACTION_BAR_ITEM_12Crew Replenishment
ID_WALKER_ACTION_BAR_ITEM_1Select the first type of shells
ID_VOICE_MESSAGE_8Radio message 8
ID_VOICE_MESSAGE_7Radio message 7
ID_VOICE_MESSAGE_6Radio message 6
ID_VOICE_MESSAGE_5Radio message 5
ID_VOICE_MESSAGE_4Radio message 4
ID_VOICE_MESSAGE_3Radio message 3
ID_VOICE_MESSAGE_2Radio message 2
ID_VOICE_MESSAGE_1Radio message 1
ID_VIEW_CONTROL_HEADERView controls
ID_UNLOCK_TARGETING_AT_POINT_HELICOPTERDisable sight stabilization
ID_UNLOCK_TARGETING_AT_POINTDeactivate target point
ID_UNLOCK_TARGETINGDisable sight stabilization
ID_UNLIMITED_CONTROLSelect the mission vehicle to control
ID_UCAV_CONTROL_HEADERUCAV
ID_TRIM_SAVETrimmers fixation
ID_TRIM_RUDDER_PLUSRudder Trim Right
ID_TRIM_RUDDER_NEUTRALRudder Trim Neutral
ID_TRIM_RUDDER_MINUSRudder Trim Left
ID_TRIM_RESETReset trimming
ID_TRIM_ELEVATOR_PLUSElevator Trim Positive
ID_TRIM_ELEVATOR_NEUTRALElevator Trim Neutral
ID_TRIM_ELEVATOR_MINUSElevator Trim Negative
ID_TRIM_CONTROL_HEADERTrimming
ID_TRIM_AILERONS_PLUSAileron Trim Right
ID_TRIM_AILERONS_NEUTRALAileron Trim Neutral
ID_TRIM_AILERONS_MINUSAileron Trim Left
ID_TRIMTrim aircraft
ID_TRANS_GEAR_UPGround vehicle transmission gear / cruise control: up
ID_TRANS_GEAR_NEUTRALGround vehicle transmission gear: neutral
ID_TRANS_GEAR_DOWNGround vehicle transmission gear / cruise control: down
ID_TRACKER_RESET_POSITIONReset tracking position
ID_TOGGLE_VIEW_WALKERSniper mode
ID_TOGGLE_VIEW_SUBMARINEToggle View (submarine / torpedo)
ID_TOGGLE_VIEW_SHIPAim mode
ID_TOGGLE_VIEW_HUMANSniper mode
ID_TOGGLE_VIEW_HELICOPTERToggle View
ID_TOGGLE_VIEW_GMSniper mode
ID_TOGGLE_VIEWToggle View
ID_TOGGLE_TRANSMISSION_MODE_GMTransmission mode
ID_TOGGLE_STEALTHСamouflage system
ID_TOGGLE_ROCKETS_BALLISTIC_COMPUTER_HELICOPTERToggle Rocket Ballistic Computer
ID_TOGGLE_ROCKETS_BALLISTIC_COMPUTERToggle Rocket Ballistic Computer
ID_TOGGLE_PROP_FEATHERINGToggle Prop feathering
ID_TOGGLE_PERIODIC_FLARES_HELICOPTERPeriodic countermeasures release (on/off)
ID_TOGGLE_PERIODIC_FLARESPeriodic countermeasures release (on/off)
ID_TOGGLE_MLWS_FLARES_SLAVING_HELICOPTERCountermeasures slaving to MAW (on/off)
ID_TOGGLE_MLWS_FLARES_SLAVINGCountermeasures slaving to MAW (on/off)
ID_TOGGLE_LASER_DESIGNATOR_HELICOPTERToggle Laser Designator
ID_TOGGLE_LASER_DESIGNATORToggle Laser Designator
ID_TOGGLE_INSTRUCTOR_HELICOPTERToggle controls mode
ID_TOGGLE_INSTRUCTORToggle control mode
ID_TOGGLE_HMD_HELISwitch the HMD indication
ID_TOGGLE_HMDSwitch the HMD indication
ID_TOGGLE_GUNNERSToggle gunners
ID_TOGGLE_GM_ENGINETurn ON/OFF engine
ID_TOGGLE_GM_CROSSHAIR_LIGHTINGCrosshair lighting
ID_TOGGLE_FORCE_SPECTATOR_CAM_ROTFree spectator camera rotation
ID_TOGGLE_FOLLOWING_CAMERASwitch to player's view
ID_TOGGLE_EXTINGUISHER_HELICOPTERToggle extinguisher
ID_TOGGLE_EXTINGUISHERToggle extinguisher
ID_TOGGLE_ENGINE_HELICOPTERToggle Engine
ID_TOGGLE_ENGINEToggle Engine
ID_TOGGLE_CONTOURSShow contours of vehicles
ID_TOGGLE_COLLIMATOR_HELICOPTERToggle Cockpit Sight
ID_TOGGLE_COLLIMATORToggle Cockpit Sight
ID_TOGGLE_COCKPIT_LIGHTS_HELICOPTERCockpit lighting
ID_TOGGLE_COCKPIT_LIGHTSCockpit lighting
ID_TOGGLE_COCKPIT_DOOR_HELICOPTEROpen cockpit
ID_TOGGLE_COCKPIT_DOOROpen cockpit
ID_TOGGLE_CHAT_TEAMChat
ID_TOGGLE_CHAT_SQUADSquad chat
ID_TOGGLE_CHAT_PARTYTeam chat
ID_TOGGLE_CHAT_MODESwitch chat mode
ID_TOGGLE_CHATGeneral chat
ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTER_HELICOPTERToggle Cannon Ballistic Computer
ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTERToggle Cannon Ballistic Computer
ID_TOGGLE_AUTOTURRET_TARGETSToggle autoturret targets
ID_TOGGLE_AUTO_TURBO_CHARGERAutomatic control of the turbocharger
ID_TOGGLE_6_ENGINE_CONTROLSixth engine controls
ID_TOGGLE_5_ENGINE_CONTROLFifth engine controls
ID_TOGGLE_4_ENGINE_CONTROLFourth engine controls
ID_TOGGLE_3_ENGINE_CONTROLThird engine controls
ID_TOGGLE_2_ENGINE_CONTROLSecond engine controls
ID_TOGGLE_1_ENGINE_CONTROLFirst engine controls
ID_THROTTLE_MOREIncrease Throttle
ID_THROTTLE_LESSDecrease Throttle
ID_THROTTLE_AXISThrottle (Axis)
ID_THERMAL_WHITE_IS_HOT_HELIChanging the color scheme of the thermal sight
ID_THERMAL_WHITE_IS_HOTChanging the color scheme of the thermal sight
ID_TARGETING_HOLD_SHIPTarget tracking (naval)
ID_TARGETING_HOLD_HUMANTarget tracking
ID_TARGETING_HOLD_GMTarget tracking (ground vehicle)
ID_TARGET_CAMERA_HELICOPTERTracking Camera: Enemy
ID_TARGET_CAMERATracking Camera: Enemy
ID_TANK_VIEW_HEADERCamera control
ID_TANK_SUSPENSION_HEADERSuspension control
ID_TANK_POWERTRAIN_HEADERMobility
ID_TANK_OTHER_HEADERMiscellaneous
ID_TANK_OPERATIONS_HEADERQuick settings
ID_TANK_NIGHT_VISIONNight vision mode
ID_TANK_MOVE_HEADERMovement
ID_TANK_FIRE_HEADERWeaponry
ID_TANK_CONTROL_HEADERGround vehicles
ID_TACTICAL_MAPTactical Map
ID_SWITCH_SHOOTING_CYCLE_SECONDARY_HELICOPTERSwitch secondary weapons
ID_SWITCH_SHOOTING_CYCLE_SECONDARYSwitch secondary weapons
ID_SWITCH_SHOOTING_CYCLE_ROCKET_HELICOPTERSwitch selected weapon to missiles
ID_SWITCH_SHOOTING_CYCLE_ROCKETSwitch selected weapon to missiles
ID_SWITCH_SHOOTING_CYCLE_PRIMARY_HELICOPTERSwitch primary weapons
ID_SWITCH_SHOOTING_CYCLE_PRIMARYSwitch primary weapons
ID_SWITCH_SHOOTING_CYCLE_CANNON_HELICOPTERSwitch selected weapon to guns
ID_SWITCH_SHOOTING_CYCLE_CANNONSwitch selected weapon to guns
ID_SWITCH_SHOOTING_CYCLE_BOMB_HELICOPTERSwitch selected weapon to bombs
ID_SWITCH_SHOOTING_CYCLE_BOMBSwitch selected weapon to bombs
ID_SWITCH_REGISTERED_BOMB_TARGETING_POINTSwitch mission bombing target
ID_SWITCH_COCKPIT_SIGHT_MODE_HELICOPTERSwitch sight mode in cockpit
ID_SWITCH_COCKPIT_SIGHT_MODESwitch sight mode in cockpit
ID_SWEEP_MODESwitch wing sweep control mode
ID_SUSPENSION_ROLL_UPIncline right
ID_SUSPENSION_ROLL_DOWNIncline left
ID_SUSPENSION_RESETCentre suspension
ID_SUSPENSION_PITCH_UPIncline backwards
ID_SUSPENSION_PITCH_DOWNIncline forward
ID_SUSPENSION_CLEARANCE_UPDecrease clearance
ID_SUSPENSION_CLEARANCE_DOWNIncrease clearance
ID_SUPPORT_PLANE_ORBITING_SHIPFlying in orbit
ID_SUPPORT_PLANE_ORBITING_HUMANHover
ID_SUPPORT_PLANE_ORBITINGFlying in orbit
ID_SUPERCHARGERToggle Supercharger
ID_SUBMARINE_WEAPON_TORPEDOESLaunch torpedoes
ID_SUBMARINE_WEAPON_TOGGLE_SELF_HOMMINGToggle torpedo self homing
ID_SUBMARINE_WEAPON_TOGGLE_ACTIVE_SENSORToggle torpedo active sonar
ID_SUBMARINE_VIEW_HEADERCamera control
ID_SUBMARINE_TOGGLE_PERISCOPEUp/down periscope
ID_SUBMARINE_SWITCH_ACTIVE_SONARToggle submarine active sonar
ID_SUBMARINE_REPAIR_BREACHESRepair breaches
ID_SUBMARINE_OTHER_HEADERMiscellaneous
ID_SUBMARINE_OPERATIONS_HEADERQuick settings
ID_SUBMARINE_MOVE_HEADERMovement
ID_SUBMARINE_KILLSTREAK_WHEEL_MENUEvent selection menu
ID_SUBMARINE_FULL_STOPAll Stop
ID_SUBMARINE_FIRE_HEADERWeaponry
ID_SUBMARINE_CONTROL_HEADERSubmarine
ID_SUBMARINE_ACTION_BAR_ITEM_6Extinguish fire
ID_SUBMARINE_ACTION_BAR_ITEM_11Repair
ID_SUBMARINE_ACOUSTIC_COUNTERMEASURESNoisemakers
ID_START_UGVUGV deploy
ID_START_SUPPORT_PLANE_SHIPSurveillance aircraft: catapult activation / launch
ID_START_SUPPORT_PLANE_HUMANUAV Launch
ID_START_SUPPORT_PLANEUAV Launch
ID_SQUAD_TARGET_DESIGNATIONSet target for squad
ID_SPECTATOR_SHOW_CURSORShow cursor in spectator
ID_SPECTATOR_CAMERA_ROTATIONSpectator camera rotation
ID_SMOKE_SCREEN_GENERATORSmoke screening
ID_SMOKE_SCREENSmoke grenades
ID_SKIP_CUTSCENESkip Cutscene
ID_SINGLE_SHOT_SHIPRanging shot
ID_SHOW_VOICE_MESSAGE_LIST_SQUADRadio messages for squad
ID_SHOW_VOICE_MESSAGE_LISTRadio messages for team
ID_SHOW_MULTIFUNC_WHEEL_MENUMulti-function Menu
ID_SHOW_MOUSE_CURSORShow mouse cursor
ID_SHOW_HERO_MODULESX-ray (show vehicle modules)
ID_SHORT_STOPShort stop (ground vehicle)
ID_SHORT_BRAKEShort brake
ID_SHOOT_ARTILLERYCall for artillery strike
ID_SHIP_WEAPON_TORPEDOESLaunch torpedoes
ID_SHIP_WEAPON_SECONDARYSelect secondary weapon
ID_SHIP_WEAPON_ROCKETSRockets
ID_SHIP_WEAPON_PRIMARY_AND_SECONDARYPrimary weapon + secondary weapon
ID_SHIP_WEAPON_PRIMARY_AND_MACHINEGUNPrimary weapon + anti-aircraft weapons
ID_SHIP_WEAPON_PRIMARYSelect primary weapon
ID_SHIP_WEAPON_MORTARMortar
ID_SHIP_WEAPON_MINEMines
ID_SHIP_WEAPON_MACHINEGUNSelect anti-aircraft weapons
ID_SHIP_WEAPON_DEPTH_CHARGEDepth charges
ID_SHIP_WEAPON_ALLFiring
ID_SHIP_VIEW_HEADERCamera control
ID_SHIP_TORPEDO_SIGHTTorpedo aiming
ID_SHIP_TOGGLE_GUNNERSToggle gunner targets
ID_SHIP_SMOKE_SCREEN_GENERATORSmoke screening
ID_SHIP_SMOKE_GRENADESmoke grenades
ID_SHIP_SMOKESmokescreen
ID_SHIP_SELECTWEAPON_WHEEL_MENUWeapon selection menu
ID_SHIP_SELECT_TARGET_AI_SECManual targeting of the auxiliary calibre
ID_SHIP_SELECT_TARGET_AI_PRIMManual targeting of the primary calibre
ID_SHIP_SELECT_TARGET_AI_MGUNManual targeting to the anti-aircraft calibre
ID_SHIP_OTHER_HEADERMiscellaneous
ID_SHIP_OPERATIONS_HEADERQuick settings
ID_SHIP_NEXT_BULLET_TYPENext shell type
ID_SHIP_MOVE_HEADERMovement
ID_SHIP_LOCK_SHOOT_DISTANCEManual aim correction
ID_SHIP_KILLSTREAK_WHEEL_MENUEvent selection menu
ID_SHIP_FULL_STOPHalt
ID_SHIP_FIRE_HEADERWeaponry
ID_SHIP_CONTROL_HEADERNaval
ID_SHIP_ACTION_BAR_ITEM_6Extinguish fire
ID_SHIP_ACTION_BAR_ITEM_5Artillery strike
ID_SHIP_ACTION_BAR_ITEM_4Select the fourth type of shells
ID_SHIP_ACTION_BAR_ITEM_3Select the third type of shells
ID_SHIP_ACTION_BAR_ITEM_2Select the second type of shells
ID_SHIP_ACTION_BAR_ITEM_11Repair
ID_SHIP_ACTION_BAR_ITEM_10Towing cable
ID_SHIP_ACTION_BAR_ITEM_1Select the first type of shells
ID_SEPARATE_ENGINE_CONTROL_HEADERSeparate engine control
ID_SENSORS_HEADERRadar / IRST
ID_SENSOR_TYPE_SWITCH_TANKSwitch between Radar and IRST
ID_SENSOR_TYPE_SWITCH_HELICOPTERSwitch between Radar and IRST
ID_SENSOR_TYPE_SWITCHSwitch between Radar and IRST
ID_SENSOR_TARGET_SWITCH_TANKSelect Radar/IRST target to lock on
ID_SENSOR_TARGET_SWITCH_SHIPSelect radar target to lock on
ID_SENSOR_TARGET_SWITCH_HUMANSelect the Radar/IRST target to lock
ID_SENSOR_TARGET_SWITCH_HELICOPTERSelect radar target to lock on
ID_SENSOR_TARGET_SWITCHSelect Radar/IRST target to lock
ID_SENSOR_TARGET_LOCK_TANKLock Radar/IRST target on
ID_SENSOR_TARGET_LOCK_SHIPLock radar target on
ID_SENSOR_TARGET_LOCK_HUMANLock the Radar/IRST on the target
ID_SENSOR_TARGET_LOCK_HELICOPTERLock radar target on
ID_SENSOR_TARGET_LOCKLock Radar/IRST on target
ID_SENSOR_SWITCH_TANKSwitch Radar/IRST search on/off
ID_SENSOR_SWITCH_SHIPToggle radar search on/off
ID_SENSOR_SWITCH_HUMANSwitch Radar/IRST search on/off
ID_SENSOR_SWITCH_HELICOPTERSwitch radar search on/off
ID_SENSOR_SWITCHSwitch Radar/IRST search on/off
ID_SENSOR_SCAN_PATTERN_SWITCH_TANKChange Radar/IRST search mode
ID_SENSOR_SCAN_PATTERN_SWITCH_SHIPChange radar search mode
ID_SENSOR_SCAN_PATTERN_SWITCH_HELICOPTERChange radar search mode
ID_SENSOR_SCAN_PATTERN_SWITCHChange Radar/IRST search mode
ID_SENSOR_RANGE_SWITCH_TANKChange Radar/IRST scope scale
ID_SENSOR_RANGE_SWITCH_SHIPChange radar scope scale
ID_SENSOR_RANGE_SWITCH_HELICOPTERChange radar scope scale
ID_SENSOR_RANGE_SWITCHChange Radar/IRST scope scale
ID_SENSOR_MODE_SWITCH_TANKChange Radar/IRST mode
ID_SENSOR_MODE_SWITCH_SHIPChange radar mode
ID_SENSOR_MODE_SWITCH_HELICOPTERChange radar mode
ID_SENSOR_MODE_SWITCHChange Radar/IRST mode
ID_SENSOR_ACM_SWITCH_TANKRadar/IRST beyond/within visual range combat
ID_SENSOR_ACM_SWITCH_HELICOPTERRadar/IRST beyond/within visual range combat
ID_SENSOR_ACM_SWITCHRadar/IRST beyond/within visual range combat
ID_SELECT_HUMAN_GUN_SECONDARYSelect the secondary weapon
ID_SELECT_HUMAN_GUN_RESETReset weapon selection
ID_SELECT_HUMAN_GUN_PRIMARYSelect the primary weapon
ID_SELECT_HUMAN_GUN_MACHINEGUNSelect the machine gun
ID_SELECT_GM_GUN_SPECIALSelect special weapon or ATGM
ID_SELECT_GM_GUN_SECONDARYSelect secondary weapon
ID_SELECT_GM_GUN_RESETReset weapon selection
ID_SELECT_GM_GUN_PRIMARYSelect primary weapon
ID_SELECT_GM_GUN_MACHINEGUNSelect machine gun
ID_SELECT_AUTOTURRET_TARGETManual targeting to the autoturret
ID_SCREENSHOT_WO_HUDScreenshot without interface
ID_SCREENSHOTScreenshot
ID_SCOUTActive scouting
ID_SCHRAEGE_MUSIKSchräge Musik cannon activation
ID_RUDDER_RIGHTRudder Right
ID_RUDDER_LEFTRudder Left
ID_RUDDER_AXISRudder (Axis)
ID_ROCKETS_SERIES_HELICOPTERFire rocket salvo
ID_ROCKETS_SERIESFire rocket salvo
ID_ROCKETS_HELICOPTERFire rockets
ID_ROCKETSFire rocket
ID_RESIZE_SECONDARY_WEAPON_SERIES_HELICOPTERSecondary weapon ripple quantity
ID_RESIZE_SECONDARY_WEAPON_SERIESSecondary weapon ripple quantity
ID_RESET_TARGETReset target
ID_REQUEST_DETECT_ALLY_HELIRequest location of allies
ID_REPLAY_TRACK_REMOVE_KEYFRAMERemove last keyframe
ID_REPLAY_TRACK_PLAY_STOPEnable/disable flying camera on a path
ID_REPLAY_TRACK_CLEAR_ALLRemove all keyframes
ID_REPLAY_TRACK_ADD_KEYFRAMEAdd keyframe
ID_REPLAY_TOGGLE_SENSOR_VIEWSensor view
ID_REPLAY_TOGGLE_PLAYER_VISIBILITYToggle player visibility
ID_REPLAY_TOGGLE_LERPToggle linear/spline interpolation
ID_REPLAY_TOGGLE_DOFToggle depth of field
ID_REPLAY_TOGGLE_DETACHED_MOVE_DIRToggle fixed camera movement direction
ID_REPLAY_SLOWERReplay slow down
ID_REPLAY_SHOW_MARKERSShow markers in replay
ID_REPLAY_RESET_CAMERA_ROLLReset camera roll
ID_REPLAY_PAUSEPause
ID_REPLAY_FORWARDForward
ID_REPLAY_FASTERReplay speed up
ID_REPLAY_CONTROL_HEADERSpectator Camera
ID_REPLAY_CAMERA_ZOOM_OUTZoom out
ID_REPLAY_CAMERA_ZOOM_INZoom in
ID_REPLAY_CAMERA_WINGWing view
ID_REPLAY_CAMERA_WIGGLEToggle camera wiggle
ID_REPLAY_CAMERA_TWO_PLANESTwo aircraft camera
ID_REPLAY_CAMERA_RANDOMIZERandom camera position
ID_REPLAY_CAMERA_OPERATOROperator view
ID_REPLAY_CAMERA_NEXT_PLANETwo aircraft camera: Next aircraft
ID_REPLAY_CAMERA_LOCK_SPEED_TO_PLANELock current speed to vehicle speed
ID_REPLAY_CAMERA_LOCK_SPEEDLock current speed
ID_REPLAY_CAMERA_HOVERHover camera
ID_REPLAY_CAMERA_HORIZONTAL_LOCKHorizontal lock
ID_REPLAY_CAMERA_GUNGun view
ID_REPLAY_CAMERA_FREE_PARENTEDFree chase camera
ID_REPLAY_CAMERA_FREE_ATTACHEDFree attached camera
ID_REPLAY_CAMERA_FREEFree camera
ID_REPLAY_CAMERA_FLYBYFly by view
ID_REPLAY_BACKWARDBackward
ID_REPLAY_AVI_WRITERReplay video
ID_REPAIR_WALKERRepair
ID_REPAIR_TRACKSRepair of tracks
ID_REPAIR_TANKGround vehicle repair
ID_REPAIR_BREACHESRepair breaches
ID_RELOAD_USER_SIGHT_GMReload custom sight
ID_RELOAD_GUNSReload guns
ID_RANGEFINDERRangefinder
ID_RADIATOR_INCREASEOpen Cowl
ID_RADIATOR_DECREASEClose Cowl
ID_RADIATOR_AUTOToggle Auto Radiator
ID_PTT_TEAMPush-to-talk (team)
ID_PTT_ALLPush-to-talk (all)
ID_PTTPush-to-talk
ID_PROP_PITCH_INCREASEIncrease Prop. Pitch
ID_PROP_PITCH_DECREASEDecrease Prop. Pitch
ID_PROP_PITCH_AUTOToggle Auto Prop Pitch
ID_PREV_TARGETLock Prev Target
ID_PREV_PLANESwitch to previous vehicle
ID_PLANE_VIEW_HEADERCamera control
ID_PLANE_SMOKE_SCREEN_GENERATORHydroplane smoke screen activation
ID_PLANE_OTHER_HEADERMiscellaneous
ID_PLANE_OPERATIONS_HEADERQuick settings
ID_PLANE_NIGHT_VISIONSwitch NVD mode
ID_PLANE_MOUSE_AIM_HEADERAiming
ID_PLANE_MODE_HEADERControls mode
ID_PLANE_MECHANIZATION_HEADERMechanization
ID_PLANE_KILLSTREAK_WHEEL_MENUEvent selection menu
ID_PLANE_JOYSTICK_HEADERMouse-joystick
ID_PLANE_GUNNERS_HEADERGunners
ID_PLANE_FIRE_HEADERWeaponry
ID_PLANE_CONTROL_HEADERAircraft
ID_PLANE_AXES_HEADERMovement
ID_NEXT_TARGETLock Next Target
ID_NEXT_PLANESwitch to next vehicle
ID_NEXT_BULLET_TYPENext shell type
ID_MPSTATSCREENStatistics
ID_MOUSE_AIM_OVERRIDE_ROLL_HELICOPTERManual roll control mode
ID_MIXTURE_INCREASEEnrich Mixture
ID_MIXTURE_DECREASEDeplete Mixture
ID_MISC_CONTROL_HEADERMiscellaneous
ID_MINE_DETONATIONMine detonation
ID_MFD_ZOOM_PLANESwitch MFD camera zoom
ID_MFD_ZOOMSwitch MFD camera zoom
ID_MFD_TARGET_LOCKSet MFD capture point
ID_MFD_AND_NVD_DISPLAYS_HEADERMFD / NVD
ID_MFD_4_PAGE_PLANESwitch MFD 4 mode
ID_MFD_4_PAGESwitch MFD 4 mode
ID_MFD_3_PAGE_PLANESwitch MFD 3 mode
ID_MFD_3_PAGESwitch MFD 3 mode
ID_MFD_2_PAGE_PLANESwitch MFD 2 mode
ID_MFD_2_PAGESwitch MFD 2 mode
ID_MFD_1_PAGE_PLANESwitch MFD 1 mode
ID_MFD_1_PAGESwitch MFD 1 mode
ID_MENU_CONTROL_HEADERInterface controls
ID_MANUAL_ENGINE_CONTROL_HEADERManual engine control
ID_MAGNETO_INCREASENext magneto position
ID_MAGNETO_DECREASEPrevious magneto position
ID_LOCK_TARGETING_AT_POINT_SHIPTarget pointing
ID_LOCK_TARGETING_AT_POINT_HELICOPTERSight stabilization
ID_LOCK_TARGETING_AT_POINTActivate target point
ID_LOCK_TARGETINGSight stabilization
ID_LOCK_TARGET_GMTarget tracking (ground vehicle)
ID_LOCK_TARGETLock Target
ID_KILLSTREAK_WHEEL_MENUEvent selection menu
ID_JETTISON_SECONDARY_HELICOPTERJettison secondary weapon
ID_JETTISON_SECONDARYJettison secondary weapon
ID_IRCM_SWITCH_TANKSwitch IRCM on/off
ID_IRCM_SWITCH_PLANESwitch IRCM on/off
ID_IRCM_SWITCH_HELICOPTERSwitch IRCM on/off
ID_IR_PROJECTORIR spotlight
ID_INSTRUCTOR_HEADERInstructor
ID_IGNITE_BOOSTERSIgnite boosters
ID_HUMAN_VIEW_HEADERCamera control
ID_HUMAN_TOGGLE_RANGEFINDERRangefinder
ID_HUMAN_THERMAL_WHITE_IS_HOTChanging the color scheme of the thermal sight
ID_HUMAN_SPRINTFast run
ID_HUMAN_SMOKE_GRENADESmoke grenades
ID_HUMAN_OTHER_HEADERMiscellaneous
ID_HUMAN_NIGHT_VISIONNight vision mode
ID_HUMAN_MOVE_HEADERMovement
ID_HUMAN_JUMPJump
ID_HUMAN_FIRE_HEADERWeaponry
ID_HUMAN_CONTROL_HEADERInfantryman
ID_HIDE_HUDHide HUD
ID_HELPHelp
ID_HELICOPTER_VIEW_HEADERCamera control
ID_HELICOPTER_TRIM_SAVETrim save
ID_HELICOPTER_TRIM_RESETReset trimming
ID_HELICOPTER_TRIM_CONTROL_HEADERTrimming
ID_HELICOPTER_TRIMTrim helicopter
ID_HELICOPTER_OTHER_HEADERMiscellaneous
ID_HELICOPTER_OPERATIONS_HEADERQuick settings
ID_HELICOPTER_MODE_HEADERControls mode
ID_HELICOPTER_JOYSTICK_HEADERMouse-joystick
ID_HELICOPTER_INSTRUCTOR_HEADERInstructor
ID_HELICOPTER_FIRE_HEADERWeaponry
ID_HELICOPTER_CONTROL_HEADERHelicopter
ID_HELICOPTER_CENTER_MOUSE_JOYSTICKCentre Mouse Joystick
ID_HELICOPTER_AXES_HEADERMovement
ID_HELI_GUNNER_NIGHT_VISIONSwitch NVD mode
ID_HATVIEW_UPUp view
ID_HATVIEW_RIGHTRight View
ID_HATVIEW_LEFTLeft View
ID_HATVIEW_DOWNRear View
ID_GUIDED_BOMBS_LOCK_HELICOPTERLock guided bombs
ID_GUIDED_BOMBS_LOCKLock guided bombs
ID_GUIDED_BOMBS_HELICOPTERDrop guided bombs
ID_GUIDED_BOMBSDrop guided bombs
ID_GM_TERRAFORM_TOGGLEEntrenching: Enable / Disable
ID_GEAR_HELICOPTERToggle Gear
ID_GEARToggle Gear
ID_GAMEPAD_RESET_GYRO_TILTReset motion sensor orientation
ID_GAME_PAUSEPause
ID_FULL_AERODYNAMICS_HEADERFull Aerodynamics
ID_FUEL_TANKSDrop additional fuel tank
ID_FLIGHTMENU_SETUPMenu
ID_FLIGHTMENUMenu
ID_FLIGHT_STICK_CONTROL_HEADERAxis Modifiers
ID_FLARES_SERIES_HELICOPTERFire countermeasure series
ID_FLARES_HELICOPTERFire countermeasures
ID_FLARES_HEADERCountermeasures
ID_FLARESFire countermeasures
ID_FLAPS_UP_HELICOPTERFlaps Up
ID_FLAPS_UPFlaps Up
ID_FLAPS_HELICOPTERToggle Flaps
ID_FLAPS_DOWN_HELICOPTERFlaps Down
ID_FLAPS_DOWNFlaps Down
ID_FLAPSToggle Flaps
ID_FIRE_WALKER_SPECIAL_GUNFire from special guns
ID_FIRE_WALKER_SECONDARY_GUNFire from secondary guns
ID_FIRE_WALKER_MACHINE_GUNFire from machine guns
ID_FIRE_WALKERFire from the main calibre gun
ID_FIRE_SECONDARY_HELICOPTERFire secondary weapons
ID_FIRE_SECONDARYFire secondary weapons
ID_FIRE_PRIMARY_HELICOPTERFire primary weapons
ID_FIRE_PRIMARYFire primary weapons
ID_FIRE_MGUNS_HELICOPTERSmall-caliber guns
ID_FIRE_MGUNSSmall-calibre guns
ID_FIRE_HUMAN_SPECIAL_GUNFire from special guns
ID_FIRE_HUMAN_SECONDARY_GUNFire from secondary guns
ID_FIRE_HUMAN_MACHINE_GUNFire from the underbarrel grenade launcher
ID_FIRE_HUMANFire from the main calibre gun
ID_FIRE_GM_SPECIAL_GUNFire from special guns
ID_FIRE_GM_SECONDARY_GUNFire from secondary guns
ID_FIRE_GM_MACHINE_GUNFire from machine guns
ID_FIRE_GMFire from the main calibre gun
ID_FIRE_CONTROL_SYSTEM_HEADERFire-control system
ID_FIRE_CONTROL_HEADERFire controls
ID_FIRE_COMMON_HELICOPTERFire selected weapon
ID_FIRE_COMMONFire selected weapon
ID_FIRE_CANNONS_HELICOPTERLarge-caliber guns
ID_FIRE_CANNONSLarge-calibre guns
ID_FIRE_ADDITIONAL_GUNS_HELICOPTERAdditional guns
ID_FIRE_ADDITIONAL_GUNSAdditional guns
ID_FIREFire guns/cannons
ID_FBW_MODE_HELICOPTERToggle SAS mode
ID_FBW_MODEToggle SAS mode
ID_FAST_VOICE_MESSAGE_9Quick radio message #9
ID_FAST_VOICE_MESSAGE_8Quick radio message #8
ID_FAST_VOICE_MESSAGE_7Quick radio message #7
ID_FAST_VOICE_MESSAGE_6Quick radio message #6
ID_FAST_VOICE_MESSAGE_5Quick radio message #5
ID_FAST_VOICE_MESSAGE_4Quick radio message #4
ID_FAST_VOICE_MESSAGE_3Quick radio message #3
ID_FAST_VOICE_MESSAGE_2Quick radio message #2
ID_FAST_VOICE_MESSAGE_12Quick radio message #12
ID_FAST_VOICE_MESSAGE_11Quick radio message #11
ID_FAST_VOICE_MESSAGE_10Quick radio message #10
ID_FAST_VOICE_MESSAGE_1Quick radio message #1
ID_EXIT_SHOOTING_CYCLE_MODE_HELICOPTERExit selected weapon mode
ID_EXIT_SHOOTING_CYCLE_MODEExit selected weapon mode
ID_EVENT_ACTIONEvent Action
ID_ENGINE_CONTROL_HEADEREngine Control
ID_ENABLE_GUN_STABILIZER_GMStabilizer mode
ID_ENABLE_GM_HULL_AIMINGHull aiming mode
ID_ENABLE_GM_DIRECTION_DRIVINGDriver assistance mode
ID_ENABLE_ALL_ENGINE_CONTROLControls for all engines
ID_EMERGENCY_SURFACINGEmergency surfacing
ID_ELEVATOR_UPElevator Up
ID_ELEVATOR_DOWNElevator Down
ID_ELEVATOR_AXISElevator (Axis)
ID_DESIGNATE_TARGETDesignate a team target
ID_CONTROL_MODE_HELICOPTERHover mode
ID_CONTROL_MODEHover mode
ID_CONTROL_CAMERA_SHIFTView Camera
ID_CONTINUE_SETUPContinue
ID_CONTINUEContinue
ID_COMPLEX_ENGINEEngine controls mode
ID_COMMON_VOICE_HEADERVoice messages
ID_COMMON_TRACKER_HEADERTracker controls
ID_COMMON_OPERATIONS_HEADERQuick settings
ID_COMMON_INTERFACE_HEADERInterface
ID_COMMON_CONTROL_HEADERCommon
ID_COMMON_BASIC_HEADERBasic
ID_COMMON_ARTILLERY_HEADERArtillery strike on tactical map
ID_COMMANDER_AIM_MODECommander fire control
ID_COLLAPSE_ACTION_BARCollapse/expand action bar in battle
ID_COCKPIT_HEADERCockpit
ID_CHUTEDrag chute
ID_CHANGE_SHOT_FREQ_HELICOPTERChange rate of fire
ID_CHANGE_SHOT_FREQChange rate of fire
ID_CHANGE_CREWToggling between the Driver's and the Gunner's station
ID_CHANGE_ARTILLERY_TARGETING_MODEToggle artillery aiming modes
ID_CENTER_MOUSE_JOYSTICKCenter Mouse Joystick
ID_CANCEL_SUPPORT_PLANE_FUSESurveillance aircraft: catapult deactivation
ID_CAMERA_VIRTUAL_TARGET_FPS_HELICOPTERShooter (ATGM)
ID_CAMERA_VIRTUAL_FPS_HELICOPTERVirtual Cockpit
ID_CAMERA_VIRTUAL_FPSVirtual Cockpit
ID_CAMERA_VIEW_DOWNLook down
ID_CAMERA_VIEW_BACKLook back
ID_CAMERA_TPS_HELICOPTERExternal View
ID_CAMERA_TPSExternal View
ID_CAMERA_SEEKER_HELICOPTEROptical Seeker View
ID_CAMERA_SEEKEROptical Seeker View
ID_CAMERA_OPTICS_HELICOPTERTargeting Optics View
ID_CAMERA_OPTICSTargeting Optics View
ID_CAMERA_NEUTRALMouse look activation
ID_CAMERA_GUNNER_HELICOPTERGunner View
ID_CAMERA_GUNNERGunner View
ID_CAMERA_FPS_HELICOPTERCockpit view
ID_CAMERA_FPSCockpit view
ID_CAMERA_FOLLOW_OBJECTTracking Camera: Bomb/Torpedo
ID_CAMERA_DRIVERDriver camera
ID_CAMERA_DEFAULTDefault view
ID_CAMERA_COMMANDERCommander sight
ID_CAMERA_BOMBVIEWBomber View
ID_CAMERA_BINOCULARSBinoculars
ID_BOMBS_SERIES_HELICOPTERDrop bomb series
ID_BOMBS_SERIESDrop bomb series
ID_BOMBS_HELICOPTERDrop bomb
ID_BOMBSDrop bomb
ID_BLOCK_TURRETControl fire by pilot
ID_BAY_DOOROpen bomb bay door
ID_BASIC_CONTROL_HEADERBasic
ID_BAILOUTLeave the vehicle
ID_ATGM_HELICOPTERFire air-to-ground missile
ID_ATGMFire missile
ID_ARTILLERY_CANCELCancel artillery aiming
ID_AIR_REVERSEThrust reversal
ID_AIR_DROPAir drop
ID_AIR_BRAKE_HELICOPTERToggle Airbrake
ID_AIR_BRAKEToggle Airbrake
ID_AIM_CAMERA_HELICOPTERAiming mode
ID_AIM_CAMERAAim mode
ID_AILERONS_RIGHTAilerons Right
ID_AILERONS_LEFTAilerons Left
ID_AILERONS_AXISAilerons (Axis)
ID_AGM_LOCK_HELICOPTERWeapon lock (air-to-ground)
ID_AGM_LOCKWeapon lock (air-to-ground)
ID_AGMFire air-to-ground missile
ID_AEROBATICS_SMOKE_HELICOPTERAerobatics smoke
ID_AEROBATICS_SMOKEAerobatics smoke
ID_ACTION_BAR_ITEM_9Air battles: aircraft #3
ID_ACTION_BAR_ITEM_8Air battles: aircraft #2
ID_ACTION_BAR_ITEM_7Air battles: aircraft #1
ID_ACTION_BAR_ITEM_6Fire extinguisher
ID_ACTION_BAR_ITEM_5Artillery strike
ID_ACTION_BAR_ITEM_4Select the fourth type of shells
ID_ACTION_BAR_ITEM_3Select the third type of shells
ID_ACTION_BAR_ITEM_2Select the second type of shells
ID_ACTION_BAR_ITEM_12Crew Replenishment
ID_ACTION_BAR_ITEM_11Action 11
ID_ACTION_BAR_ITEM_10Towing cable
ID_ACTION_BAR_ITEM_1Select the first type of shells
ID_AAM_HELICOPTERFire air-to-air missile
ID_AAMFire air-to-air missile

Effects

This is a list of all known effects, primarily for use with the unitPlayEffect action.

An example of how to utilize these references with the unitPlayEffect action.  
IDCategory
trail_waterAircraft effects
trail_oilAircraft effects
trail_fuelAircraft effects
land_crash_fireGround explosions
land_crash_fire_time_limitGround explosions
land_explosion_planeAircraft effects
minor_engine_smokeAircraft effects
major_engine_smokeAircraft effects
minor_engine_fireAircraft effects
medium_engine_fireAircraft effects
major_engine_fireAircraft effects
major_engine_fire_groundAircraft effects
land_crash_smokeAircraft effects
major_fuel_smokeAircraft effects
minor_fuel_fireAircraft effects
medium_fuel_fireAircraft effects
major_fuel_fireAircraft effects
major_fuel_fire_groundAircraft effects
explosion_planeAircraft effects
explosion_plane_piecesAircraft explosions
wrecked_piecesAircraft effects
wrecked_smokeAircraft effects
haze_jetAircraft effects
haze_missileAircraft effects
light_jet_flameAircraft effects
aircraft_wheels_ground_dustAircraft effects
hit_piecesAircraft effects
trail_inversionAircraft effects
aircraft_catapult_steamAircraft effects
aircraft_propellers_water_splashesAircraft effects
jet_water_trailAircraft effects
misc_chaffAircraft effects
aircraft_propellers_ground_dustAircraft effects
aircraft_wheels_ground_frictionAircraft effects
extinguisher_airGround effects
smoke_exhaust_airAircraft effects
smoke_wrecked_tailAircraft effects
smoke_exhaust_air_startingmodeAircraft effects
hit_smokeAircraft effects
hit_flameAircraft effects
aerobatics_smoke_wing_1Aircraft effects
aerobatics_smoke_wing_2Aircraft effects
aerobatics_smoke_wing_3Aircraft effects
aerobatics_smoke_wing_4Aircraft effects
aerobatics_smoke_wing_5Aircraft effects
aerobatics_smoke_wing_6Aircraft effects
aerobatics_smoke_wing_7Aircraft effects
aerobatics_smoke_tail_1Aircraft effects
aerobatics_smoke_tail_2Aircraft effects
aerobatics_smoke_tail_3Aircraft effects
aerobatics_smoke_tail_4Aircraft effects
aerobatics_smoke_tail_5Aircraft effects
aerobatics_smoke_tail_6Aircraft effects
aerobatics_smoke_tail_7Aircraft effects
longlife_aerobatics_smoke_wing_1Aircraft effects
longlife_aerobatics_smoke_wing_2Aircraft effects
longlife_aerobatics_smoke_wing_3Aircraft effects
longlife_aerobatics_smoke_wing_4Aircraft effects
longlife_aerobatics_smoke_wing_5Aircraft effects
longlife_aerobatics_smoke_wing_6Aircraft effects
longlife_aerobatics_smoke_wing_7Aircraft effects
longlife_aerobatics_smoke_tail_1Aircraft effects
longlife_aerobatics_smoke_tail_2Aircraft effects
longlife_aerobatics_smoke_tail_3Aircraft effects
longlife_aerobatics_smoke_tail_4Aircraft effects
longlife_aerobatics_smoke_tail_5Aircraft effects
longlife_aerobatics_smoke_tail_6Aircraft effects
longlife_aerobatics_smoke_tail_7Aircraft effects
aerobatics_smoke_wing_snowAircraft effects
aerobatics_smoke_smoke_fxAircraft effects
aerobatics_smoke_insecticide_fxAircraft effects
aerobatics_smoke_grass_fxAircraft effects
aerobatics_smoke_fireworks_red_fxAircraft effects
aerobatics_smoke_fireworks_blue_fxAircraft effects
aerobatics_smoke_fireworks_green_fxAircraft effects
aerobatics_smoke_fireworks_magenta_fxAircraft effects
aerobatics_smoke_sparksline_fxAircraft effects
aerobatics_smoke_sparksline_blue_fxAircraft effects
aerobatics_smoke_sparksline_green_fxAircraft effects
aerobatics_smoke_sparksline_red_fxAircraft effects
tank_hole_fire_stream_50mmAircraft effects
tank_hole_fire_stream_100mmAircraft effects
ship_model_fireNaval explosions
ship_model_explNaval explosions
smoke_rocketlaunch_groundAircraft effects
fire_ground_black_fxGround explosions
fire_ground_fxGround explosions
fire_ground_medium_fxGround explosions
fire_ground_large_fxGround explosions
smoke_ground_black_fxSmoke
smoke_ground_fxSmoke
ground_shock_wave_dustAircraft effects
dust_ground_wave_sand_smallAircraft effects
dust_ground_wave_sand_medAircraft effects
dust_ground_wave_sand_bigAircraft effects
dust_ground_wave_dirt_smallAircraft effects
dust_ground_wave_dirt_medAircraft effects
dust_ground_wave_dirt_bigAircraft effects
dust_ground_wave_asphalt_smallAircraft effects
dust_ground_wave_asphalt_medAircraft effects
dust_ground_wave_asphalt_bigAircraft effects
dust_ground_wave_snow_smallAircraft effects
dust_ground_wave_snow_medAircraft effects
dust_ground_wave_snow_bigAircraft effects
dust_ground_wave_grass_smallAircraft effects
dust_ground_wave_grass_medAircraft effects
dust_ground_wave_grass_bigAircraft effects
sparks_track_hit_fxGround effects
sparks_ground_track_frictionGround effects
smoke_wrecked_vehicle
fire_tank_destructedGround explosions
tank_fire_bigGround explosions
tank_fire_smallGround explosions
fire_tank_napalm_smalGround explosions
tank_ammo_fireGround explosions
tank_explosion_smallGround explosions
tank_explosionGround explosions
tank_explosion_ammoGround explosions
tank_explosion_ammo_smallGround explosions
ground_model_explGround explosions
tank_ex_fuel_explosionObject crash
tank_engine_fireGround explosions
tank_engine_smokeAircraft effects
tank_smoke_smallAircraft effects
tank_smoke_bigAircraft effects
ship_fire_tinyNaval effects
ship_fire_smallNaval effects
ship_fire_mediumNaval effects
ship_fire_bigNaval effects
ship_fire_hugeNaval effects
ship_fire_massiveNaval effects
fire_base_napalm_tinyGround explosions
fire_base_napalm_mediumGround explosions
fire_base_napalm_bigGround explosions
ship_fire_exhaustNaval effects
ship_smoke_smallNaval effects
ship_smoke_mediumNaval effects
ship_smoke_bigNaval effects
ship_smoke_massiveNaval effects
dust_tank_digging_groundOther
dust_tank_digging_ground_sandOther
dust_tank_digging_ground_snowOther
dust_tank_digging_shovelOther
dust_tank_digging_shovel_snowOther
dust_tank_digging_shovel_sandOther
dust_ground_trailAircraft effects
track_dirt_dustAircraft effects
track_dirt_backAircraft effects
track_dirt_frontAircraft effects
track_dirt_topAircraft effects
track_move_dirtAircraft effects
track_snow_dustAircraft effects
track_snow_backAircraft effects
track_snow_frontAircraft effects
track_snow_topAircraft effects
track_move_snowAircraft effects
track_sand_dustAircraft effects
track_sand_backAircraft effects
track_sand_frontAircraft effects
track_sand_topAircraft effects
track_move_sandAircraft effects
track_ground_dustAircraft effects
track_ground_backAircraft effects
track_ground_frontAircraft effects
track_ground_topAircraft effects
track_move_groundAircraft effects
tank_broken_exhaustAircraft effects
tank_broken_exhaust_wideAircraft effects
tank_exhaust_wide_nightvisionAircraft effects
tank_exhaust_nightvisionAircraft effects
tank_exhaust_wideAircraft effects
tank_exhaustAircraft effects
tank_modern_light_exhaust_wideAircraft effects
tank_modern_light_exhaustAircraft effects
ship_steamNaval effects
ship_exhaust_largeNaval effects
ship_exhaustNaval effects
ship_exhaust_blurNaval effects
smoke_redAircraft effects
dust_shot_surface_dirtAircraft effects
dust_shot_surface_grassAircraft effects
dust_shot_surface_sandAircraft effects
dust_shot_surface_snowAircraft effects
dust_shot_surface_asphaltAircraft effects
fire_trails_explosion_smalAircraft effects
fire_trails_explosion_medAircraft effects
fire_trails_explosion_bigAircraft effects
fire_trails_dstr_smalAircraft effects
fire_trails_dstr_medAircraft effects
fire_trails_dstr_bigAircraft effects
sparks_ground_friction_dirtAircraft effects
sparks_ground_friction_snowAircraft effects
sparks_ground_friction_sandAircraft effects
sparks_ground_friction_concreteAircraft effects
explosion_piecesAircraft effects
explosion_pieces_gmAircraft effects
misc_placeholderAircraft effects
smokescreen_smallSmoke
smokescreen_mediumSmoke
smokescreen_bigSmoke
smokescreen_no_therm_smallSmoke
smokescreen_no_therm_mediumSmoke
smokescreen_no_therm_bigSmoke
smokescreen_hydroplaneSmoke
smokescreen_small_lqSmoke
smokescreen_medium_lqSmoke
smokescreen_big_lqSmoke
smokescreen_no_therm_small_lqSmoke
smokescreen_no_therm_medium_lqSmoke
smokescreen_no_therm_big_lqSmoke
smokescreen_hydroplane_lqSmoke
flare_launchAircraft effects
flare_fireAircraft effects
flare_smokeAircraft effects
flare_explosionAircraft effects
fires_star_shellAircraft effects
pylon_smokeAircraft effects
bullet_distortionNaval effects
rocket_fireAircraft effects
rocket_fire_light_nofireAircraft effects
rocket_fire_short_nofireAircraft effects
rocket_fire_lightAircraft effects
fires_rocket_tail_modern_airAircraft effects
rocket_fire_light_samAircraft effects
fires_rocket_tail_short_doubleside_smokedAircraft effects
rocket_fire_darkAircraft effects
rocket_fire_light_multipleAircraft effects
rocket_fire_dark_multipleAircraft effects
rocket_fire_light_hugeAircraft effects
rocket_fire_bigfireAircraft effects
rocket_fire_shortAircraft effects
rocket_fire_short_doublesideAircraft effects
misc_simple_smoke_grenadeOther
start_torpedoAircraft effects
explosion_air_selfexplosion_smallAircraft explosions
explosion_air_selfexplosion_medAircraft explosions
explosion_air_selfexplosion_bigAircraft explosions
fire_tank_ammo_gun_fireGround explosions
muzzle_air_8mmGround explosions
muzzle_air_15mmGround explosions
muzzle_air_20mmGround explosions
muzzle_air_30mmGround explosions
muzzle_air_30mm_rapidGround explosions
muzzle_air_50mmGround explosions
muzzle_air_80mmGround explosions
muzzle_ground_8mmGround explosions
muzzle_ground_15mmGround explosions
muzzle_ground_20mmGround explosions
muzzle_ground_30mmGround explosions
muzzle_ground_30mm_quadrupleGround explosions
muzzle_ground_30mm_brakeGround explosions
muzzle_ground_40mmGround explosions
muzzle_ground_40mm_smallGround explosions
muzzle_ground_40mm_slowGround explosions
muzzle_ground_60mmGround explosions
muzzle_ground_60mm_brakeGround explosions
muzzle_ground_60mm_rapidGround explosions
muzzle_ground_80mmGround explosions
muzzle_ground_80mm_recoillessGround explosions
muzzle_ground_80mm_brakeGround explosions
muzzle_ground_100mmGround explosions
muzzle_ground_100mm_brakeGround explosions
muzzle_ground_100mm_recoillessGround explosions
muzzle_ground_100mm_recoilless_noflashGround explosions
muzzle_ground_125mmGround explosions
muzzle_ground_125mm_recoillessGround explosions
muzzle_ground_125mm_brakeGround explosions
muzzle_ground_150mmGround explosions
muzzle_ground_150mm_recoillessGround explosions
muzzle_ground_150mm_brakeGround explosions
muzzle_ground_200mmGround explosions
muzzle_ground_200mm_recoillessGround explosions
muzzle_naval_80mmNaval effects
muzzle_naval_100mmNaval effects
muzzle_naval_150mmNaval effects
muzzle_naval_200mmNaval effects
muzzle_naval_300mmNaval effects
muzzle_naval_400mmNaval effects
muzzle_reject_fireOther
bomb_expl_50kgAircraft explosions
bomb_expl_100kgAircraft explosions
bomb_expl_200kgAircraft explosions
bomb_expl_500kgAircraft explosions
bomb_expl_1000kgAircraft explosions
bomb_expl_5000kgAircraft explosions
explosion_midair_tinyAircraft explosions
explosion_midair_smallAircraft explosions
explosion_midair_mediumAircraft explosions
explosion_midair_bigAircraft explosions
explosion_artAircraft effects
explosion_ship_smallNaval explosions
explosion_ship_small_secondNaval explosions
explosion_ship_small_ammoNaval explosions
explosion_ship_small_ammo_secondNaval explosions
explosion_ship_bigNaval explosions
explosion_ship_big_secondNaval explosions
explosion_ship_big_ammoNaval explosions
explosion_ship_big_ammo_secondNaval explosions
explosion_ship_largeNaval explosions
explosion_ship_large_secondNaval explosions
explosion_ship_large_ammoNaval explosions
explosion_ship_large_ammo_secondNaval explosions
explosion_napalm_fireballAircraft explosions
explosion_napalm_wrackagesAircraft explosions
explosion_napalm_firespotAircraft effects
explosion_thermite_fireballAircraft explosions
explosion_thermite_wrackagesAircraft explosions
explosion_thermite_firespotAircraft effects
hit_8_11mm_dirt_apAircraft effects
hit_8_11mm_dirt_heAircraft effects
hit_8_11mm_metal_apAircraft effects
hit_8_11mm_metal_heAircraft effects
hit_8_11mm_sand_apAircraft effects
hit_8_11mm_sand_heAircraft effects
hit_8_11mm_snow_apAircraft effects
hit_8_11mm_snow_heAircraft effects
hit_8_11mm_wood_apAircraft effects
hit_8_11mm_wood_heAircraft effects
hit_8_11mm_stone_apAircraft effects
hit_8_11mm_stone_heAircraft effects
hit_8_11mm_waterAircraft effects
hit_8_11mm_red_brick_apAircraft effects
hit_8_11mm_red_brick_heAircraft effects
hit_12_18mm_dirt_apAircraft effects
hit_12_18mm_dirt_heAircraft effects
hit_12_18mm_metal_apAircraft effects
hit_12_18mm_metal_heAircraft effects
hit_12_18mm_sand_apAircraft effects
hit_12_18mm_sand_heAircraft effects
hit_12_18mm_snow_apAircraft effects
hit_12_18mm_snow_heAircraft effects
hit_12_18mm_wood_apAircraft effects
hit_12_18mm_wood_heAircraft effects
hit_12_18mm_stone_apAircraft effects
hit_12_18mm_stone_heAircraft effects
hit_12_18mm_waterAircraft effects
hit_12_18mm_red_brick_apAircraft effects
hit_12_18mm_red_brick_heAircraft effects
hit_19_27mm_dirt_apGround explosions
hit_19_27mm_dirt_heGround explosions
hit_19_27mm_metal_apGround explosions
hit_19_27mm_metal_heGround explosions
hit_19_27mm_sand_apGround explosions
hit_19_27mm_sand_heGround explosions
hit_19_27mm_snow_apGround explosions
hit_19_27mm_snow_heGround explosions
hit_19_27mm_wood_apGround explosions
hit_19_27mm_wood_heGround explosions
hit_19_27mm_stone_apGround explosions
hit_19_27mm_stone_heGround explosions
hit_19_27mm_waterAircraft effects
hit_19_27mm_red_brick_apGround explosions
hit_19_27mm_red_brick_heGround explosions
hit_28_38mm_dirt_apGround explosions
hit_28_38mm_dirt_heGround explosions
hit_28_38mm_metal_apGround explosions
hit_28_38mm_metal_heGround explosions
hit_28_38mm_sand_apGround explosions
hit_28_38mm_sand_heGround explosions
hit_28_38mm_snow_apGround explosions
hit_28_38mm_snow_heGround explosions
hit_28_38mm_wood_apGround explosions
hit_28_38mm_wood_heGround explosions
hit_28_38mm_stone_apGround explosions
hit_28_38mm_stone_heGround explosions
hit_28_38mm_waterAircraft effects
hit_28_38mm_red_brick_apGround explosions
hit_28_38mm_red_brick_heGround explosions
hit_28_38mm_dirt_ap_rapidGround explosions
hit_28_38mm_dirt_he_rapidGround explosions
hit_28_38mm_metal_ap_rapidGround explosions
hit_28_38mm_metal_he_rapidGround explosions
hit_28_38mm_sand_ap_rapidGround explosions
hit_28_38mm_sand_he_rapidGround explosions
hit_28_38mm_snow_ap_rapidGround explosions
hit_28_38mm_snow_he_rapidGround explosions
hit_28_38mm_wood_ap_rapidGround explosions
hit_28_38mm_wood_he_rapidGround explosions
hit_28_38mm_stone_ap_rapidGround explosions
hit_28_38mm_stone_he_rapidGround explosions
hit_28_38mm_water_rapidGround explosions
hit_28_38mm_red_brick_ap_rapidGround explosions
hit_39_58mm_dirt_apGround explosions
hit_39_58mm_dirt_heGround explosions
hit_39_58mm_metal_ap
hit_39_58mm_metal_heGround explosions
hit_39_58mm_sand_apGround explosions
hit_39_58mm_sand_heGround explosions
hit_39_58mm_snow_apGround explosions
hit_39_58mm_snow_heGround explosions
hit_39_58mm_wood_apGround explosions
hit_39_58mm_wood_heGround explosions
hit_39_58mm_stone_apGround explosions
hit_39_58mm_stone_heGround explosions
hit_39_58mm_waterGround explosions
hit_39_58mm_red_brick_apGround explosions
hit_39_58mm_red_brick_heGround explosions
hit_39_58mm_dirt_ap_rapidGround explosions
hit_39_58mm_dirt_he_rapidGround explosions
hit_39_58mm_metal_ap_rapid
hit_39_58mm_metal_he_rapidGround explosions
hit_39_58mm_sand_ap_rapidGround explosions
hit_39_58mm_sand_he_rapidGround explosions
hit_39_58mm_snow_ap_rapidGround explosions
hit_39_58mm_snow_he_rapidGround explosions
hit_39_58mm_wood_ap_rapidGround explosions
hit_39_58mm_wood_he_rapidGround explosions
hit_39_58mm_stone_ap_rapidGround explosions
hit_39_58mm_stone_he_rapidGround explosions
hit_39_58mm_water_rapidGround explosions
hit_39_58mm_red_brick_ap_rapidGround explosions
hit_59_80mm_dirt_apGround explosions
hit_59_80mm_dirt_heGround explosions
hit_59_80mm_metal_apGround explosions
hit_59_80mm_metal_heGround explosions
hit_59_80mm_sand_apGround explosions
hit_59_80mm_sand_heGround explosions
hit_59_80mm_snow_apGround explosions
hit_59_80mm_snow_heGround explosions
hit_59_80mm_wood_apGround explosions
hit_59_80mm_wood_heGround explosions
hit_59_80mm_stone_apGround explosions
hit_59_80mm_stone_heGround explosions
hit_59_80mm_waterGround explosions
hit_59_80mm_red_brick_apGround explosions
hit_59_80mm_red_brick_heGround explosions
hit_81_105mm_dirt_apGround explosions
hit_81_105mm_dirt_heGround explosions
hit_81_105mm_metal_apGround explosions
hit_81_105mm_metal_heGround explosions
hit_81_105mm_sand_apGround explosions
hit_81_105mm_sand_heGround explosions
hit_81_105mm_snow_apGround explosions
hit_81_105mm_snow_heGround explosions
hit_81_105mm_wood_apGround explosions
hit_81_105mm_wood_heGround explosions
hit_81_105mm_stone_apGround explosions
hit_81_105mm_stone_heGround explosions
hit_81_105mm_water_apGround explosions
hit_81_105mm_water_heGround explosions
hit_106_132mm_dirt_apGround explosions
hit_106_132mm_dirt_heGround explosions
hit_106_132mm_metal_apGround explosions
hit_106_132mm_metal_heGround explosions
hit_106_132mm_sand_apGround explosions
hit_106_132mm_sand_heGround explosions
hit_106_132mm_snow_apGround explosions
hit_106_132mm_snow_heGround explosions
hit_106_132mm_wood_apGround explosions
hit_106_132mm_wood_heGround explosions
hit_106_132mm_stone_apGround explosions
hit_106_132mm_stone_heGround explosions
hit_106_132mm_water_apGround explosions
hit_106_132mm_water_heGround explosions
hit_133_160mm_dirt_apGround explosions
hit_133_160mm_dirt_heGround explosions
hit_133_160mm_metal_apGround explosions
hit_133_160mm_metal_heGround explosions
hit_133_160mm_sand_apGround explosions
hit_133_160mm_sand_heGround explosions
hit_133_160mm_snow_apGround explosions
hit_133_160mm_snow_heGround explosions
hit_133_160mm_wood_apGround explosions
hit_133_160mm_wood_heGround explosions
hit_133_160mm_stone_apGround explosions
hit_133_160mm_stone_heGround explosions
hit_133_160mm_water_apGround explosions
hit_133_160mm_water_heGround explosions
hit_161_205mm_dirt_apGround explosions
hit_161_205mm_dirt_heGround explosions
hit_161_205mm_metal_apGround explosions
hit_161_205mm_metal_heGround explosions
hit_161_205mm_sand_apGround explosions
hit_161_205mm_sand_heGround explosions
hit_161_205mm_snow_apGround explosions
hit_161_205mm_snow_heGround explosions
hit_161_205mm_wood_apGround explosions
hit_161_205mm_wood_heGround explosions
hit_161_205mm_stone_apGround explosions
hit_161_205mm_stone_heGround explosions
hit_161_205mm_water_apGround explosions
hit_161_205mm_water_heGround explosions
hit_hit_artillery_dirt_heGround explosions
hit_hit_artillery_sand_heGround explosions
hit_hit_artillery_snow_heGround explosions
hit_206_290mm_dirt_apGround explosions
hit_206_290mm_dirt_heGround explosions
hit_206_290mm_metal_apGround explosions
hit_206_290mm_metal_heGround explosions
hit_206_290mm_sand_apGround explosions
hit_206_290mm_sand_heGround explosions
hit_206_290mm_snow_apGround explosions
hit_206_290mm_snow_heGround explosions
hit_206_290mm_wood_apGround explosions
hit_206_290mm_wood_heGround explosions
hit_206_290mm_stone_apGround explosions
hit_206_290mm_stone_heGround explosions
hit_206_290mm_waterGround explosions
hit_291_390mm_dirt_apGround explosions
hit_291_390mm_dirt_heGround explosions
hit_291_390mm_metal_apGround explosions
hit_291_390mm_metal_heGround explosions
hit_291_390mm_sand_apGround explosions
hit_291_390mm_sand_heGround explosions
hit_291_390mm_snow_apGround explosions
hit_291_390mm_snow_heGround explosions
hit_291_390mm_wood_apGround explosions
hit_291_390mm_wood_heGround explosions
hit_291_390mm_stone_apGround explosions
hit_291_390mm_stone_heGround explosions
hit_291_390mm_waterGround explosions
hit_391_480mm_dirt_apGround explosions
hit_391_480mm_dirt_heGround explosions
hit_391_480mm_metal_apGround explosions
hit_391_480mm_metal_heGround explosions
hit_391_480mm_sand_apGround explosions
hit_391_480mm_sand_heGround explosions
hit_391_480mm_snow_apGround explosions
hit_391_480mm_snow_heGround explosions
hit_391_480mm_wood_apGround explosions
hit_391_480mm_wood_heGround explosions
hit_391_480mm_stone_apGround explosions
hit_391_480mm_stone_heGround explosions
hit_391_480mm_waterGround explosions
hit_81_132mm_heatGround explosions
hit_133_205mm_heatGround explosions
tracers_destroyed_big_blueOther
tracers_destroyed_med_blueOther
tracers_destroyed_small_blueOther
tracers_ricocheted_big_blueOther
tracers_ricocheted_med_blueOther
tracers_ricocheted_small_blueOther
tracers_destroyed_big_greenOther
tracers_destroyed_med_greenOther
tracers_destroyed_small_greenOther
tracers_ricocheted_big_greenOther
tracers_ricocheted_med_greenOther
tracers_ricocheted_small_greenOther
tracers_destroyed_big_redOther
tracers_destroyed_med_redOther
tracers_destroyed_small_redOther
tracers_ricocheted_big_redOther
tracers_ricocheted_med_redOther
tracers_ricocheted_small_redOther
tracers_destroyed_big_whiteOther
tracers_destroyed_med_whiteOther
tracers_destroyed_small_whiteOther
tracers_ricocheted_big_whiteOther
tracers_ricocheted_med_whiteOther
tracers_ricocheted_small_whiteOther
tracers_destroyed_big_yellowOther
tracers_destroyed_med_yellowOther
tracers_destroyed_small_yellowOther
tracers_ricocheted_big_yellowOther
tracers_ricocheted_med_yellowOther
tracers_ricocheted_small_yellowOther
fire_after_hit_hugeOther
smoke_after_hit_hugeOther
fire_after_hit_bigOther
smoke_after_hit_bigOther
fire_after_hit_medOther
smoke_after_hit_medOther
fire_after_hit_smallOther
smoke_after_hit_smallOther
fire_after_hit_tinyOther
smoke_after_hit_tinyOther
misc_fake_glowOther
dust_construction_collapse_local_bigOther
dust_construction_collapse_local_mediumOther
dust_construction_collapse_local_smallOther
dust_construction_collapse_massiveOther
dust_falling_mediumOther
dust_wind_strightOther
dust_wind_stright_intenseOther
dust_wind_stright_intense_2xOther
dust_wind_fallOther
fires_environment_bgOther
location_lighthouse_35_fxAircraft effects
location_fire_compositeAircraft effects
location_ground_papers_bigOther
location_smoke_smallOther
location_smoke_mediumOther
location_smoke_bigOther
location_smoke_hugeOther
location_blowing_grayOther
location_blowing_sandOther
location_blowing_snowOther
location_dust_cloud_grayOther
location_dust_cloud_sandOther
location_dust_cloud_snowOther
location_fire_smallGround explosions
location_fire_mediumNaval explosions
location_fire_bigAircraft effects
location_fire_hugeNaval explosions
location_smoke_pipe_smallOther
location_smoke_pipe_medOther
location_smoke_pipe_bigOther
location_steam_pipe_tinyOther
location_steam_pipe_smallOther
location_steam_pipe_medOther
location_steam_pipe_bigOther
location_water_steamOther
location_water_bubblesOther
water_under_explosion_mediumNaval effects
water_under_explosion_bigNaval effects
water_under_explosion_massiveNaval effects
water_explosion_smallGround explosions
water_explosion_mediumAircraft explosions
water_explosion_bigAircraft explosions
dust_waterwave_bigAircraft effects
dust_waterwave_mediumAircraft effects
dust_waterwave_smallAircraft effects
water_splash_rainOther
water_splash_small_bowOther
water_splash_medium_bowOther
water_splash_massiveOther
water_splash_mediumOther
water_splash_smallOther
bomb_reflectionNaval effects
bomb_water_explosion_hugeAircraft explosions
bomb_water_explosion_bigAircraft explosions
bomb_water_explosion_medAircraft explosions
bomb_water_explosion_smallAircraft explosions
water_splash_tankOther
water_ship_foamNaval effects
water_tank_foamAircraft effects
repair_groundAircraft effects
rotor_sand_dustAircraft effects
rotor_snow_dustAircraft effects
rotor_ground_dustAircraft effects
rotor_water_splashesAircraft effects
location_lighthouse_50_fxAircraft effects
dust_piecesOther
location_ground_leavesOther
location_ground_papersOther
ship_propeller_water_splashesNaval effects
ship_collision_unit_steelNaval effects
ship_scrape_steelNaval effects
ship_collision_unit_ground_steelNaval effects
ship_scrape_ground_steelNaval effects
pv_point_smoke_whiteAircraft effects
pv_point_smoke_blueAircraft effects
pv_point_smoke_redAircraft effects
tank_smokescreenAircraft effects
jet_exhaustAircraft effects
jet_afterburner_exhaustAircraft effects
ship_water_jet_apNaval effects
ship_water_jetNaval effects
tank_fuel_explosion_soundlessFootball event
location_factory_smoke_large_fxAircraft effects
location_sand_wind_composite_fxAircraft effects
location_sand_wind_dense_composite_fxAircraft effects
location_sand_wind_white_composite_fxAircraft effects
location_sand_wind_dense_white_composite_fxAircraft effects
hydra_smoke_cruisemissileAircraft effects
motor_exhaust_wepAircraft effects
motor_exhaustAircraft effects
ship_collision_unit_ground_underwaterNaval effects
ship_collision_unit_steel_underwaterNaval effects
ship_engine_fire_underwaterNaval effects
jet_start_exhaustAircraft effects
trail_jetAircraft effects
part_cutAircraft effects
part_damageAircraft effects
smoke_shell_explosionGround explosions
smoke_shell_explosion_oldGround explosions
bonfire_compositeAircraft effects
location_smoke_cityAircraft effects
light_indoor_10_yellowAircraft effects
light_indoor_20Aircraft effects
hangar_hmb_light_noshaftAircraft effects
hangar_hmb_low_light_yellowAircraft effects
hangar_hmb_lightAircraft effects
volcano_smokeAircraft effects
ground_model_gray_smokeAircraft effects
hydra_bubblesAircraft effects
ship_fire_largeNaval explosions
contrailAircraft effects
waypoint_ground_arrowAircraft effects
waypoint_groundAircraft effects
lava_smokeAircraft effects
ship_smokeNaval effects
ship_smoke_largeNaval effects
road_barrier_splashObject crash
trail_smokeAircraft effects
ps_bubbles_dustAircraft effects
ps_bubblesAircraft effects
pumpkin_explAircraft effects
part_meet_waterAircraft effects
ground_model_fireAircraft effects
rocket_fire_cruisemissileAircraft effects
aircraft_wheels_water_splashesAircraft effects
location_factory_smoke_small_fxAircraft effects
world_map_clickAircraft effects
world_map_markerAircraft effects
world_map_hoverAircraft effects
location_waterfall_10m_composite_fxAircraft effects
location_waterfall_50m_composite_fxAircraft effects
location_waterfall_140m_composite_fxAircraft effects
ad_dust_stuccoObject crash
ad_dust_red_bricksObject crash
ad_sandObject crash
px_ground_sand_fxAircraft effects
ad_metalObject crash
ad_metal_smallObject crash
ad_metal_fence_gridObject crash
ad_barbwireObject crash
ad_dust_bollardObject crash
ad_church_bellAmbient tanks
ad_tree_felling_leaves_green_mediumObject crash
ad_tree_felling_leaves_green_smallObject crash
ad_tree_felling_small_groundObject crash
ad_tree_felling_medium_groundObject crash
ad_bush_felling_leaves_greenGround effects
ad_tree_felling_leaves_sakura_mediumObject crash
ad_bush_felling_leaves_sakuraGround effects
ad_bush_felling_leaves_fallGround effects
ad_tree_felling_snow_mediumObject crash
ad_tree_felling_leaves_fall_mediumObject crash
tree_explAircraft effects
ad_wood_smallObject crash
ad_wood_bigObject crash
ad_shlagbaumObject crash
ad_fence_wood_smallObject crash
ad_wood_metal_bigObject crash
crash_loudspeakerObject crash
px_ground_snow_fxAircraft effects
ad_dust_snowObject crash
ad_metal_snowObject crash
ad_wood_metal_snow_bigObject crash
ad_wood_snow_bigObject crash
ad_wood_snow_smallObject crash
dstr_wood_target_red_smokeAircraft effects
ad_haystackObject crash
ad_car_wreckObject crash
ad_car_wreck_smallObject crash
ad_explosion_bigObject crash
ad_chemicals_explosion_smallObject crash
ad_explosion_mineObject crash
ad_explosion_smallObject crash
ad_paper_splash_mediumObject crash
ad_hydrant_destruction_fadedObject crash
ad_buildings_destructions_bigObject crash
px_fracture_fxAircraft effects
px_ground_fxAircraft effects
ad_buildings_destructions_partObject crash
ad_buildings_straw_destructions_bigObject crash
ad_metal_buildings_destructions_partObject crash
ad_explosion_glassObject crash
ad_windows_bigObject crash
misc_beesAircraft effects
misc_pulse_lampOther
misc_pulse_lamp_flareOther
sparks_roman_candleOther
frosty_aura_smallOther
frosty_aura_medOther
frosty_aura_bigOther
fires_rocket_vostok_tailAmbient aircaft
firework_score_gingerOther
firework_score_turquoiseOther

Icons

This is a list of all known icons IDs, they can be used in the missionShowMapIcon action.

An example of how to utilize these references with the missionShowMapIcon action.
ID
ui/gameuiskin#100_days_reward_icon
ui/gameuiskin#100_days_reward_mark
ui/gameuiskin#1095_days_reward_icon
ui/gameuiskin#1095_days_reward_mark
ui/gameuiskin#1825_days_reward_icon
ui/gameuiskin#1825_days_reward_mark
ui/gameuiskin#365_days_reward_icon
ui/gameuiskin#365_days_reward_mark
ui/gameuiskin#730_days_reward_icon
ui/gameuiskin#730_days_reward_mark
ui/gameuiskin#aaa_support
ui/gameuiskin#aa_cannon
ui/gameuiskin#accelerator_down_v1
ui/gameuiskin#accelerator_down_v2
ui/gameuiskin#accelerator_left
ui/gameuiskin#accelerator_right
ui/gameuiskin#accelerator_up_v1
ui/gameuiskin#accelerator_up_v2
ui/gameuiskin#acheivement_bg_
ui/gameuiskin#acheivement_bg_active
ui/gameuiskin#acheivement_bg_hover
ui/gameuiskin#acoustic_countermeasures
ui/gameuiskin#action_blink
ui/gameuiskin#ac_shell_tank
ui/gameuiskin#ac_shell_tank_xsicon
ui/gameuiskin#aerodinamic_fuse
ui/gameuiskin#aerodinamic_wing
ui/gameuiskin#agm_missile
ui/gameuiskin#aiming
ui/gameuiskin#aircraft1
ui/gameuiskin#aircraft2
ui/gameuiskin#aircraft3
ui/gameuiskin#aircraft_attacker
ui/gameuiskin#aircraft_bomber
ui/gameuiskin#aircraft_fighter
ui/gameuiskin#aircraft_helicopter
ui/gameuiskin#airdefence_radar
ui/gameuiskin#airdefence_radar_target
ui/gameuiskin#airstrike
ui/gameuiskin#air_mines
ui/gameuiskin#air_mines_group
ui/gameuiskin#air_mines_x2
ui/gameuiskin#air_naval_mine
ui/gameuiskin#air_torpedo
ui/gameuiskin#air_to_air_longrange_missile
ui/gameuiskin#air_to_air_midrange_missile
ui/gameuiskin#air_to_air_missile
ui/gameuiskin#air_to_air_missile_atgm
ui/gameuiskin#air_to_air_missile_bomb
ui/gameuiskin#air_to_air_missile_gun
ui/gameuiskin#air_to_air_missile_rocket
ui/gameuiskin#alpha_corner
ui/gameuiskin#ammo
ui/gameuiskin#amount_air_icon
ui/gameuiskin#amount_ground_icon
ui/gameuiskin#anti_acoustic_mark
ui/gameuiskin#apbc_tank
ui/gameuiskin#apbc_tank_xsicon
ui/gameuiskin#apcbc_tank
ui/gameuiskin#apcbc_tank_xsicon
ui/gameuiskin#apcr_tank
ui/gameuiskin#apcr_tank_xsicon
ui/gameuiskin#apc_tank
ui/gameuiskin#apc_tank_xsicon
ui/gameuiskin#apdsfs_tank
ui/gameuiskin#apdsfs_tank_xsicon
ui/gameuiskin#apds_belt
ui/gameuiskin#apds_belt_xsicon
ui/gameuiskin#apds_tank
ui/gameuiskin#apds_tank_xsicon
ui/gameuiskin#aphebc_tank
ui/gameuiskin#aphebc_tank_xsicon
ui/gameuiskin#aphe_tank
ui/gameuiskin#aphe_tank_xsicon
ui/gameuiskin#ap_tank
ui/gameuiskin#ap_tank_xsicon
ui/gameuiskin#armor_back
ui/gameuiskin#armor_big
ui/gameuiskin#armor_big_xsicon
ui/gameuiskin#armor_cover
ui/gameuiskin#armor_frame
ui/gameuiskin#armor_glas
ui/gameuiskin#armor_middle
ui/gameuiskin#armor_middle_xsicon
ui/gameuiskin#armor_small
ui/gameuiskin#armor_small_xsicon
ui/gameuiskin#armor_vsmall
ui/gameuiskin#armor_vsmall_xsicon
ui/gameuiskin#army_defense
ui/gameuiskin#army_header_cenral
ui/gameuiskin#army_header_left
ui/gameuiskin#army_header_right
ui/gameuiskin#arrow
ui/gameuiskin#arrow_button_bg
ui/gameuiskin#arrow_button_console
ui/gameuiskin#arrow_button_large
ui/gameuiskin#arrow_cshaped
ui/gameuiskin#arrow_lshaped
ui/gameuiskin#artillery
ui/gameuiskin#artillery_fire
ui/gameuiskin#artillery_fire_on_target
ui/gameuiskin#artillery_laser_on_target
ui/gameuiskin#artillery_region
ui/gameuiskin#artillery_request
ui/gameuiskin#artillery_secondary_weapon_state_indicator
ui/gameuiskin#artillery_target_arc_bg
ui/gameuiskin#artillery_weapon_state_indicator
ui/gameuiskin#art_support
ui/gameuiskin#assault_radar
ui/gameuiskin#assault_radar_target
ui/gameuiskin#atgm
ui/gameuiskin#atgm_cirit_x2
ui/gameuiskin#atgm_cirit_x4
ui/gameuiskin#atgm_he
ui/gameuiskin#atgm_heli
ui/gameuiskin#atgm_heli_bomb
ui/gameuiskin#atgm_heli_gun
ui/gameuiskin#atgm_heli_preset
ui/gameuiskin#atgm_heli_rocket
ui/gameuiskin#atgm_heli_xsicon
ui/gameuiskin#atgm_he_xsicon
ui/gameuiskin#atgm_tandem
ui/gameuiskin#atgm_tandem_xsicon
ui/gameuiskin#atgm_top_attack
ui/gameuiskin#atgm_type1x1
ui/gameuiskin#atgm_type1x1_late
ui/gameuiskin#atgm_type1_middle_x4
ui/gameuiskin#atgm_type1_x3_left
ui/gameuiskin#atgm_type1_x3_right
ui/gameuiskin#atgm_type1_x4
ui/gameuiskin#atgm_type1_x4_late
ui/gameuiskin#atgm_type1_x6
ui/gameuiskin#atgm_type1_x8
ui/gameuiskin#atgm_type1_x8_late
ui/gameuiskin#atgm_type2_x2
ui/gameuiskin#atgm_type2_x2_late
ui/gameuiskin#atgm_type2_x4
ui/gameuiskin#atgm_type_helfire_x2
ui/gameuiskin#atgm_type_helfire_x2_late
ui/gameuiskin#atgm_type_helfire_x2_new
ui/gameuiskin#atgm_type_helfire_x4
ui/gameuiskin#atgm_type_helfire_x4_late
ui/gameuiskin#atgm_type_helfire_x4_new
ui/gameuiskin#atgm_type_pars3_x4
ui/gameuiskin#atgm_type_tow_x3
ui/gameuiskin#atgm_type_vihr_x6
ui/gameuiskin#atgm_vt_fuze
ui/gameuiskin#atgm_vt_fuze_xsicon
ui/gameuiskin#atgm_xsicon
ui/gameuiskin#attack
ui/gameuiskin#attacker_streak
ui/gameuiskin#autogun_state_air_targets
ui/gameuiskin#autogun_state_fire_at_will
ui/gameuiskin#autogun_state_rocket_targets
ui/gameuiskin#aviation_header_cenral
ui/gameuiskin#aviation_header_left
ui/gameuiskin#aviation_header_right
ui/gameuiskin#axis_point1
ui/gameuiskin#axis_point2
ui/gameuiskin#basezone_big_a
ui/gameuiskin#basezone_big_allies_1
ui/gameuiskin#basezone_big_allies_1_alt
ui/gameuiskin#basezone_big_allies_2
ui/gameuiskin#basezone_big_allies_2_alt
ui/gameuiskin#basezone_big_allies_3
ui/gameuiskin#basezone_big_allies_3_alt
ui/gameuiskin#basezone_big_allies_4
ui/gameuiskin#basezone_big_allies_4_alt
ui/gameuiskin#basezone_big_allies_5
ui/gameuiskin#basezone_big_allies_5_alt
ui/gameuiskin#basezone_big_allies_6
ui/gameuiskin#basezone_big_allies_6_alt
ui/gameuiskin#basezone_big_allies_7_alt
ui/gameuiskin#basezone_big_axis_1
ui/gameuiskin#basezone_big_axis_1_alt
ui/gameuiskin#basezone_big_axis_2
ui/gameuiskin#basezone_big_axis_2_alt
ui/gameuiskin#basezone_big_axis_3
ui/gameuiskin#basezone_big_axis_3_alt
ui/gameuiskin#basezone_big_axis_4
ui/gameuiskin#basezone_big_axis_4_alt
ui/gameuiskin#basezone_big_axis_5
ui/gameuiskin#basezone_big_axis_5_alt
ui/gameuiskin#basezone_big_axis_6
ui/gameuiskin#basezone_big_axis_6_alt
ui/gameuiskin#basezone_big_axis_7_alt
ui/gameuiskin#basezone_big_b
ui/gameuiskin#basezone_big_c
ui/gameuiskin#basezone_big_d
ui/gameuiskin#basezone_big_e
ui/gameuiskin#basezone_big_f
ui/gameuiskin#basezone_small_a
ui/gameuiskin#basezone_small_allies
ui/gameuiskin#basezone_small_axis
ui/gameuiskin#basezone_small_b
ui/gameuiskin#basezone_small_c
ui/gameuiskin#basezone_small_d
ui/gameuiskin#basezone_small_e
ui/gameuiskin#basezone_small_f
ui/gameuiskin#battles_closed
ui/gameuiskin#battles_closed_hover
ui/gameuiskin#battles_open
ui/gameuiskin#battles_open_hover
ui/gameuiskin#battle_tasks_easy
ui/gameuiskin#battle_tasks_hard
ui/gameuiskin#battle_tasks_middle
ui/gameuiskin#battle_trophy100k
ui/gameuiskin#battle_trophy10k
ui/gameuiskin#battle_trophy1k
ui/gameuiskin#battle_trophy1kk
ui/gameuiskin#battle_trophy50k
ui/gameuiskin#battle_trophy5k
ui/gameuiskin#bg_1@@ss
ui/gameuiskin#bg_2@@ss
ui/gameuiskin#bg_3@@ss
ui/gameuiskin#big_airdefence_radar
ui/gameuiskin#big_airdefence_radar_target
ui/gameuiskin#big_assault_radar
ui/gameuiskin#big_assault_radar_target
ui/gameuiskin#big_bomber_radar
ui/gameuiskin#big_bomber_radar_target
ui/gameuiskin#big_fighter_assault_radar
ui/gameuiskin#big_fighter_assault_radar_target
ui/gameuiskin#big_fighter_radar
ui/gameuiskin#big_fighter_radar_target
ui/gameuiskin#big_heavy_bomber_radar
ui/gameuiskin#big_heavy_bomber_radar_target
ui/gameuiskin#big_heavy_tank_radar
ui/gameuiskin#big_heavy_tank_radar_target
ui/gameuiskin#big_light_tank_radar
ui/gameuiskin#big_light_tank_radar_target
ui/gameuiskin#big_medium_tank_radar
ui/gameuiskin#big_medium_tank_radar_target
ui/gameuiskin#big_radar_object_airport
ui/gameuiskin#big_radar_object_airport_contour
ui/gameuiskin#big_radar_object_land
ui/gameuiskin#big_radar_object_land_contour
ui/gameuiskin#big_ship_radar
ui/gameuiskin#big_ship_radar_target
ui/gameuiskin#big_spaa_radar
ui/gameuiskin#big_spaa_radar_target
ui/gameuiskin#big_structure_radar
ui/gameuiskin#big_structure_radar_target
ui/gameuiskin#big_tank_destroyer_radar
ui/gameuiskin#big_tank_destroyer_radar_target
ui/gameuiskin#big_target_selected
ui/gameuiskin#big_tracked_radar
ui/gameuiskin#big_tracked_radar_target
ui/gameuiskin#big_wheeled_radar
ui/gameuiskin#big_wheeled_radar_target
ui/gameuiskin#binocular
ui/gameuiskin#bko
ui/gameuiskin#block_angle_bg
ui/gameuiskin#block_bg
ui/gameuiskin#block_bg_rounded_dark
ui/gameuiskin#block_bg_rounded_flat@@vs
ui/gameuiskin#block_bg_rounded_flat_black
ui/gameuiskin#block_bg_rounded_gray
ui/gameuiskin#blueprint_items_aircraft
ui/gameuiskin#blueprint_items_aircraft_avionics
ui/gameuiskin#blueprint_items_aircraft_engine
ui/gameuiskin#blueprint_items_aircraft_turret
ui/gameuiskin#blueprint_items_aircraft_wing
ui/gameuiskin#blueprint_items_helicopter
ui/gameuiskin#blueprint_items_ship
ui/gameuiskin#blueprint_items_tank
ui/gameuiskin#blueprint_items_tank_cannon
ui/gameuiskin#blueprint_items_tank_engine
ui/gameuiskin#blueprint_items_tank_hull
ui/gameuiskin#blueprint_items_tank_turret
ui/gameuiskin#bomber_nuclear_streak
ui/gameuiskin#bomber_radar
ui/gameuiskin#bomber_radar_target
ui/gameuiskin#bomber_streak
ui/gameuiskin#bombingzone_inner_allies
ui/gameuiskin#bombingzone_inner_axis
ui/gameuiskin#bombingzone_small_allies
ui/gameuiskin#bombingzone_small_axis
ui/gameuiskin#bombs_big_01_little_01
ui/gameuiskin#bombs_big_01_little_02
ui/gameuiskin#bombs_big_01_middle_01
ui/gameuiskin#bombs_big_01_middle_02
ui/gameuiskin#bombs_guided
ui/gameuiskin#bombs_heavy
ui/gameuiskin#bombs_heavy_group
ui/gameuiskin#bombs_heavy_group_x4
ui/gameuiskin#bombs_heavy_middle
ui/gameuiskin#bombs_heavy_middle_black
ui/gameuiskin#bombs_heavy_middle_group
ui/gameuiskin#bombs_heavy_small
ui/gameuiskin#bombs_large
ui/gameuiskin#bombs_large_group
ui/gameuiskin#bombs_large_group_alternatively_x5
ui/gameuiskin#bombs_large_group_m54
ui/gameuiskin#bombs_large_group_x2
ui/gameuiskin#bombs_large_group_x2_m54
ui/gameuiskin#bombs_large_group_x4
ui/gameuiskin#bombs_large_group_x4_m54
ui/gameuiskin#bombs_large_group_x5
ui/gameuiskin#bombs_large_group_x6
ui/gameuiskin#bombs_large_m54
ui/gameuiskin#bombs_little_02_01
ui/gameuiskin#bombs_middle
ui/gameuiskin#bombs_middle_01_little_01
ui/gameuiskin#bombs_middle_01_little_02
ui/gameuiskin#bombs_middle_02_01
ui/gameuiskin#bombs_middle_02_little_01
ui/gameuiskin#bombs_middle_group
ui/gameuiskin#bombs_middle_group_m54
ui/gameuiskin#bombs_middle_group_x2
ui/gameuiskin#bombs_middle_group_x2_m54
ui/gameuiskin#bombs_middle_group_x4
ui/gameuiskin#bombs_middle_group_x4_m54
ui/gameuiskin#bombs_middle_group_x5
ui/gameuiskin#bombs_middle_group_x6
ui/gameuiskin#bombs_middle_group_x8
ui/gameuiskin#bombs_middle_m54
ui/gameuiskin#bombs_small
ui/gameuiskin#bombs_small_group
ui/gameuiskin#bombs_small_group_x2
ui/gameuiskin#bombs_small_group_x4
ui/gameuiskin#bombs_small_group_x5
ui/gameuiskin#bombs_small_group_x6
ui/gameuiskin#bombs_small_group_x8
ui/gameuiskin#bombs_special
ui/gameuiskin#bombs_special_ammunition
ui/gameuiskin#bombs_special_group
ui/gameuiskin#bombs_special_group_x3
ui/gameuiskin#bombs_special_group_x4
ui/gameuiskin#bomb_big_01
ui/gameuiskin#bomb_big_02
ui/gameuiskin#bomb_big_03
ui/gameuiskin#bomb_little_01
ui/gameuiskin#bomb_little_02
ui/gameuiskin#bomb_mark
ui/gameuiskin#bomb_middle_01
ui/gameuiskin#bomb_middle_02
ui/gameuiskin#bomb_ready
ui/gameuiskin#bomb_released
ui/gameuiskin#bomb_sight
ui/gameuiskin#bomb_sight_ocular_alpha
ui/gameuiskin#bonus
ui/gameuiskin#bonus_exp
ui/gameuiskin#bonus_wp
ui/gameuiskin#bonus_wp_exp
ui/gameuiskin#booster
ui/gameuiskin#booster_container
ui/gameuiskin#booster_event_assist
ui/gameuiskin#booster_event_kill
ui/gameuiskin#booster_event_kill_ground
ui/gameuiskin#booster_green_corner
ui/gameuiskin#booster_yellow_corner
ui/gameuiskin#bottom_bar
ui/gameuiskin#bottom_bar_light
ui/gameuiskin#bottom_bar_straight
ui/gameuiskin#btnedge
ui/gameuiskin#btnedgejoystick
ui/gameuiskin#btnmiddle
ui/gameuiskin#btnmiddlejoystick
ui/gameuiskin#btn_facebook_friends_add
ui/gameuiskin#btn_invite_friend
ui/gameuiskin#btn_reset_to_default
ui/gameuiskin#btn_select_device
ui/gameuiskin#bulletproof_vest
ui/gameuiskin#bullet_cannon_blue
ui/gameuiskin#bullet_cannon_blue_green
ui/gameuiskin#bullet_cannon_blue_xsicon
ui/gameuiskin#bullet_cannon_blue_yellow
ui/gameuiskin#bullet_cannon_blue_yellow_green
ui/gameuiskin#bullet_cannon_blue_yellow_xsicon
ui/gameuiskin#bullet_cannon_brown
ui/gameuiskin#bullet_cannon_brown_xsicon
ui/gameuiskin#bullet_cannon_green
ui/gameuiskin#bullet_cannon_green_xsicon
ui/gameuiskin#bullet_cannon_red
ui/gameuiskin#bullet_cannon_red_green
ui/gameuiskin#bullet_cannon_red_xsicon
ui/gameuiskin#bullet_cannon_silver
ui/gameuiskin#bullet_cannon_silver_green
ui/gameuiskin#bullet_cannon_silver_xsicon
ui/gameuiskin#bullet_cannon_yellow
ui/gameuiskin#bullet_cannon_yellow_green
ui/gameuiskin#bullet_cannon_yellow_red
ui/gameuiskin#bullet_cannon_yellow_xsicon
ui/gameuiskin#bullet_chaff
ui/gameuiskin#bullet_chaff_xsicon
ui/gameuiskin#bullet_dist_fuze_cannon
ui/gameuiskin#bullet_dist_fuze_cannon_xsicon
ui/gameuiskin#bullet_dist_fuze_cannon_yellow
ui/gameuiskin#bullet_flare
ui/gameuiskin#bullet_flare_xsicon
ui/gameuiskin#bullet_gun_blue
ui/gameuiskin#bullet_gun_blue_green
ui/gameuiskin#bullet_gun_blue_xsicon
ui/gameuiskin#bullet_gun_brown
ui/gameuiskin#bullet_gun_brown_xsicon
ui/gameuiskin#bullet_gun_green
ui/gameuiskin#bullet_gun_green_xsicon
ui/gameuiskin#bullet_gun_red
ui/gameuiskin#bullet_gun_red_green
ui/gameuiskin#bullet_gun_red_xsicon
ui/gameuiskin#bullet_gun_silver
ui/gameuiskin#bullet_gun_silver_blue
ui/gameuiskin#bullet_gun_silver_green
ui/gameuiskin#bullet_gun_silver_green_xsicon
ui/gameuiskin#bullet_gun_silver_xsicon
ui/gameuiskin#bullet_gun_yellow
ui/gameuiskin#bullet_gun_yellow_green
ui/gameuiskin#bullet_gun_yellow_red
ui/gameuiskin#bullet_gun_yellow_red_xsicon
ui/gameuiskin#bullet_gun_yellow_xsicon
ui/gameuiskin#bullet_proxi_fuze_cannon
ui/gameuiskin#bullet_proxi_fuze_cannon_xsicon
ui/gameuiskin#bullet_proxi_fuze_cannon_yellow
ui/gameuiskin#buoyancy_0
ui/gameuiskin#buoyancy_100
ui/gameuiskin#buoyancy_25
ui/gameuiskin#buoyancy_50
ui/gameuiskin#buoyancy_75
ui/gameuiskin#buoyancy_icon
ui/gameuiskin#button00
ui/gameuiskin#button01
ui/gameuiskin#button02
ui/gameuiskin#button_
ui/gameuiskin#button_active
ui/gameuiskin#button_bright_
ui/gameuiskin#button_bright_active
ui/gameuiskin#button_bright_bg
ui/gameuiskin#button_bright_disabled
ui/gameuiskin#button_bright_glow
ui/gameuiskin#button_bright_hover
ui/gameuiskin#button_bright_normal
ui/gameuiskin#button_disabled
ui/gameuiskin#button_flat_
ui/gameuiskin#button_flat_active
ui/gameuiskin#button_flat_disabled
ui/gameuiskin#button_flat_focus
ui/gameuiskin#button_flat_glow
ui/gameuiskin#button_flat_hover
ui/gameuiskin#button_glance
ui/gameuiskin#button_glow
ui/gameuiskin#button_hover
ui/gameuiskin#button_red_
ui/gameuiskin#button_red_active
ui/gameuiskin#button_red_disabled
ui/gameuiskin#button_red_glance
ui/gameuiskin#button_red_glow
ui/gameuiskin#button_red_hover
ui/gameuiskin#button_red_release
ui/gameuiskin#button_release
ui/gameuiskin#button_special_
ui/gameuiskin#button_special_active
ui/gameuiskin#button_special_disabled
ui/gameuiskin#button_special_glow
ui/gameuiskin#button_special_hover
ui/gameuiskin#button_wink
ui/gameuiskin#cannon
ui/gameuiskin#cannon_inner
ui/gameuiskin#cannon_inner_x2
ui/gameuiskin#capturezone_big_a
ui/gameuiskin#capturezone_big_b
ui/gameuiskin#capturezone_big_c
ui/gameuiskin#capturezone_big_d
ui/gameuiskin#capturezone_big_e
ui/gameuiskin#capturezone_big_f
ui/gameuiskin#capturezone_big_ring
ui/gameuiskin#capturezone_small_a
ui/gameuiskin#capturezone_small_b
ui/gameuiskin#capturezone_small_c
ui/gameuiskin#capturezone_small_d
ui/gameuiskin#capturezone_small_e
ui/gameuiskin#capturezone_small_f
ui/gameuiskin#cardicon_01_ico
ui/gameuiskin#cardicon_02_ico
ui/gameuiskin#cardicon_03_ico
ui/gameuiskin#cardicon_04_ico
ui/gameuiskin#cardicon_05_ico
ui/gameuiskin#cardicon_06_ico
ui/gameuiskin#cardicon_07_ico
ui/gameuiskin#cardicon_08_ico
ui/gameuiskin#cardicon_09_ico
ui/gameuiskin#cardicon_10_ico
ui/gameuiskin#cardicon_11_ico
ui/gameuiskin#cardicon_12_ico
ui/gameuiskin#cardicon_13_ico
ui/gameuiskin#cardicon_14_ico
ui/gameuiskin#cardicon_15_ico
ui/gameuiskin#cardicon_16_ico
ui/gameuiskin#cardicon_17_ico
ui/gameuiskin#cardicon_18_ico
ui/gameuiskin#cardicon_19_ico
ui/gameuiskin#cardicon_20_ico
ui/gameuiskin#cardicon_21_ico
ui/gameuiskin#cardicon_22_ico
ui/gameuiskin#cardicon_23_ico
ui/gameuiskin#cardicon_24_ico
ui/gameuiskin#cardicon_25_ico
ui/gameuiskin#cardicon_26_ico
ui/gameuiskin#cardicon_27_ico
ui/gameuiskin#cardicon_28_ico
ui/gameuiskin#cardicon_28_panfilovcev_ico
ui/gameuiskin#cardicon_29_ico
ui/gameuiskin#cardicon_30_ico
ui/gameuiskin#cardicon_31_ico
ui/gameuiskin#cardicon_afro_01_ico
ui/gameuiskin#cardicon_afro_02_ico
ui/gameuiskin#cardicon_afro_03_ico
ui/gameuiskin#cardicon_afro_04_ico
ui/gameuiskin#cardicon_afro_05_ico
ui/gameuiskin#cardicon_afro_06
ui/gameuiskin#cardicon_bot_ico
ui/gameuiskin#cardicon_combat_ico
ui/gameuiskin#cardicon_default_ico
ui/gameuiskin#cardicon_fem_01_ico
ui/gameuiskin#cardicon_fem_02_ico
ui/gameuiskin#cardicon_fem_03_ico
ui/gameuiskin#cardicon_fem_04_ico
ui/gameuiskin#cardicon_fem_05_ico
ui/gameuiskin#cardicon_fem_06_ico
ui/gameuiskin#cardicon_fem_07_ico
ui/gameuiskin#cardicon_fem_08
ui/gameuiskin#cardicon_fem_08_ico
ui/gameuiskin#cardicon_jp_01_ico
ui/gameuiskin#cardicon_jp_02_ico
ui/gameuiskin#cardicon_jp_03
ui/gameuiskin#cardicon_tanker_ger_01_ico
ui/gameuiskin#cardicon_tanker_ger_02_ico
ui/gameuiskin#cardicon_tanker_ger_03_ico
ui/gameuiskin#cardicon_tanker_ger_04_ico
ui/gameuiskin#cardicon_tanker_ger_05_ico
ui/gameuiskin#cardicon_tanker_ger_06_ico
ui/gameuiskin#cardicon_tanker_ussr_01_ico
ui/gameuiskin#cardicon_tanker_ussr_02_ico
ui/gameuiskin#cardicon_tanker_ussr_03_ico
ui/gameuiskin#cardicon_tanker_ussr_04_ico
ui/gameuiskin#cardicon_tanker_ussr_05_ico
ui/gameuiskin#cardicon_tanker_us_01_ico
ui/gameuiskin#cardicon_tanker_us_02_ico
ui/gameuiskin#cardicon_tanker_us_03_ico
ui/gameuiskin#cardicon_tanker_us_04_ico
ui/gameuiskin#cardicon_tanker_us_05_ico
ui/gameuiskin#cardicon_thunder_league_01_ico
ui/gameuiskin#cardicon_thunder_league_02_ico
ui/gameuiskin#cardicon_thunder_league_03_ico
ui/gameuiskin#card_medal
ui/gameuiskin#ca_bg_diff0
ui/gameuiskin#ca_bg_diff1
ui/gameuiskin#ca_cup1
ui/gameuiskin#ca_cup2
ui/gameuiskin#ca_cup3
ui/gameuiskin#ca_rating1
ui/gameuiskin#ca_top001
ui/gameuiskin#ca_top002
ui/gameuiskin#ca_top003
ui/gameuiskin#ca_top005
ui/gameuiskin#ca_top010
ui/gameuiskin#ca_top020
ui/gameuiskin#ca_top050
ui/gameuiskin#ca_top100
ui/gameuiskin#ca_top1000
ui/gameuiskin#ccip_gun_idication
ui/gameuiskin#ccip_rocket_sight
ui/gameuiskin#cd_98_main_rotor
ui/gameuiskin#challenge_medal
ui/gameuiskin#change_controlled_unit
ui/gameuiskin#change_view
ui/gameuiskin#chat_icon_artillery_attack
ui/gameuiskin#chat_icon_attack
ui/gameuiskin#chat_icon_attacking
ui/gameuiskin#chat_icon_attention
ui/gameuiskin#chat_icon_need_protect
ui/gameuiskin#chat_icon_sos
ui/gameuiskin#chat_icon_target_uav
ui/gameuiskin#checkbox_checked_
ui/gameuiskin#checkbox_checked_active
ui/gameuiskin#checkbox_checked_disabled
ui/gameuiskin#checkbox_checked_hover
ui/gameuiskin#checkbox_unchecked_
ui/gameuiskin#checkbox_unchecked_active
ui/gameuiskin#checkbox_unchecked_disabled
ui/gameuiskin#checkbox_unchecked_hover
ui/gameuiskin#cheerful_task_medal1
ui/gameuiskin#cheerful_task_medal1_small
ui/gameuiskin#circle_gradient
ui/gameuiskin#circle_gradient_white
ui/gameuiskin#comma
ui/gameuiskin#compass
ui/gameuiskin#compass_arrow
ui/gameuiskin#compressor
ui/gameuiskin#countermeasures
ui/gameuiskin#country_0_big
ui/gameuiskin#country_0_big_locked
ui/gameuiskin#country_bonus_mult_1_5
ui/gameuiskin#country_bonus_mult_2
ui/gameuiskin#country_bonus_mult_2_5
ui/gameuiskin#country_bonus_mult_3
ui/gameuiskin#country_bonus_mult_4
ui/gameuiskin#country_bonus_mult_5
ui/gameuiskin#country_britain_alt_big
ui/gameuiskin#country_britain_alt_big_locked
ui/gameuiskin#country_britain_big
ui/gameuiskin#country_britain_big_locked
ui/gameuiskin#country_china_alt_big
ui/gameuiskin#country_china_alt_big_locked
ui/gameuiskin#country_china_big
ui/gameuiskin#country_china_big_locked
ui/gameuiskin#country_france_alt_big
ui/gameuiskin#country_france_alt_big_locked
ui/gameuiskin#country_france_big
ui/gameuiskin#country_france_big_locked
ui/gameuiskin#country_germany_alt_big
ui/gameuiskin#country_germany_alt_big_locked
ui/gameuiskin#country_germany_big
ui/gameuiskin#country_germany_big_locked
ui/gameuiskin#country_israel_alt_big
ui/gameuiskin#country_israel_alt_big_locked
ui/gameuiskin#country_israel_big
ui/gameuiskin#country_israel_big_locked
ui/gameuiskin#country_italy_alt_big
ui/gameuiskin#country_italy_alt_big_locked
ui/gameuiskin#country_italy_big
ui/gameuiskin#country_italy_big_locked
ui/gameuiskin#country_italy_kingdom_big
ui/gameuiskin#country_italy_kingdom_big_locked
ui/gameuiskin#country_japan_alt_big
ui/gameuiskin#country_japan_alt_big_locked
ui/gameuiskin#country_japan_big
ui/gameuiskin#country_japan_big_locked
ui/gameuiskin#country_japan_modern_big
ui/gameuiskin#country_japan_modern_big_locked
ui/gameuiskin#country_selection_glow
ui/gameuiskin#country_sweden_alt_big
ui/gameuiskin#country_sweden_alt_big_locked
ui/gameuiskin#country_sweden_big
ui/gameuiskin#country_sweden_big_locked
ui/gameuiskin#country_usa_alt_big
ui/gameuiskin#country_usa_alt_big_locked
ui/gameuiskin#country_usa_big
ui/gameuiskin#country_usa_big_locked
ui/gameuiskin#country_ussr_alt_big
ui/gameuiskin#country_ussr_alt_big_locked
ui/gameuiskin#country_ussr_big
ui/gameuiskin#country_ussr_big_locked
ui/gameuiskin#craft_unknown_item
ui/gameuiskin#crew
ui/gameuiskin#crew_driver_indicator
ui/gameuiskin#crew_gunner_indicator
ui/gameuiskin#crew_trained
ui/gameuiskin#crit_attack_angle
ui/gameuiskin#ct_mouse
ui/gameuiskin#ct_own
ui/gameuiskin#ct_xinput
ui/gameuiskin#custom_preset
ui/gameuiskin#damage
ui/gameuiskin#damage_small
ui/gameuiskin#damage_small_xsicon
ui/gameuiskin#damage_xsicon
ui/gameuiskin#dead
ui/gameuiskin#debriefing_bg_grad@@ss
ui/gameuiskin#decal_country_britain_locked
ui/gameuiskin#decal_country_china_alt_locked
ui/gameuiskin#decal_country_china_locked
ui/gameuiskin#decal_country_france_alt_locked
ui/gameuiskin#decal_country_france_locked
ui/gameuiskin#decal_country_germany_locked
ui/gameuiskin#decal_country_israel_alt_locked
ui/gameuiskin#decal_country_israel_locked
ui/gameuiskin#decal_country_italy_alt_locked
ui/gameuiskin#decal_country_italy_kingdom_locked
ui/gameuiskin#decal_country_italy_locked
ui/gameuiskin#decal_country_japan_alt_locked
ui/gameuiskin#decal_country_japan_locked
ui/gameuiskin#decal_country_japan_modern_locked
ui/gameuiskin#decal_country_sweden_alt_locked
ui/gameuiskin#decal_country_sweden_locked
ui/gameuiskin#decal_country_usa_locked
ui/gameuiskin#decal_country_ussr_locked
ui/gameuiskin#decal_locked_country
ui/gameuiskin#default_locked
ui/gameuiskin#default_stage_unlock_1
ui/gameuiskin#default_stage_unlock_10
ui/gameuiskin#default_stage_unlock_2
ui/gameuiskin#default_stage_unlock_3
ui/gameuiskin#default_stage_unlock_4
ui/gameuiskin#default_stage_unlock_5
ui/gameuiskin#default_stage_unlock_6
ui/gameuiskin#default_stage_unlock_7
ui/gameuiskin#default_stage_unlock_8
ui/gameuiskin#default_stage_unlock_9
ui/gameuiskin#default_unlocked
ui/gameuiskin#depth_charge
ui/gameuiskin#depth_charge_mark
ui/gameuiskin#designate_target
ui/gameuiskin#discount
ui/gameuiskin#discount_icon_diagonal
ui/gameuiskin#dlc
ui/gameuiskin#dlc_locked
ui/gameuiskin#dotted_line
ui/gameuiskin#dot_filled
ui/gameuiskin#dot_hole
ui/gameuiskin#double
ui/gameuiskin#doublebarreled_box
ui/gameuiskin#double_line
ui/gameuiskin#dozer_blade
ui/gameuiskin#driver_mask
ui/gameuiskin#dropdown_bg
ui/gameuiskin#drop_button_00
ui/gameuiskin#drop_button_01
ui/gameuiskin#drop_button_02
ui/gameuiskin#drop_menu_arrow_black_bg
ui/gameuiskin#drop_menu_bg
ui/gameuiskin#drop_menu_separator
ui/gameuiskin#editbox
ui/gameuiskin#editbox_bg
ui/gameuiskin#editbox_focus
ui/gameuiskin#elite
ui/gameuiskin#engine_extinguisher
ui/gameuiskin#engine_smoke_screen_system
ui/gameuiskin#engine_state_indicator
ui/gameuiskin#expandable_item
ui/gameuiskin#expandable_item_frame_transp
ui/gameuiskin#expandable_item_selected
ui/gameuiskin#expandable_item_selected_transp
ui/gameuiskin#expandable_item_selected_transp_reflect
ui/gameuiskin#expandable_item_sub_transp
ui/gameuiskin#expandable_item_sub_transp_selected
ui/gameuiskin#expandable_item_sub_transp_sym
ui/gameuiskin#expandable_item_sym
ui/gameuiskin#expandable_item_sym_selected
ui/gameuiskin#expandable_item_transp
ui/gameuiskin#expandable_item_transp_reflect
ui/gameuiskin#expandable_item_ww_transp
ui/gameuiskin#expandable_item_ww_transp_reflect
ui/gameuiskin#expandable_item_ww_transp_sym
ui/gameuiskin#expand_info
ui/gameuiskin#explosion_big
ui/gameuiskin#explosion_big_xsicon
ui/gameuiskin#explosion_middle
ui/gameuiskin#explosion_middle_xsicon
ui/gameuiskin#explosion_small
ui/gameuiskin#explosion_small_xsicon
ui/gameuiskin#extinguisher
ui/gameuiskin#far_away_object
ui/gameuiskin#favorite
ui/gameuiskin#fifa_task_event
ui/gameuiskin#fighter_assault_radar
ui/gameuiskin#fighter_assault_radar_target
ui/gameuiskin#fighter_radar
ui/gameuiskin#fighter_radar_target
ui/gameuiskin#fighter_streak
ui/gameuiskin#fire
ui/gameuiskin#fire_indicator
ui/gameuiskin#flag_shadow
ui/gameuiskin#flamethrower_tank
ui/gameuiskin#flir_container
ui/gameuiskin#floatage_arrow_down
ui/gameuiskin#floatage_arrow_up
ui/gameuiskin#football_jump
ui/gameuiskin#football_jump_xsicon
ui/gameuiskin#football_kick
ui/gameuiskin#football_kick_xsicon
ui/gameuiskin#forestall
ui/gameuiskin#forestall_inactive
ui/gameuiskin#frame_planes_bar
ui/gameuiskin#gamepad_focus
ui/gameuiskin#gau_19_new
ui/gameuiskin#ground_target
ui/gameuiskin#guard
ui/gameuiskin#guided_bomb_green
ui/gameuiskin#guided_bomb_grey
ui/gameuiskin#guided_bomb_heavy_jdam
ui/gameuiskin#guided_bomb_heavy_laser
ui/gameuiskin#guided_bomb_heavy_middle_jdam
ui/gameuiskin#guided_bomb_heavy_middle_laser
ui/gameuiskin#guided_bomb_large_jdam
ui/gameuiskin#guided_bomb_large_laser
ui/gameuiskin#guided_bomb_large_laser_x2
ui/gameuiskin#guided_bomb_middle_jdam
ui/gameuiskin#guided_bomb_middle_laser
ui/gameuiskin#guided_bomb_middle_laser_group_x2
ui/gameuiskin#guided_bomb_middle_laser_x2
ui/gameuiskin#guided_bomb_red
ui/gameuiskin#guided_bomb_small_jdam
ui/gameuiskin#guided_bomb_small_laser
ui/gameuiskin#guided_bomb_small_laser_x2
ui/gameuiskin#guided_bomb_special_jdam
ui/gameuiskin#guided_bomb_special_laser
ui/gameuiskin#guided_bomb_yellow
ui/gameuiskin#gunner_sight
ui/gameuiskin#gunner_sight_disabled
ui/gameuiskin#gunner_sight_lines
ui/gameuiskin#gunner_sight_lines_disabled
ui/gameuiskin#gunpods
ui/gameuiskin#gun_camora_mod
ui/gameuiskin#gun_direction
ui/gameuiskin#gun_ready
ui/gameuiskin#gun_state_indicator
ui/gameuiskin#g_suit
ui/gameuiskin#hard_task_medal1
ui/gameuiskin#hard_task_medal1_small
ui/gameuiskin#hard_task_medal2
ui/gameuiskin#hard_task_medal2_small
ui/gameuiskin#hard_task_medal3
ui/gameuiskin#hard_task_medal3_small
ui/gameuiskin#header
ui/gameuiskin#header_button_
ui/gameuiskin#header_button_active
ui/gameuiskin#header_button_disabled
ui/gameuiskin#header_button_hover
ui/gameuiskin#header_grey
ui/gameuiskin#header_tab_
ui/gameuiskin#header_tab_active
ui/gameuiskin#header_tab_disabled
ui/gameuiskin#header_tab_hover
ui/gameuiskin#header_tab_press
ui/gameuiskin#heat_fs_tank
ui/gameuiskin#heat_fs_tank_xsicon
ui/gameuiskin#heat_grenade_tank
ui/gameuiskin#heat_grenade_tank_xsicon
ui/gameuiskin#heat_tank
ui/gameuiskin#heat_tank_xsicon
ui/gameuiskin#heavy_bomber_radar
ui/gameuiskin#heavy_bomber_radar_target
ui/gameuiskin#heavy_tank_radar
ui/gameuiskin#heavy_tank_radar_target
ui/gameuiskin#helicopter_atgm_streak
ui/gameuiskin#helicopter_mguns_streak
ui/gameuiskin#helicopter_rocket_streak
ui/gameuiskin#heli_false_thermal_targets
ui/gameuiskin#heli_flak_jacket
ui/gameuiskin#heli_screen_exhaust_device
ui/gameuiskin#heli_structure
ui/gameuiskin#hesh_tank
ui/gameuiskin#hesh_tank_xsicon
ui/gameuiskin#he_frag_base_fuse_tank
ui/gameuiskin#he_frag_base_fuse_tank_xsicon
ui/gameuiskin#he_frag_dist_fuse_ship
ui/gameuiskin#he_frag_dist_fuse_ship_xsicon
ui/gameuiskin#he_frag_proxi_fuze_ship
ui/gameuiskin#he_frag_proxi_fuze_ship_belt
ui/gameuiskin#he_frag_proxi_fuze_ship_belt_xsicon
ui/gameuiskin#he_frag_proxi_fuze_ship_xsicon
ui/gameuiskin#he_frag_tank
ui/gameuiskin#he_frag_tank_xsicon
ui/gameuiskin#he_grenade_tank
ui/gameuiskin#he_grenade_tank_xsicon
ui/gameuiskin#he_rocket
ui/gameuiskin#he_rocket_xsicon
ui/gameuiskin#hidraulic
ui/gameuiskin#hit_bg_no_pen
ui/gameuiskin#hit_bg_no_pen_red
ui/gameuiskin#hit_bg_pen
ui/gameuiskin#hit_segment
ui/gameuiskin#hit_unit_icon
ui/gameuiskin#horizontal_fade
ui/gameuiskin#hovermenu_bg
ui/gameuiskin#hovermenu_button_
ui/gameuiskin#hovermenu_button_disabled
ui/gameuiskin#hovermenu_button_hover
ui/gameuiskin#hovermenu_button_press
ui/gameuiskin#hovermenu_shop_bg
ui/gameuiskin#hovermenu_shop_button_
ui/gameuiskin#hovermenu_shop_button_disabled
ui/gameuiskin#hovermenu_shop_button_glow
ui/gameuiskin#hovermenu_shop_button_hover
ui/gameuiskin#hovermenu_shop_button_press
ui/gameuiskin#hover_mode_auto
ui/gameuiskin#hover_mode_lead
ui/gameuiskin#hover_mode_los
ui/gameuiskin#hud_line
ui/gameuiskin#hull_aiming
ui/gameuiskin#hull_aiming_mode
ui/gameuiskin#icon_artillery
ui/gameuiskin#icon_infantry
ui/gameuiskin#icon_payment_qiwi
ui/gameuiskin#icon_primary
ui/gameuiskin#icon_primary_fail
ui/gameuiskin#icon_primary_ok
ui/gameuiskin#icon_primary_success
ui/gameuiskin#icon_progress_bar_stage_01
ui/gameuiskin#icon_progress_bar_stage_02
ui/gameuiskin#icon_progress_bar_stage_03
ui/gameuiskin#icon_progress_bar_stage_04
ui/gameuiskin#icon_progress_bar_stage_05
ui/gameuiskin#icon_progress_bar_stage_06
ui/gameuiskin#icon_progress_bar_stage_07
ui/gameuiskin#icon_progress_bar_stage_08
ui/gameuiskin#icon_repair_in_progress
ui/gameuiskin#icon_rocket_in_progress
ui/gameuiskin#icon_smoke_screen_in_progress
ui/gameuiskin#icon_type_log_army
ui/gameuiskin#icon_type_log_battles
ui/gameuiskin#icon_type_log_sectors
ui/gameuiskin#icon_type_log_systems
ui/gameuiskin#icon_weapons_in_progress
ui/gameuiskin#icon_weapons_relocation_in_progress
ui/gameuiskin#item
ui/gameuiskin#items_blueprint
ui/gameuiskin#items_booster_free_rp
ui/gameuiskin#items_booster_rp
ui/gameuiskin#items_booster_shape1
ui/gameuiskin#items_booster_shape2
ui/gameuiskin#items_booster_wp
ui/gameuiskin#items_booster_wp_rp
ui/gameuiskin#items_eagles
ui/gameuiskin#items_free_rp
ui/gameuiskin#items_gold_bg
ui/gameuiskin#items_orders_ace
ui/gameuiskin#items_orders_bg
ui/gameuiskin#items_orders_bomberman
ui/gameuiskin#items_orders_revenge
ui/gameuiskin#items_orders_rocketman
ui/gameuiskin#items_orders_rus_roulette
ui/gameuiskin#items_orders_score
ui/gameuiskin#items_orders_streaks_master
ui/gameuiskin#items_orders_universal
ui/gameuiskin#items_premium
ui/gameuiskin#items_rp
ui/gameuiskin#items_silver_bg
ui/gameuiskin#items_warpoints
ui/gameuiskin#itemtype_blueprints
ui/gameuiskin#itemtype_boosters
ui/gameuiskin#itemtype_booster_event_assist
ui/gameuiskin#itemtype_booster_event_kill
ui/gameuiskin#itemtype_booster_event_kill_ground
ui/gameuiskin#itemtype_crew_aces
ui/gameuiskin#itemtype_decal
ui/gameuiskin#itemtype_discounts
ui/gameuiskin#itemtype_eagles
ui/gameuiskin#itemtype_experts
ui/gameuiskin#itemtype_free_rp
ui/gameuiskin#itemtype_modifications
ui/gameuiskin#itemtype_modification_aircraft
ui/gameuiskin#itemtype_modification_navy
ui/gameuiskin#itemtype_modification_tank
ui/gameuiskin#itemtype_orders
ui/gameuiskin#itemtype_overdrive
ui/gameuiskin#itemtype_premium
ui/gameuiskin#itemtype_rp
ui/gameuiskin#itemtype_skin
ui/gameuiskin#itemtype_spare
ui/gameuiskin#itemtype_talisman
ui/gameuiskin#itemtype_tickets
ui/gameuiskin#itemtype_trophies
ui/gameuiskin#itemtype_uni_spare
ui/gameuiskin#itemtype_unlock
ui/gameuiskin#itemtype_upgrade
ui/gameuiskin#itemtype_wagers
ui/gameuiskin#itemtype_warpoints
ui/gameuiskin#item_aerobatic_smoke_bronze_leftwing
ui/gameuiskin#item_aerobatic_smoke_bronze_leftwing_big
ui/gameuiskin#item_aerobatic_smoke_bronze_plane
ui/gameuiskin#item_aerobatic_smoke_bronze_plane_big
ui/gameuiskin#item_aerobatic_smoke_bronze_rightwing
ui/gameuiskin#item_aerobatic_smoke_bronze_rightwing_big
ui/gameuiskin#item_aerobatic_smoke_bronze_tail
ui/gameuiskin#item_aerobatic_smoke_bronze_tail_big
ui/gameuiskin#item_aerobatic_smoke_gold_leftwing
ui/gameuiskin#item_aerobatic_smoke_gold_leftwing_big
ui/gameuiskin#item_aerobatic_smoke_gold_plane
ui/gameuiskin#item_aerobatic_smoke_gold_plane_big
ui/gameuiskin#item_aerobatic_smoke_gold_rightwing
ui/gameuiskin#item_aerobatic_smoke_gold_rightwing_big
ui/gameuiskin#item_aerobatic_smoke_gold_tail
ui/gameuiskin#item_aerobatic_smoke_gold_tail_big
ui/gameuiskin#item_aerobatic_smoke_silver_leftwing
ui/gameuiskin#item_aerobatic_smoke_silver_leftwing_big
ui/gameuiskin#item_aerobatic_smoke_silver_plane
ui/gameuiskin#item_aerobatic_smoke_silver_plane_big
ui/gameuiskin#item_aerobatic_smoke_silver_rightwing
ui/gameuiskin#item_aerobatic_smoke_silver_rightwing_big
ui/gameuiskin#item_aerobatic_smoke_silver_tail
ui/gameuiskin#item_aerobatic_smoke_silver_tail_big
ui/gameuiskin#item_attachable
ui/gameuiskin#item_bonus_mult_10
ui/gameuiskin#item_bonus_mult_1_3
ui/gameuiskin#item_bonus_mult_1_5
ui/gameuiskin#item_bonus_mult_2
ui/gameuiskin#item_bonus_mult_2_5
ui/gameuiskin#item_bonus_mult_3
ui/gameuiskin#item_bonus_mult_4
ui/gameuiskin#item_bonus_mult_5
ui/gameuiskin#item_challenge
ui/gameuiskin#item_cheerful_task_medal1
ui/gameuiskin#item_decal
ui/gameuiskin#item_fifa_event
ui/gameuiskin#item_glow
ui/gameuiskin#item_group_mounted
ui/gameuiskin#item_group_own
ui/gameuiskin#item_hard_task_medal1
ui/gameuiskin#item_hard_task_medal2
ui/gameuiskin#item_hard_task_medal3
ui/gameuiskin#item_icon_elite_slot
ui/gameuiskin#item_icon_talisman_slot
ui/gameuiskin#item_icon_unfold
ui/gameuiskin#item_icon_unfold_bump
ui/gameuiskin#item_label
ui/gameuiskin#item_mounted
ui/gameuiskin#item_num_0
ui/gameuiskin#item_num_1
ui/gameuiskin#item_num_2
ui/gameuiskin#item_num_3
ui/gameuiskin#item_num_4
ui/gameuiskin#item_num_5
ui/gameuiskin#item_num_6
ui/gameuiskin#item_num_7
ui/gameuiskin#item_num_8
ui/gameuiskin#item_num_9
ui/gameuiskin#item_overdrive
ui/gameuiskin#item_own
ui/gameuiskin#item_percent
ui/gameuiskin#item_plus
ui/gameuiskin#item_rank_1
ui/gameuiskin#item_rank_1_3
ui/gameuiskin#item_rank_1_4
ui/gameuiskin#item_rank_1_5
ui/gameuiskin#item_rank_1_7
ui/gameuiskin#item_rank_2
ui/gameuiskin#item_rank_3
ui/gameuiskin#item_rank_4
ui/gameuiskin#item_rank_5
ui/gameuiskin#item_rank_6
ui/gameuiskin#item_rent
ui/gameuiskin#item_selection
ui/gameuiskin#item_skin
ui/gameuiskin#item_skin_desert
ui/gameuiskin#item_skin_fictional
ui/gameuiskin#item_skin_winter
ui/gameuiskin#item_sub_challenge
ui/gameuiskin#item_table_block_bg_grad
ui/gameuiskin#item_table_block_bg_locked
ui/gameuiskin#item_table_block_bg_owned
ui/gameuiskin#item_table_block_bg_unlocked
ui/gameuiskin#item_table_column_header_bg
ui/gameuiskin#item_type_aerobatic_smoke
ui/gameuiskin#item_type_aircraft_icon
ui/gameuiskin#item_type_attachable
ui/gameuiskin#item_type_bg
ui/gameuiskin#item_type_blueprints
ui/gameuiskin#item_type_boosters
ui/gameuiskin#item_type_craftpart
ui/gameuiskin#item_type_crew_aces
ui/gameuiskin#item_type_crew_experts
ui/gameuiskin#item_type_decal
ui/gameuiskin#item_type_discounts
ui/gameuiskin#item_type_eagles
ui/gameuiskin#item_type_fifa_event
ui/gameuiskin#item_type_free_rp
ui/gameuiskin#item_type_key
ui/gameuiskin#item_type_modifications
ui/gameuiskin#item_type_modification_aircraft
ui/gameuiskin#item_type_modification_navy
ui/gameuiskin#item_type_modification_tank
ui/gameuiskin#item_type_orders
ui/gameuiskin#item_type_overdrive
ui/gameuiskin#item_type_placeholder
ui/gameuiskin#item_type_premium
ui/gameuiskin#item_type_rent
ui/gameuiskin#item_type_rp
ui/gameuiskin#item_type_skin
ui/gameuiskin#item_type_spare
ui/gameuiskin#item_type_talisman
ui/gameuiskin#item_type_tank_icon
ui/gameuiskin#item_type_tickets
ui/gameuiskin#item_type_trophies
ui/gameuiskin#item_type_uni_spare
ui/gameuiskin#item_type_unlock
ui/gameuiskin#item_type_upgrade
ui/gameuiskin#item_type_wagers
ui/gameuiskin#item_type_warbonds
ui/gameuiskin#item_type_warpoints
ui/gameuiskin#item_uni_spare
ui/gameuiskin#item_upgrade
ui/gameuiskin#item_vehicle
ui/gameuiskin#item_warbonds
ui/gameuiskin#jet_compressor
ui/gameuiskin#jet_engine
ui/gameuiskin#jet_engine_extinguisher
ui/gameuiskin#joy
ui/gameuiskin#joy_bg
ui/gameuiskin#key
ui/gameuiskin#keyboardbtn
ui/gameuiskin#laser_guided_bomb
ui/gameuiskin#last_played_operation_marker
ui/gameuiskin#latencybg
ui/gameuiskin#leaderbonus
ui/gameuiskin#leaking_icon
ui/gameuiskin#leave_aircraft
ui/gameuiskin#leave_tank
ui/gameuiskin#left_line
ui/gameuiskin#level_icon_2_overlay
ui/gameuiskin#level_icon_3_overlay
ui/gameuiskin#level_icon_overlay
ui/gameuiskin#light_tank_radar
ui/gameuiskin#light_tank_radar_target
ui/gameuiskin#line_selection_button
ui/gameuiskin#line_selection_button_active
ui/gameuiskin#line_selection_button_hover
ui/gameuiskin#locked_white
ui/gameuiskin#log_buy_aircraft
ui/gameuiskin#log_buy_mods
ui/gameuiskin#log_buy_spare_aircraft
ui/gameuiskin#log_buy_weapon
ui/gameuiskin#log_clan_action
ui/gameuiskin#log_crew
ui/gameuiskin#log_leave
ui/gameuiskin#log_leave_no_money
ui/gameuiskin#log_lose
ui/gameuiskin#log_lose_no_money
ui/gameuiskin#log_online_shop
ui/gameuiskin#log_refill_weapon_no_money
ui/gameuiskin#log_repair_aircraft
ui/gameuiskin#log_win
ui/gameuiskin#lr_arrow_frame_bg
ui/gameuiskin#lr_duble_arrow_frame_bg
ui/gameuiskin#lr_frame_bg
ui/gameuiskin#lr_frame_bg_active
ui/gameuiskin#lr_frame_bg_active_no_fx
ui/gameuiskin#lr_red_arrow_frame_bg
ui/gameuiskin#lr_red_frame_bg
ui/gameuiskin#lr_red_marker_arrow
ui/gameuiskin#lr_red_marker_bg
ui/gameuiskin#lr_triple_arrow_frame_bg
ui/gameuiskin#lr_white_marker_arrow
ui/gameuiskin#lr_white_marker_bg
ui/gameuiskin#ltc
ui/gameuiskin#m134_new
ui/gameuiskin#machine_gun
ui/gameuiskin#machine_gun_rockets
ui/gameuiskin#machine_gun_weapon_state_indicator
ui/gameuiskin#mail_new_glow
ui/gameuiskin#main_rotor_blades
ui/gameuiskin#manual_ship_extinguisher
ui/gameuiskin#map_1
ui/gameuiskin#map_2
ui/gameuiskin#map_aircraft_carrier
ui/gameuiskin#map_aircraft_carrier_hover
ui/gameuiskin#map_aircraft_carrier_selected_hover
ui/gameuiskin#map_airfield
ui/gameuiskin#map_airfield_hover
ui/gameuiskin#map_airfield_selected
ui/gameuiskin#map_airfield_selected_hover
ui/gameuiskin#map_arrow
ui/gameuiskin#map_camera
ui/gameuiskin#map_helipad
ui/gameuiskin#map_helipad_hover
ui/gameuiskin#map_helipad_selected
ui/gameuiskin#map_pattern_a
ui/gameuiskin#map_pattern_b
ui/gameuiskin#map_pattern_c
ui/gameuiskin#map_player
ui/gameuiskin#map_player_tank_hull
ui/gameuiskin#map_player_tank_turret
ui/gameuiskin#medal_bonus
ui/gameuiskin#medal_bronze
ui/gameuiskin#medal_gold
ui/gameuiskin#medal_premium
ui/gameuiskin#medal_silver
ui/gameuiskin#medic_status_indicator
ui/gameuiskin#medium_tank_radar
ui/gameuiskin#medium_tank_radar_target
ui/gameuiskin#menu_1
ui/gameuiskin#menu_2
ui/gameuiskin#menu_button_bg
ui/gameuiskin#metanol
ui/gameuiskin#mid_line
ui/gameuiskin#missile_air_to_air
ui/gameuiskin#missile_air_to_air_group
ui/gameuiskin#missile_air_to_air_group_heli
ui/gameuiskin#missile_air_to_air_group_heli_vertical
ui/gameuiskin#missile_air_to_air_group_x4
ui/gameuiskin#missile_air_to_air_ir_large
ui/gameuiskin#missile_air_to_air_ir_large_special
ui/gameuiskin#missile_air_to_air_large_special_group
ui/gameuiskin#missile_air_to_air_midrange
ui/gameuiskin#missile_air_to_air_midrange_group_x4
ui/gameuiskin#missile_air_to_air_midrange_special
ui/gameuiskin#missile_air_to_air_midrange_special_group
ui/gameuiskin#missile_air_to_air_midrange_special_group_x4
ui/gameuiskin#missile_air_to_air_mix_group
ui/gameuiskin#missile_air_to_air_special
ui/gameuiskin#missile_air_to_air_special_group
ui/gameuiskin#missile_air_to_air_special_heli
ui/gameuiskin#missile_air_to_earth
ui/gameuiskin#missile_air_to_earth_group
ui/gameuiskin#missile_air_to_earth_group_x3
ui/gameuiskin#missile_air_to_earth_group_x4
ui/gameuiskin#missile_air_to_uni
ui/gameuiskin#missile_air_to_uni_group
ui/gameuiskin#missile_air_to_uni_group_x4
ui/gameuiskin#missile_air_to_uni_large
ui/gameuiskin#missile_air_to_uni_large_group
ui/gameuiskin#missile_air_to_uni_large_group_x4
ui/gameuiskin#missile_air_to_uni_large_x3
ui/gameuiskin#missile_air_to_uni_middle
ui/gameuiskin#missile_air_to_uni_middle_group
ui/gameuiskin#missile_air_to_uni_middle_x3
ui/gameuiskin#missile_air_to_uni_x3
ui/gameuiskin#missile_type_b_air_to_air
ui/gameuiskin#missile_type_b_air_to_air_group
ui/gameuiskin#missile_type_b_air_to_air_group_x4
ui/gameuiskin#missile_type_b_air_to_air_ir_large
ui/gameuiskin#missile_type_b_air_to_air_ir_large_group
ui/gameuiskin#missile_type_b_air_to_air_ltc_pod
ui/gameuiskin#missile_type_b_air_to_air_ltc_pod_group
ui/gameuiskin#missile_type_b_air_to_air_midrange
ui/gameuiskin#missile_type_b_air_to_air_midrange_group
ui/gameuiskin#missile_type_c_air_to_air
ui/gameuiskin#missile_type_c_air_to_air_group
ui/gameuiskin#missile_type_c_air_to_air_group_x4
ui/gameuiskin#missile_type_f_air_to_air
ui/gameuiskin#mission_complete_arcade
ui/gameuiskin#mission_complete_realistic
ui/gameuiskin#mission_complete_simulator
ui/gameuiskin#mission_custom_arcade
ui/gameuiskin#mission_custom_hardcore
ui/gameuiskin#mission_custom_realistic
ui/gameuiskin#mission_custom_simulator
ui/gameuiskin#mission_unlocked
ui/gameuiskin#mix_header_cenral
ui/gameuiskin#mix_header_left
ui/gameuiskin#mix_header_right
ui/gameuiskin#mouse_center
ui/gameuiskin#mouse_center_down
ui/gameuiskin#mouse_center_up
ui/gameuiskin#mouse_center_up_down
ui/gameuiskin#mouse_joystick_bg
ui/gameuiskin#mouse_joystick_bg_sq
ui/gameuiskin#mouse_joystick_deadzone
ui/gameuiskin#mouse_joystick_deadzone_small
ui/gameuiskin#mouse_left
ui/gameuiskin#mouse_move_4_sides
ui/gameuiskin#mouse_move_down
ui/gameuiskin#mouse_move_l
ui/gameuiskin#mouse_move_l_r
ui/gameuiskin#mouse_move_r
ui/gameuiskin#mouse_move_up
ui/gameuiskin#mouse_move_up_down
ui/gameuiskin#mouse_neutral_buttons
ui/gameuiskin#mouse_pointer
ui/gameuiskin#mouse_right
ui/gameuiskin#movie_unlocked
ui/gameuiskin#mp_airfield_color
ui/gameuiskin#mp_airfield_current
ui/gameuiskin#mp_airfield_stroke
ui/gameuiskin#mp_basezone_a
ui/gameuiskin#mp_basezone_b
ui/gameuiskin#mp_basezone_c
ui/gameuiskin#mp_basezone_d
ui/gameuiskin#mp_basezone_e
ui/gameuiskin#mp_basezone_f
ui/gameuiskin#mp_capturezone_a
ui/gameuiskin#mp_capturezone_allies
ui/gameuiskin#mp_capturezone_axis
ui/gameuiskin#mp_capturezone_b
ui/gameuiskin#mp_capturezone_c
ui/gameuiskin#mp_capturezone_current
ui/gameuiskin#mp_capturezone_d
ui/gameuiskin#mp_capturezone_e
ui/gameuiskin#mp_capturezone_f
ui/gameuiskin#mp_capturezone_stroke
ui/gameuiskin#mp_gauge
ui/gameuiskin#mp_gauge_background
ui/gameuiskin#mp_spectator
ui/gameuiskin#multibarrel_box
ui/gameuiskin#multibarrel_box_cannon
ui/gameuiskin#multibarrel_box_gun
ui/gameuiskin#multibarrel_gun
ui/gameuiskin#multifunc_menu
ui/gameuiskin#napalm_fire_bomb
ui/gameuiskin#napalm_heavy
ui/gameuiskin#napalm_heavy_group_x2
ui/gameuiskin#napalm_heavy_group_x3
ui/gameuiskin#napalm_large
ui/gameuiskin#napalm_large_group_x2
ui/gameuiskin#napalm_large_group_x3
ui/gameuiskin#napalm_middle
ui/gameuiskin#napalm_middle_group_x2
ui/gameuiskin#napalm_middle_group_x3
ui/gameuiskin#napalm_small
ui/gameuiskin#napalm_small_group_x2
ui/gameuiskin#napalm_small_group_x3
ui/gameuiskin#nar_ap_block
ui/gameuiskin#nar_ap_large
ui/gameuiskin#nar_ap_large_group
ui/gameuiskin#nar_ap_large_group_x3
ui/gameuiskin#nar_ap_large_new
ui/gameuiskin#nar_ap_middle
ui/gameuiskin#nar_ap_middle_group
ui/gameuiskin#nar_ap_middle_group_x3
ui/gameuiskin#nar_ap_rocket_b
ui/gameuiskin#nar_ap_rocket_s
ui/gameuiskin#nar_ap_small
ui/gameuiskin#nar_ap_small_group
ui/gameuiskin#nar_ap_small_group_x3
ui/gameuiskin#nar_ap_small_new
ui/gameuiskin#nar_ap_special
ui/gameuiskin#nar_ap_special_group
ui/gameuiskin#nar_ap_special_group_x3
ui/gameuiskin#nar_ap_type_b_block
ui/gameuiskin#nar_ap_type_fz_block
ui/gameuiskin#nar_ap_type_fz_block_group
ui/gameuiskin#nar_he_large
ui/gameuiskin#nar_he_large_group
ui/gameuiskin#nar_he_large_group_x3
ui/gameuiskin#nar_he_middle
ui/gameuiskin#nar_he_middle_group
ui/gameuiskin#nar_he_middle_group_x3
ui/gameuiskin#nar_he_rocket_b
ui/gameuiskin#nar_he_rocket_s
ui/gameuiskin#nar_he_small
ui/gameuiskin#nar_he_small_group
ui/gameuiskin#nar_he_small_group_x3
ui/gameuiskin#nar_he_small_new
ui/gameuiskin#nar_he_special
ui/gameuiskin#nar_he_special_group
ui/gameuiskin#nar_he_special_group_x3
ui/gameuiskin#nar_large
ui/gameuiskin#nar_large_group
ui/gameuiskin#nar_large_group_x3
ui/gameuiskin#nar_middle
ui/gameuiskin#nar_middle_group
ui/gameuiskin#nar_middle_group_x3
ui/gameuiskin#nar_rocket_b
ui/gameuiskin#nar_rocket_s
ui/gameuiskin#nar_small
ui/gameuiskin#nar_small_group
ui/gameuiskin#nar_small_group_3
ui/gameuiskin#nar_small_new
ui/gameuiskin#nar_special
ui/gameuiskin#nar_special_group
ui/gameuiskin#nar_special_group_x3
ui/gameuiskin#nar_type_fz_block
ui/gameuiskin#nar_type_fz_block_group
ui/gameuiskin#naval_mine
ui/gameuiskin#naval_mine_mark
ui/gameuiskin#neutral_af_small
ui/gameuiskin#new_aa_caliber_turrets
ui/gameuiskin#new_aux_caliber_turrets
ui/gameuiskin#new_car_suspension
ui/gameuiskin#new_engine
ui/gameuiskin#new_main_caliber_cannons
ui/gameuiskin#new_main_caliber_turrets
ui/gameuiskin#new_ship_engine
ui/gameuiskin#new_ship_hull
ui/gameuiskin#new_ship_pumps
ui/gameuiskin#new_ship_rudder
ui/gameuiskin#new_ship_screw
ui/gameuiskin#new_slot_decal
ui/gameuiskin#new_tank_break
ui/gameuiskin#new_tank_engine
ui/gameuiskin#new_tank_filter
ui/gameuiskin#new_tank_horizontal_aiming
ui/gameuiskin#new_tank_radiator
ui/gameuiskin#new_tank_suspension
ui/gameuiskin#new_tank_traks
ui/gameuiskin#new_tank_transmission
ui/gameuiskin#new_tank_vertical_aiming
ui/gameuiskin#new_wheels
ui/gameuiskin#night_container
ui/gameuiskin#night_vision_device
ui/gameuiskin#nose
ui/gameuiskin#notification_bubble_down
ui/gameuiskin#notification_bubble_down_flip
ui/gameuiskin#notification_bubble_up
ui/gameuiskin#nv_icon
ui/gameuiskin#objective_aa
ui/gameuiskin#objective_air
ui/gameuiskin#objective_airfield
ui/gameuiskin#objective_balloon
ui/gameuiskin#objective_base
ui/gameuiskin#objective_base_back
ui/gameuiskin#objective_base_exit
ui/gameuiskin#objective_bomber
ui/gameuiskin#objective_bomb_zone
ui/gameuiskin#objective_bridge
ui/gameuiskin#objective_building
ui/gameuiskin#objective_bunker
ui/gameuiskin#objective_cannon
ui/gameuiskin#objective_capturezone
ui/gameuiskin#objective_capturezone_captured
ui/gameuiskin#objective_capturezone_current
ui/gameuiskin#objective_capturezone_next
ui/gameuiskin#objective_capturezone_next_default
ui/gameuiskin#objective_cargo
ui/gameuiskin#objective_carrier
ui/gameuiskin#objective_destroyer
ui/gameuiskin#objective_fighter
ui/gameuiskin#objective_helicopter
ui/gameuiskin#objective_kill
ui/gameuiskin#objective_mark
ui/gameuiskin#objective_protect_zone
ui/gameuiskin#objective_pushpin
ui/gameuiskin#objective_ship
ui/gameuiskin#objective_sunk_carrier
ui/gameuiskin#objective_tank
ui/gameuiskin#objective_time
ui/gameuiskin#objective_troops
ui/gameuiskin#objective_truck
ui/gameuiskin#obstacle_grey
ui/gameuiskin#oil
ui/gameuiskin#ok
ui/gameuiskin#optical_guided_bomb
ui/gameuiskin#optic_container
ui/gameuiskin#optionlist_background_down
ui/gameuiskin#optionlist_background_middle
ui/gameuiskin#optionlist_background_right
ui/gameuiskin#optionlist_background_top
ui/gameuiskin#option_select
ui/gameuiskin#option_select_even
ui/gameuiskin#option_select_odd
ui/gameuiskin#option_select_right
ui/gameuiskin#overdrive_upgrade_bg
ui/gameuiskin#overview_icon
ui/gameuiskin#pattern_b
ui/gameuiskin#pattern_bright_hor_lines
ui/gameuiskin#pattern_bright_texture
ui/gameuiskin#pattern_dark_diagonal_lines
ui/gameuiskin#pattern_dark_diag_lines
ui/gameuiskin#pattern_dark_diag_thin_lines
ui/gameuiskin#pattern_diag_lines
ui/gameuiskin#pattern_premium
ui/gameuiskin#pilons
ui/gameuiskin#pilon_block_rocket
ui/gameuiskin#pilon_block_rocket_large
ui/gameuiskin#pilon_bomb
ui/gameuiskin#pilon_rocket
ui/gameuiskin#pilon_torpedo
ui/gameuiskin#pix_airdefence_radar
ui/gameuiskin#pix_airdefence_radar_target
ui/gameuiskin#pix_assault_radar
ui/gameuiskin#pix_assault_radar_target
ui/gameuiskin#pix_bomber_radar
ui/gameuiskin#pix_bomber_radar_target
ui/gameuiskin#pix_fighter_assault_radar
ui/gameuiskin#pix_fighter_assault_radarr_target
ui/gameuiskin#pix_fighter_radar
ui/gameuiskin#pix_fighter_radar_target
ui/gameuiskin#pix_heavy_bomber_radar
ui/gameuiskin#pix_heavy_bomber_radar_target
ui/gameuiskin#pix_heavy_tank_radar
ui/gameuiskin#pix_heavy_tank_radar_target
ui/gameuiskin#pix_light_tank_radar
ui/gameuiskin#pix_light_tank_radar_target
ui/gameuiskin#pix_medium_tank_radar
ui/gameuiskin#pix_medium_tank_radar_target
ui/gameuiskin#pix_ship_radar
ui/gameuiskin#pix_ship_radar_target
ui/gameuiskin#pix_spaa_radar
ui/gameuiskin#pix_spaa_radar_target
ui/gameuiskin#pix_structure_radar
ui/gameuiskin#pix_structure_radar_target
ui/gameuiskin#pix_tank_destroyer_radar
ui/gameuiskin#pix_tank_destroyer_radar_target
ui/gameuiskin#pix_target_selected
ui/gameuiskin#pix_tracked_radar
ui/gameuiskin#pix_tracked_radar_target
ui/gameuiskin#pix_wheeled_radar
ui/gameuiskin#pix_wheeled_radar_target
ui/gameuiskin#player_afk
ui/gameuiskin#player_in_queue
ui/gameuiskin#player_offline
ui/gameuiskin#player_online
ui/gameuiskin#player_unknown
ui/gameuiskin#plus
ui/gameuiskin#popup_menu_flat_arrow
ui/gameuiskin#popup_menu_flat_bg
ui/gameuiskin#practice_tank
ui/gameuiskin#practice_tank_xsicon
ui/gameuiskin#preset_custom
ui/gameuiskin#prestige0
ui/gameuiskin#prestige1
ui/gameuiskin#prestige2
ui/gameuiskin#prestige3
ui/gameuiskin#prestige4
ui/gameuiskin#prestige5
ui/gameuiskin#prestige6
ui/gameuiskin#prestige7
ui/gameuiskin#prestige8
ui/gameuiskin#price_bg
ui/gameuiskin#profile
ui/gameuiskin#progress_bar
ui/gameuiskin#ps4_controls_help_arrow
ui/gameuiskin#ps4_controls_help_bubble
ui/gameuiskin#ps4_controls_help_point
ui/gameuiskin#ps_button_a
ui/gameuiskin#ps_button_a_pressed
ui/gameuiskin#ps_button_b
ui/gameuiskin#ps_button_back
ui/gameuiskin#ps_button_back_pressed
ui/gameuiskin#ps_button_b_pressed
ui/gameuiskin#ps_button_share
ui/gameuiskin#ps_button_share_pressed
ui/gameuiskin#ps_button_start
ui/gameuiskin#ps_button_start_pressed
ui/gameuiskin#ps_button_x
ui/gameuiskin#ps_button_x_pressed
ui/gameuiskin#ps_button_y
ui/gameuiskin#ps_button_y_pressed
ui/gameuiskin#ps_dirpad
ui/gameuiskin#ps_dirpad_down
ui/gameuiskin#ps_dirpad_left
ui/gameuiskin#ps_dirpad_right
ui/gameuiskin#ps_dirpad_up
ui/gameuiskin#ps_l_shoulder
ui/gameuiskin#ps_l_shoulder_pressed
ui/gameuiskin#ps_l_stick
ui/gameuiskin#ps_l_stick_4
ui/gameuiskin#ps_l_stick_down
ui/gameuiskin#ps_l_stick_left
ui/gameuiskin#ps_l_stick_pressed
ui/gameuiskin#ps_l_stick_right
ui/gameuiskin#ps_l_stick_to_left_n_right
ui/gameuiskin#ps_l_stick_to_up_n_down
ui/gameuiskin#ps_l_stick_up
ui/gameuiskin#ps_l_trigger
ui/gameuiskin#ps_l_trigger_pressed
ui/gameuiskin#ps_r_shoulder
ui/gameuiskin#ps_r_shoulder_pressed
ui/gameuiskin#ps_r_stick
ui/gameuiskin#ps_r_stick_4
ui/gameuiskin#ps_r_stick_down
ui/gameuiskin#ps_r_stick_left
ui/gameuiskin#ps_r_stick_pressed
ui/gameuiskin#ps_r_stick_right
ui/gameuiskin#ps_r_stick_to_left_n_right
ui/gameuiskin#ps_r_stick_to_up_n_down
ui/gameuiskin#ps_r_stick_up
ui/gameuiskin#ps_r_trigger
ui/gameuiskin#ps_r_trigger_pressed
ui/gameuiskin#ps_table_plays_icon
ui/gameuiskin#ps_team_dirpad
ui/gameuiskin#ps_touchpad
ui/gameuiskin#ps_touchpad_pressed
ui/gameuiskin#ptb
ui/gameuiskin#ptb_bombs_large_group
ui/gameuiskin#ptb_bombs_large_group_x4
ui/gameuiskin#ptb_bombs_middle_group
ui/gameuiskin#ptb_bombs_middle_group_x4
ui/gameuiskin#ptb_bombs_small_group
ui/gameuiskin#ptb_bombs_small_group_x4
ui/gameuiskin#p_tank
ui/gameuiskin#radar_bgd
ui/gameuiskin#radar_camera
ui/gameuiskin#radar_circle
ui/gameuiskin#radar_object_airport
ui/gameuiskin#radar_object_airport_contour
ui/gameuiskin#radar_object_bomber
ui/gameuiskin#radar_object_bomber_contour
ui/gameuiskin#radar_object_fighter
ui/gameuiskin#radar_object_fighter_contour
ui/gameuiskin#radar_object_land
ui/gameuiskin#radar_object_land_contour
ui/gameuiskin#radar_object_waypoint
ui/gameuiskin#radar_object_waypoint_ally
ui/gameuiskin#radar_object_waypoint_enemy
ui/gameuiskin#radar_stby_icon
ui/gameuiskin#radar_warning_receiver
ui/gameuiskin#radiator
ui/gameuiskin#radio_1
ui/gameuiskin#rank_air_icon
ui/gameuiskin#rank_ground_icon
ui/gameuiskin#reb
ui/gameuiskin#red_button_
ui/gameuiskin#red_button_active
ui/gameuiskin#red_button_disabled
ui/gameuiskin#red_button_hover
ui/gameuiskin#red_button_release
ui/gameuiskin#red_line
ui/gameuiskin#red_plate
ui/gameuiskin#render_army_rad
ui/gameuiskin#render_arrows
ui/gameuiskin#render_zones
ui/gameuiskin#repair_status_indicator
ui/gameuiskin#repair_tank
ui/gameuiskin#ribbonbar_bg
ui/gameuiskin#rls
ui/gameuiskin#rocket
ui/gameuiskin#rockets_ap_large
ui/gameuiskin#rockets_ap_large_group
ui/gameuiskin#rockets_ap_large_group_x2
ui/gameuiskin#rockets_ap_large_group_x4
ui/gameuiskin#rockets_ap_large_group_x5
ui/gameuiskin#rockets_ap_large_group_x6
ui/gameuiskin#rockets_ap_middle
ui/gameuiskin#rockets_ap_middle_group
ui/gameuiskin#rockets_ap_middle_group_x3
ui/gameuiskin#rockets_ap_middle_group_x5
ui/gameuiskin#rockets_ap_small
ui/gameuiskin#rockets_ap_small_group
ui/gameuiskin#rockets_ap_small_group_x5
ui/gameuiskin#rockets_he_large
ui/gameuiskin#rockets_he_large_aam_group
ui/gameuiskin#rockets_he_large_aam_type_b_group
ui/gameuiskin#rockets_he_large_aam_type_c_group
ui/gameuiskin#rockets_he_large_group
ui/gameuiskin#rockets_he_large_group_x2
ui/gameuiskin#rockets_he_large_group_x5
ui/gameuiskin#rockets_he_large_group_x6
ui/gameuiskin#rockets_he_large_special
ui/gameuiskin#rockets_he_large_special_laser
ui/gameuiskin#rockets_he_middle
ui/gameuiskin#rockets_he_middle_group
ui/gameuiskin#rockets_he_middle_group_x3
ui/gameuiskin#rockets_he_middle_group_x3_line
ui/gameuiskin#rockets_he_middle_group_x4
ui/gameuiskin#rockets_he_middle_group_x5
ui/gameuiskin#rockets_he_small
ui/gameuiskin#rockets_he_small_group
ui/gameuiskin#rockets_he_small_group_x5
ui/gameuiskin#rockets_he_small_group_x7
ui/gameuiskin#rockets_large
ui/gameuiskin#rockets_large_group
ui/gameuiskin#rockets_middle
ui/gameuiskin#rockets_middle_group
ui/gameuiskin#rockets_small
ui/gameuiskin#rockets_small_group
ui/gameuiskin#rocket_bomb
ui/gameuiskin#rocket_depth_charge
ui/gameuiskin#rocket_gun
ui/gameuiskin#rocket_launcher
ui/gameuiskin#rocket_sight
ui/gameuiskin#rocket_tank
ui/gameuiskin#rocket_tank_xsicon
ui/gameuiskin#rocket_torpedo
ui/gameuiskin#roulette_arrow
ui/gameuiskin#row_select
ui/gameuiskin#rwr_stby_icon
ui/gameuiskin#sale_gold
ui/gameuiskin#sale_warpoints
ui/gameuiskin#sam
ui/gameuiskin#sam_xsicon
ui/gameuiskin#sapbc_tank
ui/gameuiskin#sapbc_tank_xsicon
ui/gameuiskin#sap_tank
ui/gameuiskin#sap_tank_xsicon
ui/gameuiskin#scale_-10
ui/gameuiskin#scale_-20
ui/gameuiskin#scale_-30
ui/gameuiskin#scale_-40
ui/gameuiskin#scale_-50
ui/gameuiskin#scale_-60
ui/gameuiskin#scale_-70
ui/gameuiskin#scale_-80
ui/gameuiskin#scale_-90
ui/gameuiskin#scale_-90_circle
ui/gameuiskin#scale_0
ui/gameuiskin#scale_10
ui/gameuiskin#scale_20
ui/gameuiskin#scale_30
ui/gameuiskin#scale_40
ui/gameuiskin#scale_50
ui/gameuiskin#scale_60
ui/gameuiskin#scale_70
ui/gameuiskin#scale_80
ui/gameuiskin#scale_90
ui/gameuiskin#scouting
ui/gameuiskin#scout_streak
ui/gameuiskin#scrollbackground_hor
ui/gameuiskin#scrollbackground_vert
ui/gameuiskin#scrollbar_arrow_down
ui/gameuiskin#scrollbar_arrow_left
ui/gameuiskin#scrollbar_arrow_right
ui/gameuiskin#scrollbar_arrow_up
ui/gameuiskin#scrollbar_bg
ui/gameuiskin#scrollbar_slider
ui/gameuiskin#scrollbutton_vert_down
ui/gameuiskin#scrollbutton_vert_up
ui/gameuiskin#scrollslider_hor
ui/gameuiskin#scrollslider_vert
ui/gameuiskin#selectbox_bg
ui/gameuiskin#selectbox_bright_bg
ui/gameuiskin#selectbox_color_bg
ui/gameuiskin#selectbox_select
ui/gameuiskin#selectbox_switch
ui/gameuiskin#separator_bottom
ui/gameuiskin#separator_vertical
ui/gameuiskin#shadow_airdefence_radar
ui/gameuiskin#shadow_assault_radar
ui/gameuiskin#shadow_bomber_radar
ui/gameuiskin#shadow_fighter_assault_radar
ui/gameuiskin#shadow_fighter_radar
ui/gameuiskin#shadow_heavy_bomber_radar
ui/gameuiskin#shadow_heavy_tank_radar
ui/gameuiskin#shadow_left
ui/gameuiskin#shadow_light_tank_radar
ui/gameuiskin#shadow_medium_tank_radar
ui/gameuiskin#shadow_ship_radar
ui/gameuiskin#shadow_spaa_radar
ui/gameuiskin#shadow_structure_radar
ui/gameuiskin#shadow_tank_destroyer_radar
ui/gameuiskin#shadow_tracked_radar
ui/gameuiskin#shadow_wheeled_radar
ui/gameuiskin#shell_projection
ui/gameuiskin#shipsupportplane
ui/gameuiskin#ships_header_central
ui/gameuiskin#ships_header_left
ui/gameuiskin#ships_header_right
ui/gameuiskin#ship_aa_caliber_sight
ui/gameuiskin#ship_aa_caliber_sight_aiming
ui/gameuiskin#ship_additional_armor
ui/gameuiskin#ship_ammo_wetting
ui/gameuiskin#ship_anti_fragmentation_protection
ui/gameuiskin#ship_art_support
ui/gameuiskin#ship_compartments
ui/gameuiskin#ship_crew
ui/gameuiskin#ship_crew_driver
ui/gameuiskin#ship_crew_gunner
ui/gameuiskin#ship_dc_mine
ui/gameuiskin#ship_dc_mortar
ui/gameuiskin#ship_gunner_state_air_targets
ui/gameuiskin#ship_gunner_state_fire_at_will
ui/gameuiskin#ship_gunner_state_hold_fire
ui/gameuiskin#ship_gunner_state_naval_targets
ui/gameuiskin#ship_main_caliber_sight
ui/gameuiskin#ship_main_caliber_sight_aiming
ui/gameuiskin#ship_mortar
ui/gameuiskin#ship_mortar_bomb
ui/gameuiskin#ship_mortar_bomb_82mm
ui/gameuiskin#ship_mortar_bomb_82mm_xsicon
ui/gameuiskin#ship_mortar_bomb_xsicon
ui/gameuiskin#ship_mortar_mine
ui/gameuiskin#ship_radar
ui/gameuiskin#ship_radar_target
ui/gameuiskin#ship_rangefinder
ui/gameuiskin#ship_secondary_caliber_sight
ui/gameuiskin#ship_secondary_caliber_sight_aiming
ui/gameuiskin#ship_steering_gear_state_indicator
ui/gameuiskin#ship_support_plane_orbital
ui/gameuiskin#ship_tool_kit
ui/gameuiskin#ship_torpedo_dc
ui/gameuiskin#ship_torpedo_mine
ui/gameuiskin#ship_torpedo_mortar
ui/gameuiskin#ship_torpedo_weapon_state_indicator
ui/gameuiskin#ship_transmission_state_indicator
ui/gameuiskin#ship_type_battleship
ui/gameuiskin#ship_type_battleship_hplane
ui/gameuiskin#ship_type_boat
ui/gameuiskin#ship_type_destr
ui/gameuiskin#ship_type_heavy_boat
ui/gameuiskin#ship_venting
ui/gameuiskin#shop_air_in_service
ui/gameuiskin#shop_exp_on
ui/gameuiskin#shop_item_own
ui/gameuiskin#shop_rank
ui/gameuiskin#shop_select
ui/gameuiskin#shrapnel_tank
ui/gameuiskin#shrapnel_tank_xsicon
ui/gameuiskin#sh_unlocktrophy_psn
ui/gameuiskin#sh_unlocktrophy_steam
ui/gameuiskin#sight
ui/gameuiskin#sight_blocked
ui/gameuiskin#sight_hit
ui/gameuiskin#sight_overheat
ui/gameuiskin#sight_overheat_sectors
ui/gameuiskin#skill_star_new_glow
ui/gameuiskin#skill_star_shadow
ui/gameuiskin#sliderbck
ui/gameuiskin#slidervert
ui/gameuiskin#slider_bg
ui/gameuiskin#slider_gauge
ui/gameuiskin#slotbar_crew_free_britain
ui/gameuiskin#slotbar_crew_free_china
ui/gameuiskin#slotbar_crew_free_france
ui/gameuiskin#slotbar_crew_free_germany
ui/gameuiskin#slotbar_crew_free_israel
ui/gameuiskin#slotbar_crew_free_italy
ui/gameuiskin#slotbar_crew_free_japan
ui/gameuiskin#slotbar_crew_free_sweden
ui/gameuiskin#slotbar_crew_free_usa
ui/gameuiskin#slotbar_crew_free_ussr
ui/gameuiskin#slotbar_crew_recruit_britain
ui/gameuiskin#slotbar_crew_recruit_china
ui/gameuiskin#slotbar_crew_recruit_france
ui/gameuiskin#slotbar_crew_recruit_germany
ui/gameuiskin#slotbar_crew_recruit_israel
ui/gameuiskin#slotbar_crew_recruit_italy
ui/gameuiskin#slotbar_crew_recruit_japan
ui/gameuiskin#slotbar_crew_recruit_sweden
ui/gameuiskin#slotbar_crew_recruit_usa
ui/gameuiskin#slotbar_crew_recruit_ussr
ui/gameuiskin#slotbar_edge_bg
ui/gameuiskin#slotbar_top
ui/gameuiskin#smoke_screen
ui/gameuiskin#smoke_tank
ui/gameuiskin#smoke_tank_xsicon
ui/gameuiskin#sniper_mode
ui/gameuiskin#soccer_ball_radar
ui/gameuiskin#sonar_indicator
ui/gameuiskin#sonic_tank
ui/gameuiskin#sonic_tank_xsicon
ui/gameuiskin#spaa_radar
ui/gameuiskin#spaa_radar_target
ui/gameuiskin#speed_vector
ui/gameuiskin#spinnerlistbox_arrow_down
ui/gameuiskin#spinnerlistbox_arrow_left
ui/gameuiskin#spot_w
ui/gameuiskin#squad_leader
ui/gameuiskin#squad_not_ready
ui/gameuiskin#squad_ready
ui/gameuiskin#stage_locked_1
ui/gameuiskin#stage_locked_10
ui/gameuiskin#stage_locked_2
ui/gameuiskin#stage_locked_3
ui/gameuiskin#stage_locked_4
ui/gameuiskin#stage_locked_5
ui/gameuiskin#stage_locked_6
ui/gameuiskin#stage_locked_7
ui/gameuiskin#stage_locked_8
ui/gameuiskin#stage_locked_9
ui/gameuiskin#stage_substrate
ui/gameuiskin#stage_unlocked_1
ui/gameuiskin#stage_unlocked_10
ui/gameuiskin#stage_unlocked_2
ui/gameuiskin#stage_unlocked_3
ui/gameuiskin#stage_unlocked_4
ui/gameuiskin#stage_unlocked_5
ui/gameuiskin#stage_unlocked_6
ui/gameuiskin#stage_unlocked_7
ui/gameuiskin#stage_unlocked_8
ui/gameuiskin#stage_unlocked_9
ui/gameuiskin#start_sreen_background_mask
ui/gameuiskin#statistics_1
ui/gameuiskin#statistics_2
ui/gameuiskin#stealth_camo
ui/gameuiskin#streaks_bomber_nuclear
ui/gameuiskin#streaks_defender_bg
ui/gameuiskin#streaks_defender_bomber
ui/gameuiskin#streaks_defender_fighter
ui/gameuiskin#streaks_defender_water
ui/gameuiskin#streaks_event_bg
ui/gameuiskin#streaks_final_blow
ui/gameuiskin#streaks_first_blood
ui/gameuiskin#streaks_global_avenge_friendly
ui/gameuiskin#streaks_global_avenge_self
ui/gameuiskin#streaks_global_base_capturer_3_5_7
ui/gameuiskin#streaks_global_base_defender_1_3_5
ui/gameuiskin#streaks_global_bg
ui/gameuiskin#streaks_global_destroy_enemy_marked_by_ally_3_5_7
ui/gameuiskin#streaks_global_shadow_assassin_3_5_7
ui/gameuiskin#streaks_heroic_bg
ui/gameuiskin#streaks_heroic_boat
ui/gameuiskin#streaks_heroic_bomber
ui/gameuiskin#streaks_heroic_defender
ui/gameuiskin#streaks_heroic_fighter
ui/gameuiskin#streaks_heroic_juggernaut
ui/gameuiskin#streaks_heroic_mission_maker
ui/gameuiskin#streaks_heroic_punisher
ui/gameuiskin#streaks_heroic_ship
ui/gameuiskin#streaks_heroic_sniper
ui/gameuiskin#streaks_heroic_survivor
ui/gameuiskin#streaks_heroic_target
ui/gameuiskin#streaks_heroic_wingman
ui/gameuiskin#streaks_last_man_standing
ui/gameuiskin#streaks_marks_10_bombers
ui/gameuiskin#streaks_marks_10_fighters
ui/gameuiskin#streaks_marks_10_heavy_tanks
ui/gameuiskin#streaks_marks_10_light_tanks
ui/gameuiskin#streaks_marks_10_ships_destroyers
ui/gameuiskin#streaks_marks_10_tank_destroyers
ui/gameuiskin#streaks_marks_3_times_killed_by_ram
ui/gameuiskin#streaks_marks_4_bailouts
ui/gameuiskin#streaks_marks_5_bombers
ui/gameuiskin#streaks_marks_5_fighters
ui/gameuiskin#streaks_marks_5_heavy_tanks
ui/gameuiskin#streaks_marks_5_light_tanks
ui/gameuiskin#streaks_marks_5_ships_destroyers
ui/gameuiskin#streaks_marks_5_tank_destroyers
ui/gameuiskin#streaks_marks_5_times_killed_by_ram
ui/gameuiskin#streaks_marks_bg
ui/gameuiskin#streaks_marks_bomb_kill
ui/gameuiskin#streaks_marks_break_streak
ui/gameuiskin#streaks_marks_crash_landing_after_critical_hit
ui/gameuiskin#streaks_marks_killed_plane_10_ranks_higher
ui/gameuiskin#streaks_marks_killed_plane_10_ranks_higher_off
ui/gameuiskin#streaks_marks_killed_plane_15_ranks_higher
ui/gameuiskin#streaks_marks_killed_plane_15_ranks_higher_off
ui/gameuiskin#streaks_marks_killed_plane_20_ranks_higher
ui/gameuiskin#streaks_marks_killed_plane_20_ranks_higher_off
ui/gameuiskin#streaks_marks_landing_after_critical_hit
ui/gameuiskin#streaks_marks_landing_with_stuck_engine
ui/gameuiskin#streaks_marks_rocket_kill
ui/gameuiskin#streaks_multi_kill_air_2_3_4_x
ui/gameuiskin#streaks_multi_kill_bg
ui/gameuiskin#streaks_multi_kill_ground_2_3_4_x
ui/gameuiskin#streaks_multi_kill_players
ui/gameuiskin#streaks_multi_kill_rank_2
ui/gameuiskin#streaks_multi_kill_rank_3
ui/gameuiskin#streaks_multi_kill_rank_4
ui/gameuiskin#streaks_multi_kill_rank_x
ui/gameuiskin#streaks_multi_kill_ship_2_3_4_x
ui/gameuiskin#streaks_professional
ui/gameuiskin#streaks_rank_2
ui/gameuiskin#streaks_rank_3
ui/gameuiskin#streaks_rank_5
ui/gameuiskin#streaks_rank_7
ui/gameuiskin#streaks_row_air_assist
ui/gameuiskin#streaks_row_air_kill
ui/gameuiskin#streaks_row_bg
ui/gameuiskin#streaks_row_ground_kill
ui/gameuiskin#streaks_row_water_kill
ui/gameuiskin#streaks_ship_two_kills_at_one_blow
ui/gameuiskin#streaks_survivance_attacker
ui/gameuiskin#streaks_survivance_bg
ui/gameuiskin#streaks_survivance_bomber
ui/gameuiskin#streaks_survivance_fighter
ui/gameuiskin#streaks_survivance_helicopter
ui/gameuiskin#streaks_tank_artillery_support_3_5_7
ui/gameuiskin#streaks_tank_bg
ui/gameuiskin#streaks_tank_careless_but_dodgy
ui/gameuiskin#streaks_tank_die_hard
ui/gameuiskin#streaks_tank_fortune
ui/gameuiskin#streaks_tank_help_with_extinguishing
ui/gameuiskin#streaks_tank_help_with_repairing
ui/gameuiskin#streaks_tank_impromptu_shooting_2_3_5
ui/gameuiskin#streaks_tank_kill_by_ram_and_stay_alive
ui/gameuiskin#streaks_tank_kill_without_fail
ui/gameuiskin#streaks_tank_marked_enemy_destroyed_by_ally_3_5_7
ui/gameuiskin#streaks_tank_pillbox_style
ui/gameuiskin#streaks_tank_rebound_kill
ui/gameuiskin#streaks_tank_shoot_without_fail
ui/gameuiskin#streaks_tank_two_kills_at_one_blow
ui/gameuiskin#streaks_trophy_near_bg
ui/gameuiskin#streaks_trophy_near_defender
ui/gameuiskin#streaks_trophy_near_survivor
ui/gameuiskin#structure_radar
ui/gameuiskin#structure_radar_target
ui/gameuiskin#subelite
ui/gameuiskin#subtitles_backgr_bottom
ui/gameuiskin#subtitles_backgr_middle
ui/gameuiskin#subtitles_backgr_top
ui/gameuiskin#sub_rateweek
ui/gameuiskin#supportplane_night_vision
ui/gameuiskin#supportplane_sight_stabilization
ui/gameuiskin#supportplane_to_ship_controls
ui/gameuiskin#supportplane_to_tank_controls
ui/gameuiskin#table_autosquad_background
ui/gameuiskin#table_checkpoint_time_icon
ui/gameuiskin#table_effectivity_icon
ui/gameuiskin#table_level_icon
ui/gameuiskin#table_score_icon
ui/gameuiskin#tab_
ui/gameuiskin#tab_active
ui/gameuiskin#tab_active_select
ui/gameuiskin#tab_disable
ui/gameuiskin#tab_disabled
ui/gameuiskin#tab_disabled_pressed
ui/gameuiskin#tab_disabled_select
ui/gameuiskin#tab_hover
ui/gameuiskin#tab_line
ui/gameuiskin#tab_press
ui/gameuiskin#talisman
ui/gameuiskin#tank_aa_mg
ui/gameuiskin#tank_additional_armor
ui/gameuiskin#tank_ammo
ui/gameuiskin#tank_camouflage
ui/gameuiskin#tank_cannon
ui/gameuiskin#tank_consumables
ui/gameuiskin#tank_destroyer_radar
ui/gameuiskin#tank_destroyer_radar_target
ui/gameuiskin#tank_laser_rangefinder
ui/gameuiskin#tank_medkit
ui/gameuiskin#tank_rangefinder
ui/gameuiskin#tank_reinforcement_cn
ui/gameuiskin#tank_reinforcement_desert
ui/gameuiskin#tank_reinforcement_fr
ui/gameuiskin#tank_reinforcement_ger
ui/gameuiskin#tank_reinforcement_il
ui/gameuiskin#tank_reinforcement_it
ui/gameuiskin#tank_reinforcement_jp
ui/gameuiskin#tank_reinforcement_sdi
ui/gameuiskin#tank_reinforcement_sw
ui/gameuiskin#tank_reinforcement_uk
ui/gameuiskin#tank_reinforcement_us
ui/gameuiskin#tank_reinforcement_ussr
ui/gameuiskin#tank_tool_kit
ui/gameuiskin#target_selected
ui/gameuiskin#target_unit_icon
ui/gameuiskin#thermal_sight
ui/gameuiskin#thick_line
ui/gameuiskin#thin_line
ui/gameuiskin#throttle
ui/gameuiskin#ticket1_1clan
ui/gameuiskin#ticket1_1clan_small
ui/gameuiskin#ticket1_1pvp
ui/gameuiskin#ticket1_1pvp_small
ui/gameuiskin#ticket1_1squad
ui/gameuiskin#ticket1_1squad_small
ui/gameuiskin#ticket1_1team
ui/gameuiskin#ticket1_1team_small
ui/gameuiskin#ticket1_2aircraft
ui/gameuiskin#ticket1_2aircraft_small
ui/gameuiskin#ticket1_2tanks
ui/gameuiskin#ticket1_2tanks_and_aircraft
ui/gameuiskin#ticket1_2tanks_and_aircraft_small
ui/gameuiskin#ticket1_2tanks_small
ui/gameuiskin#ticket1_3deathmatch
ui/gameuiskin#ticket1_3deathmatch_small
ui/gameuiskin#ticket1_3racing
ui/gameuiskin#ticket1_3racing_small
ui/gameuiskin#ticket1_4ab
ui/gameuiskin#ticket1_4ab_small
ui/gameuiskin#ticket1_4rb
ui/gameuiskin#ticket1_4rb_small
ui/gameuiskin#ticket1_4sb
ui/gameuiskin#ticket1_4sb_small
ui/gameuiskin#ticket2_3deathmatch
ui/gameuiskin#ticket2_3deathmatch_small
ui/gameuiskin#ticket2_3racing
ui/gameuiskin#ticket2_3racing_small
ui/gameuiskin#ticket2_4ab
ui/gameuiskin#ticket2_4ab_small
ui/gameuiskin#ticket2_4rb
ui/gameuiskin#ticket2_4rb_small
ui/gameuiskin#ticket2_4sb
ui/gameuiskin#ticket2_4sb_small
ui/gameuiskin#ticket3_3deathmatch
ui/gameuiskin#ticket3_3deathmatch_small
ui/gameuiskin#ticket3_3racing
ui/gameuiskin#ticket3_3racing_small
ui/gameuiskin#ticket3_4ab
ui/gameuiskin#ticket3_4ab_small
ui/gameuiskin#ticket3_4rb
ui/gameuiskin#ticket3_4rb_small
ui/gameuiskin#ticket3_4sb
ui/gameuiskin#ticket3_4sb_small
ui/gameuiskin#ticket4_1clan
ui/gameuiskin#ticket4_1clan_small
ui/gameuiskin#ticket4_1pvp
ui/gameuiskin#ticket4_1pvp_small
ui/gameuiskin#ticket4_1squad
ui/gameuiskin#ticket4_1squad_small
ui/gameuiskin#ticket4_1team
ui/gameuiskin#ticket4_1team_small
ui/gameuiskin#ticket4_2aircraft
ui/gameuiskin#ticket4_2aircraft_small
ui/gameuiskin#ticket4_2tanks
ui/gameuiskin#ticket4_2tanks_and_aircraft
ui/gameuiskin#ticket4_2tanks_and_aircraft_small
ui/gameuiskin#ticket4_2tanks_small
ui/gameuiskin#ticket4_3deathmatch
ui/gameuiskin#ticket4_3deathmatch_small
ui/gameuiskin#ticket4_3racing
ui/gameuiskin#ticket4_3racing_small
ui/gameuiskin#ticket4_4ab
ui/gameuiskin#ticket4_4ab_small
ui/gameuiskin#ticket4_4rb
ui/gameuiskin#ticket4_4rb_small
ui/gameuiskin#ticket4_4sb
ui/gameuiskin#ticket4_4sb_small
ui/gameuiskin#ticket5_3deathmatch
ui/gameuiskin#ticket5_3deathmatch_small
ui/gameuiskin#ticket5_3racing
ui/gameuiskin#ticket5_3racing_small
ui/gameuiskin#ticket5_4ab
ui/gameuiskin#ticket5_4ab_small
ui/gameuiskin#ticket5_4rb
ui/gameuiskin#ticket5_4rb_small
ui/gameuiskin#ticket5_4sb
ui/gameuiskin#ticket5_4sb_small
ui/gameuiskin#timebar
ui/gameuiskin#tm_hat_4
ui/gameuiskin#tm_hat_down
ui/gameuiskin#tm_hat_left
ui/gameuiskin#tm_hat_right
ui/gameuiskin#tm_hat_to_left_n_right
ui/gameuiskin#tm_hat_to_up_n_down
ui/gameuiskin#tm_hat_up
ui/gameuiskin#tm_stick_4
ui/gameuiskin#tm_stick_down
ui/gameuiskin#tm_stick_left
ui/gameuiskin#tm_stick_right
ui/gameuiskin#tm_stick_rotate
ui/gameuiskin#tm_stick_to_left_n_right
ui/gameuiskin#tm_stick_to_up_n_down
ui/gameuiskin#tm_stick_up
ui/gameuiskin#tm_throttle_down
ui/gameuiskin#tm_throttle_to_up_n_down
ui/gameuiskin#tm_throttle_up
ui/gameuiskin#tooltip_bubble
ui/gameuiskin#top_bar
ui/gameuiskin#top_bar_light
ui/gameuiskin#torpedo
ui/gameuiskin#torpedo_active_sonar
ui/gameuiskin#torpedo_active_sonar_xsicon
ui/gameuiskin#torpedo_activ_sonar
ui/gameuiskin#torpedo_bomb
ui/gameuiskin#torpedo_mark
ui/gameuiskin#torpedo_multiple
ui/gameuiskin#torpedo_sight
ui/gameuiskin#tournament_army_header
ui/gameuiskin#tournament_aviation_header
ui/gameuiskin#tournament_finished_header
ui/gameuiskin#tournament_mix_header
ui/gameuiskin#tournament_ships_header
ui/gameuiskin#tpc_tank
ui/gameuiskin#tp_tank
ui/gameuiskin#tracked_mine_detonation
ui/gameuiskin#tracked_radar
ui/gameuiskin#tracked_radar_target
ui/gameuiskin#track_state_indicator
ui/gameuiskin#trpd_sight_angle_bar
ui/gameuiskin#trpd_sight_bar
ui/gameuiskin#trpd_sight_bgd
ui/gameuiskin#trpd_sight_line
ui/gameuiskin#trpd_sight_line_blocked
ui/gameuiskin#trpd_sight_point
ui/gameuiskin#trpd_sight_point_blocked
ui/gameuiskin#turret_gear_state_indicator
ui/gameuiskin#turret_gun
ui/gameuiskin#uav_orbiting
ui/gameuiskin#ugv_streak
ui/gameuiskin#unit_under_construction
ui/gameuiskin#uni_spare_star
ui/gameuiskin#unlock_achievement
ui/gameuiskin#unlock_attachable
ui/gameuiskin#unlock_challenge
ui/gameuiskin#unlock_decal
ui/gameuiskin#unlock_mission
ui/gameuiskin#unlock_skin
ui/gameuiskin#unlock_streak
ui/gameuiskin#unwatering
ui/gameuiskin#unwatering_in_progress
ui/gameuiskin#used_aircraft
ui/gameuiskin#vog_ship
ui/gameuiskin#vog_ship_xsicon
ui/gameuiskin#voip_banned
ui/gameuiskin#voip_disabled
ui/gameuiskin#voip_enabled
ui/gameuiskin#voip_talking
ui/gameuiskin#wager_background
ui/gameuiskin#wager_eagles
ui/gameuiskin#wager_free_rp
ui/gameuiskin#wager_kills
ui/gameuiskin#wager_rp
ui/gameuiskin#wager_streaks
ui/gameuiskin#wager_streaks_bomber
ui/gameuiskin#wager_streaks_defender
ui/gameuiskin#wager_streaks_fighter
ui/gameuiskin#wager_streaks_first_blood
ui/gameuiskin#wager_streaks_mission_maker
ui/gameuiskin#wager_streaks_wingman
ui/gameuiskin#wager_warpoints
ui/gameuiskin#wager_wins
ui/gameuiskin#wait_circle
ui/gameuiskin#wait_circle_heli
ui/gameuiskin#wait_circle_ship
ui/gameuiskin#wait_circle_tank
ui/gameuiskin#warpoints
ui/gameuiskin#warpoints_premium
ui/gameuiskin#waypoint
ui/gameuiskin#waypoint_big
ui/gameuiskin#waypoint_big_prim
ui/gameuiskin#waypoint_big_sec
ui/gameuiskin#waypoint_small_prim
ui/gameuiskin#waypoint_small_sec
ui/gameuiskin#weapon
ui/gameuiskin#wheeled_radar
ui/gameuiskin#wheeled_radar_target
ui/gameuiskin#wheelmenu_btn1
ui/gameuiskin#wheelmenu_btn2
ui/gameuiskin#wheelmenu_btn3
ui/gameuiskin#white@@vs
ui/gameuiskin#white_with_gradient_alpha
ui/gameuiskin#winch_icon
ui/gameuiskin#winch_request
ui/gameuiskin#winch_request_deploy
ui/gameuiskin#winch_request_off
ui/gameuiskin#window
ui/gameuiskin#window_body
ui/gameuiskin#window_body_dark
ui/gameuiskin#window_body_gradient
ui/gameuiskin#window_body_light
ui/gameuiskin#window_body_shadow
ui/gameuiskin#window_footer
ui/gameuiskin#window_header
ui/gameuiskin#wp_100k
ui/gameuiskin#wp_10k
ui/gameuiskin#wp_1k
ui/gameuiskin#wp_1kk
ui/gameuiskin#wp_50k
ui/gameuiskin#wp_5k
ui/gameuiskin#wp_bar_100k
ui/gameuiskin#wp_bar_1kk
ui/gameuiskin#wp_coin
ui/gameuiskin#ww_army
ui/gameuiskin#ww_artillery_fire
ui/gameuiskin#ww_attack_from_the_sea1
ui/gameuiskin#ww_attack_from_the_sea2
ui/gameuiskin#ww_attack_from_the_sea3
ui/gameuiskin#ww_attack_from_the_sea_rating
ui/gameuiskin#ww_bg_recon_fire
ui/gameuiskin#ww_globe_mark
ui/gameuiskin#ww_globe_mark_hover
ui/gameuiskin#ww_globe_mark_selected
ui/gameuiskin#ww_globe_mark_selected_hover
ui/gameuiskin#ww_map_city
ui/gameuiskin#ww_map_forest
ui/gameuiskin#ww_map_fortifications
ui/gameuiskin#ww_map_ground
ui/gameuiskin#ww_map_river
ui/gameuiskin#ww_map_road
ui/gameuiskin#ww_recon_fire1
ui/gameuiskin#ww_recon_fire2
ui/gameuiskin#ww_recon_fire3
ui/gameuiskin#ww_recon_fire_rating1
ui/gameuiskin#ww_road_to_the_west1
ui/gameuiskin#ww_road_to_the_west2
ui/gameuiskin#ww_road_to_the_west3
ui/gameuiskin#ww_road_to_the_west_rating1
ui/gameuiskin#ww_select_army
ui/gameuiskin#ww_top001
ui/gameuiskin#ww_top002
ui/gameuiskin#ww_top003
ui/gameuiskin#ww_top010
ui/gameuiskin#ww_top050
ui/gameuiskin#xone_button_a
ui/gameuiskin#xone_button_a_pressed
ui/gameuiskin#xone_button_b
ui/gameuiskin#xone_button_back
ui/gameuiskin#xone_button_back_pressed
ui/gameuiskin#xone_button_b_pressed
ui/gameuiskin#xone_button_start
ui/gameuiskin#xone_button_start_pressed
ui/gameuiskin#xone_button_x
ui/gameuiskin#xone_button_x_pressed
ui/gameuiskin#xone_button_y
ui/gameuiskin#xone_button_y_pressed
ui/gameuiskin#xone_dirpad
ui/gameuiskin#xone_dirpad_down
ui/gameuiskin#xone_dirpad_left
ui/gameuiskin#xone_dirpad_right
ui/gameuiskin#xone_dirpad_up
ui/gameuiskin#xone_l_shoulder
ui/gameuiskin#xone_l_shoulder_pressed
ui/gameuiskin#xone_l_stick
ui/gameuiskin#xone_l_stick_4
ui/gameuiskin#xone_l_stick_down
ui/gameuiskin#xone_l_stick_left
ui/gameuiskin#xone_l_stick_pressed
ui/gameuiskin#xone_l_stick_right
ui/gameuiskin#xone_l_stick_to_left_n_right
ui/gameuiskin#xone_l_stick_to_up_n_down
ui/gameuiskin#xone_l_stick_up
ui/gameuiskin#xone_l_trigger
ui/gameuiskin#xone_l_trigger_pressed
ui/gameuiskin#xone_r_shoulder
ui/gameuiskin#xone_r_shoulder_pressed
ui/gameuiskin#xone_r_stick
ui/gameuiskin#xone_r_stick_4
ui/gameuiskin#xone_r_stick_down
ui/gameuiskin#xone_r_stick_left
ui/gameuiskin#xone_r_stick_pressed
ui/gameuiskin#xone_r_stick_right
ui/gameuiskin#xone_r_stick_to_left_n_right
ui/gameuiskin#xone_r_stick_to_up_n_down
ui/gameuiskin#xone_r_stick_up
ui/gameuiskin#xone_r_trigger
ui/gameuiskin#xone_r_trigger_pressed
ui/gameuiskin#xone_table_plays_icon
ui/gameuiskin#zoom

Mission hints

The following is a list of mission hints that are in the base game for use with the playHint action.

Localizing single player missions is easy enough as you can simply pack a CSV file along with your mission files, however, for multiplayer missions, the only way to localize is by having every player download the CSV file. This list may help you avoid this problem as almost all the following hints are in the base game and already translated to every language supported by the game, thus the players won't need to download any additional CSV file.

The ID is what you need to input in the name field of the playHint action.

An example of how to utilize these references with the playHint action.  
IDEnglish line
hints/flaps_assymetryAsymmetric flap extension
hints/bomb_manualManual bomb control
hints/missile_manualManual missile control
hints/tutorial_newbie/aircraft_aiming/leadingLead angle indicator
hints/tutorial_newbie/aircraft_aiming/step1To destroy a selected opponent, shoot for prediction.
hints/tutorial_newbie/aircraft_aiming/step2To do this, align the crosshair with a leading marker of an enemy aircraft.
hints/tutorial_newbie/aircraft_aiming/step3When the crosshair and the lead angle indicator line up, open the fire.
hints/tutorial_newbie/capture/ticketsTickets of your team and the enemy team
hints/tutorial_newbie/capture/zonesNumber of capture zones and their status:
hints/tutorial_newbie/ground_capture/zone_markCapture zone mark
hints/tutorial_newbie/ground_capture/zone_borderCapture zone area border
hints/tutorial_newbie/ground_capture/step1To capture a strategic point, stand inside the outlined area and wait for a message about the successful capture.
hints/tutorial_newbie/airfield_capture/airfieldAirfield
hints/tutorial_newbie/airfield_capture/step1To capture an airfield, land on it.
hints/tutorial_newbie/capture/strategy_aWhen one team has captured more areas than the other, the other team starts to lose tickets.
hints/tutorial_newbie/capture/strategy_bEach captured zone takes points from the enemy team.
hints/tutorial_newbie/capture/team_loseWhen the team loses all tickets, it loses the battle.
hints/tutorial_newbie/ground_strike/step1Destruction of enemy ground vehicles and bases reduces the tickets of the enemy team.
hints/tutorial_newbie/ground_strike/step2Ground vehicles which destruction takes points from the enemy team are flashing yellow.
hints/tutorial_newbie/ground_strike/units_countersNumber of enemy and allied ground vehicles is shown in the bottom left corner.
hints/tutorial_newbie/ground_strike/base_markEnemy base mark
hints/tutorial_newbie/ground_strike/step3Bases can be destroyed by bombs.
hints/tutorial_newbie/ground_strike/step4When all enemy bases are destroyed, it becomes possible to destroy the enemy airfield.
hints/tutorial_newbie/ground_strike/airfield_markEnemy airfield mark
hints/tutorial_newbie/ground_strike/step5The airfield also can be destroyed by bombs.
hints/tutorial_newbie/ground_strike/step6Destruction of the enemy airfield brings an automatic victory.
hints/tutorial_newbie/air_domination/air_capture_zoneAir capture zone has the shape of a cylinder, which area can be seen on the radar. It is also limited in height at the bottom and top.
hints/tutorial_newbie/air_domination/air_capture_zone/altitudesIn this mission, it is located between the altitudes {altitudeBottom} and {altitudeTop} meters.
hints/tutorial_newbie/air_domination/presence_markThe fact that you currently are in the capture zone can be identified by the white corners on its mark.
hints/tutorial_newbie/air_domination/step1The presence of enemy vehicles in the capture zone prevents the capture.
hints/tutorial_newbie/air_domination/step2To capture a zone, you need to completely clear it of the presence of enemy vehicles and wait for a message about the successful capture staying within the zone.
hints/tutorial_newbie/naval/number_of_capture_zonesNumber of capture zones and their status:
hints/tutorial_newbie/naval/captured_by_enemyCaptured by the enemy team
hints/tutorial_newbie/naval/captured_by_youCaptured by your team
hints/tutorial_newbie/naval/neutral_zoneNeutral zone
hints/tutorial_newbie/naval/zone_markCapture zone marking
hints/tutorial_newbie/naval/enter_inside_buoed_areaTo capture a strategic point, enter a buoyed area and wait for a successful capture message
hints/tutorial_newbie/naval/zone_marks_by_buoysCapture zone border is marked with buoys
hints/skip_death_cameraSkip
hints/objective_successMission objective completed
hints/objective_failMission objective failed
hints/secondary_addedSecondary objective received
hints/secondary_successSecondary objective completed
hints/secondary_failSecondary objective failed
hints/objective_success_extendedMission objective: {missionObj} completed
hints/objective_fail_extendedMission objective: {missionObj} failed
hints/secondary_success_extendedSecondary objective: {missionObj} completed
hints/secondary_fail_extendedSecondary objective: {missionObj} failed
hints/one_minute_leftYou're holding up the mission! Deal with the objective!
hints/five_minutes_leftYou're taking too long!
hints/ten_minutes_leftTake care of your objective. Time's running out!
hints/lowerYou or your teammate have to decrease altitude to avoid detection.
hints/killallDestroy all the enemies before they can communicate your position
hints/coversTake cover to avoid enemy fire
hints/cutsc_skipSkip
hints/skipPress {shortcut} to skip
hints/only_you_aliveYou are the last active squad member. If you lose your aircraft now, the mission will be failed.
hints/only_you_existYou are the last squad member.
hints/returnReturn to the designated route!
hints/only_you_alive_veteranYou are the last squad member.
hints/lower_singleDecrease your altitude to avoid detection
hints/mp_start_in1Start in: 1
hints/mp_start_in2Start in: 2
hints/mp_start_in3Start in: 3
hints/mp_start_in4Start in: 4
hints/mp_start_in5Start in: 5
hints/tutorial_airfieldSightLook at the airfield to estimate your position
hints/tutorial_carrierSightLook at the carrier to estimate your position
hints/test_mission_shortcutstart attack wave
hints/realistic_repairYou have no more bombs
hints/tutorial_elevator01Try the elevator controls
hints/tutorial_ailerons01Try the aileron controls
hints/tutorial_rudder01Try the rudder controls
hints/tutorial_throttle01Increase the throttle to 100%
hints/tutorial_levelAircraftRaise the elevator to prevent your aircraft from crashing
hints/tutorial_gears01Raise the flaps and gears
hints/tutorial_elevator02Use the elevator to reach the designated altitude
hints/tutorial_ailerons02Use the ailerons to lurch your aircraft
hints/tutorial_rudder02Use the rudder to correct your course
hints/tutorial_throttle02Decrease the throttle to 30%
hints/tutorial_throttle03Increase the throttle to 80%
hints/tutorial_boostContinue increasing the throttle to enable the boost
hints/tutorial_turn_ps4_hintMove the cursor on the waypoint to turn your aircraft
hints/tutorial_turn01Use the ailerons to lurch your aircraft
hints/tutorial_turn02Use the elevator to complete your combat turn maneuver
hints/tutorial_spin01Raise the nose of your aircraft to make it stall
hints/tutorial_spin02Turn the ailerons in rotation direction, and the rudder - against rotation direction
hints/tutorial_toggleViewSwitch between different views
hints/tutorial_freeCameraLook to the right
hints/tutorial_zoomZoom in to see more details
hints/tutorial_attackByFireOpen the fire
hints/tutorial_lockTargetSelect the target
hints/tutorial_lookAtTargetLook at the selected target
hints/tutorial_attackBalloonsAim at the balloon and fire to destroy it
hints/tutorial_zoomArcadeSwitch to the cockpit view and zoom in
hints/tutorial_elevator03Use the elevator to decrease your altitude
hints/tutorial_gears02Drop the landing gear and flaps
hints/tutorial_throttle04Decrease the throttle to 0%
hints/tutorial_tooFastYou are moving too fast
hints/tutorial_tooHighYou are moving too high
hints/tutorial_highAndFastYou are moving too high and fast
hints/tutorial_turnTurn to face the airstrip
hints/tutorial_airbrakeEnable the airbrake
hints/tutorial_elevator04Use the elevator to start the dive maneuver
hints/tutorial_dropBombAim at the target and drop the bomb
hints/tutorial_pullOutLevel the plane to pull out from dive
hints/tutorial_retryYou failed to destroy the target
hints/tutorial_gears03Extend the flaps
hints/tutorial_levelOffDecrease the altitude and level your aircraft so that its direction matches the direction of the airstrip
hints/tutorial_decreaseAltSmoothly decrease your altitude to 400 meters or lower
hints/tutorial_torpedoAimARLook at the torpedo sight
hints/tutorial_torpedoAimSDirect your plane so that its nose and tail will be in line with the target
hints/tutorial_levelARLevel your aircraft horizontally
hints/tutorial_launchTorpedoARWhen the line of your sight reaches the target, launch the torpedo
hints/tutorial_launchTorpedoSimLaunch the torpedo
hints/tutorial_tooPitchedYou are moving at the wrong angle
hints/tutorial_pitchedAndHighYou are moving too high and at the wrong angle
hints/tutorial_waypointProceed to the waypoint
hints/tutorial_radarIndicationLook to the right to find aerostats and locate their positions on your radar
hints/tutorial_approachFollow the designated route
hints/tutorial_landWP01Decrease the throttle to 80%
hints/tutorial_landWP02Decrease the throttle to 30%
hints/tutorial_landWP03Set the throttle to 100% and raise the gear and flaps
hints/tutorial_landWP04Decrease the throttle to 50%
hints/tutorial_zeroThrottleDecrease the throttle to 0%
hints/tutorial_destroyBalloonsDestroy the remaining aerostats
hints/tutorial_destroyShipsDestroy the remaining ships
hints/tutorial_throttle05Decrease the throttle to 0% and continue to decrease it to enable the brake
hints/tutorial_torpedoLevelKeep horizontal position
hints/tutorial_trimmerEnable the trimmer
hints/tutorial_mapLook at the tactical map
hints/tutorial_wingMapOpen the statistics map
hints/tutorial_gunnerViewSwitch to gunner view
hints/tutorial_turretControlMove the turret
hints/tutorial_airbrakeDisDisable the airbrake
hints/tutorial_gears04Drop the landing gear
hints/tutorial_brakeRelRelease the brake
hints/tutorial_diveCanceledYou pulled out from dive maneuver
hints/tutorial_toggleEngineStart the engine
hints/changePlaneTYour plane is out of torpedoes. You can switch to another plane which still has some
hints/changePlaneBYour plane is out of bombs. You can switch to another plane which still has some
hints/useGunnerYour plane is being attacked by hostile fighters
hints/returnToBombersReturn to the planes that you must protect
hints/returnToLeaderYou're too far from the group leader. Return to formation!
hints/tutorial_resetTrimmerReset trimming
hints/AD_mission_startEstablish and hold air superiority over the designated zone.
hints/AfD_mission_startCapture and hold the airfield.
hints/BfD_mission_startDestroy the enemy's ground equipment and bases.
hints/BC_mission_startDestroy the enemy's bombers and protect your own
hints/capture_air_start_allyThe %axis/allies% team maintains air superiority over %base name%.
hints/capture_air_start_enemyThe %axis/allies% team maintains air superiority over %base name%.
hints/base_underattack_1The enemy is attacking the %base_name% base
hints/base_underattack_2The enemy is attacking the %base_name% base
hints/base_underattack_3The enemy is attacking the %base_name% base
hints/point_underattack_1Our forces in zone %zone_name% are under attack
hints/point_underattack_2Our forces in zone %zone_name% are under attack
hints/point_underattack_3Our forces in zone %zone_name% are under attack
hints/base_destroyed_allyOur base has been destroyed
hints/base_destroyed_enemyEnemy base has been destroyed
hints/base_destroyed_all_allyAll of our bases are destroyed!
hints/base_destroyed_all_enemyThe enemy has lost all of their bases!
hints/reinforcements_ground_allyWe've received ground reinforcements
hints/reinforcements_ground_enemyThe enemy has received ground reinforcements
hints/reinforcements_air_allyWe've received aerial reinforcements
hints/reinforcements_air_enemyThe enemy has received aerial reinforcements
hints/ace_enemy %player_name% has received the title Ace for scoring %kill_count% kills in a row
hints/ace_ally %player_name% has received the title Ace for scoring %kill_count% kills in a row
hints/ace_killed_enemy %player_name% has ended %target_player_name%'s killing spree
hints/ace_killed_ally %player_name% has ended %target_player_name%'s killing spree
hints/ace_died_enemy %player_name%'s killing spree has been ended
hints/ace_died_ally %player_name%'s killing spree has been ended
hints/help_controlsPress {shortcut} for help with the controls
hints/help_controls/nokeyTake a look at Help for help with the controls
hints/bombsTo show the bomb sight, select an object on the ground. Release bombs when the bomb sight's crosshair is over the target.
hints/torpedoTo show the torpedo sight, select an object in the water. When the airplane is in a good position to fire the torpedo, the torpedo sight's crosshair will turn green.
hints/rocketsRockets, when launched, will fly towards the area targeted by your crosshair.
hints/BfD_missionThis mission includes enemy ground equipment. To destroy ground equipment, you need to use a bomber or a low-flying attack aircraft.
hints/air_zoneYou are in the aerial target zone. Destroy enemy airplanes in the zone, so that your squadron can gain air superiority.
hints/airfield_zoneYou are on the airfield's runway. Remain here to seize control over this airfield.
hints/gm_zoneYou are in a zone which can only be captured by ground forces.
hints/full_throttlePush your throttle to 100% to start your take-off run.
hints/disconnectYou've spent too much time on the airfield. If you don't take off soon, you'll be disconnected from this session.
hints/instructorThis action was canceled by your instructor since it could lead to the loss of the airplane. If you feel confident enough in the air, you can turn off the instructor in the controls options.
hints/auto_rearmYou are out of ammunition. Ammo resupply will occur automatically after some time has passed.
hints/loose_lookupThe enemy has destroyed your spotter. Now it's harder for your team to locate hostile troops.
hints/tutorialB_continuePress any button to continue
hints/tutorialB_retryPlease try the maneuver again
hints/tutorialB_howTo_immobileTo destroy an immobile target, you need to aim at it and shoot
hints/tutorialB_howTo_mobileNow you need to destroy a mobile target
hints/tutorialB_forestallNow you need to destroy a moving target
hints/tutorialB_forestall_continueNow you need to destroy a moving target
hints/tutorialB_forestallNotMASee that small object in front of the enemy aircraft?
hints/tutorialB_forestallNotMA_continueSee that small object in front of the enemy aircraft?
hints/tutorialB_cursorNotMAYou need to fire right at it to hit the target
hints/tutorialB_cursorYou need to fire right at it to hit the target
hints/tutorialB_shooting_initial_cursorNow you need to destroy a moving target
hints/tutorialB_keep_aimingNow your aircraft will start to turn towards the target
hints/tutorialB_keep_aiming_continueNow your aircraft will start to turn towards the target
hints/tutorialB_keep_aiming_realtimeNow your aircraft has started to turn towards the target
hints/tutorialB_time_to_fireYour sight and the lead angle indicator have converged
hints/tutorialB_fighter_assaultMachine guns and cannons are perfect for shooting at light ground vehicles
hints/tutorialB_targets_indicatorThe ground vehicle counter will often appear during missions
hints/tutorialB_targets_indicator_continueThe ground vehicle counter will often appear during missions
hints/tutorialB_change_direction_MANow you need to steer away from the ground
hints/tutorialB_change_directionNow you need to steer away from the ground
hints/tutorialB_practiceGood work! Destroy the second plane
hints/tutorialB_target_cameraPress the target camera button to look straight at your target
hints/tutorialB_throttle_mainThe aircraft's speed depends on its engine power
hints/tutorialB_throttle_main_continueThe aircraft's speed depends on its engine power
hints/tutorialB_speed_hintYou can see the aircraft's current speed in the upper left corner of the screen
hints/tutorialB_speed_hint_continueYou can see the aircraft's current speed in the upper left corner of the screen
hints/tutorialB_throttle_counter_hintThe current engine power percentage is shown above it
hints/tutorialB_throttle_counter_hint_continueThe current engine power percentage is shown above it
hints/tutorialB_throttle_decreaseDecrease the throttle to 30%
hints/tutorialB_howTo_increase_throttleUse to increase engine power and fly faster
hints/tutorialB_howTo_decrease_throttleUse to decrease engine power and fly slower
hints/tutorialB_throttle_increaseIncrease the throttle to 100%
hints/tutorialB_throttle_wepIncrease the throttle until WEP has been enabled
hints/tutorialB_throttle_wep_holdHold to continue flying with your afterburner
hints/tutorialB_howTo_groundFighters and attackers can carry bombs to drop while diving at ground targets
hints/tutorialB_howTo_ground_continueFighters and attackers can carry bombs to drop while diving at ground targets
hints/tutorialB_where_bombs_fallYour bomb sight shows where bombs will strike the ground
hints/tutorialB_where_bombs_fall_continueYour bomb sight shows where bombs will strike the ground
hints/tutorialB_howTo_aimTo hit a target, you need to place it right in the center of your sight
hints/tutorialB_howTo_aim_continueTo hit a target, you need to place it right in the center of your sight
hints/tutorialB_red_sightThe sight turns red when it is looking directly at the target
hints/tutorialB_climbNow you need to steer away from the ground
hints/tutorialB_rocketsNotice that your plane carries unguided rockets
hints/tutorialB_kill_allDestroy the vehicles with machine guns, bombs or rockets
hints/tutorialB_about_bombersRight now you're controlling a bomber
hints/tutorialB_about_bombers_continueRight now you're controlling a bomber
hints/tutorialB_about_safetyTo keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
hints/tutorialB_about_safety_continueTo keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
hints/tutorialB_about_sightIt's much simpler to hit a target using a bomb sight
hints/tutorialB_about_sight_continueIt's much simpler to hit a target using a bomb sight
hints/tutorialB_change_viewYou can toggle between different sights with the toggle view button
hints/tutorialB_bomb_sightYou can also switch to bomb sight view directly
hints/tutorialB_return_third_person_viewPress to return to third-person view
hints/tutorialB_bombs_counterAmount of remaining bombs is displayed in the upper left corner
hints/tutorialB_bombs_counter_continueAmount of remaining bombs is displayed in the upper left corner
hints/tutorialB_drop_bombDrop bombs on the enemy's airfield
hints/tutorialB_drop_all_bombsDrop the rest of your bombs
hints/tutorialB_track_bombPress and hold the drop bomb button to track the bomb
hints/tutorialB_bombing_doneGreat hit!
hints/tutorialB_gunner_viewOften bombers are a target for enemy fighters. Turrets located on the plane can help you to protect yourself
hints/tutorialB_gunner_fireUse the fire button to shoot at hostile aircraft
hints/tutorialB_enemy_retreatYour enemy is retreating!
hints/tutorialB_howTo_flyYou can control your plane's direction with the elevator, ailerons, and rudder
hints/tutorialB_howTo_fly_continueYou can control your plane's direction with the elevator, ailerons, and rudder
hints/tutorialB_about_elevatorThe elevator lets you push your plane's nose down or up
hints/tutorialB_about_elevator_continueThe elevator lets you push your plane's nose down or up
hints/tutorialB_about_aileronsAilerons allow you to roll your plane
hints/tutorialB_about_ailerons_continueAilerons allow you to roll your plane
hints/tutorialB_about_rudderThe rudder allows to correct your plane's course
hints/tutorialB_about_rudder_continueThe rudder allows to correct your plane's course
hints/tutorialB_howTo_MAIn Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to
hints/tutorialB_howTo_MA_continueIn Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to
hints/tutorialB_MA_move_cursorMove the pointer to the waypoint
hints/tutorialB_waypointProceed to the waypoint
hints/tutorialB_waypoint_continueProceed to the waypoint
hints/tutorialB_waypoint_notimeProceed to the waypoint
hints/tutorialB_about_assaultRight now you're controlling an attack aircraft.
hints/tutorialB_about_assault_continueRight now you're controlling an attack aircraft.
hints/tutorialB_about_objectivesEach mission has its own goals and objectives which must be completed in order to win
hints/tutorialB_about_targetTargets that must be eliminated are often located outside your field of view. You can find them on Tactical map
hints/tutorialB_find_targetPress and hold the Tactical Map button to find the truck on the ground
hints/tutorialB_mission_endsThe last enemy unit has been destroyed
hints/tutorialB_mission_ends_continueThe last enemy unit has been destroyed
hints/tutorialB_mission_wonThe last enemy unit has been destroyed, you've won!
hints/tutorialB_mission_won_continueYour tutorial is finished
hints/tutorialB_zoom_inZoom in to see your target better
hints/tutorialB_zoom_outReturn to the original view
hints/tutorialB_howTo_takeoffIn order to take off, your aircraft must reach a high enough speed
hints/tutorialB_howTo_takeoff_continueIn order to take off, your aircraft must reach a high enough speed
hints/tutorialB_engine_startIn Simulator Battles, the aircraft has its engine off at first
hints/tutorialB_deploy_flapsExtend the flaps
hints/tutorialB_takeoff_increase_throttlePush your throttle to 100% to start your takeoff run
hints/tutorialB_takeoff_startThe plane has started accelerating
hints/tutorialB_takeoff_rudderAs you are accelerating along the runway, your plane will yaw sideways
hints/tutorialB_takeoff_rudder_continueAs you are accelerating along the runway, your plane will yaw sideways
hints/tutorialB_enough_speedThe plane has reached a high enough speed
hints/tutorialB_enough_speed_continueThe plane has reached a high enough speed
hints/tutorialB_nosingThe plane has started to stall
hints/tutorialB_takeoff_elevator_upUse the elevator to make the aircraft get off the ground faster
hints/tutorialB_takeoff_elevator_up_waypointUse the elevator to make the aircraft get off the ground faster
hints/tutorialB_retract_gearThe plane has gotten off the ground
hints/tutorialB_retract_gear_thrustmasterThe plane has gotten off the ground
hints/tutorialB_retract_flapsRetract the flaps
hints/tutorialB_howTo_landIn order to land your aircraft successfully, you need to reduce its speed significantly
hints/tutorialB_howTo_land_continueIn order to land your aircraft successfully, you need to reduce its speed significantly
hints/tutorialB_land_decrease_throttleDecrease the throttle to 30%
hints/tutorialB_land_decrease_throttle_waypointDecrease the throttle to 30%
hints/tutorialB_land_gearsDeploy the landing gear
hints/tutorialB_land_gears_thrustmaster(R3 + O) Deploy the landing gear
hints/tutorialB_land_flapsExtend the flaps
hints/tutorialB_pre_landingDirect the plane to the runway, descending gradually
hints/tutorialB_pre_landing_MADirect the plane right to the center of the waypoint
hints/tutorialB_landing_startThe plane has reduced its speed and descended low enough
hints/tutorialB_landing_throttle_zeroDecrease the throttle to 0%
hints/tutorialB_landing_breaksHold to stop the plane
hints/tutorialB_landing_breaks_fullrealHold to stop the plane
hints/tutorialB_landing_completedThe plane has stopped
hints/tutorialB_landing_completed_continueThe plane has stopped
hints/tutorialB_about_airfieldsLanding on an airfield during missions enables you to capture the area or repair the aircraft
hints/tutorialB_about_airfields_continueLanding on an airfield during missions enables you to capture the area or repair the aircraft
hints/tutorialB_landing_release_breaksAs the plane's speed is dropping, intense braking can flip it over
hints/tutorialB_landing_release_breaks_continueAs the plane's speed is dropping, intense braking can flip it over
hints/tutorialB_thats_rightThat's right!
hints/tutorialB_landing_release_breaks_fullrealRelease the brake, or your plane might crash
hints/tutorialB_ma_to_mj_hintIn Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane
hints/tutorialB_ma_to_mj_hint_continueIn Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane
hints/tutorialB_fighter_introWelcome to part one of the basic tutorial!
hints/tutorialB_fighter_intro_continueWelcome to part one of the basic tutorial!
hints/tutorial_landingDropBombDrop all bombs before landing
hints/duel_beginThe first who wins in two rounds will win a duel!
hints/duel_2x2_beginThe first who wins in two rounds will win a duel!
hints/duel_round_finishedRound has finished. Be ready for the next Round
hints/youre_living_battleareaWARNING !!! You're leaving the battlearea !
hints/gladiators_waiting_for_playersWaiting for players, if the team is missing, they will receive defeat
hints/duel_waiting_for_playersWaiting for players
hints/duel_battle_beginThe battle begins!
hints/duel_battle_fireFire!
hints/duel_battle_begin_round01The battle begins! Round 1 of 3 - Duel round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_1000You receive 1000 points for winning the round
hints/duel_round01_finishedRound 1 of 3 has finished. Be ready for Round 2
hints/duel_battle_begin_round02The battle begins! Round 2 of 3 - Pair round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_2000You receive 2000 points for winning the round
hints/duel_round02_finishedRound 2 of 3 has finished. Be ready for Round 3
hints/duel_battle_begin_round03The battle begins! Round 3 - Group round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_3000You receive 3000 points for winning the round
hints/duel_round03_finishedRound 3 has finished
hints/duel_round_drawDraw
hints/duel_round_winYour team has won this round
hints/duel_round_loseYour team has lost this round
hints/duel_battle_winYour team has won this match
hints/duel_battle_loseYour team has lost this match
hints/duel_battle_drawDraw is the result of the battle. Be ready for the Bonus Round
hints/duel_battle_begin_round04The battle begins! Bonus Round. Weapons will be activated in {var} seconds
hints/duel_prepare_battlePrepare for battle
hints/ready_to_bailoutHold {shortcut} to leave your aircraft
hints/ready_to_bailout_nokeyYour plane had suffered critical damage
hints/ready_to_bailout_helicopterHold {shortcut} to leave your helicopter
hints/ready_to_bailout_helicopter_nokeyYour helicopter had suffered critical damage
hints/bailout_helicopter_in_progressYou'll leave your helicopter in
hints/bailout_in_progressYou'll leave your aircraft in
hints/leaving_the_tank_in_progressYou'll leave your vehicle in
hints/bailout_cant_repairThe plane can't be repaired, you'll leave it
hints/wait_for_ordersWait for new orders
hints/dlc_in_tennets_of_berlin_hintEnemy fighters are approaching
hints/dlc_in_tennets_of_berlin_bombs_goodThe bombing was successful
hints/dlc_in_tennets_of_berlin_bombs_badThe bombers did not successfully destroy the target
hints/dlc_newbie_fight_hintThe young pilots have been distracted by the bombers and are not noticing the enemy fighters. Cover them!
hints/dlc_stalingrad_fire_rain_hint_zoneGerman bombers are above their troops
hints/dlc_paulus_last_tanks_second_waveA second group of enemy vehicles is coming
hints/dlc_stalingrad_swim_hide_hintIt looks like we made it. Now we can take off
hints/dlc_stalingrad_swim_hide__begin_hintSlow down and make a water landing to avoid being spotted by AA guns
hints/dlc_britain_battle_of_britain_day_hintA new group of enemy fighters is coming!
hints/dlc_britain_battle_of_britain_day_area_hintReturn to the patrol area
hints/blind_hunt_f86_helpAircraft of the second flight have spotted the convoys!
hints/on_the_grozny_wayThe bombers were suddenly attacked by a large group of fighters. Now they are making a hasty retreat!
hints/pkg9_close_to_water_hintAnti-aircraft fire is becoming heavier! Manoeuvre more actively!
hints/bad_bomb_angleYou cannot drop the bombs because of your plane's current attitude
hints/bad_torpedo_angleYou cannot drop the torpedo because of your plane's current attitude
hints/single_pokryshkin_zone_leftReturn to the covering force area!
hints/single_pokryshkin_left_failYou left the zone of battle without authorization!
hints/shortcut_separatoror
hints/shot_too_farThis target is too far away
hints/shot_forestallTo hit an enemy, shoot at the leading marker
hints/ineffective_hitTo destroy heavily armored targets, use bombs and rockets
hints/shot_frequencyRate of fire changed to %s
hints/tutorialB_bomber_introWelcome to part three of the basic tutorial!
hints/tutorialB_bomber_intro_continueWelcome to part three of the basic tutorial!
hints/tutorialB_assault_introWelcome to part two of the basic tutorial!
hints/tutorialB_assault_intro_continueWelcome to part two of the basic tutorial!
hints/tutorialB_t_l_introWelcome to part four of the basic tutorial!
hints/tutorialB_t_l_intro_continueWelcome to part four of the basic tutorial!
hints/reload_on_airfieldWeapon reloading on airfield
hints/reload_on_airfield_nokeyWeapon reloading on airfield (the button is undefined)
hints/dead_pilotIf you increase the pilot's vitality, he will be able to survive more damage
hints/pilot_lose_controlG-tolerance and stamina of a pilot are not enough to sustain such accelerations. Use the 'crew' panel to improve pilot skills.
hints/damaged_pilotThe pilot was injured, piloting capabilities reduced.
hints/switch_between_viewsPress the button repeatedly to switch between different views
hints/track_repairYou cannot move during the tank repair.
hints/gun_jammedGun jammed
hints/fps_to_virtual_fpsCockpit view is unavailable
hints/autothrottleYour flying speed is too low. Increase throttle to avoid a crash.
hints/our_base_destroyedOur base has been destroyed. We have lost some victory points!
hints/enemy_base_destroyedAn enemy base has been destroyed. The opposite team has lost some victory points!
hints/50meter_hintDon't climb over 50 meters, beware detection.
hints/50meter_reached_hintYou have been detected, the interception wing is approaching you.
hints/dive_riverbedDive into the riverbed, follow the waypoints.
hints/get_redy_for_atack_hintGet ready for attack.
hints/do_not_follow_enemyThe enemy is retreating. Do not follow him.
hints/save_ammoShoot more accurately - save your ammo.
hints/truck_start_loadingCover the trucks while they are being loaded.
hints/truck_loading_completeThe trucks have been loaded and have just begun to retreat.
hints/land_on_roadLand your aircraft between the markings on the road.
hints/t1_krymsk_mishako_BfD_norespawn_new_waveA new group of enemy bombers appears.
hints/t2_krymsk_mishako_BfD_norespawn_new_waveA new group of allied bombers appears.
hints/our_lookup_spawnAn observation aircraft appeared over the enemy's positions. Cover it.
hints/enemy_lookup_spawnAn enemy observation aircraft appeared over our positions. Shoot it down.
hints/team_our_lookup_killedOur observation aircraft was destroyed.
hints/team_enemy_lookup_killedEnemy observation aircraft was destroyed.
hints/destoy_bases_firstIn order to destroy enemy's airfield, you must destroy bomb targets first.
hints/atack_fastReconnaissance discovered FW-190A5 planes returning from the patrol, expected arrival - in about 5 minutes.
hints/109_comesSquad FW-190A5 is within direct vision. Return to the base.
hints/enemy_got_air_reinforcementsApproaching enemy reinforcement has been detected.
hints/goal_winYour team has scored a goal!
hints/goal_looseYour team has conceded a goal!
hints/goal_spawn_in_5The puck will appear in 5
hints/goal_spawn_in_4The puck will appear in 4
hints/goal_spawn_in_3The puck will appear in 3
hints/goal_spawn_in_2The puck will appear in 2
hints/goal_spawn_in_1The puck will appear in 1
hints/goal_spawn_in_readyThe puck has appeared!
hints/plane_crash_placeLast time the night bombers' squadron established contact near the Shipy village. The squadron was moving towards Orlovka village.
hints/destroy_minesBring a bomb strike over the mine field standing in the way of the tanks
hints/backup_comesOur intelligence service has announced that a column with reinforcements and supplies is approaching the front line. Do not let them arrive.
hints/wave_stopedAllied tanks have stopped and cannot drive on while the enemy is nearby!
hints/freehuntYou can choose among three tasks. You must fulfill at least two of them in order to gain access to the main task.
hints/laggs_find_tanksThe patrol has discovered the tank unit, do not let them pass intelligence.
hints/partial_downloadA part of game assets (cockpits) hasn't been downloaded yet.
hints/ally_howitzers_start_fireAllied howitzers opened fire on enemy tanks
hints/enemy_howitzers_start_fireEnemy howitzers opened fire on allied tanks
hints/follow_leaderFollow the squad leader
hints/our_base_destroyed_no_respawnOur airfield has been destroyed! Respawns disabled!
hints/enemy_base_destroyed_no_respawnEnemy airfield has been destroyed! Enemy respawns disabled!
hints/tutorial_tank_helloWelcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
hints/tutorial_tank_hello_continueWelcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
hints/tutorial_tank_use_transmissionUse it to control the tank gears
hints/tutorial_tank_ride_forwardUse it to move the tank
hints/tutorial_tank_reach_waypointFollow the waypoints to the firing area
hints/tutorial_tank_move_turretNow move the cursor over the indicated tank
hints/tutorial_tank_wait_for_turretWait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
hints/tutorial_tank_wait_for_turret_continueWait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
hints/tutorial_tank_switch_to_sniper_sightSwitch to gunner view
hints/tutorial_tank_zoom_inYou can use zoom to get a better view of the target
hints/tutorial_tank_about_crosshairThe aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
hints/tutorial_tank_about_crosshair_continueThe aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
hints/tutorial_tank_crosshair_colorsDepending on your target's armor thickness, the aim assist indicator changes to various colors
hints/tutorial_tank_crosshair_colors_continueDepending on your target's armor thickness, the aim assist indicator changes to various colors
hints/tutorial_tank_crosshair_colors_explanationIt turns red if the current shell cannot pierce the armor
hints/tutorial_tank_crosshair_colors_explanation_continueIt turns red if the current shell cannot pierce the armor
hints/tutorial_tank_aim_at_crewOne of the best ways to destroy a tank is to put its crew out of action
hints/tutorial_tank_shoot_at_crewFire at the fighting compartment of the tank
hints/tutorial_tank_enemy_commander_hitYou have fired into the Commander's area!
hints/tutorial_tank_enemy_loader_hitThe plate usually protecting the Loader has been pierced!
hints/tutorial_tank_enemy_driver_hitDriver's position has been damaged!
hints/tutorial_tank_enemy_gunner_hitYou have hit the Gunner's location!
hints/tutorial_tank_toggle_view_backGreat! If there was any crew in this vehicle, they would be in big trouble!
hints/tutorial_tank_about_engineAnother effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
hints/tutorial_tank_about_engine_continueAnother effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
hints/tutorial_tank_aim_at_engineMost armored vehicles have their engines at the rear
hints/tutorial_tank_shoot_at_engineNow, switch to gunner view and fire at the tank engine
hints/tutorial_tank_move_to_new_positionGood job! Move to another caponier
hints/tutorial_tank_aim_at_front_plateThe tank in front of you has exactly this kind of armor
hints/tutorial_tank_find_weak_point_and_shoot_the_tankThis tank has its frontal armor facing you. This is the strongest part of a tank's armor, but you can still penetrate it wherever the aim assist indicator turns green
hints/tutorial_tank_aim_at_the_green_crossSome weak points in the frontal armor are the viewing slots of the tank commander and the driver
hints/tutorial_tank_keep_shooting_at_weak_pointKeep firing at the tank's weak spots to destroy internal modules
hints/tutorial_tank_aim_at_angled_tankAwesome! Now move the reticule on to the other nearby tank
hints/tutorial_tank_shoot_at_angled_tankThat enemy tank has very strong armor which your current shells can’t penetrate. The fact that the aim assist indicator turns red when hovering over any position on the tank shows this
hints/tutorial_tank_load_ap_shellsAs we can see, the target is well-protected. Composite shells usually help to deal with well-armored vehicles
hints/tutorial_tank_shells_are_ineffectiveAs you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
hints/tutorial_tank_shells_are_ineffective_continueAs you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
hints/tutorial_tank_look_at_the_shell_iconTo understand how effective different shells are in different situations, you need to look at the icon of the shell
hints/tutorial_tank_look_at_the_shell_icon_continueTo understand how effective different shells are in different situations, you need to look at the icon of the shell
hints/tutorial_tank_what_is_shown_on_iconThe icon shows both the type and armor penetration of the shell as well as the additional damage it causes
hints/tutorial_tank_what_is_shown_on_icon_continueThe icon shows both the type and armor penetration of the shell as well as the additional damage it causes
hints/tutorial_tank_shells_comparisonIf you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
hints/tutorial_tank_shells_comparison_continueIf you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
hints/tutorial_tank_shells_are_ineffective_againHowever, this will not help us to destroy the tank if we cannot penetrate its armor
hints/tutorial_tank_shells_are_ineffective_again_continueHowever, this will not help us to destroy the tank if we cannot penetrate its armor
hints/tutorial_tank_look_at_2nd_type_of_shellsNow, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
hints/tutorial_tank_look_at_2nd_type_of_shells_continueNow, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
hints/tutorial_tank_shells_conclusionEven though the first type of shell causes more damage, it would not be effective in this situation, so shells with better armor penetration should be used
hints/tutorialB_fighter_video_01_notMAYou can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
hints/tutorialB_fighter_video_01_notMA_continueYou can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
hints/tutorialB_fighter_video_02_notMAYou will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
hints/tutorialB_fighter_video_02_notMA_continueYou will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
hints/tutorialB_fighter_video_01You can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
hints/tutorialB_fighter_video_01_continueYou can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
hints/tutorialB_fighter_video_02You will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed.
hints/tutorialB_fighter_video_02_continueYou will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed.
hints/tutorialB_fighter_video_03You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
hints/tutorialB_fighter_video_03_continueYou will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
hints/tutorialB_fighter_video_04To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
hints/tutorialB_fighter_video_04_continueTo hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
hints/tutorial_tank_long_range_video_01When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
hints/tutorial_tank_long_range_video_01_continueWhen shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
hints/tutorial_tank_long_range_video_02Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
hints/tutorial_tank_long_range_video_02_continueAccordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
hints/tutorial_tank_long_range_video_03To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
hints/tutorial_tank_long_range_video_03_continueTo hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
hints/tutorial_tank_fire_off_previous_shellsFire off your current shell to load the new type of shell that you've switched to
hints/tutorial_tank_kill_the_angled_tankYou have switched to composite shells. These shells successfully pierce almost any armor, but they cause lower damage
hints/tutorial_tank_ammo_summaryNow, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
hints/tutorial_tank_ammo_summary_continueNow, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
hints/tutorial_tank_observe_long_range_targetMove the cursor on to one of the marked targets
hints/tutorial_tank_long_range_target_foundFor a better view of your target, switch to gunner mode
hints/tutorial_tank_long_range_destroy_targetsDestroy the enemy vehicles
hints/tutorial_tank_long_range_explanation_startPress {{ID_CONTINUE}} to learn more about firing at long range
hints/tutorial_tank_long_range_explanation01The fired shell flies along a ballistic trajectory, while the reticule shows where the cannon is aiming. If you shoot at a distant object using the reticule, the shell will drop before it reaches its target
hints/tutorial_tank_long_range_explanation02This means that when you fire at a distant target, you need to aim the cannon a little higher
hints/tutorial_tank_long_range_explanation03Fortunately, in Arcade Battles, we always have an aim assist indicator that shows roughly where the shell will actually land
hints/tutorial_tank_long_range_explanation04Move the cannon so that the aim assist indicator is aligned with the target. When properly aimed, it should light up green
hints/tutorial_tank_capture_zone_toggle_view_backSwitch to third-person view
hints/tutorial_tank_capture_zone_startNow you have to complete a real combat assignment: Capture and hold a strategic point!
hints/tutorial_tank_capture_zone_start_continueNow you have to complete a real combat assignment: Capture and hold a strategic point!
hints/tutorial_tank_long_range_final_hintNice shot!
hints/tutorial_tank_captures_are_importantCapturing strategic points is one of the main methods of winning a battle
hints/tutorial_tank_captures_are_important_continueCapturing strategic points is one of the main methods of winning a battle
hints/tutorial_tank_look_at_zone_markerYou can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
hints/tutorial_tank_look_at_zone_marker_continueYou can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
hints/tutorial_tank_go_inside_the_circleMove to the capture zone
hints/tutorial_tank_allied_artillery_warningAttention! You are entering a zone which is about be bombarded by artillery
hints/tutorial_tank_allied_artillery_warning_continueAttention! You are entering a zone which is about be bombarded by artillery
hints/tutorial_tank_allied_artillery_crossPay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
hints/tutorial_tank_allied_artillery_cross_continuePay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
hints/tutorial_tank_allied_artillery_bewareThe artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
hints/tutorial_tank_allied_artillery_beware_continueThe artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
hints/tutorial_tank_allied_artillery_turn_backTo avoid coming under friendly artillery fire, fall back and wait for the artillery bombardment to finish
hints/tutorial_tank_allied_artillery_waitNow you need to wait for the artillery strike to finish
hints/tutorial_tank_allied_artillery_moveWhen shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
hints/tutorial_tank_allied_artillery_move_continueWhen shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
hints/tutorial_tank_allied_artillery_you_will_get_it_tooIn future, you will have the opportunity to call an artillery strike on your opponents
hints/tutorial_tank_about_target_cameraNot all opponents will be idle in real battle.
hints/tutorial_tank_about_target_camera_continueNot all opponents will be idle in real battle.
hints/tutorial_tank_target_camera_manualTry to move and hold the targeting reticule over the marked tank
hints/tutorial_tank_target_camera_manual_is_hardAs you can see, it is harder to aim at a moving target than at an immobile one
hints/tutorial_tank_use_target_cameraThere is a target camera mode that lets you track the opponent
hints/tutorial_tank_target_camera_usedWhile you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
hints/tutorial_tank_target_camera_used_continueWhile you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
hints/tutorial_tank_long_range_watch_video_againPress {{ID_CONTINUE}} to watch the video again
hints/tutorial_press_id_continuePress {{ID_CONTINUE}} to continue
hints/tutorial_tank_video_about_hud_markersYou can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
hints/tutorial_tank_video_about_hud_markers_continueYou can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
hints/tutorial_tank_video_dont_shoot_at_cursorTake into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
hints/tutorial_tank_video_dont_shoot_at_cursor_continueTake into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
hints/tutorial_tank_video_shoot_at_crossIf you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
hints/tutorial_tank_video_shoot_at_cross_continueIf you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
hints/tutorial_tank_how_to_capture_the_zoneTo capture the point, you must drive into the capture zone. The border of the capture zone is delineated by a white lined circle on the ground
hints/tutorial_tank_destroy_enemy_tank_in_zoneYour tank has reached the indicated point, but you can't capture the zone while it still has enemy vehicles in it
hints/tutorial_tank_destroy_enemy_ammo_hintYou can switch to the previous type of ammo to do more damage to the current target
hints/tutorial_tank_destroy_enemy_crew_hintRemember – to destroy a tank, you have to damage its internal modules
hints/tutorial_tank_capture_zone_clearGreat! Now you can capture the zone
hints/tutorial_tank_wait_until_capture_endsWait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
hints/tutorial_tank_go_to_circle_and_wait_until_capture_endsReturn to the capture zone and wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
hints/tutorial_tank_about_zone_colorsThe capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
hints/tutorial_tank_about_zone_colors_continueThe capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
hints/tutorial_tank_tickets_explanation01Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
hints/tutorial_tank_tickets_explanation01_continueNote the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
hints/tutorial_tank_tickets_explanation02When one team captures more strategic points than the other team, the enemy team begins to lose points
hints/tutorial_tank_tickets_explanation02_continueWhen one team captures more strategic points than the other team, the enemy team begins to lose points
hints/tutorial_tank_tickets_explanation03Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
hints/tutorial_tank_tickets_explanation03_continueVictory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
hints/tutorial_tank_final_hintGreat Job! You won!
hints/tutorial_tank_about_minimapIn the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
hints/tutorial_tank_about_minimap_continueIn the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
hints/tutorial_tank_about_minimap_markersYour opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
hints/tutorial_tank_about_minimap_markers_continueYour opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
hints/tutorial_tank_look_at_xrayWhen a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
hints/tutorial_tank_look_at_xray_continueWhen a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
hints/tutorial_tank_xray_explanationThe enemy tank is considered destroyed if it has no crew members remaining inside
hints/tutorial_tank_xray_explanation_continueThe enemy tank is considered destroyed if it has less than two crew members remaining inside
hints/tutorial_tank_fire_and_explosionIf the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
hints/tutorial_tank_fire_and_explosion_continueIf the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
hints/tutorial_tank_cannon_deviationEvery tank’s cannon has a scatter radius which can reduce accuracy at long ranges
hints/tutorial_tank_hello_part2Welcome to the second part of the tank battle tutorial!
hints/tutorial_tank_hello_part2_continueWelcome to the second part of the tank battle tutorial!
hints/tutorial_tank_armor_introAs you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
hints/tutorial_tank_armor_intro_continueAs you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
hints/hc_western_tutorial_ailerons_leftUse the ailerons to lurch your aircraft to the left
hints/hc_western_tutorial_ailerons_rightUse the ailerons to lurch your aircraft to the right
hints/hc_western_tutorial_elevator_downUse the elevator to descend (dive)
hints/hc_western_tutorial_elevator_upUse the elevator to ascend (pitch)
hints/hc_western_tutorial_rudderUse the rudder to adjust the heading of your aircraft
hints/hc_western_tutorial_throttleUse the thrust lever to desrease and increase aircraft speed
hints/hc_western_tutorial_fire_thrustmasterUse the trigger on the reverse of the thrust lever in order to fire
hints/hc_western_tutorial_fireUse the {shortcut} in order to fire
hints/hc_western_tutorial_tactical_mapUse the map to see the location of your current assignment
hints/howitzers_fire_capture_zoneVehicles near the capture zone were attacked by howitzers
hints/find_visual_enemy_tanksReconnaissance is reporting about confusion on the battlefield. Identification of enemy armored vehicles is possible at maximum distance of 600 m.
hints/press_to_start_a_racePress to start the race
hints/demo_mission_checkpoint_01Waypoint 1 / 14
hints/demo_mission_checkpoint_02Waypoint 2 / 14
hints/demo_mission_checkpoint_03Waypoint 3 / 14
hints/demo_mission_checkpoint_04Waypoint 4 / 14
hints/demo_mission_checkpoint_05Waypoint 5 / 14
hints/demo_mission_checkpoint_06Waypoint 6 / 14
hints/demo_mission_checkpoint_07Waypoint 7 / 14
hints/demo_mission_checkpoint_08Waypoint 8 / 14
hints/demo_mission_checkpoint_09Waypoint 9 / 14
hints/demo_mission_checkpoint_10Waypoint 10 / 14
hints/demo_mission_checkpoint_11Waypoint 11 / 14
hints/demo_mission_checkpoint_12Waypoint 12 / 14
hints/demo_mission_checkpoint_13Waypoint 13 / 14
hints/demo_mission_checkpoint_14Waypoint 14 / 14
hints/ffa_race_starts_in_00GO!
hints/ffa_race_starts_in_01Race starts in: 1
hints/ffa_race_starts_in_02Race starts in: 2
hints/ffa_race_starts_in_03Race starts in: 3
hints/ffa_race_starts_in_04Race starts in: 4
hints/ffa_race_starts_in_05Race starts in: 5
hints/ffa_race_starts_in_06Race starts in: 6
hints/ffa_race_starts_in_07Race starts in: 7
hints/ffa_race_starts_in_08Race starts in: 8
hints/ffa_race_starts_in_09Race starts in: 9
hints/ffa_race_starts_in_10Race starts in: 10
hints/ffa_race_starts_in_11Race starts in: 11
hints/ffa_race_starts_in_12Race starts in: 12
hints/ffa_race_starts_in_13Race starts in: 13
hints/ffa_race_starts_in_14Race starts in: 14
hints/ffa_race_starts_in_15Race starts in: 15
hints/ffa_race_starts_in_16Race starts in: 16
hints/ffa_race_starts_in_17Race starts in: 17
hints/ffa_race_starts_in_18Race starts in: 18
hints/ffa_race_starts_in_19Race starts in: 19
hints/ffa_race_starts_in_20Race starts in: 20
hints/ffa_race_starts_in_21Race starts in: 21
hints/ffa_race_starts_in_22Race starts in: 22
hints/ffa_race_starts_in_23Race starts in: 23
hints/ffa_race_starts_in_24Race starts in: 24
hints/ffa_race_starts_in_25Race starts in: 25
hints/ffa_race_starts_in_26Race starts in: 26
hints/ffa_race_starts_in_27Race starts in: 27
hints/ffa_race_starts_in_28Race starts in: 28
hints/ffa_race_starts_in_29Race starts in: 29
hints/ffa_race_starts_in_30Race starts in: 30
hints/ffa_race_starts_in_31Race starts in: 31
hints/ffa_race_starts_in_32Race starts in: 32
hints/ffa_race_starts_in_33Race starts in: 33
hints/ffa_race_starts_in_34Race starts in: 34
hints/ffa_race_starts_in_35Race starts in: 35
hints/ffa_race_starts_in_36Race starts in: 36
hints/ffa_race_starts_in_37Race starts in: 37
hints/ffa_race_starts_in_38Race starts in: 38
hints/ffa_race_starts_in_39Race starts in: 39
hints/ffa_race_starts_in_40Race starts in: 40
hints/ffa_race_starts_in_41Race starts in: 41
hints/ffa_race_starts_in_42Race starts in: 42
hints/ffa_race_starts_in_43Race starts in: 43
hints/ffa_race_starts_in_44Race starts in: 44
hints/ffa_race_starts_in_45Race starts in: 45
hints/ffa_race_starts_in_46Race starts in: 46
hints/ffa_race_starts_in_47Race starts in: 47
hints/ffa_race_starts_in_48Race starts in: 48
hints/ffa_race_starts_in_49Race starts in: 49
hints/ffa_race_starts_in_50Race starts in: 50
hints/destroy_bomb_targetsIn order to completely interrupt the offensive landing craft, it is necessary to destroy bomb targets
hints/dont_allow_to_destroy_bomb_targetsPrevent destruction of bomb targets, it's the only way the enemy can interrupt the attack of landing boats
hints/event_start_timeAir battle will start in {time}
hints/event_player_start_on{player} will start an air battle in {time}
hints/event_player_join_on %s has joined the event
hints/event_can_join_allyDefend an allied plane ({player}), {time}
hints/event_can_join_enemyAttack an enemy plane ({player}), {time}
hints/allied_player_has_captured_the_flagOur team has captured the cargo! Deliver it to the capture zone!
hints/enemy_player_has_captured_the_flagThe enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone!
hints/allied_player_has_captured_the_flag_zone01Our team has captured the cargo! Deliver it to the capture zone A!
hints/enemy_player_has_captured_the_flag_zone01The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone A!
hints/allied_player_has_captured_the_flag_zone02Our team has captured the cargo! Deliver it to the capture zone B!
hints/enemy_player_has_captured_the_flag_zone02The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone B!
hints/allied_player_has_captured_the_flag_zone03Our team has captured the cargo! Deliver it to the capture zone C!
hints/enemy_player_has_captured_the_flag_zone03The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone C!
hints/new_respawn_pointA new respawn point is available
hints/duel_shoot_disableFly straight until the weapon is enabled
hints/tournament_shooting_disabledWeapon will be enabled after the timer runs out
hints/tournament_shooting_enabledWeapon enabled
hints/enemy_have_advantageThe enemy has achieved air superiority. You have started losing victory points!
hints/tank_in_enemy_zoneYour tank is in the hostile area !
hints/tank_will_respawn_in_1Trophy will respawn in 1 second
hints/tank_will_respawn_in_2Trophy will respawn in 2 seconds
hints/tank_will_respawn_in_3Trophy will respawn in 3 seconds
hints/tank_will_respawn_in_4Trophy will respawn in 4 seconds
hints/tank_will_respawn_in_5Trophy will respawn in 5 seconds
hints/tank_will_respawn_in_6Trophy will respawn in 6 seconds
hints/tank_will_respawn_in_7Trophy will respawn in 7 seconds
hints/tank_will_respawn_in_8Trophy will respawn in 8 seconds
hints/tank_will_respawn_in_9Trophy will respawn in 9 seconds
hints/tank_will_respawn_in_10Trophy will respawn in 10 seconds
hints/lose_cap_pointsYour team has lost 2000 tickets for destroying a trophy
hints/ht_hunters_activatePlayer of your team was hunted!
hints/MDB_bombers_near_endBombers are near their target!
hints/player_on_enemy_airfieldPlayer of your team landed on the enemy airfield and surrendered!
hints/no_arifields_90All airfields has been destroyed! Airfield will be restored in 90 sec!
hints/no_arifields_80All airfields has been destroyed! Airfield will be restored in 80 sec!
hints/no_arifields_70All airfields has been destroyed! Airfield will be restored in 70 sec!
hints/no_arifields_60All airfields has been destroyed! Airfield will be restored in 60 sec!
hints/no_arifields_50All airfields has been destroyed! Airfield will be restored in 50 sec!
hints/no_arifields_40All airfields has been destroyed! Airfield will be restored in 40 sec!
hints/no_arifields_30All airfields has been destroyed! Airfield will be restored in 30 sec!
hints/no_arifields_20All airfields has been destroyed! Airfield will be restored in 20 sec!
hints/no_arifields_10All airfields has been destroyed! Airfield will be restored in 10 sec!
hints/no_arifields_00Airfield has been repaired!
hints/t1_siege_startedEnemy reinforcements have arrived, they are ready to start the siege of the city.
hints/t2_siege_startedReinforcements have arrived, the siege is beginning.
hints/t1_breakthrough_startedReinforcements have arrived, the break out of the entrapment is beginning.
hints/t2_breakthrough_startedEnemy reinforcements have arrived, they are ready to start the break out of the entrapment.
hints/zone_is_captured_reset_after_20_secLanding zone is under control, recapturing will be available in 20 seconds
hints/zone_is_captured_reset_after_5_secLanding zone is under control, recapturing will be available in 5 seconds
hints/zone_is_captured_reset_after_4_secLanding zone is under control, recapturing will be available in 4 seconds
hints/zone_is_captured_reset_after_3_secLanding zone is under control, recapturing will be available in 3 seconds
hints/zone_is_captured_reset_after_2_secLanding zone is under control, recapturing will be available in 2 seconds
hints/zone_is_captured_reset_after_1_secLanding zone is under control, recapturing will be available in 1 second
hints/have_art_supportUse the designated button to call an artillery strike upon your enemies
hints/have_art_support_no_keyAssign an artillery button in the Controls menu to call for an artillery strike
hints/enemy_at_spawnEnemy at spawn!
hints/subquest_units_avaibleNew targets for eliminating appeared!
hints/battle_starts_in_00BATTLE HAS STARTED!
hints/battle_starts_in_01Battle starts in: 1
hints/battle_starts_in_02Battle starts in: 2
hints/battle_starts_in_03Battle starts in: 3
hints/battle_starts_in_04Battle starts in: 4
hints/battle_starts_in_05Battle starts in: 5
hints/battle_starts_in_06Battle starts in: 6
hints/battle_starts_in_07Battle starts in: 7
hints/battle_starts_in_08Battle starts in: 8
hints/battle_starts_in_09Battle starts in: 9
hints/battle_starts_in_10Battle starts in: 10
hints/battle_starts_in_11Battle starts in: 11
hints/battle_starts_in_12Battle starts in: 12
hints/battle_starts_in_13Battle starts in: 13
hints/battle_starts_in_14Battle starts in: 14
hints/battle_starts_in_15Battle starts in: 15
hints/battle_starts_in_16Battle starts in: 16
hints/battle_starts_in_17Battle starts in: 17
hints/battle_starts_in_18Battle starts in: 18
hints/battle_starts_in_19Battle starts in: 19
hints/battle_starts_in_20Battle starts in: 20
hints/battle_starts_in_21Battle starts in: 21
hints/battle_starts_in_22Battle starts in: 22
hints/battle_starts_in_23Battle starts in: 23
hints/battle_starts_in_24Battle starts in: 24
hints/battle_starts_in_25Battle starts in: 25
hints/battle_starts_in_26Battle starts in: 26
hints/battle_starts_in_27Battle starts in: 27
hints/battle_starts_in_28Battle starts in: 28
hints/battle_starts_in_29Battle starts in: 29
hints/battle_starts_in_30Battle starts in: 30
hints/battle_starts_in_31Battle starts in: 31
hints/battle_starts_in_32Battle starts in: 32
hints/battle_starts_in_33Battle starts in: 33
hints/battle_starts_in_34Battle starts in: 34
hints/battle_starts_in_35Battle starts in: 35
hints/battle_starts_in_36Battle starts in: 36
hints/battle_starts_in_37Battle starts in: 37
hints/battle_starts_in_38Battle starts in: 38
hints/battle_starts_in_39Battle starts in: 39
hints/battle_starts_in_40Battle starts in: 40
hints/battle_starts_in_41Battle starts in: 41
hints/battle_starts_in_42Battle starts in: 42
hints/battle_starts_in_43Battle starts in: 43
hints/battle_starts_in_44Battle starts in: 44
hints/battle_starts_in_45Battle starts in: 45
hints/battle_starts_in_46Battle starts in: 46
hints/battle_starts_in_47Battle starts in: 47
hints/battle_starts_in_48Battle starts in: 48
hints/battle_starts_in_49Battle starts in: 49
hints/battle_starts_in_50Battle starts in: 50
hints/battle_starts_in_51Battle starts in: 51
hints/battle_starts_in_52Battle starts in: 52
hints/battle_starts_in_53Battle starts in: 53
hints/battle_starts_in_54Battle starts in: 54
hints/battle_starts_in_55Battle starts in: 55
hints/battle_starts_in_56Battle starts in: 56
hints/battle_starts_in_57Battle starts in: 57
hints/battle_starts_in_58Battle starts in: 58
hints/battle_starts_in_59Battle starts in: 59
hints/battle_starts_in_60Battle starts in: 60
hints/survival_starts_in_00ENEMIES HAVE APPEARED!
hints/survival_starts_in_01Enemies will appear in: 1
hints/survival_starts_in_02Enemies will appear in: 2
hints/survival_starts_in_03Enemies will appear in: 3
hints/survival_starts_in_04Enemies will appear in: 4
hints/survival_starts_in_05Enemies will appear in: 5
hints/survival_starts_in_06Enemies will appear in: 6
hints/survival_starts_in_07Enemies will appear in: 7
hints/survival_starts_in_08Enemies will appear in: 8
hints/survival_starts_in_09Enemies will appear in: 9
hints/survival_starts_in_10Enemies will appear in: 10
hints/survival_starts_in_11Enemies will appear in: 11
hints/survival_starts_in_12Enemies will appear in: 12
hints/survival_starts_in_13Enemies will appear in: 13
hints/survival_starts_in_14Enemies will appear in: 14
hints/survival_starts_in_15Enemies will appear in: 15
hints/survival_starts_in_16Enemies will appear in: 16
hints/survival_starts_in_17Enemies will appear in: 17
hints/survival_starts_in_18Enemies will appear in: 18
hints/survival_starts_in_19Enemies will appear in: 19
hints/survival_starts_in_20Enemies will appear in: 20
hints/survival_starts_in_21Enemies will appear in: 21
hints/survival_starts_in_22Enemies will appear in: 22
hints/survival_starts_in_23Enemies will appear in: 23
hints/survival_starts_in_24Enemies will appear in: 24
hints/survival_starts_in_25Enemies will appear in: 25
hints/survival_starts_in_26Enemies will appear in: 26
hints/survival_starts_in_27Enemies will appear in: 27
hints/survival_starts_in_28Enemies will appear in: 28
hints/survival_starts_in_29Enemies will appear in: 29
hints/survival_starts_in_30Enemies will appear in: 30
hints/survival_starts_in_31Enemies will appear in: 31
hints/survival_starts_in_32Enemies will appear in: 32
hints/survival_starts_in_33Enemies will appear in: 33
hints/survival_starts_in_34Enemies will appear in: 34
hints/survival_starts_in_35Enemies will appear in: 35
hints/survival_starts_in_36Enemies will appear in: 36
hints/survival_starts_in_37Enemies will appear in: 37
hints/survival_starts_in_38Enemies will appear in: 38
hints/survival_starts_in_39Enemies will appear in: 39
hints/survival_starts_in_40Enemies will appear in: 40
hints/survival_starts_in_41Enemies will appear in: 41
hints/survival_starts_in_42Enemies will appear in: 42
hints/survival_starts_in_43Enemies will appear in: 43
hints/survival_starts_in_44Enemies will appear in: 44
hints/survival_starts_in_45Enemies will appear in: 45
hints/survival_starts_in_46Enemies will appear in: 46
hints/survival_starts_in_47Enemies will appear in: 47
hints/survival_starts_in_48Enemies will appear in: 48
hints/survival_starts_in_49Enemies will appear in: 49
hints/survival_starts_in_50Enemies will appear in: 50
hints/survival_starts_in_51Enemies will appear in: 51
hints/survival_starts_in_52Enemies will appear in: 52
hints/survival_starts_in_53Enemies will appear in: 53
hints/survival_starts_in_54Enemies will appear in: 54
hints/survival_starts_in_55Enemies will appear in: 55
hints/survival_starts_in_56Enemies will appear in: 56
hints/survival_starts_in_57Enemies will appear in: 57
hints/survival_starts_in_58Enemies will appear in: 58
hints/survival_starts_in_59Enemies will appear in: 59
hints/survival_starts_in_60Enemies will appear in: 60
hints/survival_wave_appears_011st enemy group is coming!
hints/survival_wave_appears_022nd enemy group is coming!
hints/survival_wave_appears_033rd enemy group is coming!
hints/survival_wave_appears_044th enemy group is coming!
hints/survival_wave_appears_055th enemy group is coming!
hints/survival_wave_appears_066th enemy group is coming!
hints/survival_wave_appears_077th enemy group is coming!
hints/survival_wave_appears_088th enemy group is coming!
hints/survival_wave_appears_099th enemy group is coming!
hints/survival_wave_appears_1010th enemy group is coming!
hints/survival_wave_appears_1111th enemy group is coming!
hints/survival_wave_appears_1212th enemy group is coming!
hints/survival_wave_appears_1313th enemy group is coming!
hints/survival_wave_appears_1414th enemy group is coming!
hints/survival_wave_appears_1515th enemy group is coming!
hints/survival_wave_appears_1616th enemy group is coming!
hints/survival_wave_appears_1717th enemy group is coming!
hints/survival_wave_appears_1818th enemy group is coming!
hints/survival_wave_appears_1919th enemy group is coming!
hints/survival_wave_appears_2020th enemy group is coming!
hints/survival_wave_appears_2121st enemy group is coming!
hints/survival_wave_appears_2222nd enemy group is coming!
hints/survival_wave_appears_2323rd enemy group is coming!
hints/survival_wave_appears_2424th enemy group is coming!
hints/survival_wave_appears_2525th enemy group is coming!
hints/survival_victory_messageThe enemy has lost all units in attempts to break our resistance! We have won!
hints/survival_enemy_near_artilleryOur artillery is in danger! The enemy got too close!
hints/survival_enemy_in_safe_zoneThe enemy is capturing our base!
hints/survival_new_group_arrives_in_01A new enemy group arrives in: 1
hints/survival_new_group_arrives_in_02A new enemy group arrives in: 2
hints/survival_new_group_arrives_in_03A new enemy group arrives in: 3
hints/survival_new_group_arrives_in_04A new enemy group arrives in: 4
hints/survival_new_group_arrives_in_05A new enemy group arrives in: 5
hints/survival_new_group_arrives_in_06A new enemy group arrives in: 6
hints/survival_new_group_arrives_in_07A new enemy group arrives in: 7
hints/survival_new_group_arrives_in_08A new enemy group arrives in: 8
hints/survival_new_group_arrives_in_09A new enemy group arrives in: 9
hints/survival_new_group_arrives_in_10A new enemy group arrives in: 10
hints/survival_new_group_arrives_in_11A new enemy group arrives in: 11
hints/survival_new_group_arrives_in_12A new enemy group arrives in: 12
hints/survival_new_group_arrives_in_13A new enemy group arrives in: 13
hints/survival_new_group_arrives_in_14A new enemy group arrives in: 14
hints/survival_new_group_arrives_in_15A new enemy group arrives in: 15
hints/survival_new_group_arrives_in_16A new enemy group arrives in: 16
hints/survival_new_group_arrives_in_17A new enemy group arrives in: 17
hints/survival_new_group_arrives_in_18A new enemy group arrives in: 18
hints/survival_new_group_arrives_in_19A new enemy group arrives in: 19
hints/survival_new_group_arrives_in_20A new enemy group arrives in: 20
hints/atgm_aimKeep the target in your crosshairs until it is reached by the missile
hints/atgm_manualUse tank movement control keys for missile guidance
hints/atgm_aim_torpedoBring the torpedo to the enemy submarine
hints/tank_medkitCrew Replenishment
hints/air_rearm_zone_avaibleAn air zone for reloading is available for bombers. It is marked with a flag. Altitude: 2000-4000 meters.
hints/ally_respawn_disabledAllied cargo ships have been destroyed. You team has lost the possibility to receive reinforcements.
hints/enemy_respawn_disabledEnemy cargo ships have been destroyed. The enemy has lost the possibility to receive reinforcements.
hints/new_wave_incomingNew enemies arrive!
hints/last_wave_incomingThe last enemy wave arrives!
hints/flag_on_the_ground10Flag will return into the central position in 30 seconds
hints/flag_on_the_ground9Flag will return into the central position in 27 seconds
hints/flag_on_the_ground8Flag will return into the central position in 24 seconds
hints/flag_on_the_ground7Flag will return into the central position in 21 seconds
hints/flag_on_the_ground6Flag will return into the central position in 18 seconds
hints/flag_on_the_ground5Flag will return into the central position in 15 seconds
hints/flag_on_the_ground4Flag will return into the central position in 12 seconds
hints/flag_on_the_ground3Flag will return into the central position in 9 seconds
hints/flag_on_the_ground2Flag will return into the central position in 6 seconds
hints/flag_on_the_ground1Flag will return into the central position in 3 seconds
hints/flag_returned_in_capturezoneFlag set into the central position
hints/you_capture_flagYour have captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
hints/ally_capture_flagYour team has captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
hints/enemy_capture_flagThe enemy team has captured the flag. Do not allow capturing of the allied zone <color=@teamBlueColor>╼</color>
hints/enemy_loose_third_of_pointsThe enemy team has lost a third of its points. The flag will be set into the central position.
hints/ally_loose_third_of_pointsThe allied team has lost a third of its points. The flag will be set into the central position.
hints/enemy_air_atackEnemy aircraft are approaching us!
hints/enemy_spaa_spawnEnemy SPAAs are approaching us!
hints/move_suspensionThe maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position by pressing the button
hints/move_suspension_nokeyThe maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position. Button not assigned.
hints/move_suspension_zero_velYou cannot move with this position of the suspension. To start moving, put the suspension into the neutral position by pressing the button
hints/move_suspension_zero_vel_nokeyYou cannot move with this position of the suspension. To start moving, put the suspension into the neutral position. Button not assigned.
hints/t1_win_the_round_teamAThe enemy team has delivered your Flag! The Flags will return to their places.
hints/t1_win_the_round_teamBYour team has delivered the enemy Flag! The Flags will return to their places.
hints/t2_win_the_round_teamAYour team has delivered the enemy Flag! The Flags will return to their places.
hints/t2_win_the_round_teamBThe enemy team has delivered your Flag! The Flags will return to their places.
hints/t1_flag_captured_teamAYour Flag has been captured!
hints/t1_flag_captured_teamBThe enemy Flag has been captured!
hints/t2_flag_captured_teamAThe enemy Flag has been captured!
hints/t2_flag_captured_teamBYour Flag has been captured!
hints/t1_flag_returned_teamAYou have returned your Flag!
hints/t1_flag_returned_teamBThe enemy has returned his Flag!
hints/t2_flag_returned_teamAThe enemy has returned his Flag!
hints/t2_flag_returned_teamBYou have returned your Flag!
hints/t1_flag_dropped_teamAThe enemy has dropped your Flag!
hints/t1_flag_dropped_teamBYou have dropped the enemy Flag!
hints/t2_flag_dropped_teamAYou have dropped the enemy Flag!
hints/t2_flag_dropped_teamBThe enemy has dropped your Flag!
hints/flag_captured_youYou have the enemy Flag! Deliver it to the allied point!
hints/ally_round_will_end_in_15Hold both strategic points for: 15
hints/ally_round_will_end_in_14Hold both strategic points for: 14
hints/ally_round_will_end_in_13Hold both strategic points for: 13
hints/ally_round_will_end_in_12Hold both strategic points for: 12
hints/ally_round_will_end_in_11Hold both strategic points for: 11
hints/ally_round_will_end_in_10Hold both strategic points for: 10
hints/ally_round_will_end_in_09Hold both strategic points for: 9
hints/ally_round_will_end_in_08Hold both strategic points for: 8
hints/ally_round_will_end_in_07Hold both strategic points for: 7
hints/ally_round_will_end_in_06Hold both strategic points for: 6
hints/ally_round_will_end_in_05Hold both strategic points for: 5
hints/ally_round_will_end_in_04Hold both strategic points for: 4
hints/ally_round_will_end_in_03Hold both strategic points for: 3
hints/ally_round_will_end_in_02Hold both strategic points for: 2
hints/ally_round_will_end_in_01Hold both strategic points for: 1
hints/ally_round_will_end_in_00You have won this round!
hints/enemy_round_will_end_in_15Capture at least one strategic points in: 15
hints/enemy_round_will_end_in_14Capture at least one strategic points in: 14
hints/enemy_round_will_end_in_13Capture at least one strategic points in: 13
hints/enemy_round_will_end_in_12Capture at least one strategic points in: 12
hints/enemy_round_will_end_in_11Capture at least one strategic points in: 11
hints/enemy_round_will_end_in_10Capture at least one strategic points in: 10
hints/enemy_round_will_end_in_09Capture at least one strategic points in: 9
hints/enemy_round_will_end_in_08Capture at least one strategic points in: 8
hints/enemy_round_will_end_in_07Capture at least one strategic points in: 7
hints/enemy_round_will_end_in_06Capture at least one strategic points in: 6
hints/enemy_round_will_end_in_05Capture at least one strategic points in: 5
hints/enemy_round_will_end_in_04Capture at least one strategic points in: 4
hints/enemy_round_will_end_in_03Capture at least one strategic points in: 3
hints/enemy_round_will_end_in_02Capture at least one strategic points in: 2
hints/enemy_round_will_end_in_01Capture at least one strategic points in: 1
hints/enemy_round_will_end_in_00You have lost this round!
hints/next_round_in_20Capture zones will become available in: 20
hints/next_round_in_19Capture zones will become available in: 19
hints/next_round_in_18Capture zones will become available in: 18
hints/next_round_in_17Capture zones will become available in: 17
hints/next_round_in_16Capture zones will become available in: 16
hints/next_round_in_15Capture zones will become available in: 15
hints/next_round_in_14Capture zones will become available in: 14
hints/next_round_in_13Capture zones will become available in: 13
hints/next_round_in_12Capture zones will become available in: 12
hints/next_round_in_11Capture zones will become available in: 11
hints/next_round_in_10Capture zones will become available in: 10
hints/next_round_in_09Capture zones will become available in: 9
hints/next_round_in_08Capture zones will become available in: 8
hints/next_round_in_07Capture zones will become available in: 7
hints/next_round_in_06Capture zones will become available in: 6
hints/next_round_in_05Capture zones will become available in: 5
hints/next_round_in_04Capture zones will become available in: 4
hints/next_round_in_03Capture zones will become available in: 3
hints/next_round_in_02Capture zones will become available in: 2
hints/next_round_in_01Capture zones will become available in: 1
hints/next_round_in_00Capture zones have become available!
hints/artillery_disable_warningLast chance to use your artillery!
hints/artillery_disableArtillery strikes are no longer available!
hints/no_attackers_so_mission_end_for_00There are no players of the attacking team.
hints/no_attackers_so_mission_end_for_01There are no players of the attacking team.
hints/no_attackers_so_mission_endThere are no players of the attacking team.
hints/attack_player_with_ballAttack the enemy carrying the ball!
hints/defend_player_with_ballDefend the ally carrying the ball!
hints/move_in_waypoint_to_scoreDeliver the ball into the opponent's goal!
hints/ally_team_received_1000_ticketsYour team has earned 1000 points!
hints/enemy_team_received_1000_ticketsThe enemy team has earned 1000 points!
hints/ally_team_received_2000_ticketsYour team has earned 2000 points!
hints/enemy_team_received_2000_ticketsThe enemy team has earned 2000 points!
hints/biathlon_1st_range_startYou have 7 targets to destroy.
hints/biathlon_1st_range_targets_counter01You have destroyed 1/7 targets.
hints/biathlon_1st_range_targets_counter02You have destroyed 2/7 targets.
hints/biathlon_1st_range_targets_counter03You have destroyed 3/7 targets.
hints/biathlon_1st_range_targets_counter04You have destroyed 4/7 targets.
hints/biathlon_1st_range_targets_counter05You have destroyed 5/7 targets.
hints/biathlon_1st_range_targets_counter06You have destroyed 6/7 targets.
hints/biathlon_all_targets_destroyedYou have destroyed all targets.
hints/biathlon_2nd_range_startYou have 3 targets to destroy.
hints/biathlon_2nd_range_targets_counter01You have destroyed 1/3 targets.
hints/biathlon_2nd_range_targets_counter02You have destroyed 2/3 targets.
hints/players_found_new_taskPlayer of your team found new mission target
hints/ny_ctf_t1_win_the_round_teamAOur Christmas tree has been captured. The trees will now return to their positions.
hints/ny_ctf_t1_win_the_round_teamBWe’ve captured the enemy Christmas tree. The trees will now return to their positions.
hints/ny_ctf_t2_win_the_round_teamAWe’ve captured the enemy Christmas tree. The trees will now return to their positions.
hints/ny_ctf_t2_win_the_round_teamBOur Christmas tree has been captured. The trees will now return to their positions.
hints/ny_ctf_t1_flag_captured_teamASomebody is capturing our Christmas tree!
hints/ny_ctf_t1_flag_captured_teamBWe are capturing the enemy Christmas tree!
hints/ny_ctf_t2_flag_captured_teamAWe are capturing the enemy Christmas tree!
hints/ny_ctf_t2_flag_captured_teamBSomebody is capturing our Christmas tree!
hints/ny_ctf_t1_flag_returned_teamAWe returned our Christmas tree!
hints/ny_ctf_t1_flag_returned_teamBThe enemy have returned their Christmas tree!
hints/ny_ctf_t2_flag_returned_teamAThe enemy have returned their Christmas tree!
hints/ny_ctf_t2_flag_returned_teamBWe returned our Christmas tree!
hints/ny_ctf_t1_flag_dropped_teamAThe enemy dropped our Christmas tree!
hints/ny_ctf_t1_flag_dropped_teamBWe dropped the enemy Christmas tree!
hints/ny_ctf_t2_flag_dropped_teamAWe dropped the enemy Christmas tree!
hints/ny_ctf_t2_flag_dropped_teamBThe enemy dropped our Christmas tree!
hints/ny_ctf_flag_captured_youYou have the Christmas tree! Bring it home!
hints/ny_gift_ctf_t1_delivered_teamAThe enemy has put a present under their Christmas tree.
hints/ny_gift_ctf_t1_delivered_teamBWe placed a present under our Christmas tree.
hints/ny_gift_ctf_t2_delivered_teamAWe placed a present under our Christmas tree.
hints/ny_gift_ctf_t2_delivered_teamBThe enemy has put a present under their Christmas tree.
hints/ny_gift_ctf_captured_youYou got a present! Take it to our Christmas tree!
hints/naval_ny_gift_ctf_extra_roundThere are presents for everyone! Find and bring them to the Christmas tree!
hints/replenishment_of_ammo_stowageReplenishment of first-stage ammo stowage
hints/enemy_submarines_detectedEnemy ballistic missile submarines detected
hints/enemy_submarines_start_preparation_for_launchThe enemy submarine began preparing to launch missiles, destroy it!
hints/football_scored_the_goal{var} has scored a goal!
hints/football_missed_the_goal{var} has scored a goal!
hints/football_made_a_save{var} made a save!
hints/football_ball_was_resetThe ball has been destroyed.
hints/football_halftime_counterThe first half will end in: {var}
hints/football_fulltime_counterThe match will end in: {var}
hints/football_half_overtime_counterThe half of overtime will end in: {var}
hints/football_overtime_counterThe overtime will end in: {var}
hints/football_halftimeHalf-time!
hints/football_fulltimeFull-time!
hints/football_overtimeDraw! Overtime!
hints/football_enemy_leads_by_4_goalsThe opponent has a four-goal lead – the next goal will be victorious!
hints/football_ally_leads_by_4_goalsOur team has a four-goal lead – the next goal will be victorious!
hints/football_enemy_leads_by_2_goalsThe opponent has a two-goal lead – the next goal will be victorious!
hints/football_ally_leads_by_2_goalsOur team has a two-goal lead – the next goal will be victorious!
hints/request_repair_helpYou cannot move during the repair help request
hints/no_potential_assistantThere is no ally nearby who can help you repair the vehicle
hints/no_potential_fire_assistantThere is no ally nearby who can help you firefighting
hints/have_potential_assisteeThere is an ally nearby you can help repair his vehicle
hints/plane_have_potential_assisteeThere is an ally nearby you can help repair his vehicle
hints/plane_can_repair_assistYou can help allied ground vehicles with field repairs by approaching a vehicle under repair closer than 50 m
hints/request_extinguish_dont_moveYou cannot move during firefighting
hints/tutorialBoat_helloWelcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
hints/tutorialBoat_hello_continueWelcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
hints/tutorialBoat_about_water_movementKeep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
hints/tutorialBoat_about_water_movement_continueKeep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
hints/tutorialBoat_use_controlsUse to control the boat
hints/tutorialBoat_follow_waypointsFollow the route.
hints/tutorialBoat_use_full_stopUse to stop the boat.
hints/tutorialBoat_wait_for_full_stopWait for the boat to come to a full stop.
hints/tutorialBoat_spot_the_1st_targetThis is your first training target: a boat
hints/tutorialBoat_about_cursorsThere are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
hints/tutorialBoat_about_cursors_continueThere are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
hints/tutorialBoat_turrets_aim_hint01The boat’s weapons cannot be controlled directly.
hints/tutorialBoat_turrets_aim_hint01_continueThe boat’s weapons cannot be controlled directly.
hints/tutorialBoat_turrets_aim_hint02You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
hints/tutorialBoat_turrets_aim_hint02_continueYou use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
hints/tutorialBoat_turrets_aim_hint03However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
hints/tutorialBoat_turrets_aim_hint03_continueHowever, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
hints/tutorialBoat_wait_for_turretsWait for the weapon marker to reach the indicator.
hints/tutorialBoat_shoot_at_first_targetTake a few shots at the training target.
hints/tutorialBoat_xray_crew_hint01The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
hints/tutorialBoat_xray_crew_hint01_continueThe crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
hints/tutorialBoat_xray_crew_hint02Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
hints/tutorialBoat_xray_crew_hint02_continueDifferent torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
hints/tutorialBoat_other_ways_to_kill_a_boat01All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
hints/tutorialBoat_other_ways_to_kill_a_boat01_continueAll combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
hints/tutorialBoat_other_ways_to_kill_a_boat02Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
hints/tutorialBoat_other_ways_to_kill_a_boat02_continueNeedless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
hints/tutorialBoat_kill_1st_target_anyhowDestroy the training target.
hints/tutorialBoat_kill_1st_targetDisable the crew to destroy the target boat.
hints/tutorialBoat_1st_target_killedNicely done!
hints/tutorialBoat_spot_the_targetMove the cursor to the next target.
hints/tutorialBoat_torpedoing_hint01This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
hints/tutorialBoat_torpedoing_hint01_continueThis target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
hints/tutorialBoat_torpedo_sightYour boat is equipped with four torpedo launchers that can be used against these kinds of targets.
hints/tutorialBoat_torpedo_sight_nextA torpedo launcher is selected automatically depending on the position of the cursor.
hints/tutorialBoat_torpedoing_hint02+use_torpedoTorpedoes will be launched only from the launcher for which the sight is active. If the sight is disabled, all torpedoes will be launched.
hints/tutorialBoat_torpedo_colors_hintNote that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
hints/tutorialBoat_torpedo_colors_hint_continueNote that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
hints/tutorialBoat_torpedoing_hint03Torpedoes always follow a straight line after leaving the torpedo launcher, and they are easy to dodge as long as you notice them in time. If your target is in motion, launch torpedoes at the position it will occupy when the torpedo reaches the target.
hints/tutorialBoat_goto_next_waypointNice hit!
hints/tutorialBoat_stop_the_boatStop the boat
hints/tutorialBoat_auto_gunners_hint01You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
hints/tutorialBoat_auto_gunners_hint01_continueYou destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
hints/tutorialBoat_auto_gunners_hint02You can also leave the choice of targets up to the gunners themselves by ordering them to fire at any surface or airborne targets.
hints/tutorialBoat_switch_gunners_modeSwitch your gunners’ target-selection mode to surface or any and wait for your crew to destroy the target on their own.
hints/tutorialBoat_gunners_killed_the_targetSplendid! Your next objective is to capture a strategic point.
hints/tutorialBoat_capture_zone_hint01The marker is currently white, which means that the point does not belong to anyone.
hints/tutorialBoat_capture_zone_hint01_continueThe marker is currently white, which means that the point does not belong to anyone.
hints/tutorialBoat_capture_zone_hint02However, there is currently an enemy target boat in the capture area. The area’s marker will begin to turn red. This means that the point is being captured by the enemy.
hints/tutorialBoat_use_zoomYou can also zoom in if your target is a long way away
hints/tutorialBoat_ranged_combat_hint01When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
hints/tutorialBoat_ranged_combat_hint01_continueWhen you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
hints/tutorialBoat_ranged_combat_hint02This is because your gunners need time to adjust their fire before they can hit the target.
hints/tutorialBoat_ranged_combat_hint02_continueThis is because your gunners need time to adjust their fire before they can hit the target.
hints/tutorialBoat_ranged_combat_hint03Your current target is quite far away, so it will take longer to hit it.
hints/tutorialBoat_ranged_combat_hint03_continueYour current target is quite far away, so it will take longer to hit it.
hints/tutorialBoat_ranged_combat_hint04However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
hints/tutorialBoat_ranged_combat_hint04_continueHowever, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
hints/tutorialBoat_ranged_combat_hint05Gunners do not account for the target’s movement direction and speed, so tracking the target as it moves and firing at its future position is still up to you.
hints/tutorialBoat_ranged_combat_target_killedExcellent! Target destroyed! Now you can capture the strategic point.
hints/tutorialBoat_go_to_capture_zoneMove to the capture zone.
hints/tutorialBoat_player_in_capture_zoneYou have arrived at the capture zone. The borders of the zone are marked with buoys.
hints/tutorialBoat_player_in_capture_zone_continueYou have arrived at the capture zone. The borders of the zone are marked with buoys.
hints/tutorialBoat_wait_for_captureNow just wait for the zone to be captured.
hints/tutorialBoat_final_hintGreat! You won!
hints/nbttl_capture_remaining_point_for_instant_winWe control two strategic points – we need to capture the others for an instant victory!
hints/nbttl_lose_remaining_point_for_instant_defeatThe enemy controls two strategic points, if he captures the rest – we lose!
hints/ufo/hover_modePress {shortcut} to switch to HOVER mode
hints/spawn_on_backup_zoneYour plane can't respawn at airfield. Backup spawn zone selected
hints/change_bullet_type_for_setBullet type will be changed after spending the current bullet set
hints/return_home_sectorsReturn at least one home sector in: {var}
hints/hold_enemy_sectorsHold all opponent's home sectors in: {var}
hints/tutorial_karantan_light_tankLight class vehicles have increased mobility, but weak protection. It is most effective for fast maneuvers.
hints/tutorial_karantan_capture_01The capture progress is faster if several vehicles of the same team are in the capture zone.
hints/tutorial_karantan_capture_02If vehicles from both teams are in the capture zone, the capture process will be suspended.
hints/tutorial_karantan_heavy_enemyA heavy enemy tank is a serious threat to your vehicle. Find cover and wait for a better moment to attack.
hints/tutorial_karantan_flank_02Most of the ground vehicle models have weaker armor in the side and rear projections. Vulnerable critical components such as ammo racks and fuel tanks are also located there.
hints/tutorial_karantan_flank_03Destroy the enemy tank by shooting at the ammo rack located on the side of the tank.
hints/tutorial_karantan_spaaSelf-propelled anti-aircraft (SPAA) vehicles are designed to destroy air targets. Covering allied ground vehicles from enemy aircrafts is an important task on the battlefield.
hints/tutorial_karantan_aa_strategy_01Shooting at air targets at long range can be ineffective. Enemy aircrafts are most vulnerable when they attack ground targets.
hints/tutorial_karantan_aa_strategy_02Wait until the enemy bombers are in the direct line of attack.
hints/tutorial_karantan_aa_strategy_03Open fire!
hints/tutorial_karantan_heavy_tankHeavy tanks have low mobility, but good armor and can withstand multiple hits, making them extremely effective in frontal attacks.
hints/tutorial_karantan_critical_damageCritical damage has been received, the gun is broken, the gunner has lost consciousness, firing is impossible!
hints/tutorial_karantan_find_coverFind cover from enemy fire and repair damaged modules.
hints/tutorial_karantan_weak_spotsWhen shooting at well-armored enemies, try to aim at weakly protected places. The ballistic marker will show the probability of penetration at the point of impact of your projectile in the corresponding color: Red – low penetration probability. Green – high.
hints/tutorial_karantan_coverFirst you need to get out of the shelling by hiding behind cover.
hints/tank_football_how_to_playUse {{ID_FIRE_GM}} to hit the ball and {{ID_FIRE_GM_MACHINE_GUN}} to jump up to catch a flying ball
hints/naval_biathlon_targetsDestroy designated targets to gain the ability to boost your speed by pressing {{ID_EVENT_ACTION}}
hints/tank_biathlon_pillarsTry to avoid colliding with pillars: the impact will slow down your vehicle.
hints/tutorialDestr_welcomeWelcome to the quick guide to battleship controls.
hints/tutorialDestr_welcome_continueWelcome to the quick guide to battleship controls.
hints/tutorialDestr_first_target_lock_onYour first target is a motionless boat.
hints/tutorialDestr_first_target_aim_and_shootNow aim your cannons crosshairs at the target and fire using {{ID_SHIP_WEAPON_ALL}}.
hints/tutorialDestr_first_target_downTarget's destroyed! Great job!
hints/tutorialDestr_second_target_spotYour next target is in a few kilometers away from you.
hints/tutorialDestr_second_target_lockLock on the target using {{ID_LOCK_TARGET}}.
hints/tutorialDestr_second_target_binocularsUse the binoculars: {{ID_TOGGLE_VIEW_SHIP}}.
hints/tutorialDestr_second_target_zoomZoom the camera using {{ID_ZOOM_TOGGLE}}.
hints/tutorialDestr_second_target_shootOpen fire: {{ID_SHIP_WEAPON_ALL}}.
hints/tutorialDestr_second_target_downPerfect! The target's going down.
hints/tutorialDestr_third_target_autoYour new target is another boat, but it's moving this time.
hints/tutorialDestr_third_target_downAs you can see your gunners can deal with light vessels on their own.
hints/tutorialDestr_fourth_target_autoYour gunners can also help you to repel air attacks.
hints/tutorialDestr_fourth_target_downThe aircraft's destroyed!
hints/tutorialDestr_fifth_target_lockNext target is a destroyer, pretty much like your own. It's better to use torpedoes against that kind of vessel.
hints/tutorialDestr_fifth_target_torpedo_sightActivate the torpedo sight: {{ID_SHIP_TORPEDO_SIGHT}}.
hints/tutorialDestr_fifth_target_torpedo_launchAim torpedoes at the target and lauch them with {{ID_SHIP_WEAPON_TORPEDOES}}.
hints/tutorialDestr_fifth_target_waitWait for torpedoes to hit.
hints/tutorialDestr_fifth_target_doneAwesome!
hints/tutorialDestr_capture_moveYour last target is the strategic point that you need to capture by moving your vessel into the designated zone.
hints/tutorialDestr_capture_stopStop the ship: {{ID_SHIP_FULL_STOP}}.
hints/tutorialDestr_capture_waitStay within the designated area until the capture is complete.
hints/tutorialDestr_capture_doneThe zone is yours — as is the victory!
hints/reach_battlearea_to_activate_the_bombFly to the tank battlefield to activate the bomb fuze
hints/drop_the_bombDrop the bomb
hints/take_defensive_positionsYou have {var} seconds to take defensive positions
hints/mission_starts_inThe mission will start in: {var}
hints/rearm_availableAmmunition replenishment is available near the captured stockpiles
hints/ammunition_replenishedAmmunition has been replenished
hints/defdom_prepare_to_attackElectromagnetic blow in: {var}
hints/defdom_you_are_damagedYour vehicle has been damaged by an electromagnetic blow
hints/defdom_you_are_damaged_timerYour vehicle has been damaged by an electromagnetic blow
hints/atgm_warningActive protection system testing area, stop vehicle
hints/atgm_timerAttack in {var}
hints/po_2op_event_mission/startDestroy enemies to get extra Overpower time. Overpower gives you a fast reload and immunity to enemy bullets.
hints/po_2op_event_mission/to_op_timer+{var} to OP timer
hints/po_2op_event_mission/climdClimb, climb!
hints/po_2op_event_mission/descendDescend, descend!
hints/po_2op_event_mission/do_a_barrel_rollDo a Barrel Roll!
hints/replay_pausedThe replay has been paused to load the next part
hints/replay_download_statusDownloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%)
hints/not_in_burav_ctrl_radiusYou must be in the zone marked with the white circle on the map to control the Burav
hints/burav_ctrl_by_other_playerThe other player controls Burav because they are closer to it
hints/burav_target_not_in_battle_areaBurav cannot leave the battlefield
hints/burav_target_not_ctrl_radiusThe destination point is outside Burav's control area
hints/burav_in_delayBurav will appear 10 seconds after the last attack
hints/burav_ctrl_by_enemyBurav is under enemy control. Fly into the center of the circle to take over control
hints/burav_ctrl_by_allyBurav is controlled by an allied Pchela. Fly into the center of the circle to take over control
hints/burav_controllingBurav is under your control. Specify the target point for Burav using the {{ID_BOMBS}} key
hints/burav_in_delay_clickWait for Burav to appear on the map
hints/ki_148_missile/controls_check_initBefore starting the test, check the weapon controls
hints/ki_148_missile/controls_check_left_rightUse {{weapon_aim_heading}} for aiming along the yaw axis
hints/ki_148_missile/controls_check_up_downUse {{weapon_aim_pitch}} for aiming along the pitch axis
hints/ki_148_missile/launchPress {{ID_AGM}} to launch a missile
hints/ki_148_missile/destroy_targetDestroy the target with a missile
hints/ki_148_missile/try_againThe target hasn’t been destroyed. If you haven’t managed to confirm the operability of the missile or discover the broken part, you can repeat the test
hints/aircraft_atgm_mclos/startThe use of air-to-surface guided missiles with manual aiming
hints/aircraft_atgm_mclos/start_rocketPress {shortcut} to launch an air-to-surface missile
hints/aircraft_atgm_mclos/about_moveThe missile requires manual control along the pitch and course axes during the whole flight. Using the following commands, align the missile trajectory with the target you need to hit
hints/aircraft_atgm_mclos/zoomPress {shortcut} to zoom the camera
hints/aircraft_atgm_mclos/controls_check_left_rightPress {shortcut} to control the missile's yaw
hints/aircraft_atgm_mclos/controls_check_up_downPress {shortcut} to control the missile's pitch
hints/aircraft_atgm_mclos/destroy_targetHit the target with the missile
hints/aircraft_aam_ir/startMissiles with thermal homing head are guided by heat radiated by aircraft engines or its airframe. Engines radiate far more heat, which makes capture distance greater for launching in pursuit rather than firing from ahead
hints/aircraft_aam_ir/targetCapture the target ahead of you by aiming the missile homing head (central circle) at the target. If the central circle stops blinking and changes its color to red, it means that the target is captured and you may launch a missile
hints/aircraft_aam_sarh/start1The use of missiles with semi-active radar homing head
hints/aircraft_aam_sarh/start2These missiles aim at the launch aircraft radar signal reflected from the target. To use them, you need to capture the target with the radar and follow it until the missile hits
hints/aircraft_aam_sarh/start3The radar indicator is displayed in the right part of the screen and it shows a detected and selected target as a horizontal line surrounded with two brackets
hints/aircraft_aam_sarh/check_radarPress {shortcut} to enable the radar indicator. You can use settings to enable the aircraft radar automatically at the start of a mission
hints/aircraft_aam_sarh/activation_rocketPress {shortcut} to capture the chosen target
hints/aircraft_aam_sarh/rocket_start1The target is captured and is being followed by the aircraft radar and the missile homing head
hints/aircraft_atgm_laser/start1The use of missiles with semi-active laser homing head
hints/aircraft_atgm_laser/start2These missiles aim at the launch aircraft laser signal reflected from the target
hints/aircraft_atgm_laser/change_viewPress {shortcut} to change camera
hints/aircraft_atgm_laser/activation_rocket1You have to activate a missile homing head
hints/aircraft_atgm_laser/targetPress {shortcut} to stabilize the crosshair in relation to surface. You can use settings to enable the automatic crosshair stabilization at missile launch
hints/aircraft_atgm_laser/rocket_moveHold the central crosshair mark on the target until the missile hits
hints/aircraft_aam_arh/start1The use of air-to-air missiles with active radar seeker
hints/aircraft_aam_arh/start2These missiles use a combined guidance scheme - at long distances, they receive data about the target from the carrier's radar, and when approaching the target at a range of 10-15 km, they transfer to autonomous mode and track the target with their own active radar seeker
hints/aircraft_aam_arh/start3Also, these missiles allow simultaneous firing of several targets, targeting each missile individually
hints/aircraft_aam_arh/twsMissiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters
hints/aircraft_aam_arh/tws_menuMissiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters
hints/aircraft_aam_arh/activation_tws1The indicator to the right displays all targets tracked by the radar in this mode. In addition, the currently selected target is indicated by a square frame in the world and two vertical bars on the radar indicator
hints/aircraft_aam_arh/activation_tws2Now you can issue target designation for a missile at the current target
hints/aircraft_aam_arh/switch_targetTo fire at the second target, you need to select it through the radar using {shortcut}
hints/aircraft_aam_arh/cycling_yUse {shortcut} to aim the lock on the target along the Y-axis. You can activate cyclic switching of aircraft radar targets in the settings
hints/aircraft_aam_arh/cycling_xUse {shortcut} to aim the lock on the target along the X-axis. You can activate cyclic switching of aircraft radar targets in the settings
hints/aircraft_aam_arh/activate_targetWhen the target is highlighted, press {shortcut} to lock it on
hints/aircraft_aam_arh/switch_target_manualSelect another target
hints/aircraft_atgm_tv/start1The use of guided air-to-surface missiles with television homing head
hints/aircraft_atgm_tv/start2These missiles autonomously target using their own television homing head
hints/aircraft_atgm_ir/start1The use of guided air-to-surface missiles with infrared imaging homing head
hints/aircraft_atgm_ir/start2These missiles autonomously target using their own infrared imaging homing head
hints/aircraft_aam_mclos/start1The use of air-to-air guided missiles with manual guidance
hints/aircraft_aam_mclos/start2These missiles are not automatically guided, but are directed using commands for guidance correction
hints/aircraft_aam_mclos/about_rocket1The missile can be detonated either by a direct hit on the target or by a remote detonator if available
hints/aircraft_aam_mclos/about_rocket2This weapon is immune to enemy countermeasures
hints/aircraft_guided_bombs_laser/start1The use of guided bombs with laser homing head
hints/aircraft_guided_bombs_laser/start2These bombs are guided by the carrier aircraft laser signal reflected from the target
hints/aircraft_guided_bombs_laser/after_bomb1Continuous laser designation from the carrier to the target is required for guidance until the target is hit
hints/aircraft_guided_bombs_laser/after_bomb2The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking
hints/aircraft_guided_bombs_tv/start1The use of guided bombs with television homing head
hints/aircraft_guided_bombs_tv/start2These bombs autonomously target using their own television homing head
hints/aircraft_guided_bombs_ir/start1The use of guided bombs with infrared imaging homing head
hints/aircraft_guided_bombs_ir/start2These bombs autonomously target using their own infrared imaging homing head
hints/aircraft_atgm_laser_container/start1The use of guided missiles with laser homing head
hints/aircraft_atgm_laser_container/start2These missiles are guided by the carrier aircraft laser signal reflected from the target
hints/aircraft_atgm_laser_container/after_attack1Continuous laser designation from the carrier to the target is required for guidance until the target is hit
hints/aircraft_atgm_laser_container/after_attack2The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking
hints/aircraft_atgm_laser_fixed_beam/start1The use of guided missiles with laser homing head
hints/aircraft_atgm_laser_fixed_beam/start2These missiles are guided by the carrier aircraft laser signal reflected from the target
hints/aircraft_atgm_laser_fixed_beam/target1The aircraft is equipped with a fixed laser beam targeting station. Continuous laser designation from the carrier to the target is required for guidance until the target is hit. Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit
hints/aircraft_atgm_laser_fixed_beam/target2Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit
hints/aircraft_atgm_laser_fixed_beam/target3Align the aircraft's course to the target
hints/aircraft_atgm_laser_fixed_beam/hold_on_target1To adjust the alignment of the laser beam, the direction of the carrier aircraft's flight is used
hints/aircraft_atgm_laser_fixed_beam/hold_on_target2Keep the circle on the target with the aircraft's heading until the missile hits
hints/aircraft_modifications/rocket_startPress {shortcut} to launch missile
hints/aircraft_modifications/laser_activatePress {shortcut} to activate the laser
hints/aircraft_modifications/view_targetIn the targeting camera, the center of the crosshair indicates the aiming point. Aim at the target
hints/aircraft_modifications/view_target_afterThe set point is saved and displayed in 3rd person view. Align the aircraft to avoid colliding with the target
hints/aircraft_modifications/change_view_homingTo switch to the TV camera mode, use the change view {shortcut}
hints/aircraft_modifications/change_view_containerTo switch to the view from the targeting container, use the change view {shortcut}
hints/aircraft_modifications/boomb_startWhen the target is within the circle of the release zone, press {shortcut}
hints/aircraft_modifications/bomb_cancelThe bomb has not been dropped
hints/aircraft_modifications/after_bombAfter the bomb is dropped, the transmission of the image to the carrier aircraft stops, and the bomb is guided to the target independently. You can perform any defensive maneuvers or attack the next target
hints/aircraft_modifications/after_rocketAfter launching the missile, the transmission of the image to the carrier aircraft stops, and the missile is guided to the target independently. You can perform any defensive maneuvers or attack the next target
hints/aircraft_modifications/nvdPress {shortcut} to switch to the infrared imaging homing mode
hints/aircraft_modifications/nvd_menuPress {shortcut} to switch to the infrared imaging homing mode
hints/aircraft_modifications/boomb_viewAfter dropping the bomb, you can switch to bomb tracking mode.
hints/aircraft_modifications/activation_rocketPress {shortcut} to activate missile homing head
hints/aircraft_modifications/activation_tv_rocketPress {shortcut} to activate missile
hints/aircraft_modifications/laser_activation_rocketA small circle indicates the point illuminated by the laser from the side of your aircraft. The missile will be guided to that point
hints/aircraft_modifications/activation_lockTo lock onto the target, use {shortcut}
hints/aircraft_modifications/activation_bombPress {shortcut} to activate bomb
hints/aircraft_modifications/need_to_choose_agmPress {shortcut} to select an air-to-surface missile using the selector
hints/aircraft_modifications/need_to_choose_aamPress {shortcut} to select an air-to-air missile using the selector
hints/aircraft_modifications/need_to_choose_bombPress {shortcut} to select the release of the guided bomb using the selector
hints/aircraft_modifications/need_to_bound_fire_agmTo test air-to-surface missiles in this mission, you need to assign a button {shortcut}
hints/aircraft_modifications/need_to_bound_fire_aamTo test air-to-air missiles in this mission, you need to assign a button {shortcut}
hints/aircraft_modifications/need_to_bound_fire_bombTo test guided bombs in this mission, you need to assign the key {shortcut}
hints/aircraft_modifications/spi1For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location
hints/aircraft_modifications/spi_menu1For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location
hints/aircraft_modifications/menu_choose_cockpitСhoose 'Cockpit'
hints/aircraft_modifications/menu_choose_spiСhoose 'Activate target point'
hints/aircraft_modifications/menu_choose_mfdСhoose 'MFD / NVD'
hints/aircraft_modifications/menu_choose_ndvСhoose 'Switch NVD mode'
hints/aircraft_modifications/menu_choose_radarСhoose 'Radar / IRST'
hints/aircraft_modifications/menu_choose_radar_switchСhoose 'Change Radar/IRST mode'
hints/aircraft_modifications/spi2To do this, place the crosshair marker on the desired point and activate the aiming point.
hints/aircraft_modifications/find_targetAlign the aircraft's course to the target
hints/aircraft_modifications/zoomPress {shortcut} to zoom the camera
hints/aircraft_modifications/change_viewPress {shortcut} to change camera
hints/aircraft_modifications/change_view_cameraPress {shortcut} to change the view and switch to 3rd person view
hints/aircraft_modifications/try_againThe target was not hit
hints/you_can_exitYou can safely change your aircraft
hints/you_can_exit_nokeyYou can safely change your aircraft (key not assigned)
hints/mach_too_highToo high speed
hints/engineNoFuelFlowFuel Starvation
hints/oil_overheatOil overheated
hints/water_overheatWater overheated
hints/engine_overheatEngine overheated
hints/propKilledEngine died: propeller broken
hints/cylinderKnockedOutEngine died: knocked out
hints/engineStuckEngine died: seized up
hints/engineOverheatedEngine died: overheating
hints/engineOverrevedEngine died: overrevving
hints/manifoldPressureEngine died: manifold pressure
hints/engineNoNitroEngine died: no nitro
hints/engineNoFuelEngine died: no fuel
hints/engineFloatCarbFailureEngine died: float carburetor failure
hints/engineMixerPressureEngine died: mixer pressure
hints/engineMagnettoKnockedOutEngine died: magneto knocked out
hints/repair_tracksStart repairing tracks
hints/repair_tracks_nokeyStart repairing tracks (key not assigned)
hints/repair_tankStart repairing the ground vehicle
hints/repair_tank_nokeyStart repairing the ground vehicle (key not assigned)
hints/stop_for_repairStop the ground vehicle to start repairing
hints/repair_tank_holdhold to start repairing the ground vehicle
hints/repair_tank_hold_no_keyhold to start repairing the ground vehicle (key not assigned)
hints/repair_assist_tankHelp to repair the ground vehicle
hints/repair_assist_tank_no_keyHelp to repair the ground vehicle (key not assigned)
hints/repair_assist_tank_holdhold to help to repair the ground vehicle
hints/repair_assist_tank_hold_no_keyhold to help to repair the ground vehicle (key not assigned)
hints/repair_assist_planeHelp to repair the aircraft
hints/repair_assist_plane_no_keyHelp to repair the aircraft (key not assigned)
hints/repair_assist_plane_holdhold to help to repair the aircraft
hints/repair_assist_plane_hold_no_keyhold to help to repair the aircraft (key not assigned)
hints/repair_request_assist_holdhold to request help with repair
hints/repair_request_assist_hold_no_keyhold to request help with repair (key not assigned)
hints/repair_assist_ship_holdhold to help to repair the vessel
hints/repair_assist_ship_hold_no_keyhold to help to repair the vessel (key not assigned)
hints/repair_cancel_request_assist_holdhold to cancel request help with repair
hints/repair_cancel_request_assist_hold_no_keyhold to cancel request help with repair (key not assigned)
hints/extinguish_assisthold to help to firefighting
hints/extinguish_assist_no_keyhold to help to firefighting (key not assigned)
hints/request_extinguish_helppress to request help with firefighting
hints/request_extinguish_help_no_keypress to request help with firefighting (key not assigned)
hints/request_extinguish_help_cancelpress to cancel request help with firefighting
hints/request_extinguish_help_cancel_no_keypress to cancel request help with firefighting (key not assigned)
hints/need_stop_for_fireStop the ground vehicle to fire
hints/need_stop_for_hull_aimingStop the ground vehicle for hull aiming
hints/stop_terraform_for_hull_aimingStop terraforming for hull aiming
hints/move_suspension_blockedSuspension moving is blocked by active terraforming
hints/need_stop_for_terraformStop the ground vehicle for entrenching
hints/wait_launcher_readyLauncher is deploying
hints/commander_view_with_nv_onSwitching to commander view with night vision
hints/commander_is_unconsciousCommander is unconscious, commander sight is unavailable
hints/use_artilleryCall for artillery strike
hints/use_artillery_no_keyCall for artillery strike (key not assigned)
hints/extinguish_fireActivate extinguisher
hints/extinguish_fire_nokeyStart extinguishing the fire (key not assigned)
hints/tank_rearm_processUse to interrupt reloading
hints/tank_rearm_process_no_keyUse to interrupt reloading (key not assigned)
hints/critical_heeling_nokeyDangerous heeling! The ship may capsize. Activate the fight against flooding (key not assigned)
hints/critical_heelingDangerous heeling! The ship may capsize. Activate the fight against flooding.
hints/drowning_inYou will drown in
hints/is_very_few_crewNot enough free crew members for repair
hints/torpedo_brokenThe torpedo tube is inoperative
hints/more_kills_for_kill_streakNeeds more points to activate
hints/needs_kills_streak_eventRequires starting air battle to join
hints/have_not_bulletsAmmo stowage is empty
hints/active_eventAn active air battle is already live, you can start a new one after current one ends
hints/no_event_slotsAll vehicles available for the air battle have been taken
hints/already_participatingYou are already participating in this air battle
hints/winch_requestRequest team help
hints/winch_useAttach tow cable
hints/winch_detachDetach tow cable
hints/winch_request_no_keyRequest team help (key not assigned)
hints/winch_use_no_keyAttach tow cable (key not assigned)
hints/winch_detach_no_keyDetach tow cable (key not assigned)
hints/crew_busy_extinguishingCrew cannot fulfil duty while extinguishing a fire
hints/crew_busy_extinguishing_no_keyCrew cannot fulfil duty while extinguishing a fire (key not assigned)
hints/extinguisher_is_ineffectiveThis fire can't be extinguished with the extinguisher
hints/restoring_inYour vehicle will be restored in
hints/block_night_visionOnly thermal imaging night sight is possible during day-time conditions
hints/ircm_fail_guidanceOperation of IRCM, disruption of missile guidance
hints/shot_failed_aps_workingShot was intercepted by active protection system
hints/manual_change_crew_available_gunnerThis vehicle has only one crew member left. Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
hints/manual_change_crew_available_driverThis vehicle has only one crew member left. Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
hints/manual_change_crew_necessary_gunnerHold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
hints/manual_change_crew_necessary_driverHold the Fire button so that the Driver can take the Gunner's place and man the cannon
hints/ccrp_bomb_not_readyBomb release permission
hints/critical_buoyancyBuoyancy is critical
hints/critical_buoyancy_nokeyBuoyancy is critical
hints/torpedo_deadzoneTorpedo tube aim in a dead zone
hints/ammo_destroyedAmmunition lost
hints/weapon_type_unavailableSelected weapon type unavailable
hints/repair_shipStart repairing the vessel
hints/critical_levelAttention! Dangerous depth.
hints/turbo_charger_damagedTurbocharger damaged
hints/load_factor_too_highLoad factor too high
hints/ship_broken_gunThe gun is broken
hints/friendly_fire_warningIf you continue to attack allies, you will be returned to the main menu
hints/gear_wrong_positionWeapons blocked. Landing gear.
hints/x_ray_unavailableThe replay does not contain damage information for this unit.
hints/atgm_no_line_of_sightLine-of-sight to the missile has been lost
hints/weapon_is_blockedAnother payload blocks weapon launch / release
hints/shot_frequency_changedRate of fire changed to {shotFreq}
hints/shotFreq/highhigh
hints/shotFreq/lowlow
hints/penalty_timePenalty time +{timeSec} sec.
hints/bonus_timeBonus time {timeSec} sec.
hints/vtol_over_limitVTOL configuration is unavailable
hints/need_lock_laser_spotCannot launch - the designated area is out of range
hints/click_for_launch_laser_shellLaunch is allowed
hints/support_plane_in_dead_zoneCatapult aim in a dead zone
hints/return_after_owned_unit_deadYou'll leave your aircraft in
hints/owner_ship_in_fireThe owned ship is on fire!
hints/owner_tank_in_fireThe owned tank is on fire!
hints/owner_critical_buoyancyThe owned ship is drowning!
hints/owner_torpedo_alertThe owned ship is attacked by torpedoes
hints/allow_support_planeTo use the surveillance aircraft, press {shortcut}, rotate the catapult and press {shortcut} again
hints/allow_support_plane_nokeyTo use the surveillance aircraft, press catapult activation / launch, rotate the catapult and press catapult activation / launch again
hints/allow_commander_aim_modeTo activate commander aim mode, press {shortcut}
hints/allow_commander_aim_mode_nokeyTo activate commander aim mode, press Commander fire control
hints/allow_switch_support_planeFor switching between the ship and surveillance aircraft press {shortcut}
hints/allow_switch_support_plane_nokeyFor switching between the ship and surveillance aircraft press catapult activation / launch
hints/uav_launch_blockedAn obstacle prevents the launch of the UAV
hints/cant_spawn_ugvAn obstacle prevents the deployment of the UGV
hints/cant_spawn_unlim_ctrlThere is no suitable vehicle
hints/rocket_launcher_in_waterLauncher in water
hints/follow_cameraTo activate the tracking camera, press {shortcut} after the shot
hints/control_helpTo show the control help list, press {shortcut}
hints/caliber_switchTo switch between weapon calibres, press {shortcut}
hints/allow_smoke_screenPress to activate the smoke screen while at the altitude from {minAlt}m to {maxAlt}m
hints/allow_smoke_screen_nokeyPress Hydroplane smoke screen activation to activate the smoke screen while at the altitude from {minAlt} m to {maxAlt} m
hints/say_thanks_offerThank an ally
hints/say_thanks_offer_nokeyTo thank an ally, use Radio messages for team button
hints/say_thanks_offer_nokey/xinputTo thank an ally, use Multi-function Menu button
hints/say_sorry_offerApologize to allies
hints/say_sorry_offer_nokeyTo apologize to allies, use Radio messages for team button
hints/say_sorry_offer_nokey/xinputTo apologize to allies, use Multi-function Menu button
hints/accept_sorryAccept apology from {killer}
hints/accept_sorry_nokeyTo accept apology, use Radio messages for team button
hints/accept_sorry_nokey/xinputTo accept apology, use Multi-function Menu button
hints/await_sorryAwaiting apology from ally
hints/kill_streak_fighter_revertedNo enemy interceptors, the cover mission is canceled
hints/enable_combined_pri_sec_triggersMain and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section
hints/repair_breaches_offerActivate breach repairs
hints/underwatering_offerActivate pumps
hints/ship_offer_repairActivate vessel repairs
hints/ship_offer_show_hero_modulesPress {{ID_SHOW_HERO_MODULES}} in a third-person view to view the vessel damage
hints/ship_offer_smoke_screenPress {{ID_SMOKE_SCREEN}} to set up a smoke screen and hide behind it
hints/ship_some_weapons_in_dead_zoneSome weapons cannot be aimed at the target
hints/ship_trigger_group_in_dead_zoneThe weapons of the selected group cannot be aimed at the target
hints/ship_bridge_destroyedThe battle bridge has been destroyed! You have temporarily lost the ability to control the vessel!
hints/support_plane_offerPress {{ID_START_SUPPORT_PLANE_SHIP}} to join the flyout on an aircraft
hints/ship_unrepairable_breachesWARNING! Unrepairable breach!
hints/target_lock_sensor_disabledTurn on the radar/IRST to be able to lock on a target
hints/target_lock_sensor_damagedRepair the radar/IRST to be able to lock on a target
hints/exceed_max_depth_to_launchTorpedo launch is possible on the depth less than %d m
hints/saclos_guidance_mode_autoEnabled automatic selection of missile guidance mode
hints/saclos_guidance_mode_directMissile guidance switched to LOS mode
hints/saclos_guidance_mode_leadMissile guidance switched to LEAD mode
hints/submarine_depth_changeTo change depth press {shortcut}
hints/submarine_periscope_depthPeriscope depth is {depth} m and indicated as {{img=#ui/gameuiskin#hud_periscope.svg}}
hints/submarine_periscope_useUp / down periscope {{ID_SUBMARINE_TOGGLE_PERISCOPE}}
hints/submarine_cant_diveBallast tanks are damaged, unable to ascent! They can be repaired only at the surface
hints/auto_emergency_surfacingCritical damage! Emergency ascention!
hints/ship_depth_charge_salvoBoard depth charge projector salvo: {{ID_SHIP_WEAPON_MORTAR}}. Depth charge drop: {{ID_SHIP_WEAPON_DEPTH_CHARGE}}
hints/submarine_emergency_sufracingThere is an emergency surfacing with increased speed in a critical situation {{ID_EMERGENCY_SURFACING}}
hints/submarine_cant_submerge_tanks_destroyedSubmarine can't submerge if ballast tanks are destroyed
hints/submarine_cant_surface_only_emergecySubmarine can't surface if pressured air tanks are destroyed, only emergency surface is available
hints/submarine_full_repair_only_on_surfaceSome submarine modules can be repaired only in the surfaced position
hints/submarine_cant_surfacingBallast system damaged, standart ascention disabled! Use emergency ascention {{ID_EMERGENCY_SURFACING}}
hints/submarine_noise_levelBoat's noise radius is shown at mini-map with red circle. The higher the speed, the more chance to be deteced with sonar
hints/submarine_torpedo_wrong_depthTorpedo launch is impossible at this depth
hints/submarine_mine_wrong_depthMine set is impossible at this depth
hints/how_to_use_binocularStand under the hill or in cover and turn on binocular mode to safely look around the area
hints/how_to_use_binocular_2Use the fire button to aim the gun at the binoculars' crosshairs
hints/how_to_use_range_finderPoint the sight at the target and measure the distance to it
hints/how_to_use_range_finder_2The range to the target has been measured. Accept the correction for shooting at this distance
hints/how_to_use_laser_range_finderPoint the sight at the target and measure the exact distance to it
hints/how_to_use_laser_range_finder_2The range to the target is entered into the sight. Aim exactly at the center of the crosshair to shoot at this distance
hints/how_to_track_radar_target_in_tpsSwitch to the sight to lock on the target
hints/how_to_track_radar_target_in_opticPoint the crosshairs at the target to lock onto it
hints/how_to_smoke_screen_grenadeShoot smoke grenades to hide yourself from the enemy
hints/how_to_smoke_screen_grenade_2After shooting smoke grenades, try to move away from the aiming line
hints/how_to_engine_smoke_screen_systemActivate ESS to hide yourself from the enemy
hints/how_to_engine_smoke_screen_system_2Smoke screen doesn't hide you if the enemy is using the thermal sight
hints/disable_night_vision_on_daylightTurn off NVD during the daytime
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