PLAY
Bluewater Fleet
Marat
V
Rank
AB
6.7
RB
6.7
Battle rating
USSR
Game nation
Battleship
Main role
8,380
GE
Purchase
Premium vehicle
Status
General information

The Marat was the third of the Gangut-class dreadnoughts built for the Imperial Russian Navy before WWI. The Gangut class was the first dreadnought class used by Russia. Initially named Petropavlovsk after the Siege of Petropavlovsk during the Crimean War, the ship was renamed after her crew mutinied during the Kronstadt Rebellion. Her new name was Marat, after the French revolutionary politician Jean-Paul Marat. After the October Revolution of 1917, she participated in the civil war against the White Russians and British ships in the Gulf of Finland. Between 1928 and 1931, she underwent a major refit in which her coal-fired boilers were replaced with oil-fired ones, her anti-aircraft battery was strengthened, and her funnel was cut down and angled backwards to reduce exhaust smoke obscuring view. New rangefinders were also installed to improve her accuracy. In 1937, she participated in the Coronation Review in Britain. During the Winter War, she took part in the shelling of the Finnish coastline.

On 8th September 1941, she was shelling German positions around Leningrad and suffered minor damage. On 23rd September 1941, she sank at her moorings in Kronstadt after being attacked by Ju 87 Stuka dive bombers of III./StG 2 led by Hans-Ulrich Rudel. Rudel scored one of the two 1,000 kg bomb hits that proved fatal, as the forward magazine detonated, killing 326 crew members and causing the ship to sink 11 metres deep into the water. She was partially refloated and served as a floating battery, shelling German positions around Leningrad. On 31st May 1943, her original name of Petropavlovsk was restored. After the war, there were plans to repair her, but these did not come to fruition. In November 1950, she was renamed Volkhov and served as a training ship until 1953. She was broken up shortly afterwards.

The Marat was introduced in Update 2.29 "Sons of Attila" as a pack premium and was removed from the store after the 2024 Winter sales. The Marat is the premium version of the Parizskhaya Kommuna and plays very similarly. Unlike the Kommuna, the Marat is 2 km/h faster as it is lighter, as well as having a heavier medium-calibre anti-aircraft battery but a weaker small-calibre one. It possesses a powerful SAP shell for use against destroyers and cruisers, as well as an APCBC round for engaging battleships, although these are somewhat lacking compared to other navies' armour-piercing shells. The Marat can take quite a beating as it sits very low in the water, which in turn protects the magazines and machinery from close-range fire, though not from long-range plunging fire.



Specification
Armour
Citadel 50 / 225 / 38 mm
Main fire tower 203 / 203 / 305 mm
Hull 25 mm (steel)
Superstructure 16 mm (steel)
Number of sections 9
Displacement 26,700 t
Crew 1,286 persons
Max speed
Forward 42364936 km/h
Backward 22192519 km/h
Primary armament
4 × Turret — 3 × 12-inch/52 pattern 1907 cannon
Ammunition 1,200 rounds
Reload basic crew → aces
35.4 → 27.2 s
Vertical guidance -5 / 40°
Turret Rotation Speed
Horizontal 3.22.73.22.7 °/s
Vertical 65.165.1 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
1000 m2500 m5000 m7500 m10000 m15000 m
HE787171717171
APCBC526479411355307239
SAPCBC398362311268233180
HE817672727272
Secondary armament
14 × Turret — 120 mm/50 pattern 1905 cannon
Ammunition 3,500 rounds
Reload basic crew → aces
11.2 → 8.6 s
Vertical guidance -4 / 20°
Turret Rotation Speed
Horizontal 86.886.8 °/s
Vertical 3.533.53 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
1000 m2500 m5000 m7500 m10000 m15000 m
HE353535353535
SAP13711179574337
Anti-aircraft armament
2 × Turret — 2 × 76 mm/55 39-K cannon
Ammunition 1,200 rounds
Reload basic crew → aces
3.9 → 3 s
Vertical guidance -5 / 85°
Turret Rotation Speed
Horizontal 1815.31815.3 °/s
Vertical 119.4119.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
100 m1000 m2000 m3000 m4000 m5000 m
HE-TF1513111098
6 × Turret — 76 mm/55 34-K cannon
Ammunition 1,800 rounds
Reload basic crew → aces
2.9 → 2.2 s
Vertical guidance -5 / 85°
Turret Rotation Speed
Horizontal 1210.21210.2 °/s
Vertical 86.886.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
100 m1000 m2000 m3000 m4000 m5000 m
HE-TF1513111098
6 × Turret — 37 mm/67 70-K automatic cannon
Ammunition 12,000 rounds
Belt capacity 5 rounds
Reload basic crew → aces
0.4 → 0.3 s
Fire rate 180 shots/min
Vertical guidance -5 / 85°
Turret Rotation Speed
Horizontal 19.616.719.616.7 °/s
Vertical 1512.81512.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-T/AP-T/HEF-T/HEF-T/AP-T797665564944
13 × Turret — 12.7 mm DShK machine gun
Ammunition 26,000 rounds
Belt capacity 50 rounds
Reload basic crew → aces
5.2 → 4 s
Fire rate 600 shots/min
Vertical guidance -10 / 65°
Turret Rotation Speed
Horizontal 7563.87563.8 °/s
Vertical 6555.36555.3 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T/AP-I/IAI302926232019
Additional armament
Setup 1 12 × 450 mm wet-heater torpedo pattern 1912
Economy
Repair cost
AB 12,733 SL
RB 14,714 SL
Crew training 10,000 SL
Experts 880,000 SL
Aces 1,800 GE
Research Aces 1,550,000 RP
Reward multiplier AB / RB
2 x (450 / 600) % SL
2 x 202 % RP
Premium vehicle
All modifications are unlocked

Seakeeping
Unsinkability
Firepower
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