Type 60 ATM

From War Thunder Wiki
Revision as of 16:13, 30 January 2019 by AN_TRN_26 (talk | contribs) (Please leave instructions in place, if they are not needed, just enclose them in brackets <!-- --> that way future editors can use them as reference.)

Jump to: navigation, search
Type 60 ATM
General characteristics
5 peopleCrew
71 %Visibility
front / side / backArmour
20 / 12 / 20Hull
0 / 0 / 0Turret
12.0 tWeight
420 hp220 hpEngine power
35 hp/t18 hp/tSurface density
49 km/h forward
9 km/h back
45 km/h forward
9 km/h back
2 x Type 64 MAT ATGMMain weapon
6 roundsAmmunition
10.0 / 13.0 sReload
85 m/sFlight speed
2 000 mRange
keyboardmouseMethod of aiming
up to 5 km/hFire on the move
12.7 mm M2HB machine gunMachinegun
2 500 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-5° / 25°Vertical guidance
-45° / 45°Horizontal guidance
3 000 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
170 000 Rp icon.pngResearch
440 000 Sl icon.pngPurchase
Sl icon.png5 800 / 7 192/1 860 / 2 306/2 400 / 2 976Repair
130 000 Sl icon.pngCrew training
440 000 Sl icon.pngExperts
1 400 Ge icon.pngAces
× (208) % Rp icon.pngReward for battle
× 1.8 Sl icon.png× 1.5 Sl icon.png× 1.3 Sl icon.png


In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.


Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Machine guns

The Type 60 ATM comes equipped with a coaxial 12.7mm M2HB Browning machine gun and a smaller 7.62mm Browning machine gun. The 7.62mm is virtually useless, and can sometimes come in handy for clearing some debris. The 12.7mm machine gun helps to deter any enemy aircraft due to the weak armour on the top of the vehicle.

Usage in the battles

The Type 60 ATM struggles in close quarters and is completely unsuited for urban battlefields. When playing the Type 60 ATGM consider all your flanking routes as your high damage potential can be most effectively harnessed in these environments. Avoid all major sight-lines, and pick your targets carefully. The cover is your best friend, finding positions, where you can scout enemy vehicles for your team, can often be more beneficial than attempting to kill enemy tanks.

The Type 60 ATM often plays out as a support vehicle instead of a tank destroyer.

The Type 60 ATM's biggest threats in battle are many. Avoid all vehicles at all costs to prevent dying; almost every shell at your BR will kill you with ease. The vehicle will often face front when you fire where 3 of your crew are crammed together, 2 of which are the gunner and driver.

Pros and cons


  • Type 64 ATGM's provide exceptional firepower
  • Upwards facing launchers can allow for behind cover firing, however, this means there's a minimum range
  • High crew count
  • Has scouting


  • Mediocre mobility
  • Little to no armour, most shells immediately kill this vehicle
  • Very long reload after each missile is fired
  • Very limited ammo
  • Highly visible profile, with the sore Japanese green and tall design


Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.



Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.