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Combined display of all available logs of War Thunder Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)- 16:41, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots)
- 12:01, 17 December 2023 bangerland (talk | contribs) uploaded File:Example of bmp-2 leaning to fire over a wall 3PV.jpg (Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots)
- 12:00, 17 December 2023 bangerland (talk | contribs) uploaded File:BMP-2 firing atgm over a wall atgm scope.jpg (By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots)
- 11:06, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window ATGM sight.jpg (The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so...)
- 11:05, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window commander sight.jpg (Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM...)
- 11:02, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window gunner sight.jpg (The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots)
- 20:05, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 250 m indirect shot.jpg (When there is only one complete cover between Striker and enemy tank, the fight is already decided. Category:In-game screenshots)
- 20:03, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 450 m indirect shot.jpg (Striker can fire indirectly at snipers from complete safety, but it's mostly done to scare people. Category:In-game screenshots)
- 19:47, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 50 m shot.jpg (As enemy tank is too close, Striker must aim in between them and target to hit. Category:In-game screenshots)
- 15:03, 10 December 2022 bangerland (talk | contribs) uploaded File:Khrizanetma-s firing over cover.jpg (Demonstration of superiority of radar aim over default aim on Khrizantema-S. Category:In-game screenshots)
- 18:34, 17 November 2022 bangerland (talk | contribs) uploaded File:Pbv 302 bill overhill shot example.jpg (Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen...)
- 18:58, 3 October 2022 bangerland (talk | contribs) uploaded File:Bkan works as a bait.jpg (Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t...)
- 18:32, 3 October 2022 bangerland (talk | contribs) uploaded File:UDES trades shot with light tank.jpg (AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor...)
- 18:30, 3 October 2022 bangerland (talk | contribs) uploaded File:UDES fires over wall.jpg (AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 stuck in a draw.jpg (UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 cover control.jpg (Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 countersnipes.jpg (An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 attacks from rocks.jpg (An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots)
- 23:39, 13 July 2022 bangerland (talk | contribs) uploaded File:ZT3A2 lean on a mountain to land a shot.jpg (Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...)