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(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)- 02:56, 14 January 2022 bangerland (talk | contribs) uploaded File:Hulldown in Pvkv m-43 (1946).jpg (SPG angles to left and up to avoid getting deleted by enemy team. Range is also very important, as at close range that won't help much. Category:In-game screenshots)
- 17:50, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots)
- 17:24, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots)
- 17:09, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots)
- 20:48, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...)
- 20:46, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots)
- 20:44, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots)
- 20:43, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots)
- 20:42, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots)
- 20:41, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots)
- 17:49, 2 September 2021 bangerland (talk | contribs) uploaded File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots)
- 17:48, 2 September 2021 bangerland (talk | contribs) uploaded File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 3.jpg (Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 2.jpg (Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 1.jpg (Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S stepping on a ledge.jpg (Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S obliterated by CM25.jpg (Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots)
- 18:41, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots)
- 21:03, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots)
- 18:22, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots)
- 17:44, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots)
- 17:37, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots)
- 17:21, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots)
- 17:16, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots)
- 17:11, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots)
- 22:31, 12 August 2021 bangerland (talk | contribs) uploaded File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots)
- 15:53, 10 August 2021 bangerland (talk | contribs) uploaded File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots)
- 15:50, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots)
- 15:48, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots)
- 15:46, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots)
- 15:45, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots)
- 15:41, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots)
- 15:39, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots)
- 00:46, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 fragility example.jpg (Gepard 35 mm HE-I detonates ammo rack of ZT3A2.)
- 00:37, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 Climbed impossible spot and sniped.jpg (Maximum movement upgrades on ZT3A2 used to climb near unreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.)
- 17:57, 15 September 2020 bangerland (talk | contribs) uploaded a new version of File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Death replay camera doesn't cooperate, so i'll at least try to cut down the original screenshot in order to make important pieces bigger (at the cost of authentity). --~~~~)
- 17:17, 14 September 2020 bangerland (talk | contribs) uploaded File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Self explanatory. The very corner of hull was hit, which is 12 mm of aluminium, which results in hull break. Category:In-game screenshots)
- 00:53, 12 September 2020 bangerland (talk | contribs) uploaded File:Chieftain marksman hullbreak.jpg (Object 120 hullbreaks Chieftain Marksman. No fatal damage was done to any components, which means, that hullbreak was triggered by just doing damage to turret. Seems to be a "feature" of update "raining fire". Category:In-game screenshots)
- 13:16, 6 July 2020 bangerland (talk | contribs) uploaded File:Type 89 rush.PNG (Short map example for type 89. Red is path of type 89 trying to get to sniper spot with his buddies. Yellow is representing sector in which type 89 is trying to keep enemy sniper down in his hulldown spot.)
- 20:15, 12 November 2019 bangerland (talk | contribs) uploaded File:Striker perfect cover.jpg (Screenshot displays perfect type of combat cover for Striker Category:In-game screenshots)
- 15:55, 26 October 2019 bangerland (talk | contribs) uploaded File:Ho-Ri frontal weak spot demonstration.jpg (The squares which are supposed to protect radiators of Ho-Ri are showing enemy tanks where to fire to penetrate Ho-Ri. Slightly above them there are windows which are even easier to penetrate. Category:In-game screenshots)
- 23:01, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH firing over cover long range AB.jpg (Type 75 SPH uses gun adjustment to fire over cover like artillery. Can only be done from long range of about 1.1+ km, probably can only be done in arcade mode. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Screenshot of an MBT mockup custom scope.JPG (Screenshot displays the use of a "modern" custom scope for a tank. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 MLRS custom scope in work.jpg (Screenshot displays use of a custom tank scope for type 75 MLRS. It allows to attack hostile tank directly without an issue.Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 MLRS default scope is bad.jpg (Screenshot is used to display that sometimes default scope for a tank is really, really bad. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Challenger 2 scope zero in for arcade mode.jpg (Screenshot used to display the convenience of manual gun adjustment in Arcade battle. There is no AB hit marker past 1 KM, so challenger 2 would still have to aim manually. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE Compensating for excessive gun zero-in.jpg (Screenshot displays, that if player adjusts the gun too hard they will have to aim in reverse ways to hit the target. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE gun zero in for Realistic mode.jpg (Screenshot displays player using gun adjustment to be able to aim directly at hostile tank and attack it.Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE cannot aim at the tank.jpg (Screenshot used as an example to show that sniper scope on AVRE can become useless without zero-in of a gun. AB mode targeting displays that the tank won't be hit. Category:In-game screenshots)
- 17:27, 25 October 2019 bangerland (talk | contribs) uploaded File:Settings for gun adjustment.jpg (Screenshot displays minimalistic settings, required to use "gun adjustment"Category:In-game screenshots)
- 20:04, 24 October 2019 bangerland (talk | contribs) uploaded File:Weak HE damages conqueror via trapshot protection analysis.jpg (Demonstration of how HE can damage conqueror even if it's not powerful enough to fully penetrate the roof. The breech and driver both take damage. Category:In-game screenshots)
- 10:42, 19 October 2019 bangerland (talk | contribs) uploaded File:X13 zoom example better lenses.jpg (X13 zoom example. Made with M901.)
- 22:52, 18 October 2019 bangerland (talk | contribs) uploaded File:Striker found a tank with Thermal scope.jpg (Self explanatory. Mode of thermal is Black hot. Category:In-game screenshots)
- 13:42, 15 September 2019 bangerland (talk | contribs) uploaded File:Type 89 uses aphe to destroy soviet medium tank through suspension.jpg (Type 89 aims at suspension wheel to set off APHE, which enters weak belly armour of soviet tank. Result is the kill with no hit cam. Very weird, but works. Category:In-game screenshots)
- 23:15, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH proximity fuse used on Type 60 ATM.jpg (Type 75 SPH uses proximity fuse on type 60 ATM that is completely hidden behind a hill. It exploded above the vertical ATGM tank, surprising and destroying it. Category:In-game screenshots)
- 23:00, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH proximity fuse used on Ho-Ri.jpg (Proximity fuse of type 75 explodes mid-air before hitting Ho-Ri armour and penetrates ventilation to hit ammo rack. Ho-Ri explodes. Category:In-game screenshots)
- 21:05, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH.jpg (The type 75 SPH in the garage. Category:In-game screenshots)
- 19:44, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Stormer HMV passive system lock on.jpg (Since stormer target tracking got fixed, uploading a picture that makes more sense.)
- 19:36, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Stormer HVM hit with weird lock-on data.jpg (Since IRST and SAM tracking is now fixed, this version of screenshot represents what's going on a bit better - User is using way too high zoom level and turret is going crazy.)
- 19:24, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Passive IR Search System UI.png (Updated IRST radar screenshot - targets now look more distinct with the new update.)
- 17:28, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Radar detection ATGM helicopter.jpg (Previous screenshot is obsolete as arrow-pointing-at-SPAA was removed. Now Counter-radar has it's own window, which displays where exactly, relative to the aircraft, is the hostile signal coming from.)
- 00:17, 15 August 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - exploit high ground.jpg (Screenshot shows type 60 ATM setting up to attack from normally impossible attack angle. Category:In-game screenshots)
- 15:51, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - ground echo.JPG (Screenshot shows radar ground echo collision (multipath) and a way of countering it. Category:In-game screenshots)
- 15:34, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - counter unstable lock.jpg (Screenshot displays how you should aim to counter unstable radar lock. Category:In-game screenshots)
- 15:28, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - unstable lock sniper.jpg (Screenshot shows how problematic is unstable lock error for SPAA when they use sniper aim. Category:In-game screenshots)
- 12:59, 14 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - Counter-sniping.jpg (On this screenshot, Type 60 ATM removed enemy sniper in one shot, while hiding behind terrain. Category:In-game screenshots)
- 12:34, 14 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - attack from enemy own base.jpg (Screenshot shows justified use of spawncamping spot on vietnam. Begleitpanzer 57 hides in such a spot nobody in their mind would ever look at. Because of this, it can take out everyone on A point and let his team win. Category:In-game screenshots)
- 18:22, 12 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - late game flank low rank.jpg (Screenshot shows a flank attack using "radio communication" via aircraft support and situational awareness in low rank. We are helping the cornered tank destroyer by doing this. Category:In-game screenshots)
- 17:26, 12 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - Far flank example.jpg (Screenshot shows a flank attack directly from behind of an enemy. Minimap tells general player movement (green = us, yellow = enemy flank team, red = enemy main push) Category:In-game screenshots)
- 22:03, 10 July 2019 bangerland (talk | contribs) uploaded File:Smoke attack - encounter with multiple tanks attack.jpg (Screenshot shows Warrior attacking heavy tanks from smoke screen. Category:In-game screenshots)
- 21:59, 10 July 2019 bangerland (talk | contribs) uploaded File:Smoke attack - encounter with multiple tanks.jpg (Screenshot shows a desperate situation on berlin map with warrior being cornered by three heavy tanks. Category:In-game screenshots)
- 21:01, 10 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - use of new sniper spots.jpg (Screenshot shows type 60 ATM sitting in the middle of a map on a rocky mountain, which is hard to reach by any tank, let alone to be used for sniping on both B and A points. Category:In-game screenshots)
- 20:51, 10 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - use improbable attack angles.jpg (Screenshot shows a result of an indirect attack with ATGM over a wall deep inside of enemy territory. Category:In-game screenshots)
- 20:37, 10 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - direct mountain flank.jpg (Screenshot shows that vertical ATGM can attack enemy in their cover easily, while being unnoticed even by players around the capture point. Category:In-game screenshots)
- 05:09, 6 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - Snipe from unexpected places.jpg (Screenshot shows Striker assaulting B point from low ground, while being surrounded by enemy. Category:In-game screenshots)
- 03:24, 6 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - ambush attack.jpg (Screenshot showcases Striker attacking Sheridan over cover, while remaining invisible. Category:In-game screenshots)
- 03:14, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - Special sniper cave.jpg (Screenshot showcases special sniper spot on "middle east" which is useable by east team. It is a haven for scout and sniper tanks, and allows to snipe all three capture points, while being mostly concealed. Category:In-game screenshots)
- 03:07, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - High ground out of sight.jpg (Screenshot shows hostile Striker using high ground on edge of a map, just far enough away from general sniper spotting directions to not be noticed. Only missiles are visible. It is also far enough for normal tanks to fail spotting it regardless. [[Ca...)
- 03:01, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - stay out of sight mozdok south team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for south team. [[Category:In-game screens...)
- 03:00, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - stay out of sight mozdok north team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for north team. [[Category:In-game screensh...)
- 02:49, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - result.jpg (Screenshot showcases the end result of a successfull flank with through-wall attacks. Category:In-game screenshots)
- 02:41, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - transfer into normal flank.jpg (Screenshot showcases a successfull flank into weakened enemy team, after "wall flank" cleanup. Category:In-game screenshots)
- 02:32, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - SPG attacks by keen vision.jpg (Screenshot shows Ho-Ri destroying enemy heavy tank through a wall. High keen vision was used instead of "scouting". Category:In-game screenshots)
- 02:25, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - Scout supports SPG.jpg (Screenshot shows Ho-Ri firing through wall with a help of scout. Category:In-game screenshots)
- 02:17, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - beginning.jpg (Screenshot is used in a series. Shows situation in a typical failed flank - Ho-Ri is forced to fight a bunch of tanks it can't really destroy frontally. Category:In-game screenshots)
- 02:08, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - scout duel.jpg (Screenshot showcases Warrior and OBJ-906 scouting eachother on map of alaska and trying to destroy eachother through a wall. It may look like Warrior won, but any of their allies is free to join the duel at any moment. Category:In-game screenshots)
- 02:01, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - avoiding threats.jpg (Screenshot shows Panther II, which managed to avoid entire enemy team for a long time using tunnels and smart movement. Their game is finally over, when the scout tank notices them. Category:In-game screenshots)
- 01:59, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - late game flank.jpg (Screenshot showcases Swingfire using radio communication to freely flank enemy medium tank. Category:In-game screenshots)
- 01:41, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - getting to the capture point.jpg (Self explanatory. Screenshot is supposed to help notice some important details of maps, when you are playing "flanker" Category:In-game screenshots)
- 01:28, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - smoke set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots)
- 01:26, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - smoke didn't set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks like with no smoke being present, but not quite setting in yet (5 or 2 second delay still didn't pass) [[Category:In-ga...)
- 01:23, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - no smoke.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is first in series, to show how enemy looks like with no smoke present. Category:In-game screenshots)
- 01:20, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - wall detection.jpg (Screenshot shows at which range away from corner of cover Maxed keen vision will spot enemy tank behind a stone wall. Category:In-game screenshots)
- 01:18, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - wall detection failure.jpg (Tank destroyer is trying to see enemy tank, but despite maximum keen vision possible it cannot. Enemy tank is located in marked area. Category:In-game screenshots)
- 01:08, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - through cover.jpg (Tank destroyer is using maximal keen vision while being infront of it's cover, to see enemy over it. This generally requires extremely high skill level, as well as at least "expert" crew. Category:In-game screenshots)