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Combined display of all available logs of War Thunder Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)- 18:37, 23 May 2024 bangerland (talk | contribs) uploaded File:Autoflaps harrier pic3.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic2. Harrier automatically pulls flaps up into "takeoff mode" despite being in "landing mode", as plane is speeding up and would otherwise damage itself. This...)
- 18:37, 23 May 2024 bangerland (talk | contribs) uploaded File:Autoflaps harrier pic2.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic3. Harrier automatically slowly puts flaps into "landing mode" as it slows down because it was requested on pic1 beforehand. Category:In-game screenshots)
- 18:37, 23 May 2024 bangerland (talk | contribs) uploaded File:Autoflaps harrier pic1.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic2 and pic3. Note flaps position despite "landing" formation being issued. This is due to the current speed. Category:In-game screenshots)
- 18:36, 23 May 2024 bangerland (talk | contribs) uploaded File:Flap protection Lightning F6 pic2.jpg (Demonstration of flap blocker on Lightning. Used in tandem with pic1. Note current speed limits and plane flap position (currently blocked). Notification below only appears if pilot tries to use flaps while above speed limit. [[Category:In-game screens...)
- 18:36, 23 May 2024 bangerland (talk | contribs) uploaded File:Flap protection Lightning F6 pic1.jpg (Demonstration of flap blocker on Lightning. Used in tandem with pic2. Note current speed limits and plane flap position (currently not blocked) Category:In-game screenshots)
- 12:17, 28 April 2024 bangerland (talk | contribs) uploaded File:SIDAM 25 impossible kill.jpg (SIDAM fires HE-I belt at the back of TAM-2 and somehow kills it. Should be impossible by all means, but alas. Probably happens because of RNG on penetration from multiple hits. Category:In-game screenshots)
- 12:17, 28 April 2024 bangerland (talk | contribs) uploaded File:VBC PT2 opportunistic ambush .jpg (VBC prototype shoots some absentminded people into the side while capturing a point. Category:In-game screenshots)
- 12:17, 28 April 2024 bangerland (talk | contribs) uploaded File:VBC PT2 flanking.jpg (Medium range passive flanking on VBC prototype. Enemy is mostly concerned about what's infront of them, so APFSDS of this jeep can penetrate them at the shallow angle before they can even understand what is happening. Category:In-game screenshots)
- 10:43, 28 April 2024 bangerland (talk | contribs) uploaded File:Fox attacks soviet tank weakspot.jpg (Self explanatory. APHE belt is used to deal fatal damage in one hit. Category:In-game screenshots)
- 18:19, 25 February 2024 bangerland (talk | contribs) uploaded File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots)
- 19:07, 21 February 2024 bangerland (talk | contribs) uploaded File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...)
- 23:34, 20 February 2024 bangerland (talk | contribs) uploaded File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots)
- 19:22, 19 February 2024 bangerland (talk | contribs) uploaded File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...)
- 11:16, 19 February 2024 bangerland (talk | contribs) uploaded File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots)
- 10:09, 19 February 2024 bangerland (talk | contribs) uploaded File:BTR side ambush.jpg (BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots)
- 10:08, 19 February 2024 bangerland (talk | contribs) uploaded File:BTR back flank.jpg (BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots)
- 10:07, 19 February 2024 bangerland (talk | contribs) uploaded File:Stock btr vs heavy.jpg (BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots)
- 16:06, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 area denial impossible.jpg (R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene...)
- 16:05, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 area denial easy.jpg (R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots)
- 16:04, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 aim over hill good.jpg (R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots)