Difference between pages "A6M5 otsu" and "Season 3: Road to the West"

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{{Specs-Card|code=a6m5otsu}}
+
{{Notice
{{About
+
|This season runs from the July 1st till July 20th. Follow the news about World War mode on the official War Thunder page and official social media platforms.
| about = Japanese naval fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = A6M (Family)
 
 
}}
 
}}
  
== Description ==
+
== Season scenarios ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
[[File:GarageImage_A6M5otsu.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Japanese naval fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.37]].
 
  
Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size.
+
* [[Battle for the Fulda Gap]] (USSR vs Germany)
 +
* [[Battle of the Chinese Farm]] (Egypt (USSR) vs Israel (USA/France))
  
The A6M5 otsu's armament is an upgrade from previous "Zeroes". It features two Type 99 mk 2 20 mm cannons with 125 RPG along with 7.7 mm and 13.2 mm machine guns. Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. Universal works If you have trouble leading the shots. Stealth or Universal belts work for both the 7.7 mm and 13.2 mm machine guns. If attacking armoured targets such as landing craft, use ground targets belts.  
+
== Schedule ==
 +
{{Notice
 +
|All time data is in GMT.
 +
}}
  
== General info ==
+
{| class="wikitable"
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 
====Stat card====
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="8" | Characteristics
+
! Game day !! Event time !! Scenario
 
|-
 
|-
! colspan="8" | ''Stock''
+
| 1
 +
|
 +
'''1.07.20''' 12:00-22:00 GMT<br>
 +
'''2.07.20''' 01:00-07:00 GMT
 +
| [[Battle for the Fulda Gap]]
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
| 2  
! rowspan="2" | Max altitude<br>(meters)
+
|
! colspan="2" | Turn time<br>(seconds)
+
'''3.07.20''' 14:00-22:00 GMT<br>
! colspan="2" | Rate of climb<br>(meters/second)
+
'''4.07.20''' 01:00-07:00 GMT
! rowspan="2" |Take-off run<br>(meters)
+
| [[Battle of the Chinese Farm]]
 
|-
 
|-
! AB
+
| 3
! RB
+
|
! AB
+
'''5.07.20''' 14:00-22:00 GMT<br>
! RB
+
'''6.07.20''' 01:00-07:00 GMT
! AB
+
| [[Battle for the Fulda Gap]]
! RB
 
 
|-
 
|-
| 541 || 529 || 10,900 || 16.8 || 17.2 || 9.8 || 12.1 || 190
+
| 4
 +
|
 +
'''7.07.20''' 14:00-22:00 GMT<br>
 +
'''8.07.20''' 01:00-07:00 GMT
 +
| [[Battle of the Chinese Farm]]
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
|In addition to the
 +
game day №1
 +
|'''8.07.20''' 19:00-07:00 GMT
 +
|[[Battle for the Fulda Gap]]
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
| 5
! rowspan="2" |Max altitude (meters)
+
|
! colspan="2" | Turn time (seconds)
+
'''9.07.20''' 14:00-22:00 GMT<br>
! colspan="2" | Rate of climb<br>(meters/second)
+
'''10.07.20''' 01:00-07:00 GMT
! rowspan="2" |Take-off run (meters)
+
| [[Battle for the Fulda Gap]]
 
|-
 
|-
! AB
+
| 6
! RB
+
|
! AB
+
'''11.07.20''' 14:00-22:00 GMT<br>
! RB
+
'''12.07.20''' 01:00-07:00 GMT
! AB
+
| [[Battle of the Chinese Farm]]
! RB
 
 
|-
 
|-
|565||540|| 10,900 ||15.8||16.0||15.2||16.9|| 190
+
| 7
 +
|
 +
'''13.07.20''' 14:00-22:00 GMT<br>
 +
'''14.07.20''' 01:00-07:00 GMT
 +
| [[Battle for the Fulda Gap]]
 
|-
 
|-
|}
+
| 8
 
+
|
====Details====
+
'''15.07.20''' 14:00-22:00 GMT<br>
{| class="wikitable" style="text-align:center"
+
'''16.07.20''' 01:00-07:00 GMT
 +
| [[Battle of the Chinese Farm]]
 
|-
 
|-
! colspan="5" | Features
+
| 9
 +
|
 +
'''17.07.20''' 14:00-22:00 GMT<br>
 +
'''18.07.20''' 01:00-07:00 GMT
 +
| [[Battle for the Fulda Gap]]
 
|-
 
|-
! Combat flap
+
| 10
! Take-off flap
+
|
! Landing flap
+
'''19.07.20''' 14:00-22:00 GMT<br>
! Air brakes
+
'''20.07.20''' 01:00-07:00 GMT
! Arrestor gear
+
| [[Battle of the Chinese Farm]]
|-
 
| ✓ || ✓ || ✓ || X || ✓
 
 
|-
 
|-
 +
|
 +
| '''20.07.20'''
 +
| End of the season and awarding
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
== Awards ==
|-
+
<gallery widths="350px" heights="200px">
! colspan="5" | Limits
+
File:IL-2 (M-82).jpg|IL-2 (M-82) (Premium, II rank)
|-
+
File:M60 AMBT.jpg|M60 AMBT (event special, VII rank)
! rowspan="2" | Wing-break speed<br>(km/h)
+
</gallery>
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| 740 || 300 || 420 || ~18 || ~7
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
=== For all players ===
 +
{| class="wikitable"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
| width="50%" |
|-
+
* ⭐ x2 — one of the operation decals;
! Ailerons<br>(km/h)
+
* ⭐ x3 — one of the 3d decorations “firearms”;
! Rudder<br>(km/h)
+
* ⭐ x4 — IL-2 (M-82);
! Elevators<br>(km/h)
+
* ⭐ x5 — IL-2 (M-82) camo;
! Radiator<br>(km/h)
+
* ⭐ x6 — one of the operation decals;
|-
+
* ⭐ x7 — one of the 3d decorations “firearms”;
| < 280 || < 420 || < 410 || > 335
+
* ⭐ x8 — M60 AMBT;
|-
+
* ⭐ x9 — M60 AMBT camo;
|}
+
* ⭐ x10 — the “Emblem of the 600th Armored Brigade of the Israel Defense Forces” decal and a unique title «🌍 Veteran of the season “Road to the West”.
  
{| class="wikitable" style="text-align:center"
+
|For the first battle of the day (in World War) - World War trophy.
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 2,500 m || 1,095 hp || 1,226 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,000 m || 965 hp || 1,081 hp
 
|-
 
|}
 
  
====Engine performance====
+
Contains one of the following items:
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Engine
 
|-
 
! colspan="3" | Engine Name
 
! colspan="3" | Number present
 
|-
 
| colspan="3" | Nakajima Sakae 21 14-cylinder || colspan="1" | 1
 
|-
 
! colspan="4" | Engine characteristics
 
|-
 
! colspan="2" | Weight (each)
 
! colspan="1" | Type
 
! colspan="1" | Cooling
 
|-
 
| colspan="2" | 533 kg || Radial || Air
 
|-
 
! colspan="4" | Engine power (Stock)
 
|-
 
! colspan="1" | Mode
 
! colspan="2" | Max
 
! colspan="2" | Take-off
 
|-
 
| ''Arcade'' || colspan="2" | 908 hp || colspan="2" | 1,038 hp
 
|-
 
| ''Realistic/Simulator'' || colspan="2" | 897 hp || colspan="2" | 1,028 hp
 
|-
 
! colspan="4" | Engine power (Upgraded)
 
|-
 
! Mode
 
! colspan="2" | Max
 
! colspan="2" | Take-off
 
|-
 
| ''Arcade'' || colspan="2" | 1,106 hp || colspan="2" |1,237 hp
 
|-
 
| ''Realistic/Simulator'' || colspan="2" | 995 hp || colspan="2" |1,126 hp
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
* 10-30% SL/RP booster
|-
+
* 10% SL/RP booster for all allies
! colspan="4" | WEP Duration
+
* Random wager
|-
+
* Random order
! colspan="2" | Arcade
+
* Modification for one of the vehicles used in the battle
! colspan="2" | Realistic/Simulator
+
* Talisman for one of the vehicles used in the battle
|-
 
| colspan="2" | 25 seconds || colspan="2" | Infinite
 
|-
 
 
|}
 
|}
  
=== Survivability and armour ===
+
==== Decals ====
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
<gallery widths="180px" heights="180px">
 
+
File:WW season-3 Operation-fulda_gap.png|Decal for the operation - Battle for the Fulda Gap
* 45 mm Bulletproof glass in front
+
File:WW season-3 Operation-chinese_farm.png|Decal for the operation - Battle of the “Chinese Farm”
* 13 mm Steel plate behind the pilot
+
File:Emblem of the 600th Armored Brigade of Israel Defense Forces.png|Emblem of the 600th Armored Brigade of Israel Defense Forces decal
 
+
</gallery>
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Type 99 Model 2 navy (20 mm)|Type 3 navy (13.2 mm)|Type 97 navy (7.7 mm)|l1=Type 99 Model 2 (20 mm)|l2=Type 3 (13.2 mm)|l3=Type 97 (7.7 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 2 × 20 mm [[Type 99 Model 2 navy (20 mm)|Type 99 Mk 2]] cannons, wing-mounted (125 rpg = 250 total)
 
* 1 × 13.2 mm [[Type 3 navy (13.2 mm)|Type 3]] machine gun, nose-mounted (230 rpg)
 
* 1 × 7.7 mm [[Type 97 navy (7.7 mm)|Type 97]] machine gun, nose-mounted (700 rpg)
 
 
 
The stock belts for the {{PAGENAME}}'s weapons are insufficiently powerful, especially for the 13mm gun. However, the 13mm gun's belts has access to full assortment of incendiary-type bullets that can light the enemy on fire. Use stealth for the 13mm for best performance of incendiary with no indicator for the enemy that the {{PAGENAME}} is firing.
 
 
 
The 20 mm cannon has more explosive potential, as well as some incendiary bullets. Stealth belts are actually again a great choice for the 20mm cannon. They will shred the enemy to bits, sometimes light on fire. Another good belt choice is tracers as it is solely explosive, and are also a good asset to take into battle with the downside that firing it will alert the enemy of the {{PAGENAME}}'s location.  
 
 
 
The 7.7 mm machine gun's belts have little impact in comparison to the other armaments on the {{PAGENAME}}, but if a choice must be made, the stealth belts are a good choice as they can still pierce some armour with incendiary .
 
 
 
Overall, the best way to make use of the {{PAGENAME}}'s firepower is to learn how to lead and shoot properly with stealth belts. It allows an awesome advantage of surprise and explosiveness.
 
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|l1=Type 97 No.6 (60 kg)|l2=Type 98 No.25 (250 kg)}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
  
* Without load
+
==== 3D decorations ====
* 2 × 60 kg Navy Type 97 Number 6 bombs (120 kg total)
+
<gallery widths="280px" heights="160px">
* 1 × 250 kg Navy Type 98 bomb (250 kg total)
+
File:WW season-3 decor assault rifle.png|Assault rifle (Israel) decoration
 +
File:WW season-3 decor sniper rifle.png|Semi-automatic sniper rifle (Germany) decoration
 +
</gallery>
  
== Usage in battles ==
+
=== For squadron players ===
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
Will be granted based on the leaderboard results within 3 days after the end of the season.
Similar to past "Zeroes" the A6M5 Otsu is a proficient dogfighter. With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. It encounters problems at both high speeds and high altitudes, where its foes excel at. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the [[Ki-61_(Family)|Ki-61]] or [[J2M_(Family)|J2M3]]. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. Although the aircraft has a 45mm armoured glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. This way, ammunition will be conserved and the enemy surely destroyed. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to manoeuvre.
 
  
===Specific enemies worth noting===
+
{| class="wikitable"
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
Although the A6M5 Otsu is a fantastic fighter as far as manoeuvrability goes, its speed is not on par with the enemy aircraft it faces. Both the [[P-51_(Family)|P-51]] and the [[F4U_(Family)|F4U]] can outrun the A6M5 Otsu. In a situation where one is being Boom & Zoomed (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Staying with other teammates is a sure tactic and will net the best results. A "Zero" pilot must always recognize the need for teamwork and communication. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed.
 
 
 
Playing the {{PAGENAME}} in realistic battles will allow players to easily exploit the aircraft's turn time against its opponents.
 
 
 
* Spitfires: Their turn time will come close to the {{PAGENAME}}. They are fast, and can boom and zoom. To avoid them, don't panic when they are spotted trying to boom and zoom. Counter by pretending that they have not been noticed, lulling them into a false sense of security. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them.
 
* P-51: Their machine guns can do severe damage to the {{PAGENAME}}. However, a common tendency of novice P-51 pilots is to get into a maneuvering fight with the {{PAGENAME}}. Simply dodge their attacks, do a loop to get on their tail, and take the shot at the opportune moments. Even better, when beating them in a turn fight, their aircraft top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside.
 
* Yak 3/9: Their 20 mm cannons are devastating if they hit. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away!
 
* Bombers: Do not tail a bomber. Only boom and zoom them as their defensive armaments can shoot up a {{PAGENAME}} <u>easily</u>.
 
 
 
===Modules===
 
<!--How to grind this particular plane. The priorities that should be placed and why.-->
 
The A6M5 otsu's biggest downfall is its speed. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. Unlocking performance modules such as ''Engine'' and ''Engine Injection'' will also shorten turn time. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy.
 
 
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="7" | MEC elements
+
! For commanders and fighters
 +
! Only for commanders
 
|-
 
|-
! rowspan="2" |Mixer
+
| Prizes for squadron leaderboard at the end of the season.
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable<br>No automatic pitch || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
=== Pros and cons ===
+
* Place 1-3  — coupon for M60 AMBT.
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
* Place 4-10  — coupon for IL-2 (M-82).
'''Pros:'''
+
* The best 10 squadrons - season decals of the World War (remain in player’s inventory till the next WW season).
 +
* The best 50 squadrons - squadron medal “Road to the West”.
  
* 13.2 mm machine gun, which is powerful for its size
+
| Prizes for commanders leaderboard at the end of the season.
* Decent energy retention
 
* 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen
 
* Impressive manoeuvrability
 
* Low stall speed
 
* Effective armament
 
  
'''Cons:'''
+
* The best 10 commanders — coupon for M60 AMBT.
 
+
* Place 11-50  — coupon for IL-2 (M-82).
* Turn rate is slower than past A6Ms
+
|}
* Low top speed
 
* Locks up at high speeds
 
* Mediocre roll rate, gets worse as speed increases
 
* Limited ammunition for all weapons
 
* Lack of protection around fuel tanks
 
* Expensive repair cost (20,660 SL stock)
 
 
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 
The A6M5 Otsu was a modification of the earlier A6M5 series. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. It was produced from April 1944 through October 1944.
 
 
 
== Media ==
 
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m5otsu '''Skins''' and camouflages for the A6M5 from live.warthunder.com.]
 
 
 
== See also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
 
 
;Related development
 
 
 
*[[template:AirManufacturer Mitsubishi|Mitsubishi]] [[A6M5 Ko|A6M5a mod.52A]] <small>(previous model)</small>
 
 
 
;Aircraft of comparable role, configuration and era
 
  
*Brewster [[F2A (Family)|F2A]] Buffalo
+
==== Season decals ====
*Vought [[F4U (Family)|F4U]] Corsair
+
<gallery widths="180px" heights="180px">
*Grumman [[F4F (Family)|F4F]] Wildcat
+
File:WW_Falcon_decal.png|“Falcon of War”
*Grumman [[F6F (Family)|F6F]] Hellcat
+
File:WW_Tiger_decal.png|“Tiger of War”
*Reggiane [[Re.2001 (Family)|Re.2001]]
+
File:WW_Shark_decal.png|“Shark of War”
*[[IAR-81C|IAR-81]]
+
File:WW Wolf decal.png|“Wolf of War”
*Macchi [[C.202 (Family)|C.202]]
+
</gallery>
*[[template:AirManufacturer Nakajima|Nakajima]] [[Ki-43 (Family)|Ki-43]] Hayabusa (▃Oscar)
 
*Supermarine [[Spitfire (Family)|Seafire]]
 
*Hawker [[Hurricane (Family)|Sea Hurricane]]
 
  
== External links ==
+
==== Squadron medals ====
<!--''Paste links to sources and external resources, such as:''
+
<gallery widths="100" heights="100">
* ''topic on the official game forum;''
+
File:WW season-3 top1 medal.png|1st place
* ''encyclopedia page on the aircraft;''
+
File:WW season-3 top2 medal.png|2nd place
* ''other literature.''-->
+
File:WW season-3 top3 medal.png|3rd place
[[Wikipedia:Mitsubishi_A6M_Zero#A6M5_Type_0_Model_52|[Wikipedia<nowiki>]</nowiki> A6M5 Type 0 Model 52]]
+
File:WW season-3 top10 medal.png|Top-10 squadron
 +
File:WW season-3 top50 medal.png|Top-50 squadron
 +
</gallery>
 +
 +
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|Z09VhocmW04|'''The Shooting Range #206''' - ''World War'' section at 07:59 discusses the Road to the West.}}
  
{{AirManufacturer Mitsubishi}}
+
[[Category:Seasons]]
{{Japan fighters}}
 

Revision as of 12:00, 2 July 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Msg-info.png This season runs from the July 1st till July 20th. Follow the news about World War mode on the official War Thunder page and official social media platforms.

Season scenarios

Schedule

Msg-info.png All time data is in GMT.
Game day Event time Scenario
1

1.07.20 12:00-22:00 GMT
2.07.20 01:00-07:00 GMT

Battle for the Fulda Gap
2

3.07.20 14:00-22:00 GMT
4.07.20 01:00-07:00 GMT

Battle of the Chinese Farm
3

5.07.20 14:00-22:00 GMT
6.07.20 01:00-07:00 GMT

Battle for the Fulda Gap
4

7.07.20 14:00-22:00 GMT
8.07.20 01:00-07:00 GMT

Battle of the Chinese Farm
In addition to the

game day №1

8.07.20 19:00-07:00 GMT Battle for the Fulda Gap
5

9.07.20 14:00-22:00 GMT
10.07.20 01:00-07:00 GMT

Battle for the Fulda Gap
6

11.07.20 14:00-22:00 GMT
12.07.20 01:00-07:00 GMT

Battle of the Chinese Farm
7

13.07.20 14:00-22:00 GMT
14.07.20 01:00-07:00 GMT

Battle for the Fulda Gap
8

15.07.20 14:00-22:00 GMT
16.07.20 01:00-07:00 GMT

Battle of the Chinese Farm
9

17.07.20 14:00-22:00 GMT
18.07.20 01:00-07:00 GMT

Battle for the Fulda Gap
10

19.07.20 14:00-22:00 GMT
20.07.20 01:00-07:00 GMT

Battle of the Chinese Farm
20.07.20 End of the season and awarding

Awards

For all players

  • ⭐ x2 — one of the operation decals;
  • ⭐ x3 — one of the 3d decorations “firearms”;
  • ⭐ x4 — IL-2 (M-82);
  • ⭐ x5 — IL-2 (M-82) camo;
  • ⭐ x6 — one of the operation decals;
  • ⭐ x7 — one of the 3d decorations “firearms”;
  • ⭐ x8 — M60 AMBT;
  • ⭐ x9 — M60 AMBT camo;
  • ⭐ x10 — the “Emblem of the 600th Armored Brigade of the Israel Defense Forces” decal and a unique title «🌍 Veteran of the season “Road to the West”.
For the first battle of the day (in World War) - World War trophy.

Contains one of the following items:

  • 10-30% SL/RP booster
  • 10% SL/RP booster for all allies
  • Random wager
  • Random order
  • Modification for one of the vehicles used in the battle
  • Talisman for one of the vehicles used in the battle

Decals

3D decorations

For squadron players

Will be granted based on the leaderboard results within 3 days after the end of the season.

For commanders and fighters Only for commanders
Prizes for squadron leaderboard at the end of the season.
  • Place 1-3 — coupon for M60 AMBT.
  • Place 4-10 — coupon for IL-2 (M-82).
  • The best 10 squadrons - season decals of the World War (remain in player’s inventory till the next WW season).
  • The best 50 squadrons - squadron medal “Road to the West”.
Prizes for commanders leaderboard at the end of the season.
  • The best 10 commanders — coupon for M60 AMBT.
  • Place 11-50 — coupon for IL-2 (M-82).

Season decals

Squadron medals

Media