Difference between revisions of "Modifications"

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Modules and Modifications are upgrades that can be unlocked and purchased by earning research points (RP) with that vehicle. All of the modifications vary on the increase (or decrease) of the statistical and literal performance.
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Modules and Modifications are upgrades that can be unlocked and purchased either by earning research points {{rp}} with that vehicle and then purchasing it with silver lions {{sl}}, or by paying golden eagles {{ge}} to research and purchase the modification instantly. All of the modifications vary on the increase (or decrease) of the statistical and literal performance.
  
 
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=Air Forces=
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= Air Forces =
There are two different types of Modifications for aircraft: Flight Performance and Survivability. There are also weaponry and explosive mods that are available.
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There are three different categories of modifications for aircraft: Flight performance, Survivability and Weaponry.
  
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== Planes ==
 
=== Flight Performance ===
 
=== Flight Performance ===
These Modifications better the latter of its flight capabilities.
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These modifications improve the flight characteristics of the aircraft, with varying degrees of success. They will generally increase maximum speed and rate of climb, as well as decreasing the turn time of the aircraft.
  
* '''Fuselage Repair''': Decreases the drag coefficient and does increase Max Speed, Rate of Climb, decreases Turn Time, or a mix of the three.
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* '''Fuselage repair''': Decreases the drag coefficient.
* '''Radiator''': Improves the cooling system in the engine. It may also decrease the Drag Coefficient, and increase the Max Speed, Rate of Climb, decreases Turn Time, or a mix of the four.
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* '''Radiator''': Improves the cooling system in the engine.
* '''Compressor''': Increases overall engine performance by increasing its horsepower. It does increase Max Speed, Rate of Climb, decreases Turn Time, or a mix of the three.
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* '''Compressor''': Increases overall engine performance by increasing its horsepower.
* '''Wings Repair''': Reduces drag, while increasing lift efficiency coefficient. It does increase Max Speed, Rate of Climb, decreases Turn Time, or a mix of the three.
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* '''Wings repair''': Reduces drag, and increases lift efficiency coefficient.
* '''Engine''': Adds horsepower, resulting and increase of Max Speed, Rate of Climb, and decreases Turn Time.
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* '''Engine''': Adds horsepower.
* '''Engine Throttle''' and '''Engine Injection''': Increases efficiency of the engines throttle, and may increase or decrease Max Speed.
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* '''Engine injection''': Increases efficiency of the engine throttle.
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* '''G-suit''': Allows the crew to experience greater G-force overload before "blacking out".
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* '''New boosters''': Increases flight control assistance, allowing full input at higher speeds, resulting in less locking-up of the ailerons, elevators, and/or rudders. This modification is only found on jet aircraft.
  
There are some Jet restricted modifications, which include:
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=== Survivability ===
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These modifications strengthen the aircraft, allowing the aircraft to potentially survive for longer. They may also improve the flight characteristics of the aircraft, through weight and drag reduction.
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* '''Airframe''': Adds 10% construction strength, reduces weight.
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* '''Cover''': Adds 5% construction strength, reduces weight.
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* '''Protective vest''': Partially protects crew members from shells and flak fragmentation.
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=== Weaponry ===
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These modifications allow to customize your weaponry of your aircraft. This also includes unlocking of new suspended ordnance or different configurations of the aircraft's offensive armament.
  
* '''New Boosters''': Increases flight control assist, allowing full input at higher speeds, resulting in less locking-up of the ailerons, elevators, and/or rudders.
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* '''Offensive X mm''': Allows you to choose between ammo belts for that particular gun calibre.
* '''[[G-Suit]]''': Allows better control while in overload of G-forces.
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* '''New X mm MGs/cannons''': Replaces the old MG/cannon with new parts, or a whole new gun. This decreases the bullet spread and failure rate (chance of overheating/jamming) of the gun.
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* '''Turret X mm''': Allows you to choose which ammo belt defensive turrets use, but only turrets of that gun calibre.
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* '''New X mm MGs/cannons (turret)''': Similar to "New X mm MGs/cannons", but only applies to turret-mounted armament.
  
=== Survivability ===
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== Helicopters ==
These modifications strengthen the aircraft, coinciding to having your aircraft take more damage.
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Helicopters share a lot of the same modifications as aircraft, but there are some unique examples.
  
* '''Airframe''': Adds 10% construction strength, reduces weight, increases Rate of Climb and decreases Turn Time.
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* '''Replacing helicopter blades''': Improves the efficiency and capabilities of the helicopter blades, increasing max speed.
* '''Cover''': Adds 5% construction strength, reduces weight, increases Max Speed and Rate of Climb, and decreases Turn Time. It also reduces the drag coefficient.
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* '''Flak jacket''': Similar to the "Protective vest" aircraft modification.
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* '''Helicopter frame''': Similar to the "Airframe" modification.
  
===Weaponry===
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= Ground Forces =
These modifications allow to customize your weaponry of your aircraft. This includes bomb load-outs, rocket load-outs, gun load-outs, and ammo load-outs
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Modifications for ground vehicles are split into three categories: Mobility, Protection, and Firepower.
  
* '''Offensive X mm''': Allows you to choose between ammo types for that particular gun caliber.
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=== Mobility ===
* '''New X mm MGs/Cannons''': Replaces the old MG/Cannon with new parts, or a whole new gun. this decreases the bullet spread, and decreases the failure rate.
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Modifications that improve your tank's ability to manoeuvre around the terrain, but also increase protection on the suspension and track area.
* '''Turret X mm''': This allows you to choose what ammo defensive turrets use, but only turrets of that gun caliber.
 
* '''New X mm MGs/Cannons''': This is the same up-grade as the other New MG/Cannon, but for turrets instead of offensive guns.
 
  
=Ground Forces=
 
Modifications in Ground Forces are split into three categories: Mobility, Protection, and Firepower.
 
===Mobility===
 
Modifications improving your tank's ability to maneuver around the terrain, plus increase protection on the suspension and track area.
 
 
* '''Tracks''': Increases track durability and traction.
 
* '''Tracks''': Increases track durability and traction.
 
* '''Suspension''': Increases suspension tolerance to rough ground, increasing mobility.
 
* '''Suspension''': Increases suspension tolerance to rough ground, increasing mobility.
* '''Brake System''': Allows faster braking speed and response.
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* '''Brake System''': Allows faster braking speed and force.
* '''Filters''': Increases engine horsepower and decreases time to accelerate.
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* '''Filters''': Increases engine horsepower and acceleration.
* '''Transmission''': Increases horsepower to the drive wheels and decreases acceleration time.
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* '''Transmission''': Increases horsepower to the drive wheels, increasing acceleration.
* '''Engine''': Increases engine horsepower and decreases time to accelerate.
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* '''Engine''': Increases engine horsepower and acceleration.
  
===Protection===
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=== Protection ===
 
Modifications increasing the survivability of the tank. These are the most important modifications to upgrade.
 
Modifications increasing the survivability of the tank. These are the most important modifications to upgrade.
* '''Parts''': Allows tank to undergo repairs on the field. Important if you need to fix a module that crippled your tank such as the transmission or engine.
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* '''Parts''': Allows tank to undergo repairs in the field. Important if you need to fix a module that has crippled your tank such as the transmission or engine.
 
* '''FPE''': Fire Protection Equipment, allows the tanks to extinguish fuel fire. This will make sure your tank does not gradually die from a simple fire.
 
* '''FPE''': Fire Protection Equipment, allows the tanks to extinguish fuel fire. This will make sure your tank does not gradually die from a simple fire.
* '''[[Crew Replenishment]]''': It allows you to replenish your crew in combat conditions.
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* '''[[Crew Replenishment]]''': Allows you to replenish your crew while in combat.
* '''[[Add-on Armor]]''': Attaches improvised armor onto tank to increase armor thickness. Increases survivability.
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* '''[[Add-on Armor]]''': Attaches improvised armour onto the vehicle to increase armour thickness. Increases survivability.
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* '''[[Smoke screen|ESS]]''': Engine Smoke-generating System, when activated will continuously generate a smoke screen originating from the engine for a period of time.
  
===Firepower===
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=== Firepower ===
Modifications improving the tank's turret and ammo for the gun.
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Modifications improving various aspects of the tank's weaponry systems.
* '''Turret Drive''': Increases turret traverse speed.
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* '''Horizontal Drive''': Increases turret traverse speed.
 
* '''Adjustment of Fire''': Increases gun accuracy by decreasing horizontal and vertical spread.
 
* '''Adjustment of Fire''': Increases gun accuracy by decreasing horizontal and vertical spread.
 
* '''Elevation Mechanism''': Increases turret vertical traverse speed and decreases vertical spread in gun accuracy.
 
* '''Elevation Mechanism''': Increases turret vertical traverse speed and decreases vertical spread in gun accuracy.
* '''[[Artillery Support]]'''*: Calls for artillery for in-direct fire on target. ''*Not available for heavy tanks or tank destroyers.''
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* '''[[Artillery Support]]'''*: Calls for artillery for in-direct fire on a position. ''*Not available for heavy tanks or tank destroyers.''
* '''[[Tank_ammunition|Ammo]]''': Unlocks ammo for usage in the gun.
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* '''[[Tank_ammunition|Ammo]]''': Unlocks different ammo for usage in the tank's armaments.
* '''[[Scouting|Airstrike]]''': Allows you to join an air battle activated by an ally on bomber or attacker. In modes with respawn points, you can additionally reduce the aircraft spawn cost for each scouted player by an ally.
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* '''[[Scouting#Modifications|Airstrike]]''': Allows you to join an air battle activated by an ally on a bomber or attacker in Arcade, or reduces the cost in spawn points to spawn an aircraft for each scouted enemy that is destroyed by an ally in Realistic battles. This modification is only available on certain light tanks with the "scouting" ability.
* '''[[Scouting|Improved optics]]''': Increases the opponents detection radius with a +30% in crew's visual range.
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* '''[[Scouting#Modifications|Improved optics]]''': Increases the detection radius of enemy vehicles by +30% of the crew's visual range.
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* '''[[Smoke screen|Smoke grenade]]''': When fired, creates a smoke screen around the grenade's point of landing.
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* '''Laser rangefinder''': Improves accuracy and speed of the gunner's rangefinding abilities.
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= Naval Forces =
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Modifications for naval vessels are split into Seakeeping, Unsinkability, and Firepower.
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=== Seakeeping ===
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These modifications improve the mobility and manoeuvrability of the ship.
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* '''Dry-Docking''': Cleans the hull of the ship, reducing drag.
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* '''Rudder Replacement''': Improves the rudder and steering mechanisms, decreasing turn time and radius.
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* '''Propeller Replacement''': Improves the propellers, increasing max speed and acceleration.
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* '''Engine Maintenance''': Improves the engines and related systems, increasing max forward and reverse speed, as well as acceleration.
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=== Unsinkability ===
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These modifications increase the survivability of the ship, as well as providing other protective mechanisms.
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* '''Tool Set''': Allows repair of the ship while at sea.
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* '''Fire Protection System''': Allows fires to be put out without having to submerge the ship.
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* '''Smokescreen''': Generates a smoke screen continuously for a period of time.
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* '''Shrapnel Protection''': Reduces the effect of shrapnel inside the ship.
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* '''Ventilation''': Reduces damage caused to crew in the case of a fire.
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* '''New Pumps''': Increases the speed at which water is pumped out of the ship.
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* '''Ammo Wetting''': Reduces damage caused to ammunition storage by fires.
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=== Firepower ===
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These modifications focus on improving the weaponry of the ship, including the available ammo belts and shells to be used, as well as new equipment such as bomb mortars and depth charges.
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* '''Primary/Auxiliary/Anti-air Armament Targeting''': Increase the turret rotation and pitch speed of the respective armament groups
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* '''Artillery Support''': Calls for bombardment from a Battleship's main calibre guns on a certain position.
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* '''Torpedo Mode''': Increases the range of a torpedo in exchange for reducing its speed (or vice versa).
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* '''Improved Rangefinder''': Increases the accuracy and speed of rangefinding.
  
 
[[Category:Modules_and_modifications]]
 
[[Category:Modules_and_modifications]]

Revision as of 20:57, 30 August 2019

Modules and Modifications are upgrades that can be unlocked and purchased either by earning research points Rp icon.png with that vehicle and then purchasing it with silver lions Sl icon.png, or by paying golden eagles Ge icon.png to research and purchase the modification instantly. All of the modifications vary on the increase (or decrease) of the statistical and literal performance.

Air Forces

There are three different categories of modifications for aircraft: Flight performance, Survivability and Weaponry.

Planes

Flight Performance

These modifications improve the flight characteristics of the aircraft, with varying degrees of success. They will generally increase maximum speed and rate of climb, as well as decreasing the turn time of the aircraft.

  • Fuselage repair: Decreases the drag coefficient.
  • Radiator: Improves the cooling system in the engine.
  • Compressor: Increases overall engine performance by increasing its horsepower.
  • Wings repair: Reduces drag, and increases lift efficiency coefficient.
  • Engine: Adds horsepower.
  • Engine injection: Increases efficiency of the engine throttle.
  • G-suit: Allows the crew to experience greater G-force overload before "blacking out".
  • New boosters: Increases flight control assistance, allowing full input at higher speeds, resulting in less locking-up of the ailerons, elevators, and/or rudders. This modification is only found on jet aircraft.

Survivability

These modifications strengthen the aircraft, allowing the aircraft to potentially survive for longer. They may also improve the flight characteristics of the aircraft, through weight and drag reduction.

  • Airframe: Adds 10% construction strength, reduces weight.
  • Cover: Adds 5% construction strength, reduces weight.
  • Protective vest: Partially protects crew members from shells and flak fragmentation.

Weaponry

These modifications allow to customize your weaponry of your aircraft. This also includes unlocking of new suspended ordnance or different configurations of the aircraft's offensive armament.

  • Offensive X mm: Allows you to choose between ammo belts for that particular gun calibre.
  • New X mm MGs/cannons: Replaces the old MG/cannon with new parts, or a whole new gun. This decreases the bullet spread and failure rate (chance of overheating/jamming) of the gun.
  • Turret X mm: Allows you to choose which ammo belt defensive turrets use, but only turrets of that gun calibre.
  • New X mm MGs/cannons (turret): Similar to "New X mm MGs/cannons", but only applies to turret-mounted armament.

Helicopters

Helicopters share a lot of the same modifications as aircraft, but there are some unique examples.

  • Replacing helicopter blades: Improves the efficiency and capabilities of the helicopter blades, increasing max speed.
  • Flak jacket: Similar to the "Protective vest" aircraft modification.
  • Helicopter frame: Similar to the "Airframe" modification.

Ground Forces

Modifications for ground vehicles are split into three categories: Mobility, Protection, and Firepower.

Mobility

Modifications that improve your tank's ability to manoeuvre around the terrain, but also increase protection on the suspension and track area.

  • Tracks: Increases track durability and traction.
  • Suspension: Increases suspension tolerance to rough ground, increasing mobility.
  • Brake System: Allows faster braking speed and force.
  • Filters: Increases engine horsepower and acceleration.
  • Transmission: Increases horsepower to the drive wheels, increasing acceleration.
  • Engine: Increases engine horsepower and acceleration.

Protection

Modifications increasing the survivability of the tank. These are the most important modifications to upgrade.

  • Parts: Allows tank to undergo repairs in the field. Important if you need to fix a module that has crippled your tank such as the transmission or engine.
  • FPE: Fire Protection Equipment, allows the tanks to extinguish fuel fire. This will make sure your tank does not gradually die from a simple fire.
  • Crew Replenishment: Allows you to replenish your crew while in combat.
  • Add-on Armor: Attaches improvised armour onto the vehicle to increase armour thickness. Increases survivability.
  • ESS: Engine Smoke-generating System, when activated will continuously generate a smoke screen originating from the engine for a period of time.

Firepower

Modifications improving various aspects of the tank's weaponry systems.

  • Horizontal Drive: Increases turret traverse speed.
  • Adjustment of Fire: Increases gun accuracy by decreasing horizontal and vertical spread.
  • Elevation Mechanism: Increases turret vertical traverse speed and decreases vertical spread in gun accuracy.
  • Artillery Support*: Calls for artillery for in-direct fire on a position. *Not available for heavy tanks or tank destroyers.
  • Ammo: Unlocks different ammo for usage in the tank's armaments.
  • Airstrike: Allows you to join an air battle activated by an ally on a bomber or attacker in Arcade, or reduces the cost in spawn points to spawn an aircraft for each scouted enemy that is destroyed by an ally in Realistic battles. This modification is only available on certain light tanks with the "scouting" ability.
  • Improved optics: Increases the detection radius of enemy vehicles by +30% of the crew's visual range.
  • Smoke grenade: When fired, creates a smoke screen around the grenade's point of landing.
  • Laser rangefinder: Improves accuracy and speed of the gunner's rangefinding abilities.

Naval Forces

Modifications for naval vessels are split into Seakeeping, Unsinkability, and Firepower.

Seakeeping

These modifications improve the mobility and manoeuvrability of the ship.

  • Dry-Docking: Cleans the hull of the ship, reducing drag.
  • Rudder Replacement: Improves the rudder and steering mechanisms, decreasing turn time and radius.
  • Propeller Replacement: Improves the propellers, increasing max speed and acceleration.
  • Engine Maintenance: Improves the engines and related systems, increasing max forward and reverse speed, as well as acceleration.

Unsinkability

These modifications increase the survivability of the ship, as well as providing other protective mechanisms.

  • Tool Set: Allows repair of the ship while at sea.
  • Fire Protection System: Allows fires to be put out without having to submerge the ship.
  • Smokescreen: Generates a smoke screen continuously for a period of time.
  • Shrapnel Protection: Reduces the effect of shrapnel inside the ship.
  • Ventilation: Reduces damage caused to crew in the case of a fire.
  • New Pumps: Increases the speed at which water is pumped out of the ship.
  • Ammo Wetting: Reduces damage caused to ammunition storage by fires.

Firepower

These modifications focus on improving the weaponry of the ship, including the available ammo belts and shells to be used, as well as new equipment such as bomb mortars and depth charges.

  • Primary/Auxiliary/Anti-air Armament Targeting: Increase the turret rotation and pitch speed of the respective armament groups
  • Artillery Support: Calls for bombardment from a Battleship's main calibre guns on a certain position.
  • Torpedo Mode: Increases the range of a torpedo in exchange for reducing its speed (or vice versa).
  • Improved Rangefinder: Increases the accuracy and speed of rangefinding.