Difference between revisions of "Milan"

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{{About
 
{{About
| about = premium French jet fighter '''{{PAGENAME}}'''
+
| about = French Jet Fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage =
| link = Milan (Disambiguation)
+
| link =
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
|code=mirage_milan
+
|code=Milan
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' started being developed in 1968 after the Swiss Air Force presented its interest in acquiring a modified Mirage III with more manoeuvrability and specialized in tactical support. Thus, the Milan was built, with the Mirage III as a basis but with the weapon systems of the Jaguar. The biggest improvement came in the form of retractable whiskers located on the nose of the aircraft, which reduced takeoff distance and provided more lift. The Milan took its maiden flight on May 29, 1970, however, in 1972, the Swiss Air Force decided to upgrade its Hunters and instead buy the Northrop F-5.
+
The Milan is a rank [[Category:Sixth rank aircraft|VI]] Premium [[Category:France_aircraft|French]] [[Category:Jet_aircraft|Jet Fighter]] with a [[Matchmaker|battle rating]] of 9.7. It was introduced in [[Update "Danger Zone"]].
 
 
Introduced in [[Update "Danger Zone"]], the '''{{Specs|name}}''' is a capable multirole fighter for its BR, thanks mainly to its sizable payload for ground attacks and its powerful engine, as well as having access to a ballistics computer for bombs and rockets, is why is commonly used as a strike aircraft rather than a fighter in War Thunder. The Milan does suffer from a few issues compared to the Mirage IIIC/E or Mirage 5F, lacking access to the Matra Magic 1 or R530 missile, as well as lacking countermeasures. For air-to-air combat, it is more important than ever to stay fast and launch AIM-9B Sidewinders only at unsuspecting enemies from distances below 2 km, since the missile does not have a very long range.
 
 
 
The Milan was removed from the Gaijin store at the end of the [[wt:en/news/8225-shop-may-sale-in-the-gaijin-store-en|2023 May Sale]]. It was briefly made available for purchase with Golden Eagles {{GE}} for the [[wt:en/news/8356-special-a-decal-and-two-aircraft-for-bastille-day-en|2023 "Bastille Day"]] mini-event.
 
 
 
== General info ==
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
The Milan behaves almost like any other Mirage IIIs in the game. While it can be a little faster than other Mirages, it's also heavier and harder to turn.
 
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 12,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| 2,122 || 2,086 || rowspan="2" | {{Specs|ceiling}} || 28.9 || 29.5 || 128.7 || 121.3 || rowspan="2" | 550
 
|-
 
! Upgraded
 
| 2,268 || 2,194 || 25.3 || 27.0 || 195.2 || 160.0
 
|-
 
|}
 
 
 
==== Details ====
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="6" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
| X || X || ✓ || ✓ || X || ✓    <!-- ✓ -->
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="7" | Limits
 
|-
 
! rowspan="2" | Wings (km/h)
 
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| 1,460 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || 1,460 || ~11 || ~4
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < 920 || < 750 || < 650 || N/A
 
|-
 
|}
 
 
 
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Engine
 
! colspan="4" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
| colspan="2" | SNECMA Atar 9K-50 || 1
 
| colspan="2" | 7,250 kg || colspan="2" | 300 kg/m<sup>2</sup>
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 
|-
 
! Weight (each) || colspan="2" | Type
 
! 8m fuel || 20m fuel || 29m fuel
 
|-
 
| 1,590 kg || colspan="2" | Afterburning axial-flow turbojet
 
| 7,935 kg || 8,792 kg || 9,533 kg || 12,197 kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
! Condition || 100% || WEP
 
! 8m fuel || 20m fuel || 29m fuel || MGW
 
|-
 
| ''Stationary'' || 4,878 kgf || 6,745 kgf
 
| 0.86 || 0.77 || 0.71 || 0.55
 
|-
 
| ''Optimal'' || 5,904 kgf<br>(1,200 - 1,400 km/h) || 9,142 kgf<br>(1,200 - 1,400 km/h)
 
| 1.16 || 1.05 || 0.97 || 0.75
 
|-
 
|}
 
 
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
The Milan has little to no survivability, its only asset is speed. Yet, at this BR, you will face opponents that are faster and have missiles with 30 G overload factors.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|}
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|DEFA 552A (30 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 2 x 30 mm DEFA 552A cannons, belly-mounted (125 rpg = 250 total)
 
 
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
 
| rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
! [[SAMP Mk 82 (500 lb)|500 lb SAMP Mk 82]] bombs
 
| || 4 || 2 || 4 ||
 
|-
 
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs
 
| || 4 || 2 || 4 ||
 
|-
 
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs
 
| || 4 || 2 || 4 ||
 
|-
 
! [[SAMP Type 21 (400 kg)|400 kg SAMP Type 21]] bombs
 
| || 2 || 2 || 2 ||
 
|-
 
! [[SAMP Type 21 200 (400 kg)|400 kg SAMP Type 21 200]] bombs
 
| || 2 || 2 || 2 ||
 
|-
 
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs
 
| || 2 || 1 || 2 ||
 
|-
 
! [[SNEB type 23]] rockets
 
| || 18, 36 || || 18, 36 ||
 
|-
 
! [[AIM-9B Sidewinder]] missiles
 
| 1 || || || || 1
 
|-
 
! [[AS-30 Nord]] missiles
 
| || || 1 || ||
 
|-
 
| colspan="6" | Maximum permissible weight imbalance: 1,000 kg
 
|-
 
|}
 
 
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
 
 
* Without load
 
* 2 x AIM-9B Sidewinder missiles
 
* 36 x SNEB type 23 rockets
 
* 72 x SNEB type 23 rockets
 
* 10 x 500 lb SAMP Mk 82 bombs (5,000 lb total)
 
* 10 x 250 kg SAMP Type 25 bombs (2,500 kg total)
 
* 10 x 250 kg SAMP Type 25 200 bombs (2,500 kg total)
 
* 6 x 400 kg SAMP Type 21 bombs (2,400 kg total)
 
* 6 x 400 kg SAMP Type 21 200 bombs (2,400 kg total)
 
* 5 x 1,000 lb SAMP Mk 83 bombs (5,000 lb total)
 
* 1 x AS-30 Nord missile
 
* 1 x AS-30 Nord missile + 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb SAMP Mk 83 bombs (4,000 lb total)
 
* 2 x AIM-9B Sidewinder missiles + 72 x SNEB type 23 rockets + 2 x 250 kg SAMP Type 25 bombs (500 kg total)
 
{{Navigation-End}}
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Your only chance to get kills in the Milan is to always stay on top of the battlefield and kill enemies from behind. The Milan can still be considered as a decent bomber for ground RB, having access to CCIP and CCRP you can hunt down any tanks. However, the Étendard does an infinitely better job at that.
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
 
 
* Incredible top speed, can hit 1,100+ km/h on the deck
 
* Customizable loadout options with rockets, bombs, and AGMs
 
* CCIP/CCRP for bombs, rockets, and guns
 
* Decent medium speed handling
 
* DEFA cannons will shred whatever they hit
 
* Decent cockpit for simulator battles
 
* Drop tanks (which must be equipped in order to carry bombs or rockets) can be dropped to increase performance in dogfights
 
* Fast plane, especially for its BR where most planes are subsonic, with bombs which can be dropped above Mach 1
 
 
 
'''Cons:'''
 
 
 
* Mediocre air-to-air missiles
 
* No countermeasures/RWR
 
* Horrible energy retention
 
* Elevators compress at 950+ km/h
 
* DEFA cannons may be hard to aim
 
* No radar compared to the other Mirage IIIs in-game
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
=== [[wt:en/news/7698-development-dassault-milan-the-flying-mustache-en|Devblog]] ===
 
Development of the Milan began in 1968 when Dassault, in cooperation with Swiss engineers, began working on a modification of the Mirage III, which became known as Milan or 'Kite'. Unlike the standard variants of the Mirage, the Milan received a pair of retractable canards on its nose section in order to improve the aircraft's low speed handling characteristics and shorten take-off distances. In addition, the aircraft was fitted with an uprated ATAR 9K-50 turbojet engine as well as a laser rangefinder.
 
 
 
Dassault manufactured a total of three Milans, basing them both on the Mirage III and Mirage 5. Tests of the various prototypes all showed notable improvements in the areas targeted by the aircraft's modifications. However, the canards also caused issues with the normal operation of the air intakes as a result of their turbulence generation.
 
 
 
Regardless, Milan competed in the Swiss tender against both the A-7G as well as the G.91Y, but failed to impress the Swiss Air Force sufficiently to enter service, same as her competitors though. In 1972, Dassault stopped all further work on the Milan project and shifted its attention to the development which resulted in a more advanced version of the Mirage. The Dassault Milan undertook its final flight in March 1976.
 
 
 
The Mirage Milan represented in the game is a Mirage IIIR (reconnaissance variant) modified to carry canards.
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_milan Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
 
 
* [[wt:en/news/7698-development-dassault-milan-the-flying-mustache-en|[Devblog] Dassault Milan: The Flying Mustache]]
 
 
 
{{AirManufacturer Dassault}}
 
{{France jet aircraft}}
 
{{France premium aircraft}}
 

Revision as of 18:21, 15 June 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the French Jet Fighter Milan. For , see [[]].

Contents

Description

The Milan is a rank Premium with a battle rating of 9.7. It was introduced in Update "Danger Zone".