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Medium Tank M2
General characteristics
6 peopleCrew
front / side / backArmour
28 / 25 / 25Hull
0 / 25 / 0Turret
17.2 tWeight
59 km/h forward
7 km/h back
53 km/h forward
7 km/h back
37 mm M3 cannonMain weapon
200 roundsAmmunition
-10° / 25°Vertical guidance
2 x 7.62 mm M1919A4 machine gunCoaxial weapon
6 000 roundsAmmunition
250 roundsBelt capacity
500 shots/minFire rate
15 000 roundsAmmunition
250 roundsBelt capacity
500 shots/minFire rate
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png140 / 181/140 / 181/110 / 142Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
× (100) % Rp icon.pngReward for battle


The M2 Medium is a Rank I American medium tank with a battle rating of 1.3. It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals". It has the distinction of having the most operational machine guns on a ground vehicle with a grand total of 7 (with 2 more non-operational guns on the turret!).

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 28.5 mm (53°) Front glacis
28.5 mm (17-48°) Lower glacis
28.5 mm (13-16°) Driver's port
25.4 mm (16-36°) Front
25.4 mm Everywhere else
25.4 mm (1°) Hull top
25.4 mm Top engine deck
9.5 mm (12-52°) Bottom engine deck
9.5 mm
Turret 25.4 mm (10-14°) Turret front
25.4 mm (9-54°) Gun mantlet
25.4 mm (20°) 25.4 mm (19°) 9.5 mm


  • Driver vision area is a weak spot in front armour, only sloped by about 15°.


Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
19.0 N/A 60 (AB)
54 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 542 668
Realistic/Simulator 310 350
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 28.53 35.16
Realistic/Simulator 16.32 18.42


Main armament

Main article: M3 (37 mm)
37 mm M3
Capacity Gun
200 -10° 25°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
Arcade 3.27 4.50 5.50 6.00 6.40
Realistic 3.27 3.85 4.67 5.17 5.50
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
3.77 3.33 3.07 2.90

Penetration statistics
Ammunition Type of
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M74 shot AP 78 76 59 43 31 22
M51 shot APC 67 66 58 50 43 37
Shell details
Ammunition Velocity
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
M74 shot 792 0.87 N/A N/A N/A -1° 47° 60° 65°
M51 shot 792 0.87 N/A N/A N/A +4° 48° 63° 71°
Ammo racks
Ammo rack of the M2
rack empty
rack empty
200 101 (+99) 1 (+199) Yes

Machine guns

Main article: Browning (7.62 mm)

1 x 7.62 mm M1919A4 machine gun (coaxial)
2 x 7.62 mm M1919A4 machine gun (Fixed hull)
4 x 7.62 mm M1919A4 machine gun (Sponson mounts)

Usage in the battles

The M2 with its decent frontal armour, mobility, and firepower allows it to compete in Rank I. However, it is best to use the vehicle from a distance as it would increase the sloped armour effectiveness against enemy rounds, which would've lost most of its power due to the distance. While the 37 mm cannon can penetrate most tanks at the BR, the gun is on a slow traversing turret, requiring for careful alignment of the turret in the right direction. Flanking enemies would make this a problem so stay in an area that can narrow down enemy paths and stay alert.

Past that, the M2 can prove forgiving with its aforementioned sloped armour and large crew size of six. Though a penetrating shell could knock out a good number of the crew in the cramped interiors, it will prove unlikely to knock out every single crew member in one shot. As such, even if shot on the side, it is possible to react against the flanking enemy if the driver or commander is still alive to align the gun onto the offending target.

In short, the M2 is a good jack-of-all-trade vehicle for the American tree line, a common trait as one moves on into the Rank II and Rank III vehicles.

Pros and cons


  • Reliable gun with good rate of fire.
  • 37 mm rounds have good penetration.
  • 6 crew members give a more than average crew count.
  • Has 7 machine guns modeled and functional.
  • Very effective against open top vehicles due to machine guns.
  • Can be used as a form of SPAA due to the amount of machine gun coverage. Low flying aircraft can be damaged or shotdown if enough shots hit.


  • Tank is cramped, a shot can take out many crew members at once.
  • Turret rotation is very slow.
  • No ammunition with HE filler.
  • Large and tall, making it an easy target.
  • All the ammo are packed into neat little boxes in the bottom of hull, a shot at suspension area could set one off.
  • 7 machine guns is of questionable value against all but the lightest armoured vehicles.
  • Very thin roof armour of 9.5 mm.
  • Past the front, the overall tank surface is poorly sloped and angled.
  • Tall center of gravity, resulting in very unstable turns at high speeds, and at risk of tipping.


Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.



Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.