Ho 229 V3

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Ho 229 V3 in the garage.

The Ho 229 V3 is a Rank V German jet fighter with a battle rating of 7.3 (AB), 7.0 (RB), and 7.7 (SB). It was introduced in Update 1.43.

The main purpose, usage and tactics recommendations

General play style

The Ho 229 V3 is the first and only jet in the "Zerstörer" tech tree of the Luftwaffe. Ironically, it goes against much of the doctrine set by the previous planes, favoring speed and maneuverability over armament and durability.

Vehicle characteristics

A thing that immediately will stand out with the Ho 229 V3 is how incredibly manoeuverable it is compared to most other jet fighters. The Ho 229 V3 can almost quite literally turn on a dime and can even in some circumstances out turn late tiered prop aircraft if maneuvered correctly. However, if it's manoeuverability is used to it's full extent, it also causes the plane to bleed speed at a crippling rate, making a sustained turn fight impossible to win. As such, it is advised to use the Ho 229 V3 as a BnZ fighter in order to maintain air speed and altitude. Remember that jet engines' efficiency is directly proportional to the IAS, due to the increased airtake, meaning the Ho 229 V3 will be accelerating very slowly between 0-500 km/h, but beyond will be able to outrun any propeller driven aircraft.

While the armament of 2x 30mm MK 103 cannons on the Ho 229 V3 is by no means bad by technical specifications, a couple of caveats must be considered while engaging enemy targets. The Mk 103's fire rate is below average, which wouldn't be as much of an issue if the cannons weren't mounted off center and thus suffers from the convergence factor, meaning that unless you are firing at targets within 100 meters of your targeting range, resulting in a low density grouping. This is especially prevalent if chasing after enemy fighters in level flight.

Tactics

Horten 229 Version 3 with its wings attached by the USAF in 1950.

The Horten 229 flying wing is a dogfighter, heavy-fighter, or even an attacker.

Its single wing design allows for unseen manoeuverability despite the overweight of up to 8 tonnes, when equipped with full fuel load. This is however the Horten's literal downfall, the weight. Acceleration is awful, even the slowest of all jets. But the energy retention is great and climb acceptable. With that in mind rule number one of jet battle comes into play: "Do not turnfight!" The 229 will tempt you though. The low wing loading for a jet and even some piston planes allows for tight turning circles. Being heavy also allows to keep that velocity well in the initial turns, but with the inability to regain that speed afterwards... You are dead. The classic dogfight is thus only for emergency situations!

As a fighter stick with BnZ, your really heavy weight is of assistance for you in zoom climbs. However, it will also dampen the Horten's starting acceleration in a dive, making outdiving an enemy difficult. The bad roll rate makes it hard to get that shoot on the target. But watch out! Don't pull too hard on your elevator to get that shot, or you lose to much speed (which you cannot regain quickly) or even worse, lose a wing.

The heavy fighter role equals the fighter one in every aspect, just that the targets are usually bombers. Stay fast, and try to get shots off in head-ons, or in slight diving turns from the bomber's six (tail), to make it difficult for the defensive gunners to hit you.

The attacker role is a dangerous one. You have to fly slow, in order to have time to properly aim, hit & evade trees. While all of these aren't difficult in the Horten 229 V3, it leaves you in a dangerous spot: low and without speed. Both are vital though for the sluggish 229. If you take this role, be sure to have good escort fighters, as enemies can come at any time in jet combat.

Once your Horten is full upgrade, or at least the performance parts is. you will notice the wings won't ripped so easily like before, but you still have to turn cautiously because it's still a wooden plane after all.

Specific enemies worth noting

Your most dangerous enemy when in the Horten 229 is the F-84 Thunderjet. Since the Thunderjet gets an air spawn it already has all the energy it needs to get around the map quickly. There have been numerous occasions of players spawning in late only to be strafed by an F-84 Thunderjet on the runway. The Ho-229 is decent at accelerating once you get up to about 550 Km/H, past that point you become a V2 rocket in your acceleration until you reach about ~750-800 Km/H then you will have a hard time accelerating.

Counter-tactics

Pros and cons

Pros:

  • Excellent armament, Mk103 is one of the best guns in the game.
  • Great ammunition supply with 170 rounds per gun.
  • Low wing loading, incredibly good at turning when flown at medium speeds (400-600 KPH).
  • Good Energy Retention if not maneuvered harshly.
  • Large range of different ammunition types proves suitability for Fighter and Attacker role.
  • Outruns piston-engine aircraft and all jets the Allies have except for the F-84 Thunderjet when not uptiered.
  • Thin Body makes it difficult for enemies to deal significant damage if flown straight.
  • Low stall speed of 165 KPH.
  • Fast when diving if flown at medium to high speeds before committing to a dive.
  • Super-effective air brake, can kill the speed in matter of seconds.
  • Extremely sensitive ailerons.

Cons:

  • Initial dive-acceleration is slow.
  • Big target to hit when turning.
  • Rate of climb is worse than late World War 2 and post war piston engine aircraft.
  • Rips wings when applying full elevator at above 520 km/h IAS.
  • Poor Rudder Authority - It yaws using independently controlled air brakes near the wing tips.
  • Poor Roll Rate - Significantly hinders the ability to counter defensive scissors.
  • Slow fire rate results in low firing density.
  • Troublesome to land down, particularly with joystick control.
  • Loses speed quickly in elevator turns.

Specifications

Armaments

  • 2 x 30 mm MK 103 cannon, wing-mounted (170 rpg = 340 total)

Ammunition

  • Default: HE-T(M) - HE(M) - IT; okay against planes.
  • Ground: HVAP-T; composite rigid rounds for destroying hard targets like medium tanks (from the rear/side/top) and light pillboxes. The high-velocity shells are much easier to aim than the Air Target shells and have a high tendency to light up bomber fuel tanks. They are doing their job against planes as well, very univesal one, mostly recommended.
  • Air: HE-T(M) - HE(M) - HE(M) - IT; each Minengeschoß (mine-shell) has the same HE power as a 37mm round, wonderful against anything that flies and light ground targets.
  • Stealth: AP-I; useless, cannot destroy tanks/pillboxes, lacks the destructive force of HE against planes.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 004D jet x2
  • Takeoff thrust: 998.2 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 900 kg
Name: Junkers Jumo 004D jet x2
  • Takeoff thrust: 988.0 kgf (Stock), 1050 kgf (Upgraded)
  • Mass: 900 kg
Name: Junkers Jumo 004D jet x2
  • Takeoff thrust: 988.0 kgf (Stock), 1050 kgf (Upgraded)
  • Mass: 900 kg

Stats

Stock
  • Max speed: 867 km/h
    • at height: 8,000 m
  • Max altitude: 12,000 m
  • Turn Time: 28.6 s
  • Rate of Climb: 16.8 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: 957 km/h
    • at height: 8,000 m
  • Max altitude: 12,000 m
  • Turn Time: 27.6 s
  • Rate of Climb: 25.7 m/s
  • Takeoff run: 850 m
Stock
  • Max speed: 839 km/h
    • at height: 8,000 m
  • Max altitude: 12,000 m
  • Turn Time: 29.3 s
  • Rate of Climb: 15.8 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: 910 km/h
    • at height: 8,000 m
  • Max altitude: 12,000 m
  • Turn Time: 28.0 s
  • Rate of Climb: 21.0 m/s
  • Takeoff run: 850 m
Stock
  • Max speed: 839 km/h
    • at height: 8,000 m
  • Max altitude: 12,000 m
  • Turn Time: 29.3 s
  • Rate of Climb: 15.8 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: 910 km/h
    • at height: 8,000 m
  • Max altitude: 12,000 m
  • Turn Time: 28.0 s
  • Rate of Climb: 21.0 m/s
  • Takeoff run: 850 m

Performance

Horsepower graph

Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.18
0.36
0.54
0.72
0.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Thrust graph
10
110
220
320
430
530
630
740
840
950
1050
0
1.5
3
4.5
6
7.5
9
10.5
12
13.5
15
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
Speed in 100kph
Altitude in 1000km


Modules and improvements

Given the Horten's weight, the acceleration is an issue on the stock plane. Go for ammuniton, engine and compressor upgrades first.

After that any upgrade is equally good. Weapon upgrades can wait, as the Mk 103 is the best gun ingame, with high accuracy and long bursts stock. The belts are neither a priority, unless using the Ho 229 as attacker. Then the "Armored targets" is really useful against tanks & light pillboxes. __MODIFICATIONS__

History of creation and combat usage

The Ho 229 had three prototypes before the facility was overrun.
Pilot with Draeger suit in Ho 229
  1. V1 was a glider to test the design.
  2. V2 was a down-scaled prototype fitted with the Jumo 004B.
  3. V3 was a test bed for the serial production, it was however not completely finished when the US Army arrived.

Originally the V3 was intended to have the Jumo 004C jets, these weren't ready though and the Me 262A's 004B were installed. The final production version would have had the ability to load bombs, switch the main armament to 4x Mk 108 and the pilots were to be equipped with the Draeger pressure suit (G-Suit).


As of January 2015 the Smithonian Institution initiated the restoration of the V3 prototype to flying condition, despite its desolate state. The flying wing is currently housed in the Mary Baker Engen Restoration Hangar at the Steven F. Udvar-Hazy Center, Virginia.

Twitter announcement of the Smithsonian Institution.

Screenshots and fan art

Camouflages

Skins and camouflages for the Horten 229 from live.warthunder

Videos

Additional information (links)

References


Horsepower graphSidebarThrust

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go229_v3.png

Icon-country-der.png Ho 229 V3
Nation Germany
Type Jet Fighter
Fighting style Turnfighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4800 kg
Empty Weight + fuel ~7200 kg
Takeoff Weight ~7500 kg
Wing Area ~51 m²
# Flap Positions 3
Number of Engines 2
Air Breaks yes
Arrestor Gear no
Statistics
Thrust per Engine 1050 kN
WEP Duration infinite
top speed ~909.97 kph at 8000 m
Climb Rate ~21.00 m/s
Turn Time ~28.00 s
Wing loading (Empty) ~95.00 kg/m²
Characteristics
Empty Weight ~10582 lb
Empty Weight + fuel ~15873 lb
Takeoff Weight ~16535 lb
Wing Area ~544 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks yes
Arrestor Gear no
Statistics
Thrust per Engine 1050 kN
WEP Duration infinite
Top speed ~565.43 mph at 26247 m
Climb Rate 68.90 ft/s
Turn Time 28.00 s
Wing loading (Empty) ~19.46 lb/ft²
Main Weapons
2 x 30 mm MK 103 170 rpg
Limits
Max Speed limit 980 kph
Gear lmit 450 kph
Max static +G's ~7
Max static -G's ~4
Optimal Velocities
Ailerons <570 kph
Rudder <600 kph
Elevators <490 kph
Radiator >250 kph
Limits
Max Speed limit 609 mph
Gear lmit 280 mph
Max static +G's ~7
Max static -G's ~4
Optimal Velocities
Ailerons <354 mph
Rudder <373 mph
Elevators <304 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is not controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)


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