Difference between revisions of "Fulda (Ground Forces)"

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{{DISPLAYTITLE:Fulda Gap}}
 
{{DISPLAYTITLE:Fulda Gap}}
  
        [[File:MapIcon Ground Fulda.jpg|center|408px]]
+
<div class="ttx">
 
+
  <div class="ttx-image">[[File:MapIcon Ground Fulda.jpg]]
{| class="catlist" align="center"
+
  <div class="ttx-cockpit" data-id="190760/499152"><span>Preview</span></div></div>
|-
+
<div class="ttx-table">
!
+
  <div class="ttx-table-line ttx-table-head">Possible Layouts</div>
!
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Domination</span></div>
! Game Modes
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div>
!
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Battle</span></div>
!
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Break</span></div>
|-
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Skirmish</span></div>
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Battle''' </div>
+
  <div class="ttx-table-line ttx-table-head">Other Information</div>
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Domination''' </div>
+
    <div class="ttx-table-line"><span class="ttx-value">4 km x 4 km</span><span class="ttx-name">Full tank area size</span></div>
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' </div>
+
    <div class="ttx-table-line"><span class="ttx-value">Rasdorf, Germany [[File:CountryIcon DEU.png]]</span><span class="ttx-name">Real World Location</span></div>
|<div style="width:110px; border-style:double">[[File:Icon RedXCross.png|link=]] '''Break''' </div>
+
  <div class="ttx-table-line ttx-table-head">Full Map</div>
|<div style="width:110px; border-style:double">[[File:Icon RedXCross.png|link=]] '''Skirmish'''</div>
+
    <div class="ttx-image">[[File:MapLayout_Ground_Fulda.jpg]]</div>
|}
+
</div>
 +
</div>
  
 
__TOC__
 
__TOC__
  
 
==Overview==
 
==Overview==
[[File:MapLayout Ground Fulda.jpg|x300px|thumbnail|right|The full Fulda Gap map]]
+
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''-->
 
'''Fulda Gap''', or simply '''Fulda''', is a ground forces map available in all modes. It was added in [[Update_1.71_"New_E.R.A"|Update 1.71 “New E.R.A.”]], as a suitable map for the more modern Rank 6 vehicles added in the patch. Fulda is one of the few maps set after WW2, the others (as of [[Update_1.75_"La_Résistance"|Update 1.75]]) being [[Korea_GF|Korea / 38th Parallel]], [[Middle East (Ground Forces)|Middle East]] and [[Sinai]]. As the name suggests it is set in the Fulda Gap,  an area on the border of East and West Germany, during the Cold War. The map is noticeably modern with large radio communication towers, wind turbines, and modern looking roads, with electric street lights.
 
'''Fulda Gap''', or simply '''Fulda''', is a ground forces map available in all modes. It was added in [[Update_1.71_"New_E.R.A"|Update 1.71 “New E.R.A.”]], as a suitable map for the more modern Rank 6 vehicles added in the patch. Fulda is one of the few maps set after WW2, the others (as of [[Update_1.75_"La_Résistance"|Update 1.75]]) being [[Korea_GF|Korea / 38th Parallel]], [[Middle East (Ground Forces)|Middle East]] and [[Sinai]]. As the name suggests it is set in the Fulda Gap,  an area on the border of East and West Germany, during the Cold War. The map is noticeably modern with large radio communication towers, wind turbines, and modern looking roads, with electric street lights.
 
   
 
   
Fulda is large compared to many of the other maps in game, with nearly all of the full ground forces map (seen on the right) playable. The open nature of the map lends itself to long range engagements, however close quarters brawling can still take place in areas such as the around the castle, and in the barracks / military depot areas, in various locations around the map. In Realistic Battles players must always be alert as players can quite easily snipe them from long range. Trees lines and hills can be used to provide some cover, but an unaware player can easily leave themselves open to enemy fire. The map also contains a number of static [[105_mm_Gun_Tank_M60A1|M60A1 Patton]] and [[T-62]] tanks; usually located at road blocks, on the border, and in the military areas. Players need to be wary of these tanks as they provide the opportunity for enemies to park up and hide, blending in the parked tanks; they may also trick players into firing, giving away their position. These tanks are all M60A1s or T-62s, always have the turret pointing straight forwards (and gun level to the tank), and are map assets so never move; if you see an enemy tank that does not meet these requirements, then they are almost certainly an player, and should be engaged (assuming they are not on your team of course).
+
Fulda is large compared to many of the other maps in game, with nearly all of the full ground forces map (seen on the right) playable. The open nature of the map lends itself to long range engagements, however close quarters brawling can still take place in areas such as the around the castle, and in the barracks / military depot areas, in various locations around the map. In Realistic Battles players must always be alert as players can quite easily snipe them from long range. Trees lines and hills can be used to provide some cover, but an unaware player can easily leave themselves open to enemy fire. The map also contains a number of static [[M60A1 (AOS)|M60A1 Patton]] and [[T-62]] tanks; usually located at road blocks, on the border, and in the military areas. Players need to be wary of these tanks as they provide the opportunity for enemies to park up and hide, blending in the parked tanks; they may also trick players into firing, giving away their position. These tanks are all M60A1s or T-62s, always have the turret pointing straight forwards (and gun level to the tank), and are map assets so never move; if you see an enemy tank that does not meet these requirements, then they are almost certainly an player, and should be engaged (assuming they are not on your team of course).
  
 
The border between East and West Germany (the dotted line on the map to the right) runs roughly diagonal across the map, starting just east of the Southwest corner, and running to just west of the Northwest corner. in the Northwest of the map there is an American barracks, made up of a few wooden buildings and number of tents; with a number of static M60A1 Tanks parked in lines. East and slightly south of this there is another set of barracks, this time based in a small village (with a couple of damaged / destroyed houses; there are no static tanks at this location. East of this, and right on the border there is an American military base. There are a number few static M60A1s parked up at various locations around the base. Trees and bushes can provide cover for those trying to approach the base.
 
The border between East and West Germany (the dotted line on the map to the right) runs roughly diagonal across the map, starting just east of the Southwest corner, and running to just west of the Northwest corner. in the Northwest of the map there is an American barracks, made up of a few wooden buildings and number of tents; with a number of static M60A1 Tanks parked in lines. East and slightly south of this there is another set of barracks, this time based in a small village (with a couple of damaged / destroyed houses; there are no static tanks at this location. East of this, and right on the border there is an American military base. There are a number few static M60A1s parked up at various locations around the base. Trees and bushes can provide cover for those trying to approach the base.
Line 30: Line 31:
 
Southeast of the base, on the East Germany side of the border there is a castle. This area provides a good spot for some short range brawling. Trees and the hilly terrain can provide cover to those approaching the castle. once at the castle it provides a good place to shoot down on people at the radio station to the southeast. Southeast of the castle, in a natural depression, there is a military radio communication station with large radio masts and a large number of static T62 tanks. Where main roads cross the border there are roadblocks, usually accompanied by static tanks.
 
Southeast of the base, on the East Germany side of the border there is a castle. This area provides a good spot for some short range brawling. Trees and the hilly terrain can provide cover to those approaching the castle. once at the castle it provides a good place to shoot down on people at the radio station to the southeast. Southeast of the castle, in a natural depression, there is a military radio communication station with large radio masts and a large number of static T62 tanks. Where main roads cross the border there are roadblocks, usually accompanied by static tanks.
  
The tank battles map is 4km x 4km, with all of that playable in RB & SB and the area restricted to 2km x 2km in AB. The air battles area is 64km x 64km.
+
The tank battles map is 4km x 4km, with nearly all of it playable in RB & SB and the area restricted to about 2km x 2km in AB; see the table below for the exact battle area sizes. The air battles area is 64km x 64km.
 +
 
 +
{| class="wikitable"
 +
|+ Battle area Size
 +
! Game Mode
 +
! AB
 +
! RB
 +
! SB
 +
|-
 +
| Domination
 +
| 1.9 km x 1.9 km
 +
| 3.6 km x 3.6 km
 +
| 3.6 km x 3.6 km
 +
|-
 +
| Conquest #1
 +
| 2.0 km x 2.0 km
 +
| 3.6 km x 3.6 km
 +
| 3.6 km x 3.6 km
 +
|-
 +
| Conquest #2
 +
| 1.9 km x 1.9 km
 +
| 3.6 km x 3.6 km
 +
| 3.6 km x 3.6 km
 +
|-
 +
| Conquest #3
 +
| 2.0 km x 2.0 km
 +
| 3.6 km x 3.6 km
 +
| 3.6 km x 3.6 km
 +
|-
 +
| Battle
 +
| 1.9 km x 1.9 km
 +
| 3.6 km x 3.6 km
 +
| 3.6 km x 3.6 km
 +
|}
  
 
===Game Description===
 
===Game Description===
 +
''Description in the map loading screen prior to joining the battle. Remove if non-existent.''
  
 
===Historical Background===
 
===Historical Background===
 +
<!--''Describe historical context of the location.''-->
 
The map is set in the Fulda Gap, a region on the West / East Germany border which NATO identified as one of the two most likely areas that Soviet armored would advance through, in the event of a surprise attack on the west. It offered a passage through the rugged hills of southern Germany. The concept of a major tank battle along the Fulda Gap was a major element of NATO war planning during the Cold War. The United States maintained approximately 250,000 troops in West Germany during the Cold War, with the Majority located in the South, towards the Fulda Gap. A series of weapons, including various forms of nuclear artillery, man portable nuclear weapons, the AH-64 Apache attack helicopter and A-10 ground attack aircraft were developed with war along the German border in mind. With the fall of the Iron Curtain in 1989 and the reunification of Germany in 1990 the Fulda Gap lost its strategic importance.
 
The map is set in the Fulda Gap, a region on the West / East Germany border which NATO identified as one of the two most likely areas that Soviet armored would advance through, in the event of a surprise attack on the west. It offered a passage through the rugged hills of southern Germany. The concept of a major tank battle along the Fulda Gap was a major element of NATO war planning during the Cold War. The United States maintained approximately 250,000 troops in West Germany during the Cold War, with the Majority located in the South, towards the Fulda Gap. A series of weapons, including various forms of nuclear artillery, man portable nuclear weapons, the AH-64 Apache attack helicopter and A-10 ground attack aircraft were developed with war along the German border in mind. With the fall of the Iron Curtain in 1989 and the reunification of Germany in 1990 the Fulda Gap lost its strategic importance.
  
 
The general area in the air battle map is reasonably accurate, however the specific layout of the tank battles map seems to be to fictional (albeit clearly inspired by the real area).
 
The general area in the air battle map is reasonably accurate, however the specific layout of the tank battles map seems to be to fictional (albeit clearly inspired by the real area).
 
===Notable Landmarks===
 
  
 
==Map configuration==
 
==Map configuration==
'''Domination'''<br/>
+
<!--Under this heading is the box to change game mode-->
There are three Capture Points. In RB (the full map) point A is in the Northwest American barracks, B is in the , military center base and C is on the radio station. In AB point A is in the barracks closer to the military base, B is in the same place, and C is in the castle
+
{| style="width:314; margin-left: auto; margin-right: auto; border: none;" class="wikitable"
[[File:MapLayout Domination Fulda.jpg|x300px|thumbnail|none|The Domination configuration in RB]]
+
! colspan="3" | Change Maps by Game Modes
 +
|-
 +
! <div class="ttx-switch-mode"><div class="ttx-switch-mode-button" id="ttx-ab-button">AB</div><div class="ttx-switch-mode-button" id="ttx-rb-button">RB</div><div class="ttx-switch-mode-button" id="ttx-sb-button" >SB</div></div>
 +
|}
 +
===Domination===
 +
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table-->
 +
{| style="width: 300px;" class="wikitable"
 +
! Domination Mode - Map Layouts
 +
|- align="center"
 +
|
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Domination Fulda AB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Domination Fulda RBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Domination Fulda RBSB.jpg|300px]]</div>
 +
|- align="center"
 +
|
 +
<span class="ttx-ab">1.9 km x 1.9 km</span>
 +
<span class="ttx-rb">3.6 km x 3.6 km</span>
 +
<span class="ttx-sb">3.6 km x 3.6 km</span>
 +
|-
 +
|
 +
<span class="ttx-ab">In AB point A is in the barracks close to the military base, B is in central military base, and C is in the castle.</span>
 +
<span class="ttx-rb">In RB point A is in the Northwest American barracks, B is in the centre military base and C is in the radio station.</span>
 +
<span class="ttx-sb">In SB point A is in the Northwest American barracks, B is in the centre military base and C is in the radio station.</span>
 +
|}
  
'''Conquest'''<br/>
+
===Conquest===
There are three configurations of the Conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode.
+
<!--Put map screenshots, layout sizes and basic descriptions (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table-->
[[File:MapLayout Conquest1 Fulda.jpg|x300px|thumbnail|none|The Conquest #1 configuration in RB.]]
+
{| style="width: 900px;" class="wikitable"
[[File:MapLayout Conquest2 Fulda.jpg|x300px|thumbnail|none|The Conquest #2 configuration in RB.]]
+
! colspan="3" | Conquest Mode - Map Layouts
[[File:MapLayout Conquest3 Fulda.jpg|x300px|thumbnail|none|The Conquest #3 configuration in RB.]]
+
|-
 +
! Conquest #1
 +
! Conquest #2
 +
! Conquest #3
 +
|- align="center"
 +
|
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest1 Fulda AB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest1 Fulda RBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest1 Fulda RBSB.jpg|300px]]</div>
 +
|  
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest2 Fulda AB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest2 Fulda RBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest2 Fulda RBSB.jpg|300px]]</div>
 +
|  
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest3 Fulda AB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest3 Fulda RBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest3 Fulda RBSB.jpg|300px]]</div>
 +
|- align="center"
 +
|  
 +
<span class="ttx-ab">2.0 km x 2.0 km</span>
 +
<span class="ttx-rb">3.6 km x 3.6 km</span>
 +
<span class="ttx-sb">3.6 km x 3.6 km</span>
 +
|
 +
<span class="ttx-ab">1.9 km x 1.9 km</span>
 +
<span class="ttx-rb">3.6 km x 3.6 km</span>
 +
<span class="ttx-sb">3.6 km x 3.6 km</span>
 +
|
 +
<span class="ttx-ab">2.0 km x 2.0 km</span>
 +
<span class="ttx-rb">3.6 km x 3.6 km</span>
 +
<span class="ttx-sb">3.6 km x 3.6 km</span>
 +
|-
 +
|
 +
<span class="ttx-ab">In AB the capture point is in the barracks close to the military base.</span>
 +
<span class="ttx-rb">In RB the capture point is in the Northwest American barracks.</span>
 +
<span class="ttx-sb">In SB the capture point is in the Northwest American barracks.</span>
 +
|
 +
<span class="ttx-ab">In AB the capture point is in the central military base (the same place as RB and SB but with a decreased map size).</span>
 +
<span class="ttx-rb">In RB the capture point is in the central military base (the same place as in AB but with an increased map size).</span>
 +
<span class="ttx-sb">In SB the capture point is in the central military base (the same place as in AB but with an increased map size).</span>
 +
|
 +
<span class="ttx-ab">In AB the capture point is in the castle.</span>
 +
<span class="ttx-rb">In RB the capture point is in the radio station.</span>
 +
<span class="ttx-sb">In RB the capture point is in the radio station.</span>
 +
|}
  
'''Battle'''<br/>
+
===Battle===
There are two capture points, each belonging to a team. The points are located in the American barracks, near the military base, and in the castle.
+
<!--Put map screenshots, layout sizes and basic descriptions (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table-->
[[File:MapLayout Battle Fulda.jpg|x300px|thumbnail|none|The Battle configuration.]]
+
{| style="width: 300px;" class="wikitable"
 +
! Battle Mode - Map Layouts
 +
|- align="center"
 +
|
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Battle Fulda AB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Battle Fulda RBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Battle Fulda RBSB.jpg|300px]]</div>
 +
|- align="center"
 +
|
 +
<span class="ttx-ab">1.9 km x 1.9 km</span>
 +
<span class="ttx-rb">3.6 km x 3.6 km</span>
 +
<span class="ttx-sb">3.6 km x 3.6 km</span>
 +
|-
 +
|
 +
<span class="ttx-ab">In AB the capture points are located in the barracks near the military base, and in the castle (the same as in RB and SB but with reduced map size).</span>
 +
<span class="ttx-rb">In RB the capture points are located in the barracks near the military base, and in the castle (the same as in AB but with increased map size).</span>
 +
<span class="ttx-sb">In SB the capture points are located in the barracks near the military base, and in the castle (the same as in AB but with increased map size).</span>
 +
|}
  
 
==Strategy==
 
==Strategy==
 +
''Describe what focus a team should have when spawning into the map''
  
 
== Media ==
 
== Media ==
Line 65: Line 183:
 
<references />
 
<references />
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
* ''reference to related locations;''-->
* ''links to approximate analogues of other nations and research trees.''
+
* Other maps set after WW2
''ETC.''-->
+
** [[Middle East (Ground Forces)]]
[https://warthunder.com/en/news/4924-development-the-fulda-gap-where-ww3-could-have-started-en [Devblog<nowiki>]</nowiki> Fulda Gap]
+
** [[Vietnam Hills]]
 +
** [[Sinai]]
 +
** [[Korea (Ground Forces)]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on location/battle;''
 +
* ''other literature.''-->
 +
 
 +
* [https://warthunder.com/en/news/4924-development-the-fulda-gap-where-ww3-could-have-started-en [Devblog<nowiki>]</nowiki> Fulda Gap]
  
 
[[Category:Maps_and_missions]]  
 
[[Category:Maps_and_missions]]  
 
[[Category:Ground forces maps]]
 
[[Category:Ground forces maps]]

Latest revision as of 04:34, 3 April 2019


MapIcon Ground Fulda.jpg
Preview
Possible Layouts
Icon GreenCheckmark.pngDomination
Icon GreenCheckmark.pngConquest
Icon GreenCheckmark.pngBattle
Icon RedXCross.pngBreak
Icon RedXCross.pngSkirmish
Other Information
4 km x 4 kmFull tank area size
Rasdorf, Germany CountryIcon DEU.pngReal World Location
Full Map
MapLayout Ground Fulda.jpg

Overview

Fulda Gap, or simply Fulda, is a ground forces map available in all modes. It was added in Update 1.71 “New E.R.A.”, as a suitable map for the more modern Rank 6 vehicles added in the patch. Fulda is one of the few maps set after WW2, the others (as of Update 1.75) being Korea / 38th Parallel, Middle East and Sinai. As the name suggests it is set in the Fulda Gap, an area on the border of East and West Germany, during the Cold War. The map is noticeably modern with large radio communication towers, wind turbines, and modern looking roads, with electric street lights.

Fulda is large compared to many of the other maps in game, with nearly all of the full ground forces map (seen on the right) playable. The open nature of the map lends itself to long range engagements, however close quarters brawling can still take place in areas such as the around the castle, and in the barracks / military depot areas, in various locations around the map. In Realistic Battles players must always be alert as players can quite easily snipe them from long range. Trees lines and hills can be used to provide some cover, but an unaware player can easily leave themselves open to enemy fire. The map also contains a number of static M60A1 Patton and T-62 tanks; usually located at road blocks, on the border, and in the military areas. Players need to be wary of these tanks as they provide the opportunity for enemies to park up and hide, blending in the parked tanks; they may also trick players into firing, giving away their position. These tanks are all M60A1s or T-62s, always have the turret pointing straight forwards (and gun level to the tank), and are map assets so never move; if you see an enemy tank that does not meet these requirements, then they are almost certainly an player, and should be engaged (assuming they are not on your team of course).

The border between East and West Germany (the dotted line on the map to the right) runs roughly diagonal across the map, starting just east of the Southwest corner, and running to just west of the Northwest corner. in the Northwest of the map there is an American barracks, made up of a few wooden buildings and number of tents; with a number of static M60A1 Tanks parked in lines. East and slightly south of this there is another set of barracks, this time based in a small village (with a couple of damaged / destroyed houses; there are no static tanks at this location. East of this, and right on the border there is an American military base. There are a number few static M60A1s parked up at various locations around the base. Trees and bushes can provide cover for those trying to approach the base.

Southeast of the base, on the East Germany side of the border there is a castle. This area provides a good spot for some short range brawling. Trees and the hilly terrain can provide cover to those approaching the castle. once at the castle it provides a good place to shoot down on people at the radio station to the southeast. Southeast of the castle, in a natural depression, there is a military radio communication station with large radio masts and a large number of static T62 tanks. Where main roads cross the border there are roadblocks, usually accompanied by static tanks.

The tank battles map is 4km x 4km, with nearly all of it playable in RB & SB and the area restricted to about 2km x 2km in AB; see the table below for the exact battle area sizes. The air battles area is 64km x 64km.

Battle area Size
Game Mode AB RB SB
Domination 1.9 km x 1.9 km 3.6 km x 3.6 km 3.6 km x 3.6 km
Conquest #1 2.0 km x 2.0 km 3.6 km x 3.6 km 3.6 km x 3.6 km
Conquest #2 1.9 km x 1.9 km 3.6 km x 3.6 km 3.6 km x 3.6 km
Conquest #3 2.0 km x 2.0 km 3.6 km x 3.6 km 3.6 km x 3.6 km
Battle 1.9 km x 1.9 km 3.6 km x 3.6 km 3.6 km x 3.6 km

Game Description

Description in the map loading screen prior to joining the battle. Remove if non-existent.

Historical Background

The map is set in the Fulda Gap, a region on the West / East Germany border which NATO identified as one of the two most likely areas that Soviet armored would advance through, in the event of a surprise attack on the west. It offered a passage through the rugged hills of southern Germany. The concept of a major tank battle along the Fulda Gap was a major element of NATO war planning during the Cold War. The United States maintained approximately 250,000 troops in West Germany during the Cold War, with the Majority located in the South, towards the Fulda Gap. A series of weapons, including various forms of nuclear artillery, man portable nuclear weapons, the AH-64 Apache attack helicopter and A-10 ground attack aircraft were developed with war along the German border in mind. With the fall of the Iron Curtain in 1989 and the reunification of Germany in 1990 the Fulda Gap lost its strategic importance.

The general area in the air battle map is reasonably accurate, however the specific layout of the tank battles map seems to be to fictional (albeit clearly inspired by the real area).

Map configuration

Change Maps by Game Modes
AB
RB
SB

Domination

Domination Mode - Map Layouts
MapLayout Domination Fulda AB.jpg
MapLayout Domination Fulda RBSB.jpg
MapLayout Domination Fulda RBSB.jpg

1.9 km x 1.9 km 3.6 km x 3.6 km 3.6 km x 3.6 km

In AB point A is in the barracks close to the military base, B is in central military base, and C is in the castle. In RB point A is in the Northwest American barracks, B is in the centre military base and C is in the radio station. In SB point A is in the Northwest American barracks, B is in the centre military base and C is in the radio station.

Conquest

Conquest Mode - Map Layouts
Conquest #1 Conquest #2 Conquest #3
MapLayout Conquest1 Fulda AB.jpg
MapLayout Conquest1 Fulda RBSB.jpg
MapLayout Conquest1 Fulda RBSB.jpg
MapLayout Conquest2 Fulda AB.jpg
MapLayout Conquest2 Fulda RBSB.jpg
MapLayout Conquest2 Fulda RBSB.jpg
MapLayout Conquest3 Fulda AB.jpg
MapLayout Conquest3 Fulda RBSB.jpg
MapLayout Conquest3 Fulda RBSB.jpg

2.0 km x 2.0 km 3.6 km x 3.6 km 3.6 km x 3.6 km

1.9 km x 1.9 km 3.6 km x 3.6 km 3.6 km x 3.6 km

2.0 km x 2.0 km 3.6 km x 3.6 km 3.6 km x 3.6 km

In AB the capture point is in the barracks close to the military base. In RB the capture point is in the Northwest American barracks. In SB the capture point is in the Northwest American barracks.

In AB the capture point is in the central military base (the same place as RB and SB but with a decreased map size). In RB the capture point is in the central military base (the same place as in AB but with an increased map size). In SB the capture point is in the central military base (the same place as in AB but with an increased map size).

In AB the capture point is in the castle. In RB the capture point is in the radio station. In RB the capture point is in the radio station.

Battle

Battle Mode - Map Layouts
MapLayout Battle Fulda AB.jpg
MapLayout Battle Fulda RBSB.jpg
MapLayout Battle Fulda RBSB.jpg

1.9 km x 1.9 km 3.6 km x 3.6 km 3.6 km x 3.6 km

In AB the capture points are located in the barracks near the military base, and in the castle (the same as in RB and SB but with reduced map size). In RB the capture points are located in the barracks near the military base, and in the castle (the same as in AB but with increased map size). In SB the capture points are located in the barracks near the military base, and in the castle (the same as in AB but with increased map size).

Strategy

Describe what focus a team should have when spawning into the map

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Map Guide: Fulda Gap - The Shooting Range (relevant part 8:05 - 9:25)

References


See also

External links