Difference between revisions of "A-10A Late"

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{{About
 
{{About
| about = American strike aircraft '''{{PAGENAME}}'''
+
| about = French jet fighter Milan
| usage = the premium version
 
| link = A-10A
 
 
}}
 
}}
{{Specs-Card
 
|code=a_10a_late
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
 
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
+
The Milan is a rank VI French Jet Fighter with a battle rating of 9.7. It was introduced in [[Update "Danger Zone"]].
 
 
== General info ==
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
The single biggest downside with the A-10 is its top speed. At 642 km/h at sea level, the A-10A is the slowest aircraft at its BR. Not enough emphasis can be put on how much of a disadvantage the A-10's speed is, especially at a battle rating of 10.0, where apart from another A-10, every single aircraft it faces will have at least a 400 km/h faster top speed.
 
 
 
Despite how crippling the A-10's speed is, there are a handful of advantages to being so slow. First, while it is slow, it still is manoeuvrable at those low speeds, even with a heavy weapon loadout. It also means that its turn time is tight and quick compared to supersonic aircraft.
 
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| 624 || 609 || rowspan="2" | {{Specs|ceiling}} || 30.2 || 30.8 || 21.0 || 19.9 || rowspan="2" | 700
 
|-
 
! Upgraded
 
| 662 || 642 || 28.5 || 29.0 || 30.3 || 25.3
 
|-
 
|}
 
 
 
==== Details ====
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="6" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
| X || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="7" | Limits
 
|-
 
! rowspan="2" | Wings (km/h)
 
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| 874 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || 740 || 370 || ~__ || ~__
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < 550 || < 650 || < 500 || N/A
 
|-
 
|}
 
 
 
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Engine
 
! colspan="6" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="3" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
| colspan="2" | General Electric TF34-GE-100A || 2
 
| colspan="3" | 11,636 kg || colspan="3" | ___ kg/m<sup>2</sup>
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
! Weight (each) || colspan="2" | Type
 
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel
 
|-
 
| 654 kg || colspan="2" | High-bypass turbofan
 
| 13,092 kg || 13,651 kg || 14,659 kg || 16,170 kg || 16,489 kg || _,___ kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
! Condition || 100% || WEP
 
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel || MTOW
 
|-
 
| ''Stationary'' || 4,036 kgf || N/A
 
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__
 
|-
 
| ''Optimal'' || 4,036 kgf<br>(0 km/h) || N/A
 
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__
 
|-
 
|}
 
 
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
The A-10A has substantial armour around the cockpit, fuel tanks, and transmission. This armour is mostly effective toward autocannons up to 25 mm calibre.
 
 
 
* 38 mm titanium alloy - "bathtub" around the bottom of the cockpit
 
* 44 mm bulletproof glass (54°) - windshield in front of the pilot
 
 
 
The A-10A is equipped with a whooping 480 countermeasures. This gives an extended and effective protection against even the most potent heat-seeking missiles it will face. However, while the pilot has ample armour protection, the other parts of the plane, such as the wing, tail and especially the unarmoured and exposed engines, will easily be destroyed by any short cannon burst.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|}
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|GAU-8/A (30 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* A choice between two presets:
 
** 1 x 30 mm GAU-8/A cannon, chin-mounted (1,174 rpg)
 
** 1 x 30 mm GAU-8/A cannon + 480 x countermeasures
 
 
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|LDGP Mk 82 (500 lb)|LDGP Mk 84 (2,000 lb)|AGM-65D|AIM-9L Sidewinder|Hydra-70 M247}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* Without load
 
* 2 x AIM-9L Sidewinder missiles
 
* 42 x Hydra-70 M247 rockets
 
* 84 x Hydra-70 M247 rockets
 
* 84 x Hydra-70 M247 rockets + 4 x AIM-9L Sidewinder missiles
 
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)
 
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
 
* 12 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9L Sidewinder missiles (6,000 lb total)
 
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
 
* 6 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9L Sidewinder missiles (12,000 lb total)
 
* 6 x AGM-65D missiles
 
* 6 x AGM-65D missiles + 4 x AIM-9L Sidewinder missiles
 
* 4 x AIM-9L Sidewinder missiles
 
 
 
==== Custom loadout options ====
 
{| class="wikitable" width="100%" style="text-align:center"
 
|-
 
! !! width="5%" | 1 !! width="5%" | 2 !! width="5%" | 3 !! width="5%" | 4 !! width="5%" | 5 !! width="5%" | 6 !! width="5%" | 7 !! width="5%" | 8 !! width="5%" | 9 !! width="5%" | 10
 
| rowspan="7" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
! AIM-9L Sidewinder missiles
 
| 1, 2 || || || || || || || || || 1, 2
 
|-
 
! 500 lb LDGP Mk 82 bombs
 
| 1 || 1 || 1, 3 || 1, 3 || 1 || 1 || 1, 3 || 1, 3 || 1 || 1
 
|-
 
! Hydra-70 M247 rockets
 
| || 7 || 7, 21 || 7, 21 || || || 7, 21 || 7, 21 || 7 ||
 
|-
 
! AGM-65D missiles
 
| || || 3 || || || || || 3 || ||
 
|-
 
! 2,000 lb LDGP Mk 84 bombs
 
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||
 
|-
 
| colspan="11" | Maximum permissible weight imbalance: 1,000 kg
 
|-
 
|}
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The A-10A Late is specifically designed to attack ground targets. The AGM-65Ds and Mk 84s provide substantial firepower against armoured ground units. When within range, the 30 mm GAU-8 cannon can be used: the gun may lack penetration power against armour, but is excellent at destroying exterior modules and inflicting damage by overpressure.
 
 
 
The A-10's low speed makes it difficult to reach enemy ground units and bases without being intercepted, and also makes the A-10 especially vulnerable to both attacking aircraft and SAMs. Another problem with being so slow is that it is very easy to get energy trapped. This means that any common enemy aircraft can simply fly above the A-10, and with its slow speed, it simply has no chance to follow and get in range to use its gun. After the A-10 inevitably pitches back down (or stalls), the enemy aircraft will dive down on the slow and vulnerable A-10. While the A-10 can utilize its all-aspect AIM-9Ls to potentially dispatch aircraft lacking flares before they can initiate an energy trap, flare-equipped aircraft (which can easily flare an AIM-9L) should never be engaged unless absolutely necessary as it will likely result in the A-10's destruction. This speed also disadvantages the A-10 in high-speed head-ons. While it does arguably have the most powerful gun in the game, the A-10 will have trouble dodging the rounds of an enemy aircraft because its low speed prevents it from quickly getting out of the way. Meanwhile, the enemy aircraft, which is likely going much faster than the A-10, won't have too much of a problem dodging the A-10's rounds provided they begin evading at an ample range.
 
 
 
However, the slow speed allows the A-10 much more time to aim its weapons at ground targets than if it were, say, a supersonic aircraft that is unmanoeuvrable at low speeds. Due to this, the A-10 can farm ground targets quicker than most other planes; with its 1,174 rounds of 30 mm, a single A-10 left unchecked to freely attack ground targets can reduce an enemy team's ticket count by half or more. As stated before, the A-10 has very little chance in a vertical dogfight. However, the A-10's slow speed and good low speed manoeuvrability gives it the advantage in a horizontal scissors dogfight, as the likely faster enemy aircraft will quickly pass in front of the A-10's devastating gun. In a prolonged horizontal low speed scissors dogfight, the enemy aircraft would have likely bled much of their speed, again giving the A-10 an advantage with its good low speed manoeuvrability. If the enemy attempts to run away, the A-10 can exploit their low speed to launch an AIM-9L. When flying the A-10, if you notice an attacking aircraft may be unaware of the A-10's speed weakness (or unaware of how to exploit it), attempt to force it into a horizontal turn fight or scissors where you will have the advantage.
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
 
 
* Good manoeuvrability
 
* Good armour protection around the cockpit area that will protect the pilot
 
* 480 countermeasures are extremely effective against common heat-seeking missiles
 
* Devastating cannon with a large ammo pool
 
* Great payload options for ground attack
 
* Access to four all-aspect AIM-9L Sidewinder air-to-air missiles
 
* Sturdy wings which are hard to rip and don't break in dives
 
* The aircraft's slow speed means G-forces sustained during maneuvers shouldn't be much of an issue
 
 
 
'''Cons:'''
 
 
 
* Bad climb rate compared to other jets
 
* Extremely poor top speed makes it easy prey
 
* Engine can potentially overheat when running at or near 100% throttle unless on a winter map
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_10a_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|ty5x8xhle84|'''The Shooting Range #295''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
 
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
 
 
* [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|[Devblog] A-10A Thunderbolt II: The 'Warthog' Arrives in War Thunder!]]
 
 
 
{{AirManufacturer Fairchild}}
 
{{USA jet aircraft}}
 

Revision as of 17:59, 15 June 2022

Rank VI | Premium | Golden Eagles
Challenger DS Pack
This page is about the French jet fighter Milan. For {{{usage}}}, see [[{{{link}}}]].

Description

The Milan is a rank VI French Jet Fighter with a battle rating of 9.7. It was introduced in Update "Danger Zone".