Ash River
Contents
Overview
Ash River is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the Closed Beta Test (CBT), and being released with the ground forces OBT in Update 1.41. The map is quite open, with three distinct elevations. The south of the map is a cliff like area, where tanks can battle, using rock formations and small hills as cover, as well as shooting down onto players fighting for control of middle of the map. The middle area of the map is relatively flat, with a large rocky hill in the middle, a crashed bomber on the hill is often used as a capture point. Teams tend to fight around the hill, and shoot up at tanks in the south where possible. The north of the map consists of a large valley, a bridge has collapsed and littered the area with train cars, often acting as the location for a capture point. Teams fight in the valley for control of the capture point and exchange shots from the cliffs on each side of the valley.
The tank battles map is 2km x 2km (although the battle area is usually restricted to less than that, see below for details). The air battles area is 32km x 32km.
Game Mode | AB | RB | SB |
---|---|---|---|
Domination | 1.1 km x 1.1 km | 1.1 km x 1.1 km | 1.1 km x 1.1 km |
Conquest #1 | 1.1 km x 1.1 km | 1.1 km x 1.1 km | 1.1 km x 1.1 km |
Conquest #2 | 1.1 km x 1.1 km | 1.1 km x 1.1 km | 1.1 km x 1.1 km |
Conquest #3 | 1.1 km x 1.1 km | 1.1 km x 1.1 km | 1.1 km x 1.1 km |
Battle | 1.1 km x 1.1 km | 1.1 km x 1.1 km | 1.1 km x 1.1 km |
Skirmish | 2.0 km x 2.0 km | 2.0 km x 2.0 km | 2.0 km x 2.0 km |
Game Description
A battle between two armies spread across the ground, the sea and the air. Thousands of people are fighting for control of the cliff-filled coast.
Historical Background
The map is referred to as Ireland in the CDK, and the River Funshion (located in the south of Ireland) translates to "Ash River" in English, suggesting that the terrain and name of the map is inspired by Ireland. In addition, it takes place on the Cliffed Coast Air map. This can be seen when the full air map for Ash River is seen.
Map configuration
Change Maps by Game Modes | ||
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At present this map has the same layouts in AB, RB and SB.
Domination
Domination Mode - Map Layouts |
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1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km |
In AB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map. In RB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map. In SB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map. |
Conquest
Conquest Mode - Map Layouts | ||
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Conquest #1 | Conquest #2 | Conquest #3 |
1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km |
1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km |
1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km |
In AB the capture point is on the south cliff. In RB the capture point is on the south cliff. In SB the capture point is on the south cliff. |
In AB the capture point is on the middle hill. In RB the capture point is on the middle hill. In SB the capture point is on the middle hill. |
In AB the capture point is in the north valley. In RB the capture point is in the north valley. In SB the capture point is in the north valley. |
Battle
Battle Mode - Map Layouts |
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1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km |
In AB the capture points are locate in the fields to the east and west of the center hill. In RB the capture points are locate in the fields to the east and west of the center hill. In SB the capture points are locate in the fields to the east and west of the center hill. |
Skirmish
Ash River is one of only two maps to have access to the Skirmish mode, the other being Kuban. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. The caputre points can spawn at any of the three domination points and additionally: in the valley at grid ref A4; in the valley (behind collapsed bridge) at grid ref B8; on the east cliff overlooking the valley at grid ref C8; at the start of the north bridge to the center hill at grid ref D5, at the start of the south bridge to the center hill at grid ref F7; in the west field at grid ref E3; on the south cliff at grid ref I3, and finally on the south cliff at grid ref I8. All grid references are given relative to the maps shown in this article.
Strategy
Describe what focus a team should have when spawning into the map (Seems dependent on spawn zones and map sizes - recommend delete section and instead focus this description on game mode map designs?)
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
References
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on location/battle;
- other literature.