HMS Repulse

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HMS Repulse
uk_battlecruiser_repulse.png
GarageImage HMS Repulse.jpg
HMS Repulse
AB RB SB
6.7 6.7 6.7
Research:380 000 Specs-Card-Exp.png
Purchase:990 000 Specs-Card-Lion.png
Show in game

Description

HMS Repulse was laid down in January 1915 at John Brown's Clydebank shipyard, launched in January 1916, and commissioned in August 1916. Serving as part of the Grand Fleet during the latter years of the First World War, she participated in the Second Battle of Heligoland Bight in November 1917 and witnessed the surrender of the German High Seas Fleet in November 1918. Following significant refits between 1918 and 1939 to improve armour, armament, and general capabilities, she spent much of the interwar period on peacetime exercises and tours, including escort duties and displays of British naval power. During the Second World War, Repulse patrolled the North Atlantic, participated in the Norwegian Campaign, and later formed part of Force Z alongside HMS Prince of Wales to deter Japanese advances in Southeast Asia. On 10 December 1941, while attempting to intercept Japanese invasion forces near Malaya, Repulse and Prince of Wales were overwhelmed by a concentrated attack from Japanese bombers and torpedo planes, sinking after multiple torpedo strikes. The wreck of Repulse, located in 1959 off the east coast of Malaysia, lies in 54 metres of water and is a designated war grave, though recent reports of illegal salvaging, including the removal of artifacts and unexploded shells, have again drawn international attention to the vessel.

The British battlecruiser Renown-class, HMS Repulse (34), 1941 was introduced in Update "Firebirds" as the second, and last, vessel of her class. Compared to her direct peers, Repulse's main guns offer above-average penetration but low damage output with both AP and SAP shells. While she is relatively resilient to flat-trajectory fire, she is very vulnerable to plunging fire, especially under oblique angles, even from light cruisers. Her mobility is fairly typical for a battlecruiser, making it easier for her to close the gap and approach preferred combat ranges than many other vessels. Overall, she is not the easiest vessel to play, preferring to break contact when under fire (e.g., by using a smoke screen from her floatplane) and targeting enemies that are prone to destruction from magazine explosions.

General info

Survivability and armour

Armourfront / side / back
Citadel102 / 229 / 102 mm
Main fire tower229 / 178 / 279 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section10
Displacement38 110 t
Crew1 433 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB61 / 26 km/h
RB53 / 23 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 61 26
RB/SB Stock ___ ___
Upgraded 53 23

Modifications and economy

Repair costBasic → Reference
AB25 221 → 32 989 Sl icon.png
RB31 025 → 40 580 Sl icon.png
Total cost of modifications296 000 Rp icon.png
452 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training280 000 Sl icon.png
Experts990 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
430 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship venting.png
Ventilation
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
430 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
430 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
15-inch 4crh Mark IIa APC
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
430 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
430 Ge icon.png

Armament

Primary armament

3 х Turret2 x 15 inch/42 BL Mark I cannon
Ammunition240 rounds
Vertical guidance-5° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4crh CPC SAPCBC 487 462 427 399 377 345
4crh Mark XIIa APC APCBC 644 597 528 470 422 357
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
4crh CPC SAPCBC 752 871 0.035 26 58.6 48° 63° 71°
4crh Mark XIIa APC APCBC 752 871 0.025 26 20.68 48° 63° 71°

Secondary armament

3 х Turret3 x 102 mm/45 BL Mark IX cannon
Ammunition450 rounds
Main article: BL Mark IX (102 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4 inch HE HE 11 11 11 11 11 11
4 inch SAP SAP 90 72 51 37 28 24
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE HE 805 14.06 0 0.1 721 79° 80° 81°
4 inch SAP SAP 805 15.2 0.015 5 520 47° 60° 65°

Anti-aircraft armament

6 х Turret4 in/45 QF Mark V cannon
Ammunition200 rounds
3 х Turret8 x 40 mm 2pdr QF Mk.VIII automatic cannon
Ammunition17920 rounds
Belt capacity56 rounds
Fire rate200 shots/min
6 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
4 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm steam turbined Mk.V torpedo
Main article: Mk.V (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout plane

Main article: Walrus Mk.I

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


John Brown & Company
Destroyers 
Daring-class  HMS Diamond
Light Cruisers 
Emerald-class  HMS Enterprise
Town-class  HMS Southampton
Tiger-class  HMS Tiger
Battlecruisers 
Renown-class  HMS Repulse
Admiral-class  HMS Hood
Battleships 
Queen Elizabeth-class  HMS Barham

Britain battlecruisers
Invincible-class  HMS Invincible
  HMS Queen Mary*
Renown-class  HMS Renown · HMS Repulse
Courageous-class  HMS Glorious
Admiral-class  HMS Hood
  * Unique ship