USS Texas

From War Thunder Wiki
Revision as of 23:11, 20 September 2023 by Indo_Pilot (talk | contribs) (External links: Added manufacturer template)

Jump to: navigation, search
Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_battleship_texas.png
GarageImage USS Texas.jpg
USS Texas
AB RB SB
6.7 6.7 6.7
Class:
Research:380 000 Specs-Card-Exp.png
Purchase:990 000 Specs-Card-Lion.png
Show in game

Description

The New York-class, USS Texas (BB-35), 1945 is a rank VI American battleship with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Sons of Attila". When she was commissioned 12 March 1914 this was the most powerful battle ship in the world. Today the USS Texas is the sole remaining intact example of a "Dreadnought" class warship in the world built during the great battle ship age over 100 years ago. In game the Texas in its 1945 configuration, filled to the bring with 20mm and 40mm anti-air guns make this perhaps the top defensive ship in game. As an added bonus this includes radar to spot enemy air well before it is a threat.

General info

Survivability and armour

Armourfront / side / back
Citadel279 / 305 / 70 mm
Main fire tower356 / 229 / 229 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement32 000 t
Crew1 810 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB44 / 13 km/h
RB38 / 11 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 44 13
RB/SB Stock ___ ___
Upgraded 38 11

Modifications and economy

Repair costBasic → Reference
AB26 310 → 33 045 Sl icon.png
RB32 365 → 40 650 Sl icon.png
Total cost of modifications297 000 Rp icon.png
454 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training280 000 Sl icon.png
Experts990 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
240 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
440 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
32 000 Rp icon.png
Cost:
49 000 Sl icon.png
640 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
240 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
440 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods ship venting.png
Ventilation
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
32 000 Rp icon.png
Cost:
49 000 Sl icon.png
640 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
32 000 Rp icon.png
Cost:
49 000 Sl icon.png
640 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
356mm_us_45_mk8_navy_apcbc_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
127mm_usa_51_ap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
240 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
440 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png

Armament

Primary armament

5 х Turret2 x 14 inch/45 Mk.12 cannon
Ammunition240 rounds
Vertical guidance-5° / 15°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.9 HE HE 71 71 71 71 71 71
Mk.8 APCBC APCBC 637 597 536 484 439 372
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.9 HE HE 823 635 0 0.1 46.67 79° 80° 81°
Mk.8 APCBC APCBC 823 635 0.035 17 15.24 48° 63° 71°

Secondary armament

6 х Turret5 inch/51 Mk.7 cannon
Ammunition230 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.15 common Common 114 94 68 50 38 26
5 inch APC APC 191 157 115 84 64 44
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.15 common Common 960 22.68 0.005 6 780 47° 60° 65°
5 inch APC APC 960 22.68 0.015 5 770 48° 63° 71°

Anti-aircraft armament

10 х Turret3-inch/50 Mk.10 cannon
Ammunition200 rounds
10 х Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
44 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

In ship to ship combat the Texas will be similar to the USS Nevada and USS Arizona, which struggle against the latest Battle Cruisers and Battleships; all three are at least 20 years older and the technology differences shows. What Texas will excel at is AAA cover with its top of list AAA quantity and quality, assisted by radar to spot incoming threats, try and stay nearby friendly to protect them from air and any small torpedo boats trying to sneak in.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • 14" (356mm) x 10 main guns
  • 5 individual turrets
  • Massive number of AA guns
  • RADAR!
  • Resistant to HE shells

Cons:

  • Armor weak against AP shells
  • Sluggish maneuvering
  • 14" rounds weaker compared to other newer types.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Newport News Shipbuilding & Drydock Co.
Gun Destroyers (DD) 
Clemson-class  USS Welborn C. Wood · HMS Churchill*
Heavy Cruisers (CA) 
Des Moines-class  USS Newport News
Battleships (BB) 
New York-class  USS Texas
New Mexico-class  USS Mississippi
  *USS Herndon in UK service

USA battleships
Delaware-class  USS North Dakota
Wyoming-class  USS Wyoming · USS Arkansas
New York-class  USS Texas
Nevada-class  USS Nevada
Pennsylvania-class  USS Arizona
New Mexico-class  USS Mississippi
Tennessee-class  USS Tennessee